Sokoban (video game)

Sokoban

File:NEC PC-8801 Sokoban cover art.jpg

Cover art.

Developer(s)| Thinking Rabbit
Publisher(s)|

* JP: Thinking Rabbit
* NA: Spectrum Holobyte

Designer(s)| Hiroyuki Imabayashi
Platform(s)| PC-8801, Sharp X1, SG-1000, MSX, Commodore 64, ZX Spectrum, Apple II
Release|

* JP: December 1982
* NA: 1988

Genre(s)| Puzzle
Mode(s)| Single-player

Script error: The function "nihongo_foot" does not exist. is a video game based on Sokoban.

## Contents

* 1 Gameplay
* 2 Development
* 3 Reception
* 4 Notes
* 5 References
* 6 External links

## Gameplay

File:PC-88 Sokoban.png

This version of the game includes 50 levels.

## Development

In 1988 Sokoban was published in US by Spectrum HoloByte for the Commodore 64, IBM-PC and Apple II series as Soko-Ban. Sokoban was a hit in Japan, and had sold over 400,000 units in that country by the time Spectrum HoloByte imported it to the United States.[1]

## Reception

A 1988 review in Computer Gaming World praised Spectrum HoloByte Soko-Ban for being "pure and simple, very playable and mentally challenging", citing its addictive qualities.[2] It was also reviewed in 1988 in Dragon #132 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4½ out of 5 stars.[3]

## Notes

## References

1. ↑ Low, Lafe (November 1988). "News Line; Made in Japan". inCider (43): 14, 15.
2. ↑ Wagner, Roy (May 1988). "Puzzling Encounters". Computer Gaming World: 42–43.
3. ↑ Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (April 1988). "The Role of Computers". Dragon (132): 80–85.

## External links

* Review of Spectrum Holobyte's Soko-Ban in Compute!

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