Sonic Colors

Short description: 2010 video game Sonic ColorsNorth American cover
artDeveloper(s)Sonic Team[lower-alpha
1]Publisher(s)SegaDirector(s)Morio Kishimoto (Wii)Takao Hirabayashi
(DS)Producer(s)Takashi IizukaDesigner(s)Morio Kishimoto (Wii)Takayuki
Okada (Wii)Yuka Kobayashi (DS)Programmer(s)Yoshitaka Kawabata
(Wii)Takashi Yamatani (DS)Artist(s)Sachiko KawamuraWriter(s)Ken
PontacWarren GraffYasushi OtakeComposer(s)Tomoya OhtaniSeriesSonic the
HedgehogEngineGodot (Ultimate)[1]Platform(s)Nintendo DSWiiMicrosoft
WindowsNintendo SwitchPlayStation 4Xbox OneReleaseNintendo DS, WiiEU:
November 11, 2010NA: November 16, 2010JP: November 18, 2010Sonic
Colors: UltimateWindows, Switch, PS4WW: September 7, 2021JP/AS:
September 9, 2021 Xbox OneWW: September 7, 2021Genre(s)Platform,
action-adventureMode(s)Single-player, multiplayer Sonic
Colors[lower-alpha 2] (known as Sonic Colours in the PAL region) is a
2010 platform game published by Sega. It follows Sonic's quest to stop
his nemesis Doctor Eggman from enslaving an alien race and taking over
the world. The gameplay is similar to prior Sonic games, with players
collecting rings and defeating enemies; the camera perspective often
switches from third-person to side-scrolling perspectives. The game
also introduces Wisps, power-ups the player can use to increase attack
power and reach new areas. Development of Sonic Colors began in 2008,
following the completion of Sonic Unleashed. Examining criticisms of
past games, the developers made Sonic the only playable character and
worked to balance speed and platforming; the Wisps were introduced to
diversify the gameplay without slowing it down. Two versions of the
game were developed: one for the Wii by Sonic Team, and one for the
Nintendo DS by Dimps. The game was designed for a wider demographic
than previous games, specifically children and fans of the Super Mario
series. In anticipation of the game's release, Sega delisted several
Sonic games with sub-average Metacritic scores to increase the value
of the brand. Sonic Colors received generally positive reviews from
critics, who praised its graphics, audio, soundtrack, gameplay and
replay value, with many considering it a return to form for the
series. However, some criticized its difficulty and multiplayer mode.
It was a commercial success, selling over two million copies. The Wisp
power-ups introduced in Sonic Colors became a staple of the Sonic
series. A remastered edition of the Wii version, Sonic Colors:
Ultimate,[lower-alpha 3] was released on September 7, 2021, for
Windows, Nintendo Switch, PlayStation 4, and Xbox One as part of the
Sonic series' 30th anniversary. Contents 1 Gameplay 1.1 Premise and
setting 1.2 Multiplayer 1.3 Nintendo DS 2 Plot 3 Development 3.1 Music
4 Reception 5 Legacy 6 Sonic Colors: Ultimate 6.1 Reception 7 Notes 8
References 9 External links Gameplay[edit] Premise and setting[edit]
Gameplay screenshot of Sonic Colors, showing Sonic in one of the
game's levels Sonic Colors is a platform game set in outer space.
Players control Sonic the Hedgehog, whose goal is to save the Wisps,
an alien race that has been enslaved by Doctor Eggman.[2] The game's
main hub is Doctor Eggman's Incredible Interstellar Amusement Park, an
interplanetary amusement park that consists of five small planets
chained to each other.[3] Sonic must be guided through these planets
to destroy the power source at their center.[4] Each planet is split
into seven parts: six main levels called acts and a boss level.[3] In
each act, players must guide Sonic to the goal, whilst defeating
enemies and dodging obstacles. In boss levels, players face one of
Eggman's large robots, and must defeat it. Gameplay seamlessly shifts
between side-scrolling and third-person perspectives.[3][5] Upon
completion of a level, players are given a grade dependent on their
performance, with an "S" being the best and a "D" being the worst.[6]
As the player progresses through the game, more planets become
available to select. Once each planet has been completed, a bonus
seventh, which concludes the story, is unlocked.[7] Players control
Sonic using the Wii Remote (with or without the Nunchuck),[2] the
Classic Controller, or the Nintendo GameCube Controller. Sonic retains
most of his abilities from Sonic Unleashed:[8] he can perform a "Sonic
Boost" which greatly increases his speed and allows him to smash
through various objects;[9] a homing attack that allows him to destroy
enemies from long distances;[10] and a stomp that enables him to
quickly destroy objects below him. In certain levels, players are sent
at high speeds and must perform a quick step maneuver to dodge walls
and other hazards;[11] others see Sonic using a drift mechanic in
order to make sharp turns. Sonic is also given a double-jump ability,
which allows him to perform an additional jump in mid-air.[10] Sonic
uses the Orange Rocket, one of the eight Wisps in Sonic Colors A major
aspect of Sonic Colors is the ability to activate Wisp power-ups.[12]
There are eight different types of Wisps, each with their own unique
advantage dependent on their color.[2] Normal white-colored Wisps
allow the player to get a speed boost at any time.[9] The "Cyan Laser"
turns Sonic into a laser that can bounce off solid surfaces to change
the laser's path and to travel through power lines,[12] while the
"Yellow Drill" allows Sonic to drill through soft ground and
water.[12] The "Orange Rocket" allows Sonic to blast upward to
tremendous heights;[13] the "Pink Spikes" allows Sonic to bond to
walls and ceilings and to perform a spin dash to gain velocity and to
destroy objects;[12] the "Green Hover" enables Sonic to hover and to
perform dashes across lines of rings;[3] the "Blue Cube" gives Sonic
the ability to turn blue blocks into blue rings and vice versa;[6] and
the "Purple Frenzy" turns Sonic into a berserker that chomps through
anything in its path, increasing in size as it continues to eat.[3]
Like previous games, Sonic collects golden rings,[3] which protect him
from a single hit by an enemy or obstacle, though they will scatter
and blink before disappearing. Sonic starts the game with a limited
number of lives; if he is hit with no rings in his possession, he will
lose a life.[2] If a player exhausts their lives, they will receive a
game over.[7] Multiplayer[edit] Sonic Colors features a co-operative
two-player mode, Eggman's Sonic Simulator, in which players control
Sonic-modeled robots or their Mii characters through a series of
levels.[4] These levels can be unlocked by collecting special Red Star
Rings hidden throughout each act.[3] Completing Sonic Simulator levels
rewards the player Chaos Emeralds, and once all seven are collected,
Sonic can transform into Super Sonic after collecting 50 rings in
normal levels. As Super Sonic, players are invincible and can boost
infinitely, though they cannot use Wisps and lose one ring per second,
de-transforming when the ring counter hits zero.[7] The game also
features online leaderboards, allowing players to upload their scores
via Nintendo Wi-Fi Connection.[14] Nintendo DS[edit] A version of
Sonic Colors (pictured) was developed by Dimps for the Nintendo DS
Unlike the Wii version, the Nintendo DS version of Sonic Colors is a
side-scroller reminiscent of the original Sega Genesis games (similar
to the style of Sonic Rush and Rush Adventure) that takes advantage of
the system's dual-screen.[13][15] Exclusive to the DS version are
touchscreen-controlled special stages similar to the ones seen in
Sonic the Hedgehog 2,[13] missions featuring various characters from
throughout the franchise, a competitive multiplayer mode,[15] and an
extra final boss.[7] The game features two additional Wisp types: "Red
Burst", which allows Sonic to burst in midair and can activate certain
objects such as a hot air balloon, Ferris wheel, and popcorn
cannons;[7] and "Violet Void", which gives Sonic the ability to float
and to suck up nearby objects, growing bigger in the process.[13]
Unlockable concept art is also included.[13] Plot[edit] In both
versions, Doctor Eggman opens an amusement park in space called Dr.
Eggman's Incredible Interstellar Amusement Park, allegedly turning
over a new leaf and making up for past transgressions. The park is
made up of several planet-sized attractions. Suspicious, Sonic the
Hedgehog and his best friend Tails investigate. They meet Yacker, who
comes from a species of aliens known as Wisps. After Tails invents a
translator to communicate with him, they learn that other Wisps have
been enslaved by Eggman, who plans to harness their energy for a
mind-control laser that will allow him to take over Earth. Sonic
proceeds to visit the planets, liberating the Wisps and shutting down
the generators linked to the amusement park. He meets many of his
friends along the way, who are also exploring the park in an attempt
to disrupt Eggman's plans.[lower-alpha 4] After Sonic frees the Wisps,
Eggman tries to fire the cannon at the world, but a piece of wreckage
causes it to malfunction. As the amusement park begins to explode,
Sonic confronts Eggman. Eggman uses the Nega-Wisps to power his final
contraption, a robot that uses the powers of all the Wisps that Sonic
has met against him. As the machine gets weaker, the Wisps escape and
help Sonic defeat Eggman, sending him hurtling off into space. The
Wisps carry Sonic out of the exploding amusement park. Returning
safely to Earth, Yacker thanks Sonic and Tails. In the DS version,
however, Sonic and Tails soon learn that the leading Mother Wisp had
been infected by the negative energy and transformed into the
Nega-Mother Wisp. Using the power of the Chaos Emeralds, Sonic
transforms into Super Sonic and fights her. Following her defeat, the
Mother Wisp returns to normal and the Wisps part ways with the two
heroes.[lower-alpha 4] In a post-credits scene, Eggman is seen
stranded in space with his henchmen Orbot and Cubot. Development[edit]
From a general game design perspective, in recent years we've been
able to introduce Sonic to new fans, a lot of the Nintendo/Mario fans,
and because of that, we've made changes to the design, and we've
designed things in Sonic Colors that we think will really appeal to
people who are unfamiliar with the Sonic brand and the Sonic gameplay.
Takashi Iizuka, on why Sonic Colors was designed to appeal to a wider
demographic.[16] Development of Sonic Colors began in 2008, following
the completion of Sonic Unleashed.[17] While they kept most of
Unleashed's core gameplay elements,[8] developers Sonic Team and Dimps
decided to create an equal balance between speed and platforming
similar to that of the games released for the Sega Genesis, in
comparison to the straightforward gameplay of Unleashed.[18] Following
requests by fans, the team also made the decision to make Sonic the
only playable character, and to omit "gimmick" themes such as the
swordplay mechanic used in the 2009 spin-off Sonic and the Black
Knight.[19] The team chose to develop Sonic Colors on Nintendo's Wii
and DS consoles, hoping to expand upon the audience attracted by the
successful Mario & Sonic at the Olympic Games crossover games.[18] One
of the first ideas was the setting should be an amusement park; Sonic
Team then realized that "any sort of terrestrial amusement park would
be too small to contain Sonic's adventures." From this came the idea
of an interplanetary park, which would allow for more creativity and
variance in the game.[19] The developers used Disneyland as visual
inspiration for the levels.[18] Sonic Team also desired something that
would diversify the gameplay, but did not slow it down. Thus, the
Wisps were added to the game to expand and strengthen the gameplay
without forcing the player to switch to other playable characters.[20]
Another goal was to encourage players to revisit completed levels;
Sonic Team accomplished this by adding segments requiring certain
types of Wisps to levels preceding their first appearances.[21] The
Wii version makes use of the PhysX physics engine,[22] previously used
with 2007's Sonic and the Secret Rings,[23] while the DS version uses
the same engine used in the 2005 entry Sonic Rush and its sequel.[8]
According to producer Takashi Iizuka, Sonic Colors was designed to
appeal to a casual audience, particularly children and fans of the
Super Mario series.[16][18][24] Iizuka's statement that it was
impossible to please all Sonic fans initially alienated those who had
enjoyed prior entries such as Unleashed and Sonic the Hedgehog 4:
Episode I,[25] though Sega brand manager Judy Gilbertson later
clarified that "we’re also looking to create a game that is
accessible to younger gamers as well as our ‘core’ fans."[24] The
script was written by MadWorld and Happy Tree Friends contributors Ken
Pontac and Warren Graff.[26] Sonic Colors is also one of the first
games in the series not to use the English voice cast from the Sonic X
anime series following a major re-casting of the franchise in 2010,
with Roger Craig Smith assuming the role of Sonic.[2][27] Sega first
announced Sonic Colors in a blog post on May 26, 2010.[28] Demo
versions of the game were playable at the Electronic Entertainment
Expo 2010,[29] Gamescom,[30] the Penny Arcade Expo,[31] and the Tokyo
Game Show.[32] On November 4, 2010, Sega held a Sonic Colors-themed
ice-skating event at Bryant Park in New York City .[33] BradyGames
also published an official strategy guide, which launched alongside
the game.[7] In anticipation of the game's release, Sega delisted
multiple Sonic games with sub-average Metacritic scores to increase
the value of the brand.[34] Sonic Colors was first released in PAL
regions on November 11, 2010, followed by a North American release on
November 16, 2010, and in Japan on November 18, 2010.[35][36][37]
People who pre-ordered the Japanese version of the game received a
special card compatible with the arcade game Rekishi Taisen Gettenka,
allowing Sonic to appear in the game.[38] Those who pre-ordered the
game through GameStop in North America received a Sonic shaped
hat.[39] A special edition was also sold in Europe, featuring
figurines of Sonic and the Wisps.[40] Music[edit] The game's score was
composed by Tomoya Ohtani, Kenichi Tokoi, Fumie Kumatani, Hideaki
Kobayashi, Mariko Nanba, and Naofumi Hataya, and was written to be
more energetic than previous entries' scores.[19] The in-game music is
performed by the Amsterdam Session Orchestra. Jean Paul Makhlouf from
the American electronic band Cash Cash performed the game's opening
song, "Reach for the Stars" (remixed as "Reach for the Stars
(Re-Colors)"), and his brother Alex joined him in singing the ending
song, "Speak With Your Heart" (remixed as "Speak With Your Heart
(Rainbow Mix)"). A three-CD soundtrack, Sonic Colors Original
Soundtrack: Vivid Sounds × Hybrid Colors, featuring music from the
game was released on CD in Japan on December 22, 2010,[41] with a
digital version released via iTunes in January 2011.[42]
Reception[edit] ReceptionAggregate scoreAggregatorScoreMetacriticDS:
79/100[43]WII: 78/100[44]Review scoresPublicationScore1Up.comWII:
B+[45]DestructoidWII: 4.5/10[11]EurogamerWII: 8/10[10]Game InformerDS:
8.5/10[13]WII: 7/10[47]GameSpot8/10[14][3]GamesRadar+WII:
[12]IGN8.5/10[2][15]Nintendo Life9/10[6]Nintendo PowerWII: 9/10[48]DS:
7.5/10[48]Nintendo World Report8/10[4]Empire[46]Wired7/10[5] Both
versions of Sonic Colors received "generally favorable" reviews,
according to review aggregator Metacritic.[43][44] The game was also
successful commercially; as of March 2011, it has sold 2.18 million
copies.[49] The game's presentation was well received. Pedro Hernandez
of Nintendo World Report described the graphics and animations as
"beautiful" and "gorgeous".[4] Arthur Gies of IGN considered them to
be among the best available on the Wii, praising the lighting, detail,
and variety they offered.[2] Both Hernandez and Jane Douglas of
GameSpot both praised the audio for incorporating familiar aspects of
past Sonic games, and Douglas admired the "jazzy, high-energy"
soundtrack as fitting for all levels.[4][3] The new voice casting was
also appreciated; Gies elaborated that the cast was "much less
annoying" than the previous voice actors, and Hernandez considered
their voices to be fitting for the characters.[2][4] The gameplay was
praised, particularly for the Wisps and its replay value. Al Bickham
of Eurogamer considered the game's intertwining of platforming and
speed to be successful, and also praised its use of the Wii
Remote.[10] Gies, Douglas, and John Meyer of Wired praised the shift
from third-person to side-scrolling, which Meyer described as "elegant
and cohesive".[5] Matthew Keast of GamesRadar called the Wisps the
game's best feature, describing the element of backtracking to
previously completed levels after unlocking more types as clever.[12]
Tim Turi of Game Informer praised the Wisps for adding "an interesting
new gameplay mechanic without succumbing to Werehog-itis",[13] and
Gies compared the Wisps to power-ups from the Super Mario franchise,
though he felt that Colors still felt distinctive and fresh.[2]
Douglas, however, preferred basic platforming over using the Wisps.[3]
Some aspects of the game were criticized, however. Writing for
Destructoid, Jim Sterling described Sonic Colors as "terribly
designed". They criticized the controls and physics, and felt the
developers had not addressed problems present in previous games and
concluded that the game was poor.[11] Gies, Hernandez, Meyer, Turi,
and Keast criticized the game's high difficulty
level,[2][4][5][12][47] with Keast going as far to describe it as
"hardcore".[12] Both Gies and Douglas spoke negatively of the co-op
Eggman's Sonic Simulator; Gies described it as not fun,[2] and Douglas
called it "ugly" and ultimately concluded that the multiplayer was
weak. Douglas also made note of the boss fights as being
repetitive.[3] Regarding the game as a whole, critics felt that Sonic
Colors was one of the best entries in the Sonic series.[2][5] IGN
declared it one of the best games available for the Wii,[50] and
awarded it their "Quick Fix" award of 2010.[51] Douglas concluded that
"Wii owners shouldn't miss an opportunity to play with Sonic at his
best".[3] Empire considered Colors a return to form for the
series,[46] whose popularity had declined in recent years following a
number of poorly received games such as the 2006 reboot.[51]
Legacy[edit] Sonic Colors introduced the Wisp power-ups, which would
go on to become a staple of the Sonic franchise.[52] Games featuring
the Wisps include Sonic Generations (2011),[53] Sonic Lost World
(2013),[54] and Sonic Forces (2017).[55] The story of Sonic Colors was
adapted in Archie Comics' Sonic the Hedgehog comic book series.[56]
Sonic Generations was released in commemoration of the series'
twentieth anniversary, and remade various aspects from past entries.
The version of the game released for the Xbox 360, PlayStation 3, and
Microsoft Windows features a reimagined version of Sonic Colors's
Planet Wisp level.[57] The version of the game released for the
Nintendo 3DS contains a remake of the Tropical Resort level.[58] Sonic
Colors: Ultimate[edit] In May 2021, a remastered version, Sonic
Colors: Ultimate,[lower-alpha 5] was announced for release on
PlayStation 4, Xbox One, Nintendo Switch, and Windows (via the Epic
Games Store).[59] Developed by Blind Squirrel Games as part of the
Sonic series' 30th anniversary, it was released worldwide on September
7, 2021, and in Japan and East Asia on September 9 of that year,[60]
Sega said they chose to remaster Colors due to the increase of younger
fans since the release of the Sonic games Mania, Forces and Team Sonic
Racing alongside the 2020 Sonic film.[61] Along with enhanced visuals,
and improved frame rate, and a newly recorded soundtrack, the
remaster, which is based on the Wii version, features new additions
including assistance by Tails, the "Jade Ghost" Wisp power-up from
Team Sonic Racing, which lets Sonic pass through solid objects and
access new routes; a Rival Rush mode in which players race against
Metal Sonic; unlockable cosmetic options, including some based on the
2020 film; new voice lines from Kate Higgins, who reprises her role as
the voice of Tails from the original game in English (Ryō Hirohashi
in Japanese); and voiceovers in French, German, Italian and
Spanish.[62] To coincide with the release of the game, a two-episode
animated miniseries, Sonic Colors: Rise of the Wisps, was released in
August 2021.[62] Reception[edit] ReceptionAggregate
scoreAggregatorScoreMetacriticPS4: 74/100[63]NS: 68/100[64]XONE:
74/100[65]Review scoresPublicationScoreDestructoid8.5/10[66]Hardcore
Gamer3.5/5[67]IGN8/10[70]Nintendo Life8/10[72]Nintendo World
Report5/10[73]Push Square6/10[74]Shacknews8/10[75] Shortly after its
early access on September 3, several Twitter users started reporting
several bugs and glitches not present in the original,[77] with the
Switch version in particular being derided due to having far more
technical issues than the other releases, such as an inferior
frame-rate compared to the other versions, significantly longer load
times and flashing lights that could induce a potential photosensitive
epileptic seizure.[78] Some of these issues have since been patched,
and the others are planned to be patched in the future.[79] Reception
for the remixed music has also been mixed.[80] In addition, people
data mining through the PC version found that it had used Godot Engine
without proper credit, which Blind Squirrel stated would be addressed
in a patch.[77] Sonic Colors: Ultimate received "mixed or average"
reviews according to review aggregator Metacritic.[63][64][65]
Notes[edit] ↑ Nintendo DS version developed by Dimps. Sonic Colors
Ultimate developed by Blind Squirrel Games in collaboration with Sonic
Team ↑ Japanese: ソニックカラーズ Hepburn: Sonikku Karāzu
↑ Japanese: ソニックカラーズ アルティメット Hepburn:
Sonikku Karāzu Arutimetto ↑ 4.0 4.1 Only in the Nintendo DS
version. ↑ Japanese: ソニックカラーズ アルティメット
Hepburn: Sonikku Karāzu Arutimetto, known as Sonic Colours: Ultimate
in English PAL regions References[edit] ↑ "First Sonic Colors Switch
patch fixes some bugs, adds Godot to the credits" (in en-CA).
2021-09-15.
https://www.destructoid.com/first-sonic-colors-switch-patch-fixes-some-bugs-adds-godot-to-the-credits/. 
↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 Gies,
Arthur (November 8, 2010). "Sonic Colors Wii Review". Ziff Davis.
http://www.ign.com/articles/2010/11/08/sonic-colors-wii-review.  ↑
3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 Douglas,
Jane. "Sonic Colors Review". CBS Interactive.
https://www.gamespot.com/reviews/sonic-colors-review/1900-6284005/. 
↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Hernandez, Pedro. "Sonic Colors
Review".
http://www.nintendoworldreport.com/review/24566/sonic-colors-wii. 
↑ 5.0 5.1 5.2 5.3 5.4 Meyer, John. "Review: No-Nonsense Sonic Colors
is The Best Hedgehog Game in Years". Wired.
https://www.wired.com/2010/11/sonic-colors-review/. Retrieved
September 19, 2017.  ↑ 6.0 6.1 6.2 Newton, James (November 19,
2010). "Sonic Colours Review – Wii". Gamer Network.
http://www.nintendolife.com/reviews/2010/11/sonic_colours_wii.  ↑
7.0 7.1 7.2 7.3 7.4 7.5 Barba, Rick (November 16, 2010). Sonic Colors:
BradyGames Official Strategy Guide. BradyGames. ISBN 9780744012583. 
↑ 8.0 8.1 8.2 Berry, Jason (June 15, 2010). "E3 2010 Q&A: Takashi
Iizuka on Sonic Colors".
https://www.sonicstadium.org/2010/06/sonic-colors-interview-with-takashi-iizuka/. 
↑ 9.0 9.1 Towell, Justin (August 20, 2010). "Sonic Colors power-ups
are looking a bit... familiar". Future Publishing.
http://www.gamesradar.com/sonic-colors-power-ups-are-looking-a-bit-familiar/. 
↑ 10.0 10.1 10.2 10.3 Bickham, Al (November 11, 2010). "Sonic
Colours Review". Gamer Network.
http://www.eurogamer.net/articles/2010-11-11-sonic-colours-review. 
↑ 11.0 11.1 11.2 Sterling, Jim (November 13, 2010). "Review: Sonic
Colors".
https://www.destructoid.com/review-sonic-colors-187691.phtml.  ↑
12.0 12.1 12.2 12.3 12.4 12.5 12.6 12.7 Keast, Matthew (November 10,
2010). "Sonic Colors review". Future Publishing.
http://www.gamesradar.com/sonic-colors-review/.  ↑ 13.0 13.1 13.2
13.3 13.4 13.5 13.6 Turi, Tim. "Dimps Crafts Another Amazing 2D Sonic
Game". Game Informer (GameStop).
http://www.gameinformer.com/games/sonic_colors/b/nintendo_ds/archive/2010/11/09/sonic-colors-ds-review.aspx.
Retrieved September 19, 2017.  ↑ 14.0 14.1 Douglas, Jane. "Sonic
Colors Review". CBS Interactive.
https://www.gamespot.com/reviews/sonic-colours-review/1900-6284273/. 
↑ 15.0 15.1 15.2 Gallegos, Anthony (November 8, 2010). "Sonic Colors
DS Review". Ziff Davis.
http://www.ign.com/articles/2010/11/08/sonic-colors-ds-review.  ↑
16.0 16.1 Orry, James (October 12, 2010). "New Sonic has been designed
to appeal to Mario fans".
https://www.videogamer.com/news/new-sonic-has-been-designed-to-appeal-to-mario-fans. 
↑ Earwaker, Kiran (August 3, 2010). "Sonic Colours – Q&A Feature".
http://www.totalvideogames.com/Sonic-Colours/feature-15514.html.  ↑
18.0 18.1 18.2 18.3 Joscelyne, Svend. "Interviews// Sonic Colours
Producer, Takashi Iizuka".
http://spong.com/feature/10110209/Interview-Sonic-Colours-Producer-Takashi-Iizuka. 
↑ 19.0 19.1 19.2 Thomason, Steve (July 2010). "Fresh Canvas".
Nintendo Power (256): 50–57.  ↑ IGN Staff (October 10, 2010).
"Sonic Team Talks Sonic Colours". IGN.
http://www.ign.com/articles/2010/10/11/sonic-team-talks-sonic-colours. 
↑ Gies, Arthur (June 16, 2010). "E3 2010: Sonic Colors Preview".
IGN.
http://www.ign.com/articles/2010/06/17/e3-2010-sonic-colors-preview. 
↑ Sonic Colors cover art. ↑ Yoon, Andrew. "NVIDIA announces
expanded support for PhysX and APEX from Sega, Capcom".
https://www.engadget.com/2009/04/28/nvidia-announces-expanded-support-for-physx-and-apex-from-sega/. 
↑ 24.0 24.1 Sterling, Jim (September 8, 2010). "Sega: Sonic Colors
is for everyone!". Enthusiast Gaming.
https://www.destructoid.com/sega-sonic-colors-is-for-everyone--183380.phtml. 
↑ Sterling, Jim (August 13, 2010). "Sonic Colors designer tells you
to stop being excited". Enthusiast Gaming.
https://www.destructoid.com/sonic-colors-designer-tells-you-to-stop-being-excited-181331.phtml. 
↑ McWhertor, Michael. "Sonic Colors Sends A Hedgehog Into (Mario's)
Space". Gizmodo Media Group.
https://kotaku.com/5567499/sonic-colors-sends-a-hedgehog-into-marios-space. 
↑ Madden, Orla (March 13, 2013). "Ninterview: Meet Roger Craig Smith
– Voice Actor for Sonic the Hedgehog / Chris Redfield". Gamer
Network.
http://www.nintendolife.com/news/2013/03/ninterview_meet_roger_craig_smith_voice_actor_for_sonic_the_hedgehog_chris_redfield. 
↑ "Introducing Sonic Colors!". Sega.
http://blogs.sega.com/2010/05/26/introducing-sonic-colors/.  ↑ "E3
2010: Sega's Booth". Sega.
http://blogs.sega.com/2010/06/15/e3-2010-segas-booth/.  ↑ "Sonic
Colors – Gamescom: Grab Those Coins!". Ziff Davis.
http://www.ign.com/videos/2010/08/23/gamescom-sonic-colors-gameplay-clip. 
↑ "SEGA PAXtravaganza – Booth and Community Event!". Sega.
http://blogs.sega.com/2010/08/20/sega-paxtravaganza-booth-and-community-event/. 
↑ Gantayat, Anoop (August 31, 2010). "Sega, Konami, and Level-5
Share Tokyo Game Show Plans". Ziff Davis.
http://www.ign.com/articles/2010/08/31/sega-konami-and-level-5-share-tokyo-game-show-plans. 
↑ "Join us in New York City for Sonic Colors Fun!". Sega.
http://blogs.sega.com/2010/10/26/join-us-in-new-york-city-for-sonic-colors-fun/. 
↑ Dring, Christopher (October 7, 2010). "Sub-standard Sonics
de-listed". MCV.
http://www.mcvuk.com/news/41217/Sub-standard-Sonics-de-listed.  ↑
Infernal Monkey (August 9, 2010). "Australian Sonic Colours release
date confirmed". http://www.aussie-nintendo.com/news/23223/.  ↑
Fahey, Mike (August 6, 2010). "Sonic Colors Gameplay Excites, But That
Theme Song Has To Go". Kotaku.
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↑ "SEGA : Sonic Channel : Game Title : Wii". Sega.
http://sonic.sega.jp/SonicChannel/gametitle/Wii.html.  ↑ "Sonic
Pre-Order Bonus Puts The Hedgehog In The Warring States Era". Curse.
http://www.siliconera.com/2010/08/23/sonic-pre-order-bonus-puts-the-hedgehog-in-the-warring-states-era/. 
↑ Sliwinski, Alexander (July 13, 2010). "Sonic Colors pre-order
GameStop bonus is this Sonic hat". Joystiq.
http://www.joystiq.com/2010/07/13/sonic-colors-pre-order-gamestop-bonus-is-this-sonic-hat/. 
↑ Fahey, Mike (April 27, 2010). "Euro Sonic Colours Special Edition
is Filled With Toys". Kotaku.
http://kotaku.com/5649149/euro-sonic-colours-special-edition-is-filled-with-toys. 
↑ 船津稔 (October 15, 2010).
"ウェーブマスター、Wii/DS「ソニック
カラーズ」「ヴィヴィッド・サウンド ×
ハイブリッド・カラーズ」サントラ発売決定！" (in
ja). Game Watch. Impress Group.
http://game.watch.impress.co.jp/docs/news/20101015_400343.html.  ↑
ArchangelUK (January 26, 2011). "Finally We Can Relate, Sonic Colours
Soundtrack Now On iTunes!".
http://blogs.sega.com/sonic/2011/01/26/coloursost/.  ↑ 43.0 43.1
"Sonic Colors for DS". Metacritic.
http://www.metacritic.com/game/ds/sonic-colors.  ↑ 44.0 44.1 "Sonic
Colors for Wii". Metacritic.
http://www.metacritic.com/game/wii/sonic-colors.  ↑ Cocke, Taylor.
"Sonic Colors Review for Wii". Ziff Davis.
http://www.1up.com/reviews/sonic-colors-review.  ↑ 46.0 46.1 "Sonic
Colors Game Review".
http://www.empireonline.com/gaming/sonic-colors/.  ↑ 47.0 47.1
Turi, Tim. "Sonic Drops The Ball Juggling The Second And Third
Dimensions". Game Informer (GameStop).
http://www.gameinformer.com/games/sonic_colors/b/wii/archive/2010/11/09/sonic-colors-ds-review.aspx.
Retrieved September 20, 2017.  ↑ 48.0 48.1 T, Steve (December
2010). "True Colors". Nintendo Power: 78–81.
http://info.sonicretro.org/Reviews_-_Sonic_Colours_(Nintendo_Power,_December_2010).
Retrieved September 21, 2017.  ↑ "Appendix of Consolidated
Financial Statements Year Ended March 31, 2011". Sega Sammy Holdings.
May 13, 2011. p. 3.
http://www.segasammy.co.jp/english/pdf/release/1103appendix_e_final.pdf#page=3. 
↑ "The Top 25 Wii Games". Ziff Davis. August 16, 2011.
http://www.ign.com/articles/the-top-25-wii-games?page=2.  ↑ 51.0
51.1 "Best Quick Fix 2010". Ziff Davis.
http://uk.bestof.ign.com/2010/wii/best-quick-fix.html.  ↑ Miguel,
Diogo (August 6, 2013). "Iizuka: Color Powers will be standard in
future Sonic games". SegaNerds (interview with Takashi Iizuka).
http://www.seganerds.com/2013/08/06/iizuka-color-powers-will-be-standard-in-future-sonic-games/. 
↑ "Sonic Lost World Brings Back Wisp Powers, Producer Teases Casino
Surprise". Curse.
http://www.siliconera.com/2013/08/15/sonic-lost-world-brings-back-wisp-powers-producer-teases-casino-surprise/. 
↑ Cocke, Taylor (September 23, 2013). "Sonic: Lost World: Why
Slowing Down is a Good Thing".
http://www.ign.com/articles/2013/09/23/sonic-lost-world-why-slowing-down-is-a-good-thing. 
↑ Dornbush, Jonathon (May 16, 2017). "Sonic Forces Character
Creation Feature Announced".
http://www.ign.com/articles/2017/05/16/sonic-forces-character-creation-feature-mode-announced. 
↑ "Sonic Colors". Sonic the Hedgehog (Archie Comics) (219). November
2010.  ↑ Sterling, Jim (October 31, 2011). "Review: Sonic
Generations". Enthusiast Gaming.
https://www.destructoid.com/review-sonic-generations-214666.phtml. 
↑ Whitehead, Dan (December 9, 2011). "Sonic Generations 3DS Review".
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↑ Webster, Andrew (2021-05-27). "Sonic Colors is getting remastered
as Sega announces a handful of new Sonic games" (in en).
https://www.theverge.com/2021/5/27/22454775/sonic-colors-ultimate-remaster-release-date-xbox-ps4-switch. 
↑ Orpheus, Joshua (May 27, 2021). "Sonic Colors Ultimate Revealed
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Release".
https://noisypixel.net/sonic-colors-ultimate-revealed-ps4-xbox-series-xs-xbox-one-switch-and-pc-september-release/. 
↑ "Famitsu interview says Sonic Colors Ultimate targeting new and
young fans". June 4, 2021.
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↑ 62.0 62.1 "Sonic Colors Ultimate announced for PS4, Xbox One,
Switch, and PC". May 27, 2021.
https://www.gematsu.com/2021/05/sonic-colors-ultimate-announced-for-ps4-xbox-one-switch-and-pc. 
↑ 63.0 63.1 "Sonic Colors: Ultimate for PlaySation 4 Reviews".
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https://www.metacritic.com/game/playstation-4/sonic-colors-ultimate. 
↑ 64.0 64.1 "Sonic Colors: Ultimate for Switch Reviews". Metacritic.
September 7, 2021.
https://www.metacritic.com/game/switch/sonic-colors-ultimate.  ↑
65.0 65.1 "Sonic Colors: Ultimate for Xbox One Reviews". Metacritic.
September 7, 2021.
https://www.metacritic.com/game/xbox-one/sonic-colors-ultimate.  ↑
Carter, Chris (September 1, 2021). "Review: Sonic Colors: Ultimate".
Destructoid.
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↑ Dunsmore, Kevin (September 1, 2021). "Review: Sonic Colors:
Ultimate". Hardcore Gamer.
https://hardcoregamer.com/reviews/review-sonic-colors-ultimate/409882/. 
↑ Muñoz, José David (September 1, 2021). "Sonic Colours Ultimate,
análisis frenético y a toda luz de un remaster magnífico para
Switch, Xbox One, PS4 y PC" (in es). HobbyConsolas. Axel Springer SE.
https://www.hobbyconsolas.com/reviews/sonic-colours-ultimate-analisis-frenetico-toda-luz-remaster-magnifico-switch-xbox-one-ps4-pc-921941. 
↑ Quesada, Daniel (December 21, 2021). "Análisis de Sonic Colours
Ultimate para Switch tras el parche 3.0 - Velocidad y variedad que te
erizarán el pelo" (in es). HobbyConsolas. Axel Springer SE.
https://www.hobbyconsolas.com/reviews/analisis-sonic-colours-ultimate-switch-parche-30-velocidad-variedad-te-erizaran-pelo-983419. 
↑ Saltzman, Mitchell (September 2, 2022). "Sonic Colors: Ultimate
Review". IGN.
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Brenlla, Francisco J. (September 1, 2021). "Sonic Colours: Ultimate,
análisis" (in es). MeriStation.
https://as.com/meristation/2021/09/01/analisis/1630501215_292585.html. 
↑ Vogel, Mitch (September 1, 2021). "Sonic Colors Ultimate Review
(Switch)". Nintendo Life.
https://www.nintendolife.com/reviews/nintendo-switch/sonic_colors_ultimate. 
↑ Zawodniak, Matthew (September 6, 2021). "Sonic Colors: Ultimate
(Switch) Review". Nintendo World Report.
http://www.nintendoworldreport.com/review/58290/sonic-colors-ultimate-switch-review. 
↑ Tailby, Stephen (September 1, 2021). "Sonic Colors: Ultimate
Review (PS4)". Push Square.
https://www.pushsquare.com/reviews/ps4/sonic_colors_ultimate.  ↑
Erskine, Donovan (September 1, 2021). "Sonic Colors: Ultimate review:
Fresh hues". Shacknews.
https://www.shacknews.com/article/126435/sonic-colors-ultimate-review-fresh-hues. 
↑ Dellafrana, Danillo (September 1, 2021). "Sonic Colours: Ultimate
- Recensione" (in it). The Games Machine.
https://www.thegamesmachine.it/sonic-colours-ultimate-pc-ps4-xbox-one-switch/sonic-colours-ultimate-recensione/. 
↑ 77.0 77.1 Yin-Poole, Wesly (September 4, 2021). "Sonic Colours:
Ultimate players report graphics glitches and bugs".
https://www.eurogamer.net/articles/2021-09-04-sonic-colours-ultimate-on-nintendo-switch-looks-like-a-bit-of-a-mess. 
↑ Rizzo-Smith, Julian (September 6, 2021). "If You're Prone To
Seizures, Maybe Don't Play Sonic Colors Ultimate On Switch Right Now".
https://www.kotaku.com.au/2021/09/sonic-colors-ultimate-switch-flashing-light-glitch/. 
↑ "Starlight Carnival and Planet Wisp feature in new Sonic Colors
Ultimate screenshots". 2021-07-02.
https://nintendowire.com/news/2021/07/02/starlight-carnival-and-planet-wisp-feature-in-new-sonic-colors-ultimate-screenshots/. 
↑ "Review: Sonic Colors Ultimate - The Best 3D Sonic Game Gets A
Respectable Remaster" (in en-GB). 2021-09-01.
https://www.nintendolife.com/reviews/nintendo-switch/sonic_colors_ultimate. 
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