Space Firebird

Short description: 1980 video game

For the anime film, see Phoenix 2772.

Space Firebird

US arcade flyers by Nintendo (left) and Sega-Gremlin (right)

Developer(s)|

* Nintendo R&D1
* Ikegami Tsushinki[1]

Publisher(s)|

* JP/EU: Nintendo[2]
* NA: Far East Video
* NA: Sega-Gremlin

Designer(s)| Genyo Takeda[3]
Artist(s)| Shigeru Miyamoto[3]
Composer(s)| Hirokazu Tanaka[4]
Platform(s)| Arcade game
Release|

* JP: July 1980[5]
* NA: October 1980[5]
* EU: 1980[2]

Genre(s)| Action, Shooter
Mode(s)| Single-player, multiplayer

Script error: The function "nihongo_foot" does not exist. is a 1980 arcade video game developed by Nintendo R&D1 and released by Nintendo in Japan and Europe. In America, the game was distributed by Far East Video.[6] Sega-Gremlin also released a version of the game in North America.[5][2]

## Contents

* 1 Gameplay
* 2 Legacy
* 3 Notes
* 4 References
* 5 External links

## Gameplay

Players guide a ship through deep space while encountering spherical objects that appear to look like a bunch of comets or shooting stars. They suddenly shapeshift into large creatures called Firebirds as the player gets closer to them and start attacking the ship in ever more complex looping formations. As a Space Ship Commander, players must seek out and destroy three kinds of Firebirds in three missions. The names of the Firebirds are Gulls, Eagles and the Mighty Emperor (or simply "Emperor"). The Emperor is destroyed by four hits, the Eagle with two hits and the Gull with one hit. The Eagles drop bombs that are aimed at sabotaging the ship controlled by players. When hit, the bomb scatters deadly shrapnel. To avoid this from happening, players must destroy the bomb from directly beneath it before it crashes. Besides shooting missiles, the main ship also uses the warp mode that can only be used once in every level to escape impending danger and/or to strike out at a flock of birdlike creatures. When activated, the ship thrusts into space with a protective shield that deflects enemy fire and makes the ship invincible. Players also use this for close range combat.

Shooting every Firebird in a wave awards 1000 points and displays a "Perfect!" message.

## Legacy

A year later, a remake of Space Firebird titled Script error: The function "nihongo_foot" does not exist. was released by Fortrek. In this arcade game, a spacecraft larger than the one in Space Firebird becomes lost and falls victim to the horrifying Space Demon and its accomplices. Players have to battle their way through the Demon's forces by shooting all of the satanic enemies including the Space Demon itself as they appear on the screen. Like Space Firebird, Space Demon also allowed players to make the main ship dodge from left to right and use the Warp Shield once every mission to zoom ahead and take out enemies by ramming into them.

## Notes

## References

1. ↑ McFerran, Damien (2018-02-26). "Feature: Shining A Light On Ikegami Tsushinki, The Company That Developed Donkey Kong" (in en-GB). https://www.nintendolife.com/news/2018/02/feature_shining_a_light_on_ikegami_tsushinki_the_company_that_developed_donkey_kong.
2. ↑ 2.0 2.1 2.2 "Space Firebird". https://flyers.arcade-museum.com/?page=archive&db=videodb&name=space+firebird.
3. ↑ 3.0 3.1 "Iwata Asks: Punch-Out!! - Investigating a Glove Interface". Nintendo. 2009-08-07. http://iwataasks.nintendo.com/interviews/#/wii/punchout/0/1. Retrieved 2009-08-11.
4. ↑ Hirokazu Tanaka official composition list, accessed 2011-05-05
5. ↑ 5.0 5.1 5.2 Akagi, Masumi (13 October 2006) (in ja). アーケードTVゲームリスト国内•海外編(1971-2005). Japan: Amusement News Agency. pp. 57, 131. ISBN 978-4990251215. https://archive.org/details/ArcadeGameList1971-2005/page/n58.
6. ↑ "Space Firebird arcade flyer". https://flyers.arcade-museum.com/flyers_video/nintendo/22118202.jpg. Retrieved 2021-08-19.

## External links

* Space Firebird at MAWS
* Space Firebird at arcade-history.com
* Space Firebird at NinDB
* Space Demon at MAWS

* v
* t
* e

Games designed and directed by Shigeru Miyamoto

Designer|

* Radar Scope (1980)
* Donkey Kong (1981)
* Sky Skipper (1981)
* Donkey Kong Jr. (1982)
* Popeye (1983)
* Mario Bros. (1983)
* Donkey Kong 3 (1983)
* Baseball (1983)
* Tennis (1984)
* Golf (1984)
* Devil World (1984)
* Excitebike (1984)
* Super Mario Bros. (1985)
* The Legend of Zelda (1986)
* Software:Yume Kōjō: Doki Doki Panic (1987)
* Super Mario Bros. 2 (1988)
* Super Mario Bros. 3 (1988)
* Star Fox (1993)
* BS Zelda no Densetsu (1995)
* Star Fox 64 (1997)

Director|

* Donkey Kong (1981)
* Donkey Kong Jr. (1982)
* Mario Bros. (1983)
* Super Mario Bros. (1985)
* The Legend of Zelda (1986)
* Super Mario Bros. 3 (1988)
* Super Mario 64 (1996)
* The Legend of Zelda (1998)
* Mario Artist: Paint Studio (1999)

See also|

Shigeru Miyamoto gameography

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