Streets of Rage (video game)

Short description: 1991 video game

Streets of Rage

North American Cover art

Developer(s)| Sega
Publisher(s)| Sega
Director(s)| Noriyoshi Ohba
Designer(s)| Noriyoshi Ohba
Hiroaki Chino
Programmer(s)| Hiroshi Momota
Composer(s)| Yuzo Koshiro
Series| Streets of Rage
Platform(s)|

* Mega Drive/Genesis
* Sega CD
* Game Gear
* Master System
* Nintendo 3DS

Release| Mega Drive/Genesis

* JP: August 2, 1991
* NA: September 18, 1991
* EU: October 1991[1]

Game Gear

* JP: November 27, 1992
* NA: December 31, 1992
* EU: October 18, 1992

Master System

* PAL: January 1, 1993

3DS

* NA: December 19, 2013
* JP: August 21, 2013
* EU: December 19, 2013

Genre(s)| Beat 'em up
Mode(s)| Single-player, multiplayer (up to two players)

Streets of Rage[lower-alpha 1] is a beat 'em up game developed and published by Sega for the Genesis in 1991. Players control one of three former police officers turned vigilantes who battle a crime syndicate. Streets of Rage establishes many conventions of the Streets of Rage series, such as two-player cooperative play and an acclaimed techno soundtrack from composer Yuzo Koshiro. It was ported for the Game Gear, Sega CD and Master System and has been rereleased as part of various compilations and on download services.

## Contents

* 1 Gameplay
* 2 Development
* 3 Releases
* 3.1 Ports
* 3.2 Collections
* 4 Reception
* 5 Legacy
* 5.1 Comics
* 5.2 Soundtrack
* 5.3 Animation
* 6 Notes
* 7 References
* 8 External links
* 9 Features
* 10 History
* 11 See also
* 12 References
* 13 External links

## Gameplay

Genesis version screenshot

Streets of Rage is a beat 'em up featuring aspects of Double Dragon and Final Fight.[2] Players act as Adam, Axel, or Blaze, who save Wood Oak City from being overtaken by a criminal syndicate led by Mr. X.[3] The three traverse eight levels and all have a total of 40 moves, such as headbutts, backslams[clarification needed], and reverse kicks.[4][2] Surrounding the landscape are weapons that can be used to attack enemies, such as knives, glass bottles, pipes, and baseball bats, and food items that increase energy, such as apples and chicken.[5][2]

As in Sega's previous beat 'em up Golden Axe, enemies walk onto the screen from both sides as well as occasionally appearing from other locations. Foes include ninjas, punks, and women in bondage, and up to 12 can appear on a screen.[4][2] The player must defeat each opponent to progress through eight locations, known as rounds. With the exception of round 7, there is a boss battle at the end of every round with a disproportionately large enemy. Unlike its sequels, none of the enemies are named within the game (they are named only in the Japanese version's manual) and only the bosses have a visible life bar.

Players also have a limited number of special attacks that allow them to call the police and summon a police car that fires explosives, damaging all enemies on screen. The player is given one special attack per life or per level and power-ups shaped like police cars supply additional specials.

## Development

Lead designer Noriyoshi Oba broached the idea of doing a street fighting game along the lines of Final Fight and Double Dragon with Yuzo Koshiro. Oba was also influenced by action television shows such as Starsky & Hutch and The A-Team. The game was designed for players to focus on preventing enemies from swarming them, as well as to work with a second player using various cooperative team moves.[6]

## Releases

### Ports

8-Bit Versions

Port | Release | Features
Game Gear  |

* JP: November 27, 1992
* NA: December 1992
* EU: 1992

* Adam is omitted.
* 5 rounds in the game.
* 2-player feature via cable link.
* Knee smash grapple move is omitted.

Master System |

* PAL: 1993

* Cut-down music and introduction
* 1-player only
* Unique boss on Round 6
* Only 2 enemy characters can appear on-screen

16-Bit Versions
Arcade (Mega Tech / Mega Play)  | 1991  |

* Played for time, not credits

Wii |

* NA: February 19, 2007

* JP: February 27, 2007
* EU: March 2, 2007

iOS |

* NA: September 14, 2009

* 2-player feature unavailable

Microsoft Windows |

* NA: January 26, 2011

Nintendo 3DS |

* NA: December 19, 2013

* JP: August 21, 2013
* EU: December 19, 2013

* 3D effect
* One hit kill mode
* Bare Knuckle (Japanese version) mode
* CRT TV mode
* Restore Points

### Collections

A signature title and franchise for Sega during the Mega Drive era, the title was collected often.

* Mega Games II (compiled with Golden Axe and The Revenge of Shinobi) that was later bundled with the Mega Drive.
* Sega Classics Arcade Collection (a Mega CD compilation with the two previously mentioned titles, plus Super Monaco GP and Columns, also available as in cartridge format for Mega Drive II). The voice effects for the characters in this version of the game were all redone.
* Sega Genesis 6-PAK (composed of Streets of Rage, Sonic the Hedgehog, Columns, The Revenge of Shinobi, Golden Axe and Super Hang-On); and Mega 6 (composed of Streets of Rage, World Cup Italia '90, Columns, Super Monaco GP, The Revenge of Shinobi and Sonic the Hedgehog).
* Streets of Rage, along with its two sequels, is included in the Japanese version of the Sonic Gems Collection for the GameCube and PlayStation 2, but was omitted from the North American GameCube version to avoid it gaining an E10+ rating, and also from the European GameCube and PlayStation 2 versions for unknown reasons. They were previously available on GameTap until the service shutdown in 2015.
* Streets of Rage along with both of its sequels are included in Sonic's Ultimate Genesis Collection for Xbox 360 and PlayStation 3.
* AtGames had released several plug and plays of the Sega Genesis both in SD and HD that includes all three Streets of Rage titles along with other Sega Genesis hits like Golden Axe and Sonic the Hedgehog.
* In 2012, Streets of Rage Collection, a package of all three Streets of Rage games, was released on Xbox Live Arcade as part of the Sega Vintage Collection range of titles.[7]
* On 26 January 2011, Streets of Rage was released on Valve's Steam platform, both as a standalone purchase and part of the SEGA Mega Drive Classics Pack 4.
* On 21 August 2013, 3D Streets of Rage was released for Nintendo 3DS , both as an Nintendo eShop standalone purchase and later on 18 December 2014 as a part of the Sega 3D Fukkoku Archives.
* On 29 May 2018, Sega released Sega Genesis Classics (known as Sega Mega Drive Classics in PAL regions) which includes Streets of Rage 1-3.

## Reception

Contemporary reception

| Review scores

Publication| Score
EGM| 36/40[4]
MegaTech| 92% (Mega Drive)[10]
Mega Zone| 91/100 (Mega Drive)[2]
Wizard| B (Sega CD)[11]
Mega Action| 89% (Mega Drive)[12]
Mega Play| 36/40 (Mega Drive)[5]
Retrospective reception

| Aggregate score

Aggregator| Score
GameRankings| 75%[13]
Review score
Publication| Score
Nintendo Life|  (Wii)[14]

The game topped the UK Mega Drive charts upon release.[15] Streets of Rage went on to be one of the best-selling Sega games, as of 1992[update].[16]

Streets of Rage was well received. Electronic Gaming Monthly claimed it was "a winner in a category that was lacking on the 16-bit Sega" and "a real version of Double Dragon for the Genesis".[4] The magazine's critics were quick to call it the best fighting game of all time, making it superior to all other titles such as Final Fight; they highlighted its "superb graphics, terrific interaction", huge amount of attacks, and two-player mode, and called its music "funkadelic" and better than Sonic the Hedgehog.[4] Mega Play's four reviewers also called it the best all-time fighting, praising the graphics, soundtrack, and described the gameplay as "street fighting action at its best!"[5]

MegaTech magazine review said it had "excellent sprites, backdrops and brilliant music. Add in great gameplay and simultaneous two-player action and you've got an essential buy."[10] Mega placed the game at Number 6 in its Top Mega Drive Games of All Time.[17] Reviewing the game in Sega Arcade Classics for the Sega CD, Glenn Rubenstein wrote in 1993 it "still holds up well."[11] Mega Zone's Brian Costelloe magazine cited the music, level backgrounds and boss fights. He called the music the "most hyped" of all-time, its shipyard graphics the best on the consoles.[2] He and Electronic Gaming Monthly were also amazed by the large size of the boss.[4][2]

## Legacy

Streets of Rage was followed by three sequels, Streets of Rage 2, Streets of Rage 3 and Streets of Rage 4. There were plans for two further sequels, one of which was developed by Core Design for the Sega Saturn, but Sega pulled the Streets of Rage name during development after a disagreement with Core about porting it to rival formats; the game was eventually released as Fighting Force. A fourth true game in the series, Streets of Rage 4, was developed and released by Lizardcube, Guard Crush Games, and DotEmu on April 30, 2020.[18]

### Comics

Three six-part comic strip series based upon the games appeared in Sonic the Comic in the early 1990s (along with several other adaptations of popular Sega franchises). The first two of these were written by Mark Millar, who has since become popular writing The Authority for Wildstorm, and Ultimate X-Men and The Ultimates for Marvel, while the third (along with a Poster Mag story) was written by Nigel Kitching. Peter Richardson produced the artwork for all nineteen episodes. These three stories are based on Streets of Rage 2 and do not feature Adam. A graphic novel compilation of the original 5-part "Streets of Rage" strip was released as a book called "Streets of Rage: Bad City Fighters" in the UK in 1994.

The first story, entitled simply Streets of Rage, appeared in STC #7–12 and involved Axel, Blaze, and Max quitting the highly corrupt police force to do more good as vigilantes, taking down Max's ex-partner, the crime lord and martial artist Hawk.

The next serial, Skates' Story, appeared in STC #25–30 and introduced Skates, delinquent stepson of Murphy, a friend of Axel and his team and one of the few honest cops left on the force, who was unwillingly drawn into joining Axel's group after his parents were killed by Mr. X.

A special one-off story, called The Facts of Life, appeared in "Sonic the Poster Mag" #7 and involved the heroes causing a racket by fighting one of the many street gangs in a sleeping neighborhood. The police arrive and arrest the thugs, as well as take the heroes to a junkyard for execution. Along the way, Axel explains why he, Blaze, and Max quit the force to a young rookie officer. At the junkyard, just as the officers are about to shoot Max, the rookie officer unlocks Blaze's handcuffs, who proceeds to beat the stuffing out of the cops, with Axel, Skates, and Max following shortly. After the dust clears, the rookie officer says that he's seen the true colors of the police force and requests that Axel hit him. Axel does so until Blaze tells him to stop, and they and Max and Skates leave as dawn breaks.

The third and final serial, called The Only Game In Town, appeared in STC #41–46 and involved the Syndicate unleashing an army of street gangs on our heroes, with the event turned into a gambling event as Mr. X opened a book based on whether or not the heroes would reach the river without being killed first. This ploy was played against the villain when Blaze bet $20,000 on her team's survival at odds of a thousand to one. This third story was notable for revealing that, for his failure, the old Mr. X had been the victim of a "swimming accident" and had been replaced with a new one by the Syndicate at story's end. Like many non-Sonic stories in this magazine, the story had a cliff-hanger ending, with the new Mr. X promising that he would "recoup his losses" and kill the heroes.

### Soundtrack

The game's soundtrack was acclaimed, with several soundtrack albums being released. The soundtracks were composed by Yuzo Koshiro. Another musician, Motohiro Kawashima, helped on the second, providing a few tracks, and making even more for the third. Three soundtrack CDs were released in all, each of which now sell for high prices at auction and in Japanese markets.

When the first game's development began in 1990, Koshiro was influenced by electronic dance music, specifically house and techno, and wanted to be among the first to introduce those sounds in video games. The soundtrack shows the influence of contemporary R&B and hip hop music. Koshiro said "the most important element in recreating club music sounds for the games was to emulate the timbre and percussion sounds of Roland's rhythm machines" (the most famous models being the TR-606, TR-707, TR-808, and TR-909), stating that "it wouldn't be an exaggeration to say that that sound defined the genre."[19]

### Animation

In 2014, Sega formed the production company Stories International and teamed up with film producer Evan Cholfin for animated projects based on its games, with Streets of Rage one of them.[20][21][22]

## Notes

1. ↑ Known in Japan as Bare Knuckle: Furious Iron Fist (Japanese: ベアナックル 怒りの鉄拳, Hepburn: Bea Nakkuru: Ikari no Tekken)

## References

1. ↑ "The Release Schedule". Computer Trade Weekly (United Kingdom) (356): 23. 30 September 1991.
2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Costelloe, Brian (April 1992). "Streets of Rage". Mega Zone (21): 39. https://archive.org/details/megazoneau21/page/n37/mode/2up.
3. ↑ 3.0 3.1 Julian; Rich. "Streets of Rage". Mean Machines (12): 80–82. https://segaretro.org/index.php?title=File:MeanMachines_UK_12.pdf&page=80. Retrieved March 15, 2022.
4. ↑ 4.0 4.1 4.2 4.3 4.4 4.5 "Streets of Rage". Electronic Gaming Monthly (25): 20. August 1991. https://segaretro.org/index.php?title=File:EGM_US_025.pdf&page=20. Retrieved March 15, 2022.
5. ↑ 5.0 5.1 5.2 "Mega Reviews". Mega Play 2 (4): 60. July–August 1991. https://archive.org/details/mega-play-vol.-2-no.-4-jul-aug-1991/page/60/mode/2up. Retrieved March 9, 2022.
6. ↑ Stuart, Keith. "An Interview with Noriyoshi Ohba". Read-Only Memory. https://readonlymemory.vg/an-interview-with-noriyoshi-ohba/.
7. ↑ Yin-Poole, Wesley (May 29, 2012). "Streets of Rage, Golden Axe collections hit Xbox Live Arcade tomorrow". Eurogamer. http://www.eurogamer.net/articles/2012-05-29-streets-of-rage-golden-axe-collections-hit-xbox-live-arcade-tomorrow.
8. ↑ "Streets of Rage" (in es). Hobby Consolas (2). November 1991. ISSN 6239-0104.
9. ↑ "Streets of Rage (Game Gear)" (in es). Hobby Consolas (15): 150–151. December 1992. ISSN 6239-0104.
10. ↑ 10.0 10.1 "Streets of Rage". MegaTech. Christmas 1991. p. 80. https://segaretro.org/index.php?title=File:MegaTech_UK_01.pdf&page=80. Retrieved March 14, 2022.
11. ↑ 11.0 11.1 Rubenstein, Glenn (January 1993). "At the Controls". Wizard (Wizard Entertainment) (17): 21–24.
12. ↑ "Mega Library". 20 May 1993. https://archive.org/details/mega-action-issue-1-1993-06/page/n63/mode/2up.
13. ↑ "Streets of Rage for Genesis". CBS Interactive. https://www.gamerankings.com/genesis/454496-streets-of-rage/index.html.
14. ↑ "Review: Streets of Rage (Wii Virtual Console / Mega Drive)". Nintendo Life. 20 February 2007. https://www.nintendolife.com/reviews/megadrive/streets_of_rage.
15. ↑ "CVG Charts". Computer and Video Games (120 (November 1991)): 107–10. 15 October 1991. https://archive.org/details/cvg-magazine-120/page/n106.
16. ↑ "The Buzz: It's All the Rage 2". Mega Guide: pp. 2–3. 28 November 1992. https://archive.org/details/MEGA-guide/The Sun MEGA Guide (1992-11-28)/page/n1/mode/1up.
17. ↑ Mega magazine issue 1, page 76, Future Publishing, Oct 1992.
18. ↑ @Dotemu (27 August 2018). "Are you willing to risk anything on the Streets of Rage?@Lizardcube, @Guard_Crush and @Dotemu are proud to announ…". https://twitter.com/Dotemu/status/1034084806324379648.
19. ↑ Yuzo Koshiro (June 27, 2012). "Liner Notes". Streets of Rage Original Soundtrack. Wave Master, Square Enix Music Online. http://www.squareenixmusic.com/features/liners/streetsragecompilation.shtml.
20. ↑ Marc Graser (December 11, 2014). "Sega Taps Evan Cholfin to Adapt its Videogames for Films, TV, Digital Platforms (EXCLUSIVE)". Variety. https://variety.com/2014/film/news/sega-taps-evan-cholfin-to-adapt-its-videogames-for-films-tv-digital-platforms-exclusive-1201377268/.
21. ↑ H.Shaw-Williams (November 30, 2014). "Sega Developing Classic Video Games as Movies and TV Shows". Screenrant. http://screenrant.com/sega-video-games-movies-tv-shows/.
22. ↑ Dave McNary (December 5, 2016). "Sega's 'Altered Beast,' 'Streets of Rage' Games to Be Adapted for Film, TV". Variety. https://variety.com/2016/film/asia/altered-beast-streets-of-rage-sega-movies-shows-1201933661/.

## External links

* MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

## Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

## History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

## See also

* IGDB - game database used by Twitch for its search and discovery functions

## References

1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
18. ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.

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