Stunt GP

Short description: 2001 video game

Stunt GP

Developer(s)| Team17
Publisher(s)| Eon Digital Entertainment (PC and Dreamcast)
Titus Interactive (PlayStation 2)
Designer(s)| Pete Opdam
Karl Morton
Danny Burke
Composer(s)| Bjørn Lynne
Marc Pattison
Engine| RenderWare
Platform(s)| Windows, Dreamcast, PlayStation 2
Release|

6 April 2001

* Windows

* EU: 6 April 2001

Dreamcast

* EU: 8 June 2001[1]

PlayStation 2

* NA: 12 November 2001[2]
* EU: 7 December 2001

Genre(s)| Racing
Mode(s)| Single-player, multiplayer

Stunt GP is a radio-controlled car racing video game developed by the UK-based studio Team17, released in 2001. It was published by Eon Digital Entertainment for Windows and Dreamcast, and by Titus Software for PlayStation 2. Stunt GP uses the RenderWare engine. It has both single-player and offline multiplayer game modes using the split-screen method, and various game controllers are supported.

## Contents

* 1 Game modes
* 2 Gameplay
* 2.1 Mechanics
* 2.2 Cars
* 3 Development
* 4 Reception
* 5 References
* 6 External links
* 7 Features
* 8 History
* 9 See also
* 10 References
* 11 External links

## Game modes

The game features five game modes named Arcade, Exhibition, Time Trial, Stunt Challenge and Championship.

Arcade mode allows the player to unlock new content for the game, such as cars and tracks. In Exhibition mode, the player can choose its car, track, the number of AI as well as other settings. Time Trial mode allows the player to beat records on a restricted list of tracks. Stunt Challenge mode lets the player score a maximum number of aerials in a stunt arena. Finally Championship mode consists of a full season of 20 races in which the player will be able to gradually improve the car and its components.

## Gameplay

### Mechanics

The radio-controlled car is played in third-person using the arrow keys. The cars are powered with a battery which slowly loses energy over time. Once the battery has run out of energy, the car goes slower and thus the player is severely handicapped. Several game mechanics interacts with the battery level. Near the finish line of each track lies a pit-stop, in which the player can refill the batteries. A speed boost is available by pressing the Control key but it depletes the battery much faster than usual. Stunts are performed while the player is in the air by pressing the Shift key and one of the arrow key. If the stunt is successful, some amount of energy will be restored.

### Cars

There are 20 cars in the game, upon which only 6 are initially available.[3] The others can be unlock by playing modes like Arcade, Time Trial and Championship. They are divided into 4 categories:

Wild Wheels are cars with a solid grip to the road. They are represented by heavy vehicles such as trucks or 4x4. Aero Blasters are vehicles with amazing agility. They spin the fastest while attempting aerials. Their design is futuristic. Speed Demons are cars with the strongest accelerations and top speed. Their lines are sharp and aerodynamic. Team Specials is a special category regrouping eccentric vehicles such as an open-wheel car or a forklift.

In Championship mode, every car can be tweaked extensively, from tyres to engines, suspensions, brakes, batteries, etc.

## Development

The game was announced by Team17 and Hasbro Interactive in November 1999 for a March 2000 release[4] and would be released under Hasbro's Atari Interactive brand.[5] In 2000, Infogrames North America secured North American publishing rights to the title in March with a Fall release window,[6] while Titus Interactive secured worldwide publishing rights to the PlayStation 2 version of the game in July, with Virgin Interactive handling distribution.[7]

Following the purchase of Hasbro Interactive by Infogrames in January 2001, the company dropped out of publishing the title due to the game's numerous delays and that the current release window no longer fit in the publisher's existing releases for the beginning of the year.[8][9] In March, EON Digital Entertainment picked up the publishing rights to the PC and Dreamcast versions.[10]

## Reception

Reception

| Review scores

Publication| Score
PC| PS2
AllGame| N/A| [11]
Eurogamer| 7/10[12]| N/A
Famitsu| N/A| 29/40[13]
Game Informer| N/A| 4/10[14]
GamesMaster| N/A| 38%[15]
GameSpot| N/A| 5/10[16]
GameZone| N/A| 5/10[17]
IGN| N/A| 5/10[18]
OPM (UK)| N/A| 3/10[19]
PC Zone| 34%[20]| N/A
Aggregate scores
GameRankings| 34%[21]| 53%[22]
Metacritic| N/A| 49/100[23]

The PlayStation 2 version received "generally unfavorable reviews" according to the review aggregation website Metacritic.[23] In Japan, where the same console version was ported for release on 11 April 2002, Famitsu gave it a score of 29 out of 40.[13]

## References

1. ↑ "Sega-Europe". 2001-06-19. http://www.sega-europe.com/english/news/000035/000035.php.
2. ↑ "Playstation 2 News - Stunt GP Released in the US". 2005-03-10. http://ps2.gamezone.com/news/11_12_01_03_56PM.htm.
3. ↑ "IGCD.net: Vehicles/Cars list for Stunt GP". https://www.igcd.net/game.php?id=1000009363.
4. ↑ "Stunt GP Officially Announced". November 2021. https://www.ign.com/articles/1999/11/09/stunt-gp-officially-announced.
5. ↑ "IGNDC Talks RC Cars with Team 17". 17 December 1999. https://www.ign.com/articles/1999/12/17/igndc-talks-rc-cars-with-team-17.
6. ↑ "Infogrames to Publish Stunt GP in US". 14 March 2000. https://www.ign.com/articles/2000/03/14/infogrames-to-publish-stunt-gp-in-us.
7. ↑ "VIRGIN AND TITUS TAKE TWO FROM 17". http://www.titus-interactive.com/index.php?lang=en&pg=press/000710b.
8. ↑ "Stunt GP Needs a New Driver". 19 January 2001. https://www.ign.com/articles/2001/01/19/stunt-gp-needs-a-new-driver.
9. ↑ "Infogrames drops publishing rights to Stunt GP". https://www.gamespot.com/articles/infogrames-drops-publishing-rights-to-stunt-gp/1100-2704513/.
10. ↑ "EON Digital secure Stunt GP". 19 March 2001. https://www.eurogamer.net/article-30363.
11. ↑ House, Michael L.. "Stunt GP (PS2) - Review". All Media Network. http://www.allgame.com/game.php?id=28079&tab=review.
12. ↑ Bramwell, Tom (17 April 2001). "Stunt GP (PC)". Gamer Network. https://www.eurogamer.net/articles/r_stuntgp. Retrieved 10 June 2016.
13. ↑ 13.0 13.1 "スタントGP [PS2"] (in Japanese). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=13186&redirect=no. Retrieved 12 August 2020.
14. ↑ McNamara, Andy (January 2002). "Stunt GP (PS2)". Game Informer (FuncoLand) (105): 83. http://www.gameinformer.com/Games/Review/200201/R03.0801.1030.11335.htm. Retrieved 10 June 2016.
15. ↑ "Stunt GP (PS2)". GamesMaster (Future plc). 2002.
16. ↑ Lopez, Miguel (20 November 2001). "Stunt GP Review (PS2)". CBS Interactive. https://www.gamespot.com/reviews/stunt-gp-review/1900-2826196/.
17. ↑ Bedigian, Louis (29 November 2001). "Stunt GP Review - PlayStation 2". http://ps2.gamezone.com/gzreviews/r13975.htm.
18. ↑ Edwards, Ralph (16 November 2001). "Stunt GP (PS2)". Ziff Davis. https://www.ign.com/articles/2001/11/17/stunt-gp.
19. ↑ "Stunt GP". Official UK PlayStation 2 Magazine (Future plc). 2002.
20. ↑ Hill, Steve (2001). "PC Review: Stunt GP". PC Zone (Future plc). http://www.computerandvideogames.com/article.php?id=3765. Retrieved 10 June 2016.
21. ↑ "Stunt GP for PC". CBS Interactive. https://www.gamerankings.com/pc/457771-stunt-gp/index.html.
22. ↑ "Stunt GP for PlayStation 2". CBS Interactive. https://www.gamerankings.com/ps2/533281-stunt-gp/index.html.
23. ↑ 23.0 23.1 "Stunt GP for PlayStation 2 Reviews". CBS Interactive. https://www.metacritic.com/game/stunt-gp/critic-reviews/?platform=playstation-2.

## External links

* Stunt GP official website
* MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

## Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

## History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

## See also

* IGDB - game database used by Twitch for its search and discovery functions

## References

1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
18. ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.

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