Super Boy Allan

Short description: 1987 video game

Super Boy Allan

Developer(s)| Asmik Corporation
Publisher(s)| Sunsoft
Composer(s)| Naoki Kodaka
Series| Chinou (Intelligence Game)
Platform(s)| Family Computer Disk System
Release|

* JP: 27 March 1987 (1987-03-27)

Genre(s)| Educational video game
Mode(s)| Single player

Super Boy Allan (スーパーボーイ・アラン, Sūpā Bōi Aran) is an educational video game developed by Asmik Corporation for the Family Computer Disk System, and published by Sunsoft in 1987.[1]

Super Boy Allan is the second installment in Sunsoft and Asmik's Intelligence Game trilogy. It is preceded by Adian no Tsue (1986), and followed by Chitei Tairiku Orudora (1987).[2]

In the game, Allan Colada journeys from his home in the foothills into the mountains to retrieve a remedy for his sister Leela's fever.

## Gameplay

To progress through most game screens, the player must push, kick, or pull logs to clear a path to the exit, as well as to solve arithmetic equations and inequality statements involving fractions.[3]

The mechanics of the log-pushing puzzles are comparable to those in the Eggerland video game franchise, which in turn derive from Sokoban (1982). However, by using a rope (which are in limited supply), Allan can also pull a log away. Kicking a log toward an enemy defeats the enemy.

The design of the game world is patterned on Nintendo's action-adventure game The Legend of Zelda (1986).[citation needed]

## See also

* Donkey Kong Jr. Math (1983)
* List of video games published by Sunsoft

## References

1. ↑ "Super Boy Allan for Famicom Disk System - GameFAQs". http://www.gamefaqs.com/famicomds/578394-super-boy-allan.
2. ↑ "Super Boy Allan". CBS Interactive. http://www.giantbomb.com/super-boy-allan/3030-42272/. Retrieved 15 May 2013.
3. ↑ Cifaldi, Frank (22 January 2010). "Super Boy Allan Is Not So Super". Ziff Davis. http://www.1up.com/do/blogEntry?bId=9017567. Retrieved 15 May 2013.

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