Super Dodgeball Brawlers

North American box art

Developer(s)| Arc System Works
Access Co.
Publisher(s)|

* JP: Arc System Works
* NA: Aksys Games

Platform(s)| Nintendo DS
Release|

* JP: March 19, 2008
* NA: May 27, 2008

Genre(s)| Sports game
Mode(s)| Single-player, multiplayer (up to 8 players)

Super Dodgeball Brawlers, originally released in Japan as Chō Nekketsu Kōkō Kunio-kun Dodgeball Bu (超熱血高校 くにおくんドッジボール部, Chō Nekketsu Kōkō Kunio kun Dojjibōru Bu; "Super Nekketsu High School Kunio Dodgeball Club") is a dodgeball-based sports game released for the Nintendo DS.

This game marked the return of Kunio-kun characters in a dodge ball based on the characters owned by Million. It is also the first Kunio-kun game published in a mobile platform where the English-language version uses Japanese character and team names. Previously, only the Neo-Geo Super Dodge Ball game (developed and published by Technos) followed such naming rules. Aksys marketed Super Dodgeball Brawlers under the Kunio series, but the game does not use any previously available Super Dodge Ball music in all region releases.

## Contents

* 1 Gameplay
* 1.1 Super Gauge System
* 1.2 Game modes
* 2 Reception
* 3 Trivia
* 4 References
* 5 External links
* 6 Features
* 7 History
* 8 See also
* 9 References
* 10 External links

## Gameplay

Ground supershots are performed by throwing ball when dashing at 5th step.

The tag combo ability from Super Dodge Ball Advance is lost.

In addition to the regular ball throws, player can also punch and kick opponents, as well as using other weapons, to deliver extra damages. Punching and kicking do not kill a player.

Random items appear when a player dies. Items can be thrown, or used such as the bottle.

Brawl mode (放課後クラブ活動モード), a feature introduced in the NES version of Super Dodge Ball under the name Bean Ball mode, is reintroduced to this game.

Also returning is the ability to equip players and building custom teams, features debuted in the SNES dodge ball game. Custom team can be built using stock team characters.

The English version of the game was reported to have faster game play.[1]

### Super Gauge System

For the first time in the series, a Nekketsu Burst Gauge is added, where player's can improve the teams attack and defence with a full gauge. The gauge is raised when hitting opponent or being hit, but loses when using a burst, or holding on the ball for an extended time period.

The team ability obtained depending on burst types, which can be chosen between matches:

* Ultimate: All shots becomes supershots.
* Hyper Armor: Player's team only receives 1 point of damage when hit, and penetration shot effect is cancelled.
* Hi-Dash Jump: Increases players' jumping and movement.
* Super Catch Dodge: Increases ball dodging and catching time.

### Game modes

* Tournament: A game where player competes against 10 other teams, with America being the last team. A team gains experience and cash by attacking opponent, with the amount depending on number of hits landed. Item can be purchased between matches. Additional items are unlocked by defeating rival teams at different difficulty levels.
* VS: Team vs Team game. Multiplayer game can be played with only 1 cartridge.
* Brawl mode: 8 player fight against each other, without borders. Multiplayer game can be played with only 1 cartridge.
* Locker room: Creates custom team. Team members can be imported from built-in teams.

## Reception

Reception

| Aggregate score

Aggregator| Score
Metacritic| 65/100[2]
Review scores
Publication| Score
1Up.com| C+[3]
Famitsu| 22/40[4]
Hardcore Gamer| 3.25/5[5]
IGN| 6.5/10[6]
NGamer| 61%[7]
Nintendo Power| 6.5/10[8]
Nintendo World Report| 7/10[9]

The game received "mixed" reviews according to the review aggregation website Metacritic.[2] In Japan, Famitsu gave it a score of 22 out of 40.[4]

## Trivia

* Some pictures of the game are shown in River City Super Sports Challenge.[10]

## References

1. ↑ Nix, Marc (April 11, 2008). "Super Dodgeball Brawlers Hands-On". Ziff Davis. https://www.ign.com/articles/2008/04/11/super-dodgeball-brawlers-hands-on.
2. ↑ 2.0 2.1 "Super Dodgeball Brawlers for DS Reviews". Fandom. https://www.metacritic.com/game/super-dodgeball-brawlers/critic-reviews/?platform=ds.
3. ↑ Parish, Jeremy (May 30, 2008). "Super Dodgeball Brawlers Review". Ziff Davis. http://www.1up.com/reviews/super-dodgeball-brawlers-review.
4. ↑ 4.0 4.1 "超熱血高校くにおくん ドッジボール部" (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=830&redirect=no. Retrieved April 22, 2023.
5. ↑ Kitty; Hannley, Steve "Dack" (May 2008). "Review: Super Dodgeball Brawlers". Hardcore Gamer (Prima Games) 3 (11). https://hardcoregamer.com/reviews/review-super-dodgeball-brawlers/30967/. Retrieved April 22, 2023.
6. ↑ Bozon, Mark (June 26, 2008). "Super Dodgeball Brawlers Review". Ziff Davis. https://www.ign.com/articles/2008/06/26/super-dodgeball-brawlers-review.
7. ↑ "Review: Super Dodgeball Brawlers". NGamer (Future plc): 65. September 2008.
8. ↑ "Super Dodgeball Brawlers". Nintendo Power (Future US) 229: 89. June 2008.
9. ↑ Ronaghan, Neal (July 8, 2008). "Super Dodgeball Brawlers". NINWR, LLC. https://www.nintendoworldreport.com/review/16299/super-dodgeball-brawlers-nintendo-ds.
10. ↑ River City Super Sports Challenge opening intro

## External links

* Official website
* SUPER DODGEBALL BRAWLERS SLAMS INTO RETAIL TODAY!
* MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

## Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

## History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

## See also

* IGDB - game database used by Twitch for its search and discovery functions

## References

1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
18. ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.

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