Superbike 2001

Short description: 2000 video game

Superbike 2001

North American cover art

Developer(s)| Milestone
Publisher(s)| Electronic Arts
Platform(s)| Microsoft Windows
Release|

* EU: October 6, 2000
* NA: October 9, 2000

Genre(s)| Motorcycle racing
Mode(s)| Single-player, multiplayer

Superbike 2001 is a motorcycle racing video game developed by Milestone srl, published by Electronic Arts (EA), and released in 2000 for Microsoft Windows. It is part of EA's Superbike video game series.

The game features all tracks and motorcycles that existed on the 2000 Superbike World Championship season, and allows players to race in either single races or longer blocks of weekend races or championship races to access more of the game's content.[1]

## Contents

* 1 Gameplay
* 2 Reception
* 3 References
* 4 External links
* 5 Features
* 6 History
* 7 See also
* 8 References
* 9 External links

## Gameplay

Superbike 2001 is a simulation game which aims to deliver a realistic motorcycle racing experience.[1] The user controls a motorcycle through races on various paved courses; it features tracks and motorcycles from the 2000 Superbike World Championship season.[1] The game allows the player to choose between three game modes: Quick Start, Single Race, and Championship mode.[1] Quick Start allows the user to quickly pick up a game and begin to play.[1] Single Race lets the player play over one weekend, including practice laps and other race modes.[1] Championship mode takes place over 32 weekends, or a full season of play, and includes detailed statistics.[1] Superbike 2001 features four different difficulty modes, which make the game switch from a more casual experience to a realistic one.[2]

Statistics and bike attributes are completely customizable, and can be adjusted by the user to find a good balance.[2] The physics engine allows for realistic crashes to occur, such as losing a bike from underneath the rider.[2]

## Reception

Reception

| Aggregate score

Aggregator| Score
Metacritic| 88/100[3]
Review scores
Publication| Score
CGSP| [5]
CGW| [6]
GameSpot| 9.1/10[1]
IGN| 9/10[2]
PC Gamer (US)| 83%[8]
PC Zone| 69%[9]

The game received "favorable" reviews according to video game review aggregator Metacritic.[3] IGN's Dan Adams hailed the game as an outstanding fusion of arcade and realistic simulation games.[2] GameSpot's Scott Osborne felt that it showed the best of what the motorcycle racing genre had to offer in a video game.[1] David Long of Computer Games Strategy Plus awarded the game a perfect score and praised the game's graphics, describing them as "almost photo-realistic."[5]

The game was nominated for the "Best Graphics, Technical" and "Best Driving Game" awards at GameSpot's Best and Worst of 2000 Awards, which went to Software:Giants: Citizen Kabuto and Software:Need for Speed: Porsche Unleashed, respectively.[10][11] The staff of Computer Games Magazine nominated the game for their 2000 "Racing Game of the Year" award, whose winner remains unknown.[12] It was also a runner-up for "Racing Game of 2000" in Readers' Choice, and for "Best Graphics" in Editors' Choice at IGN's Best of 2000 Awards.[13][14] The game was nominated for the Racing award at Computer Gaming World's 2001 Premier Awards, which went to Motocross Madness 2.[15] It was also a runner-up for GameSpy's "2000 Sports Game of the Year", which went to PGA Championship Golf 2000. The staff wrote: "Add incredible AI to the mix and we're looking at one of the best games that you've never heard of."[16]

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Osborne, Scott (October 17, 2000). "Superbike 2001 Review". Red Ventures. https://www.gamespot.com/reviews/superbike-2001-review/1900-2641260/. Retrieved March 10, 2016.
2. ↑ 2.0 2.1 2.2 2.3 2.4 Adams, Dan (October 12, 2000). "Superbike 2001". Ziff Davis. https://www.ign.com/articles/2000/10/13/superbike-2001. Retrieved March 10, 2016.
3. ↑ 3.0 3.1 "Superbike 2001 for PC Reviews". Red Ventures. https://www.metacritic.com/game/superbike-2001/critic-reviews/?platform=pc. Retrieved March 10, 2016.
4. ↑ Davies, Jonti (October 13, 2000). "Superbike 2001". CNET. Archived from the original on December 10, 2000. https://web.archive.org/web/20001210104300/http://gamecenter.com/Reviews/Item/0,6,0-4884,00.html. Retrieved December 3, 2021.
5. ↑ 5.0 5.1 Long, David J. (November 19, 2000). "Superbike 2001 Review". Strategy Plus, Inc.. Archived from the original on May 30, 2003. https://web.archive.org/web/20030530102522/http://www.cdmag.com/articles/030/164/super_review.html. Retrieved August 21, 2010.
6. ↑ Fortune, Greg (January 2001). "It's a Bird, It's a Plane, It's... (Superbike 2001 Review)". Computer Gaming World (Ziff Davis) (198): 136–37. http://www.cgwmuseum.org/galleries/issues/cgw_198.pdf. Retrieved March 10, 2016.
7. ↑ Sandhu, Mandip (November 20, 2000). "Superbike 2001". Greedy Publishing Inc.. Archived from the original on May 1, 2003. https://web.archive.org/web/20030501001510/http://www.elecplay.com/review.html?article=4346&full=1. Retrieved December 3, 2021.
8. ↑ "Superbike 2001". PC Gamer (Imagine Media) 7 (12): 174. December 2000.
9. ↑ "PC Review: Superbike 2001". PC Zone (Dennis Publishing). 2000.
10. ↑ GameSpot staff (January 5, 2001). "Best and Worst of 2000 (Best Graphics, Technical, Nominees)". Ziff Davis. Archived from the original on April 5, 2001. https://web.archive.org/web/20010405083804/http://www.zdnet.com/gamespot/features/pc/bestof_2000/p2_07.html. Retrieved December 3, 2021.
11. ↑ GameSpot staff (January 5, 2001). "Best and Worst of 2000 (Best Driving Game Nominees)". Ziff Davis. Archived from the original on January 23, 2001. https://web.archive.org/web/20010123230100/http://www.zdnet.com/gamespot/features/pc/bestof_2000/p3_05.html. Retrieved May 20, 2022.
12. ↑ CGM staff (February 8, 2001). "Computer Games Magazine announces nominees for annual best in computer gaming awards". Strategy Plus, Inc.. Archived from the original on February 9, 2005. https://web.archive.org/web/20050209070529/http://www.cdmag.com/articles/031/125/010208-07.html. Retrieved December 8, 2021.
13. ↑ IGN staff (January 26, 2001). "Best of 2000 Awards (PC: Racing Game of 2000)". Ziff Davis. Archived from the original on June 19, 2001. https://web.archive.org/web/20010619044853/http://pc.ign.com/news/30570.html. Retrieved December 16, 2021.
14. ↑ IGN staff (January 26, 2001). "Best of 2000 Awards (PC: Best Graphics)". Ziff Davis. Archived from the original on June 8, 2001. https://web.archive.org/web/20010608175139/http://pc.ign.com/news/30577.html. Retrieved December 16, 2021.
15. ↑ CGW staff (April 2001). "The 2001 Premier Awards: Games of the Year (Racing)". Computer Gaming World (Ziff Davis) (201): 77. http://www.cgwmuseum.org/galleries/issues/cgw_201.pdf. Retrieved December 19, 2021.
16. ↑ GameSpy staff (December 2000). "2000 Sports Game of the Year (Runners-Up)". GameSpy Industries. Archived from the original on March 31, 2001. https://web.archive.org/web/20010331184613/http://www.gamespy.com/articles/december00/goty2000/indexsports2.shtm. Retrieved May 20, 2022.

## External links

* MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

## Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

## History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

## See also

* IGDB - game database used by Twitch for its search and discovery functions

## References

1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
18. ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.

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