Tang Tang

Short description: 2000 video game

Tang Tang

Developer(s)| Excellent Soft Design
GameVision Corporation (GBA)
Publisher(s)| Excellent Soft Design (Arcade, South Korea)
GameVision Corporation (Arcade, North America)
Take-Two Interactive (GBA)
Director(s)| Tony Jeong (arcade)
Producer(s)| James Park (arcade)
Jamie King (GBA)
Chris Lacey (GBA)
Programmer(s)| Jeong Hun Kim (arcade)
Composer(s)| Manfred Linzner (GBA)
Platform(s)| Arcade, Game Boy Advance
Release| Arcade

* KR/NA: May 23, 2000

Game Boy Advance

* NA: August 28, 2001

* PAL: October 19, 2001

Genre(s)| Platform
Mode(s)| Single-player

Tang Tang is a platform game released in arcades in 2000 by the South Korean arcade game developer Excellent Soft Design (ESD). As one of four space soldiers, one or two players place and remove blocks and collect a certain number of crystals to reveal the teleporter which leads to the next level. There are enemies in the game which can be eliminated by shooting fireballs (Press down and jump button at the same time, the fireball count is labeled 'P'). There are bosses given for each planet (Referring to the game level's sector) which players are given unlimited fireballs and unlimited time to eliminate the boss. The game plays similarly to Solomon's Key which is developed by Japanese video game developer Tecmo. A port for the Game Boy Advance was developed by the American company GameVision Corporation, who also released the arcade version in North America. It was released by Take-Two Interactive in North America and Europe. The PCB on the arcade port consists of a Motorola MC68000, a YM3812 OPL2 sound chip and a OKI MSM6295 sound chip.

The plot of the game, shown in attract mode, tells that the earth seems to be peaceful forever. But due to the increasing population, there is a big trouble on the earth, making the characters no longer feasible to live on earth. Thankfully, the four characters decided to find out another planet to live on. The four playable characters consists of Cyki, a warm hearted and brave man (Yellow and blue suit). Nana, a broad-minded and cheerful girl (Red and green suit). Niki, a hot-blooded and tough guy (Blue and yellow suit) and Ruru, a shy and timid girl (Green and orange suit). There are no differences in abilities and in-game characteristics among all four characters stated above.  There is a score ranking system of the game where players can enter their 4-letter names (3-letter names for GBA port) to the recorded high score. However, there's a glitch where in the arcade version, once all levels are completed, the score cannot be ranked in regardless of how many points the player received throughout the game.

## Contents

* 1 Reception
* 2 References
* 3 External links
* 4 Features
* 5 History
* 6 See also
* 7 References
* 8 External links

## Reception

The GBA version currently has a Metacritic score of 56%, indicating "mixed or average reviews".[1] Frank Provo of GameSpot on the other hand gave it a negative review of 4.8/10, indicating "poor". He commented on the game, calling it "an uninspiring puzzle game with an equally lifeless plot". He said the levels all felt the same and criticized the control scheme.[2] Andrew Blanchard of EAGB Advance gave the Game Boy Advance version a positive review of 4/5 stars, indicating "Good!" He praised the simple controls, colorful graphics, and fast-paced music.[3]

## References

1. ↑ "Tang Tang for Game Boy Advance Reviews". https://www.metacritic.com/game/tang-tang/critic-reviews/?platform=game-boy-advance. Retrieved 16 March 2020.
2. ↑ Provo, Frank (May 17, 2006). "Tang Tang Review". CNET. https://www.gamespot.com/reviews/tang-tang-review/1900-2811213/.
3. ↑ Blanchard, Andrew (2002). "EAGB Advance Game Review - TANG TANG". http://www.eagb.net/advance/gr32.html.

## External links

* MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

## Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

## History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

## See also

* IGDB - game database used by Twitch for its search and discovery functions

## References

1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.

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