The Crew 2

Short description: 2018 racing video game

"Crew 2" redirects here. For the April 2021 SpaceX mission, see SpaceX Crew-2. For the American soccer team, see Columbus Crew 2.

The Crew 2

Initial release and retail cover art[lower-alpha 1]

Developer(s)| Ubisoft Ivory Tower[lower-alpha 2]
Publisher(s)| Ubisoft
Director(s)| Stéphane Beley
Producer(s)|

* Olivier Gueydon
* Yann Le Guyader
* Stéphane Jankowski

Designer(s)| Boris Mellet
Programmer(s)| Didier Blanche
Artist(s)| David Guillaume
Composer(s)|

* Steve Ouimette
* ill Factor

Platform(s)|

* PlayStation 4
* Windows
* Xbox One
* Google Stadia

Release| PlayStation 4, Windows, Xbox One
June 29, 2018
Stadia
March 25, 2020
Genre(s)| Racing
Mode(s)| Single-player, multiplayer

The Crew 2 is a 2018 racing video game developed by Ubisoft Ivory Tower and published by Ubisoft for PlayStation 4, Windows, Xbox One, and Google Stadia. It is the sequel to 2014's The Crew. It features a persistent open world environment for free-roaming across a scaled-down recreation of the contiguous United States. The game allows players to control a variety of vehicles including cars, motorcycles, boats, and airplanes.

A sequel, The Crew Motorfest, was released on September 14, 2023.[1]

## Contents

* 1 Gameplay
* 2 Synopsis
* 3 Development
* 4 Marketing
* 5 Reception
* 5.1 Awards
* 6 Sequel
* 7 Notes
* 8 References
* 9 External links
* 10 Features
* 11 History
* 12 See also
* 13 References
* 14 External links

## Gameplay

In The Crew 2, players can explore the game's open world by piloting a plane.

Similar to its predecessor, The Crew 2 is a racing game. In the game, players assume control of a racer who is trying to work their way to become successful in multiple vehicular racing disciplines.[2] It features a persistent open world environment for racing and free-roaming across a scaled-down recreation of the contiguous United States.[3] In addition to cars, players can control other kinds of vehicles, including airplanes, motorcycles, and powerboats. Each vehicle has its own control physics, meaning that game play is different when players are controlling different types of vehicles. Players can switch between controlling air, land and sea vehicles instantly.[4]

The game features four different hub worlds, with each having their own theme and playstyle. These themes include off-road, street racing, pro racing, and free-style. Similar to the first game, it places an emphasis on playing multiplayer in groups called crews. It also features a cooperative multiplayer mode, which allows players to join any events besides "boss" events together. This mode can also be played solo with artificial intelligence.[5] As with the previous title, The Crew 2 initially required a constant internet connection to play; however in 2024, following a major controversy from gamers and critics over the shutdown and license revocation of the first game, Ubisoft announced an update introducing offline play,[6] which was released on October 16, 2025.[7]

## Synopsis

The game features a nonlinear story that follows the unnamed player character as they become a racing icon in the United States by winning in all racing disciplines available in the game. There are four disciplines: Street Racing, Off-road, Freestyle, and Pro Racing. In Street Racing, the player is assisted by Latrell Jordan. In Off-road, the player is assisted by Tucker "Tuck" Morgan, having previously been assisted by Wade Palmer until the player complete "The Switch" event. In Freestyle, the player is assisted by Sofia Valentina Herrera and Emmett Lee Parker. In Pro Racing, the player is assisted by Alexis Kendrick.

## Development

The Crew 2 was developed by Ubisoft Ivory Tower.[8] Parts of the development was based on the feedback they received on the previous installment. One major critique was that players did not have enough freedom to explore the world and do missions. To solve the problem, Ubisoft overhauled the game's progression system and decided not to focus much on the game's narrative, which would require players to complete missions in a very specific order, and instead divided the game into several hub worlds, with each representing a unique driving style. Players can stay in these hubs to play the missions that interest them and do not need to force themselves to visit other hubs to play through missions that do not interest them. The Crew's downloadable content, Wild Run, which was positively reviewed by players, also prompted the studio to focus more on developing content regarding off-road racing.[5]

As the game features a variety of vehicles, Ivory Tower also needed to improve the game's graphics. According to the game's producer, Stephane Jankowski, these new types of vehicles allow players to explore the open world with new perspectives. For instance, flying a plane means that players can see objects that are very far away. As a result, the engine had to be modified to significantly improve the game's draw distance. The engine was also updated to include other enhancements, such as atmospheric clouds and realistic vegetation.[5] The game's control was designed to be accessible but "hard to master".[9]

The game was announced in May 2017 during Ubisoft's earning's call.[10] It was revealed at E3 2017 accompanied with a cinematic trailer and gameplay demonstrations. The game was originally set to be released for PlayStation 4, Windows, and Xbox One on March 16, 2018, however, in early December 2017 Ubisoft announced that the game was postponed towards mid- or late-2018, in order to give developers more time to deliver a quality product.[11] A closed alpha for PC was held from 14 to 19 of March 2018[12] and a closed beta was held from 31 of May to 4 of June of the same year.[13] The game was released worldwide on June 29, 2018.

## Marketing

To entice The Crew players to return for The Crew 2, Ubisoft implemented a reward program, which allowed players to unlock up to 18 cars by achieving certain milestones in The Crew before The Crew 2 was released. Furthermore, all returning players from The Crew automatically received the 2014 Ferrari 458 Speciale upon the game's release.[14] Also, the publisher announced the touring car version of the 2017 Mercedes-AMG C 63 and the 2017 Harley-Davidson Iron 883 as pre-order bonuses, whereas players ordering the Deluxe or Gold edition receive further vehicles, with the Gold edition also including the season pass.[15] In addition to the reward system, Ubisoft also held a closed beta for players who signed up, as well as an open beta that occurred on June 21 until June 24. Those who participated in the open beta received a gold helmet in the full version of the game. Ubisoft also plans to have a "King of the Road Trip" competition, where popular YouTubers and streamers will get a chance to compete in a competition, where the players race against other players that are in the same region as them.

## Reception

This section needs expansion. You can help by adding to it. (September 2022)

|

Reception

| Aggregate score

Aggregator| Score
Metacritic| (PC) 66/100[16]
(PS4) 64/100[17]
(XONE) 69/100[18]
Review scores
Publication| Score
Destructoid| 7/10[19]
EGM| 6.5/10[20]
Game Informer| 6/10[21]
GameSpot| 8/10[22]
GamesRadar+| 3.5/5[23]
IGN| 7/10[24]

The Crew 2 received "mixed or average reviews" according to review aggregator website Metacritic.[16][17][18]

### Awards

Year | Award | Category | Result | Ref.

|
|
|
|

2017  | Game Critics Awards  | Best Racing Game  | Nominated  | [25]
2018  | Nominated  | [26]
Ping Awards  | Best Graphics  | Nominated  | [27][28]
Best Sports Game  | Won
2019  | National Academy of Video Game Trade Reviewers Awards  | Game, Franchise Racing  | Nominated  | [29]

## Sequel

Main article: Software:The Crew Motorfest

On January 31, 2023, Ubisoft announced the next installment in The Crew series, titled The Crew Motorfest. Set in a scaled-down recreation of the islands of Oʻahu and Maui in Hawaii, the game was released on September 14, 2023 for PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S.[30]

## Notes

1. ↑ The art features the Zivko Edge 540 (top), the Jaguar Vector V-40R Powerboat (upper left), the KTM 450 EXC (lower left), the 2017 Chevrolet Camaro ZL1 (center), the fictitious Proto Buggy (upper right), and the 2017 Harley-Davidson Iron 883 (lower right).
2. ↑ Additional work by Asobo Studio, Ubisoft Montpellier, Ubisoft Belgrade, and Ubisoft Shanghai

## References

1. ↑ Reilly, Luke (February 1, 2023). "Ubisoft Reveals The Crew Motorfest, Heads to Hawaii". https://www.ign.com/articles/ubisoft-reveals-the-crew-motorfest-heads-to-hawaii.
2. ↑ Vazquez, Suriel (June 12, 2017). "First The Crew 2 Trailer Shows Off Multi-Vehicle Races". Game Informer (GameStop). https://www.gameinformer.com/b/news/archive/2017/06/12/first-the-crew-2-trailer-shows-off-multi-vehicle-races.aspx. Retrieved June 26, 2017.
3. ↑ Devore, Jordan (June 20, 2017). "The Crew 2 feels like a do-over in the best possible way". Destructoid. https://www.destructoid.com/the-crew-2-feels-like-a-do-over-in-the-best-possible-way-442840.phtml. Retrieved June 26, 2017.
4. ↑ Davenport, James (August 26, 2017). "The Crew 2's instant vehicle switching is a fun idea it doesn't use enough". PC Gamer. http://www.pcgamer.com/the-crew-2s-instant-vehicle-switching-is-a-fun-idea-it-doesnt-use-enough/. Retrieved August 26, 2017.
5. ↑ 5.0 5.1 5.2 Sillis, Ben (June 22, 2017). "8 reasons to be excited for The Crew 2". Red Bull. https://www.redbull.com/int-en/the-crew-2-racing-game-red-bull-games. Retrieved June 26, 2017.
6. ↑ Dinsdale, Ryan (September 12, 2024). "Ubisoft Adding Offline Modes to The Crew 2 and The Crew Motorfest, But the Original Is Gone for Good". IGN. https://www.ign.com/articles/ubisoft-adding-offline-modes-to-the-crew-2-and-the-crew-motorfest-but-the-original-is-gone-for-good. Retrieved September 14, 2024.
7. ↑ Marnell, Blair (October 16, 2025). "The Crew 2 Finally Gets Its Offline Mode" (in en-US). https://www.gamespot.com/articles/the-crew-2-finally-gets-its-offline-mode/1100-6535499/.
8. ↑ Reilly, Luke (October 5, 2017). "Ubisoft Acquires The Crew Developer Ivory Tower". IGN. Ziff Davis. http://www.ign.com/articles/2015/10/06/ubisoft-acquires-the-crew-developer-ivory-tower. Retrieved June 26, 2017.
9. ↑ Bell, Alice (June 20, 2017). "The Crew 2 preview: you can dive bomb New York in a Porsche". VideoGamer.com. Resero Network. https://www.videogamer.com/previews/the-crew-2-preview-you-can-dive-bomb-new-york-in-a-porsche. Retrieved June 26, 2017.
10. ↑ Hussain, Tamoor (May 16, 2017). "The Crew 2 Announced". GameSpot. CBS Interactive. https://www.gamespot.com/articles/the-crew-2-announced/1100-6450077/. Retrieved June 26, 2017.
11. ↑ Mamiit, Aaron (December 8, 2017). "Ubisoft Delays 'Far Cry 5' And 'The Crew 2': Here's Why That's A Good Thing". Tech Times. Tech Times LCC. http://www.techtimes.com/articles/216776/20171208/ubisoft-delays-far-cry-5-and-the-crew-2-heres-why-thats-a-good-thing.htm. Retrieved December 12, 2017.
12. ↑ Riccchiuto, Madeline (March 14, 2018). "The Crew 2 is Getting a Closed Alpha for PC This Week". Bleeding Cool. https://www.bleedingcool.com/2018/03/14/the-crew-2-is-getting-a-closed-alpha-for-pc/. Retrieved March 15, 2018.
13. ↑ Knezevic, Kevin (May 16, 2018). "The Crew 2 Beta Dates Announced For PS4, Xbox One, And PC". GameSpot. https://www.gamespot.com/articles/the-crew-2-beta-dates-announced-for-ps4-xbox-one-a/1100-6458992/. Retrieved May 20, 2018.
14. ↑ Nelva, Giuseppe (June 12, 2017). "The Crew 2 Gets Beautiful Screenshots and Rewards Program for The Crew Players". Dual Shockers. https://www.dualshockers.com/crew-2-gets-beautiful-screenshots-rewards-program/. Retrieved November 14, 2017.
15. ↑ Makuch, Eddie (August 24, 2017). "The Crew 2 Release Date, Pre-Order Bonuses Revealed". GameSpot. https://www.gamespot.com/articles/the-crew-2-release-date-pre-order-bonuses-revealed/1100-6452733/. Retrieved November 14, 2017.
16. ↑ 16.0 16.1 "The Crew 2 for PC Reviews". CBS Interactive. https://www.metacritic.com/game/the-crew-2/critic-reviews/?platform=pc. Retrieved July 15, 2018.
17. ↑ 17.0 17.1 "The Crew 2 for PlayStation 4 Reviews". CBS Interactive. https://www.metacritic.com/game/the-crew-2/critic-reviews/?platform=playstation-4. Retrieved June 29, 2018.
18. ↑ 18.0 18.1 "The Crew 2 for Xbox One Reviews". CBS Interactive. https://www.metacritic.com/game/the-crew-2/critic-reviews/?platform=xbox-one. Retrieved July 31, 2018.
19. ↑ Devore, Jordan (June 29, 2018). "Review: The Crew 2". Enthusiast Gaming. https://www.destructoid.com/review-the-crew-2-510117.phtml. Retrieved July 15, 2018.
20. ↑ Harmon, Josh (June 29, 2018). "The Crew 2 review". EGMNow (EGM Media, LLC). http://www.egmnow.com/articles/reviews/the-crew-2-review/. Retrieved July 15, 2018.
21. ↑ Kato, Matthew (June 29, 2018). "The Crew 2 Review". Game Informer (GameStop). https://www.gameinformer.com/review/the-crew-2/lost-in-america. Retrieved July 15, 2018.
22. ↑ Tran, Edmond (July 5, 2018). "The Crew 2 Review". CBS Interactive. https://www.gamespot.com/reviews/the-crew-2-review-on-the-road-again/1900-6416936/. Retrieved July 15, 2018.
23. ↑ Avard, Alex (June 28, 2018). "The Crew 2 review: "A Breezy Summer Getaway That, Like All Good Road Trips, I Best Enjoyed With Friends"". Future plc. https://www.gamesradar.com/the-crew-2-review/. Retrieved July 15, 2018.
24. ↑ Reilly, Luke (June 29, 2018). "The Crew 2 Review". Ziff Davis. http://au.ign.com/articles/2018/06/29/the-crew-2-review. Retrieved July 15, 2018.
25. ↑ "Game Critics Awards: Best of E3 2017 (2017 Nominees)". http://www.gamecriticsawards.com/2017nominees.html. Retrieved February 19, 2019.
26. ↑ Watts, Steve (July 5, 2018). "Resident Evil 2 Wins Top Honor In E3 Game Critics Awards". CBS Interactive. https://www.gamespot.com/articles/resident-evil-2-wins-top-honor-in-e3-game-critics-/1100-6460135/. Retrieved February 19, 2019.
27. ↑ "Les lauréats des Ping Awards 2018" (in French). http://www.ping-awards.com/2018-laureats.php. Retrieved February 19, 2019.
28. ↑ "Les nommés aux Ping Awards 2018" (in French). http://www.ping-awards.com/2018-nominations.php. Retrieved October 18, 2019.
29. ↑ "Nominee List for 2018". February 11, 2019. http://navgtr.org/archives/3566/. Retrieved February 19, 2019.
30. ↑ Good, Owen S. (2023-06-12). "The Crew Motorfest goes to Hawaii, comes back with a launch date" (in en-US). https://www.polygon.com/23755607/the-crew-motorfest-release-date-ubisoft-forward-showcase-trailer.

## External links

* Official website
* MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

## Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

## History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

## See also

* IGDB - game database used by Twitch for its search and discovery functions

## References

1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
18. ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.

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