The Cycle (video game)

The Cycle

Developer(s)| Yager Development
Publisher(s)| Yager Development
Engine| Unreal Engine 4
Platform(s)| Microsoft Windows
Release| Microsoft Windows

* WW: August 19, 2019

Genre(s)| First-person shooter
Mode(s)| Multiplayer

The Cycle is a 2019 first-person shooter[1] video game developed and published by Yager Development. Yager dubs this game as a "competitive quest shooter" and label it with the cross-genre "PvEvP", a combination of player versus environment and player versus player.[2]

## Contents

* 1 Gameplay
* 2 Development
* 3 Reception
* 4 References
* 5 External links
* 6 Features
* 7 History
* 8 See also
* 9 References
* 10 External links

## Gameplay

The Cycle is a first-person shooter. Set in a universe where interstellar travel is possible. A group of humans live on a space station called the Prospect Station. Players take on the role of prospectors, mercenaries tasked with the job of completing contracts on a dangerous planet called Fortuna III. Players have to complete these contracts to earn points and the players with the most points wins if they escape. Players get 20 minutes to complete contracts and fight with 19 other players within 1 match. Three major factions, the Independent Civilian Advisory (ICA), Osiris, and Korolev, offer contracts they want the player to complete. These reward the player with faction reputation. These contracts range from "Go from point A to Point B" to "King of the hill" gameplay and there are guaranteed four contracts each match with additional events during the match. Within the environment, there are monsters and other hostile creatures that will try to kill the player as well as rival players. Each match is set to have a total of 20 players in either solo, duos, or squads, these team compositions cannot be mixed.

Other features of The Cycle include crafting and creating a loadout of guns and gear, changing the appearance of the player character with clothing and skins for guns, and a "battle pass" system.

More concretely, the goal of the game is to do the dirty work of a prospector. A rather ungrateful job that consists of exploring a wilderness to fulfill various missions, called here contracts, for the benefit of large companies. [3]

## Development

The initial development plans started shortly after Yager had finished working on Dreadnought. The Cycle ended up being revealed at Gamescom 2018, eight months after. The goal was to combine the narrative with social dynamics.[4] It was released as an Early Access on the Epic Games Store.[5]

The Steam release initially set for December of 2020 was delayed to some time in early 2021 due to changes in development plans being hindered by the COVID-19 pandemic.[6]

## Reception

This section is empty. You can help by adding to it. (January 2020)

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## References

1. ↑ Senior, Tom (20 March 2019). "FPS The Cycle tries to predict what's coming after battle royale" (in en). PC Gamer. https://www.pcgamer.com/fps-the-cycle-tries-to-predict-whats-coming-after-battle-royale/.
2. ↑ Development, Yager (10 Dec 2019). "What is the Cycle?" (in en). https://thecycle.game/overview/.
3. ↑ Review Section. The Cycle Review. Retrieved from http://verticalbullet.com/the-cycle-review-all-you-need-to-know
4. ↑ Handrahan, Matthew (October 15, 2018). "Yager: "We're taking everything we've learned into The Cycle"". https://www.gamesindustry.biz/articles/2018-10-15-yager-were-taking-everything-weve-learned-into-the-cycle.
5. ↑ Dornbush, Jonathon (19 August 2019). "Yager's The Cycle Now Out in Early Access on Epic Games Store". https://ca.ign.com/articles/2019/08/19/spec-ops-the-line-devs-the-cycle-now-out-in-early-access-gamescom-2019.
6. ↑ Winter, Jason (18 November 2020). "The Cycle Delays Steam Launch Due To Pandemic Challenges". https://www.mmobomb.com/news/cycle-delays-steam-launch-due-pandemic-challenges-will-expand-season-3/.

## External links

* MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

## Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

## History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

## See also

* IGDB - game database used by Twitch for its search and discovery functions

## References

1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.

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