The Flash (video game)

The Flash

Developer(s)| Probe Entertainment
Equilibrium (Game Boy)
Publisher(s)| Sega (Master System)
THQ (Game Boy)
Composer(s)| Jeroen Tel (Master System)
Amy Bamberger (Game Boy)
Platform(s)| Master System, Game Boy
Release|

* EU: 1993

* US: 1991 (Game Boy)

Genre(s)| Action
Mode(s)| Single-player

The Flash is a 1993 action video game based on The Flash TV series on CBS. It was developed and manufactured by Sega and Probe Entertainment for the Master System.

## Contents

* 1 Gameplay
* 2 Unrelated Game Boy version
* 3 Reception
* 4 References
* 5 External links
* 6 Features
* 7 History
* 8 See also
* 9 References
* 10 External links

## Gameplay

The game is played from the typical platform style of the scrolling side on, 2D, 3rd person viewpoint. The player controls Flash though the levels in which they must achieve 2 primary goals.

* A) Find the switch which opens the level exit and then:
* B) make it to the exit within the time limit.

There is also a secondary goal of collecting the gems that were stolen which increases the players score. If the player fails to make it to the exit within the time limit the FED tracks Flash down and kills him upon contact. While the player can run from the FED (giving them a last gasp effort to make it to the end of the level) due to the FED's ability to move over the screen regardless of the physical restraints that the player must encounter (e.g. walls) the player is eventually doomed to losing a life.

The FED acts as a more realistic method for imposing a time limit rather than the player just suddenly dying like in many platform games of this era.

The levels in the game are given the title "Episode." Each Episode is split into two zones. At the beginning of zone 1, Tina from S.T.A.R. Labs will report to Flash on the whereabouts and activities of the Trickster giving the player an intro to the Episode and to help advance the storyline. At the end of the second zone in each Episode, Flash must face Trickster in his Trickstermobile. While the boss in the "boss stage" remains the same throughout the game, the Trickstermobile increases in difficulty with additional weapons and speed as the game progresses.

## Unrelated Game Boy version

A different Flash game was released for Game Boy in 1991 by THQ. The Game Boy version was also based on The Flash TV series, and had a password system. Unlike the Master System release, it was released in the United States. [1]

## Reception

Reception

| Review score

Publication| Score
Game Boy| Master System
Sega Master Force| N/A| 90% [2]

Critical reception to The Flash was mixed. Some found the fast pace of the game too difficult to control while others appreciated the depth in graphics, level design, and the soundtrack. However, by 1993, the Sega Master System was no longer supported in the Japanese and United States markets. Thus, the game's existence in the world's two biggest video game countries went relatively unnoticed and remains an obscure European release to this day. However, it is highly valued by some retro game collectors for this very reason.

## References

1. ↑ "The Flash for Game Boy (1991)". https://www.mobygames.com/game/gameboy/flash.
2. ↑ Sega Master Force Issue 2. September 1993. p. 21. http://www.smspower.org/Scans/SegaMasterForce-Magazine-Issue2?gallerypage=21. Retrieved November 19, 2015.

## External links

* MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

## Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

## History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

## See also

* IGDB - game database used by Twitch for its search and discovery functions

## References

1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.

| Wikidata has the property:

* NO LABEL (P1933) (see uses)

|

## External links

* No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari

0.00

(0 votes)

Original source: https://en.wikipedia.org/wiki/MobyGames. Read more

|

Warning: Default sort key "Flash, The" overrides earlier default sort key "Mobygames".

0.00

(0 votes)

|

Retrieved from "https://handwiki.org/wiki/index.php?title=Software:The_Flash_(video_game)&oldid=849636"