The Killing Game Show

Developer(s)| Raising Hell Software
Publisher(s)| Psygnosis (Amiga, ST)
Electronic Arts (Genesis)
Designer(s)| Martyn Chudley
Artist(s)| Martyn Chudley
Pete Lyons
Jeff Bramfitt
Jim Bowers
Composer(s)| Ray Norrish
Platform(s)| Amiga, Atari ST, Genesis
Release| 1990: Amiga, Atari ST
1991: Genesis
Genre(s)| Run and gun
Mode(s)| Single-player

The Killing Game Show is a run and gun video game developed by Raising Hell Software for the Amiga and Atari ST. It was published in 1990 by Psygnosis,[1] then re-released later under the name Fatal Rewind for the Sega Genesis by Electronic Arts.[2]

## Gameplay

The player controls the robo-contestant as it fights for its life, avoiding booby traps, Hostile Artificial Life Forms (H.A.L.Fs), and the ever-present rising acid. There are 12 levels.[2]

## References

1. ↑ Campbell, Phil (October 8, 1990). "Sorry, Rhonwen, more violence". p. 55. https://www.newspapers.com/clip/89473511/the-sydney-morning-herald/. Retrieved November 24, 2021.
2. ↑ 2.0 2.1 McCalla, Tennyson (March 29, 1992). "Video Games". p. 150. https://www.newspapers.com/clip/89474046/the-daily-item/. Retrieved November 24, 2021.

## External links

* The Killing Game Show at the Hall of Light
* The Killing Game Show at Atari Mania
* Fatal Rewind at Sega-16

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