The Witch and the Hundred Knight

Developer(s)| Nippon Ichi Software
Publisher(s)|

* JP: Nippon Ichi Software
* WW: NIS America

Artist(s)| Character Designer
Takehito Harada[1]
Composer(s)| Tenpei Sato[1]
Engine| PhyreEngine
Platform(s)| PlayStation 3, PlayStation 4
Release| PlayStation 3

* JP: July 25, 2013[3]
* EU: March 21, 2014[2]
* NA: March 25, 2014[2]
* AU: March 27, 2014

PlayStation 4

* JP: September 25, 2015
* NA: March 1, 2016[4]
* AU: March 3, 2016
* EU: March 4, 2016

Genre(s)| Action role-playing game
Mode(s)| Single-player

The Witch and the Hundred Knight (魔女と百騎兵, Majo to Hyakkihei) is an action role-playing video game that was developed and published by Nippon Ichi Software exclusively for the PlayStation 3 in 2013. The game was also released as a PlayStation 4 enhanced port, The Witch and the Hundred Knight: Revival Edition in early 2016.

The game's story revolves around Metallia, a powerful swamp witch who summons the legendary Hundred Knight in order to defeat her rival, the Forest Witch Malia, and cover the world in swamp mud.

The game received mixed reception from critics, who praised the unconventional story but faulted the game for various gameplay and technical issues, including a game-breaking bug.

The Witch and the Hundred Knight was followed by a sequel released in 2017.

## Contents

* 1 Gameplay
* 2 Plot
* 3 Development
* 4 Release
* 5 Reception
* 6 See also
* 7 References
* 8 External links
* 9 Features
* 10 History
* 11 See also
* 12 References
* 13 External links
* 14 Features
* 15 History
* 16 See also
* 17 References
* 18 External links

## Gameplay

The Witch and the Hundred Knight is an action RPG played from a top-down isometric view. The player character, the Hundred Knight, can equip up to 5 weapons and cycle through them to create combos. The player can also equip different "facets" that not only change their appearance but alter their stats and weapon proficiencies. As the game progresses, the player will gain access to special abilities and powers that can help them in battle and increase the bonus gauge, which leads to better rewards after clearing a stage.

The game world is linear, with new stages being unlocked one after another. However, the player can go back and revisit previous stages to find new areas and items. The player's main base of operations is Metallia's house in Niblhenne Swamp, where they can save their game and access a basic merchant. If the player activates a Pillar in the field, they can warp directly back to base and start at that Pillar when they re-enter the level.

If the player is KO'ed while exploring, they will return to Metallia's house and forfeit any items they acquired during their adventure. The player may raid NPC villages to gain items, although this increases the player's "karma," possibly causing NPCs to attack the player on sight if it is too high.[5] By picking up Anima from defeated enemies, the player can use Metallia's Bucket List to do such things as lower Karma and unlock new abilities.

While exploring the world, fighting enemies, and using special abilities, the player consumes Giga Calories, or Gcals for short. When the player runs out of Gcals, their HP begins to quickly and continuously deplete until they are KO'ed. The player can restore Gcals by consuming food items or devouring weakened enemies in a short [quick time event]. This creates "garbage" in the Hundred Knight's stomach that takes up space and must be expelled through the use of special items.

The Revival PS4 port version improves on graphics and makes a new Metallia-playable mode available.

## Plot

The game takes place in the dark fantasy world of Medea, where there exists a highly poisonous swamp, Niblhenne, bounded by a large forest. Metallia, the self-proclaimed "Swamp Witch," lives in the swamp along with her robotic servant, Arlecchino. Despite not being an officially recognized witch, Metallia is incredibly powerful and immortal, though her one weakness is that she cannot leave the swamp at all. She has been at war with Forest Witch Malia for 100 years, until she finally summons the Hundred Knight to turn the tide in her favor. The Hundred Knight turns out to be far smaller and weaker than she envisioned, but it does have the ability to release "Pillars" that have sealed in the swamp. She sends the Hundred Knight out on a mission to release all Pillars and spread the swamp across the world to extend her power and reach.

The Hundred Knight defeats Malia and Metallia curses her into a mouse despite learning that she was her "mother". Afterwards, she encounters Visco, a princess who has been cursed to look like a dog and desires Malia's help. Metallia tricks Visco into joining her, but is unable to cure Visco's curse. She also meets Lucchini, a beastman astrologer who desires to become her apprentice, and Mani, a smart-mouthed "punk" swamp fairy who is the Hundred Knight's backup guide. She continues spreading the swamp until she is invited to the witches' "Nighttime Soiree", which would make her a real witch. The excited Metallia does all the required preparations only to learn that they were a prank by the witches to make her look like a fool. The depressed Metallia shuts herself in while Visco and the Hundred Knight infiltrate Brockenturm, the witches' gathering place, to unlock the Pillars there and allow Metallia to come. She arrives and exacts her revenge by destroying Brockenturm and defeating several of the witches, forcing them to recognize her as a real witch.

Afterwards, Metallia is invited to become the court witch of the kingdom of Amataya, but it turns out to be a plan orchestrated by the Church of Niike and Belda the Scum Witch to destroy the other witches, accusing them, and Metallia, of being evil. Metallia is captured but the Hundred Knight saves her from being executed and defeats Belda. The seemingly happy ending is ruined when Lucchini betrays Metallia, and helps his evil father Totopepe kill everyone in Amataya's castle, including Visco. He reveals that he is a powerful astrologist who viewed the end of the world countless times, and hates Metallia as even she could not change the destruction fated to befall the world, despite him believing in her as the only hope.

Metallia escapes to another universe, and causes it to become unstable, destroying it and using its power to revive everyone in the real world. Totopepe is killed, and Metallia allows Lucchini to flee. Visco, however, remains dead. The Hundred Knight breaks the final swamp's seal under Amataya and they journey to the bottom, where they find Great Witch Uruka. Metallia is shocked that Uruka is her mentor, the Old Hag. Uruka tells Metallia that she was actually artificially created from a seed in order to drain the swamp, which are the remnants of the perished ancient god Niike who was killed by the witches. The more Metallia uses her magic, the more the poisonous swamp drains, ultimately destroying all magic but saving the world from the Green Spots plague and the further threat of Niike returning. Malia was a co-conspirator, provoking her to use her magic power. She also claims the Hundred Knight was a part of Niike, but his power was sapped due to Metallia taking away his true name as part of the contract.

Suddenly, Mani appears, also betraying Metallia and revealing that she was Niike's former confidant and lover, the witch Aguni. Mani kills Uruka and goes to join the reviving Niike. Metallia breaks her contract with the Hundred Knight and agrees to become the new seal for Niike to keep him contained, but the Hundred Knight convinces her to fight and destroy Niike instead. The Hundred Knight kills Niike (in the form of a "mega" version of himself), and then finally Aguni, who morphs into a twisted monster in her rage at seeing Niike killed. After this, Metallia finds Visco's soul, and despite Visco's wishes, sacrifices herself to revive Visco. The Hundred Knight, however, presents a seed that he uses to eventually revive Metallia again.

## Development

Development on The Witch and the Hundred Knight began around April 2010, while it was expected to be complete in one or one-and-a-half years, the game was delayed over time because of many issues. NIS claimed they did not want the graphics or visuals of the game to look inferior to other titles. There was talk, early in development, about making it an open world game, but instead NIS chose to focus on the 3D graphics technology. The development team has been working on the action part of the game and reducing load times, and the open world were scrapped.[6]

## Release

The Witch and the Hundred Knight was originally scheduled for release in Japan on June 28, 2012,[3] but was later pushed back to an indefinite 2013 release date, and was eventually released on July 25, 2013.[7][8] The game was released in Europe on March 21, 2014, in North America on March 25, 2014,[2] and in Australia on March 27, 2014. There is both a regular and limited edition version of the game. The limited edition comes with a 44-page hardcover visual book, a Metallia Nendoroid Petit figurine, and the game's soundtrack on two discs.[7]

## Reception

Reception

| Review scores

Publication| Score
PS3| PS4
Destructoid| 6/10[11]| N/A
EGM| 7/10[12]| N/A
Famitsu| 31/40[13]| N/A
GameRevolution| 5/10[14]| N/A
GameSpot| 6/10[15]| N/A
GamesRadar+| [16]| N/A
Hardcore Gamer| 3/5[17]| 3.5/5[18]
IGN| 5.8/10[19]| N/A
OPM (UK)| 5/10[20]| N/A
Push Square| 5/10[21]| 6/10[22]
RPGamer| 1.5/5[23]| N/A
USgamer| 4/5[24]| N/A
The Escapist| [25]| N/A
Slant Magazine| [26]| N/A
Aggregate score
Metacritic| 53/100[9]| 63/100[10]

The game received "mixed" reviews on both platforms according to the review aggregation website Metacritic.[9][10] In Japan, Famitsu gave it a score of three eights and one seven for the PlayStation 3 original.[13]

Cubed3 praised the "awesomely dark" main character Metallia, but noted there were some gripes in the gameplay, including repetitive exploration and unreliable camera angles. A major bug that spontaneously occurs at seemingly any time, forcing the game to return to the PS3 system menu - losing all unsaved progress in the process - is also a factor in the game not being received more favourably.[27] The Revival Edition on PlayStation 4 fared better, with Cubed3 praising the changes that improved the game and made it more accessible, whilst seemingly removing or reducing the rate of the crash bug.[28]

411Mania gave the original game a score of seven out of ten, calling it "a fun time killer in small doses. With an interesting story and plenty of fun hack-and-slash looting to be had, you would not be amiss picking up this tile if you don't mind dealing with a few technical and visual issues."[29] The Digital Fix, however, gave it five out of ten, saying, "There's a good amount of content (around thirty to forty hours at least) to The Witch and the Hundred Knight – it's just a shame that it never really comes together."[30] The Escapist gave it a similar score of two-and-a-half stars out of five, saying, "If any one element of The Witch and The Hundred Knight had been truly great, you could look over some of its warts, but without any strong focus its [sic] just a bog standard action RPG that's artificially attempted to be made interesting with tons of superfluous gameplay mechanics tacked on."[25]

Common Sense Media gave it two stars out of five, saying, "The gameplay is accessible, lighthearted, and expansive, but it really doesn't break any new ground for the genre. Plus, combat gets repetitive after a while, and the dialogue sequences border on silly and offensive. The developer didn't try to make the story understandable to those unfamiliar with its brand of humor, which could alienate some players from even trying the game. And, although there are many areas to explore, there isn't any replayability after you finish the single-player adventure."[31] Slant Magazine gave it one-and-a-half stars out of five, calling it "entertainment of the tawdriest variety, and while a game has no obligation to be significant, it'd be nice if it wasn't so mindless."[26] Metro gave it a similar score of three out of ten, saying, "It's great to see the creators of Disgaea trying something new but this charmless, needlessly confusing, action role-player is a failure on almost every level."[32]

## See also

* The Witch and the Hundred Knight 2 \- A sequel released in 2017 featuring a different witch.

## References

1. ↑ 1.0 1.1 Anoop Gantayat (August 11, 2011). "Disgaea Character Designer and Musician Working on New Title for Early 2012". http://andriasang.com/comxjf/nippon_ichi_new_game/.
2. ↑ 2.0 2.1 2.2 Colin Moriarty (December 10, 2013). "PS3 RPG The Witch and the Hundred Knight Gets A Release Date". Ziff Davis. https://www.ign.com/articles/2013/12/10/ps3-rpg-the-witch-and-the-hundred-knight-gets-a-release-date.
3. ↑ 3.0 3.1 Anoop Gantayat (January 10, 2012). "Nippon Ichi PS3 RPG The Witch and the Hundred Soldiers Set For June". http://andriasang.com/comzla/nis_majo_ps3_jun/.
4. ↑ Sal Romano (October 13, 2015). "The Witch and the Hundred Knight: Revival Edition coming west in March". https://www.gematsu.com/2015/10/witch-hundred-knight-revival-edition-coming-west-march.
5. ↑ Anoop Gantayat (September 27, 2011). "Take Control of an Undead Soldier in Nippon Ichi's New PS3 Action RPG". http://andriasang.com/comybw/.
6. ↑ Ishaan Sahdev (April 23, 2013). "NIS Wanted To Make The Witch and the Hundred Knights [sic An Open World Game"]. Enthusiast Gaming. https://www.siliconera.com/nis-wanted-to-make-the-witch-and-the-hundred-knights-an-open-world-game/.
7. ↑ 7.0 7.1 Ishaan Sahdev (April 9, 2013). "The Witch and the Hundred Knights [sic Will Reach Japan This July"]. Enthusiast Gaming. https://www.siliconera.com/the-witch-and-the-hundred-knights-will-reach-japan-this-july/.
8. ↑ Ishaan Sahdev (May 1, 2013). "The Witch and the Hundred Knights [sic Limited Edition Comes With Art Book, Figurine"]. Enthusiast Gaming. https://www.siliconera.com/the-witch-and-the-hundred-knights-limited-edition-comes-with-art-book-figurine/.
9. ↑ 9.0 9.1 "The Witch and the Hundred Knight Reviews for PlayStation 3". Red Ventures. https://www.metacritic.com/game/the-witch-and-the-hundred-knight/critic-reviews/?platform=playstation-3.
10. ↑ 10.0 10.1 "The Witch and the Hundred Knight: Revival Edition Reviews for PlayStation 4". Red Ventures. https://www.metacritic.com/game/the-witch-and-the-hundred-knight/critic-reviews/?platform=playstation-4.
11. ↑ Chris Carter (March 24, 2014). "Review: The Witch and the Hundred Knight". Enthusiast Gaming. https://www.destructoid.com/reviews/review-the-witch-and-the-hundred-knight/.
12. ↑ Andrew Fitch (March 25, 2014). "The Witch and the Hundred Knight review". EGMNow (EGM Media LLC). https://egmnow.com/egm-review-the-witch-and-the-hundred-knight/. Retrieved July 27, 2022.
13. ↑ 13.0 13.1 Sal Romano (July 16, 2013). "Famitsu Review Scores: Issue 1280". https://www.gematsu.com/2013/07/famitsu-review-scores-issue-1280.
14. ↑ Kevin Schaller (March 21, 2014). "The Witch and the Hundred Knight Review". CraveOnline. https://www.gamerevolution.com/review/63429-the-witch-and-the-hundred-knight-review#/slide/1.
15. ↑ Heidi Kemps (March 26, 2014). "The Witch and the Hundred Knight Review". Red Ventures. https://www.gamespot.com/reviews/the-witch-and-the-hundred-knight-review/1900-6415710/.
16. ↑ Ashley Reed (March 4, 2014). "The Witch and the Hundred Knight review". Future plc. https://www.gamesradar.com/the-witch-and-the-hundred-knight-review/.
17. ↑ James Cunningham (March 17, 2014). "Review: The Witch and the Hundred Knight". https://hardcoregamer.com/reviews/review-the-witch-and-the-hundred-knight/78296/.
18. ↑ James Cunningham (March 8, 2016). "Review: The Witch and the Hundred Knight: Revival Edition". https://hardcoregamer.com/reviews/review-the-witch-and-the-hundred-knight-revival-edition/196497/.
19. ↑ Vince Ingenito (March 4, 2014). "The Witch and the Hundred Knight Review". Ziff Davis. https://www.ign.com/articles/2014/03/04/the-witch-and-the-hundred-knight-review.
20. ↑ "The Witch and the Hundred Knight". PlayStation Official Magazine – UK (Future plc): 85. June 2014.
21. ↑ Greg Giddens (April 1, 2014). "The Witch and the Hundred Knight Review (PS3)". Gamer Network. https://www.pushsquare.com/reviews/ps3/witch_and_the_hundred_knight.
22. ↑ Matt Adcock (February 29, 2016). "The Witch and the Hundred Knight: Revival Edition Review (PS4)". Gamer Network. https://www.pushsquare.com/reviews/ps4/the_witch_and_the_hundred_knight_revival_edition.
23. ↑ Adriaan den Ouden (March 24, 2014). "The Witch and the Hundred Knight - Review". CraveOnline. https://archive.rpgamer.com/games/witch100cal/witch100cal/reviews/witch100calstrev1.html.
24. ↑ Pete Davison (March 24, 2014). "The Witch and the Hundred Knight PS3 Review: Don't Call Her "Metallica"". Gamer Network. https://www.usgamer.net/articles/the-witch-and-the-hundred-knight-ps3-review-dont-call-her-metallica.
25. ↑ 25.0 25.1 Justin Clouse (March 26, 2014). "The Witch and the Hundred Knight Review - 99 Problems but a Witch Ain't One". Enthusiast Gaming. https://www.escapistmagazine.com/the-witch-and-the-hundred-knight-review-99-problems-but-a-witch-aint-one/.
26. ↑ 26.0 26.1 Aaron Riccio (April 3, 2014). "Review: The Witch and the Hundred Knight". https://www.slantmagazine.com/games/the-witch-and-the-hundred-knight/.
27. ↑ Az Elias (April 1, 2014). "The Witch and the Hundred Knight (PlayStation 3 Review". http://www.cubed3.com/review/1420/1/the-witch-and-the-hundred-knight-playstation-3.html.
28. ↑ Az Elias (April 25, 2016). "The Witch and the Hundred Knight: Revival Edition (PS4) Review". http://www.cubed3.com/review/2786/1/the-witch-and-the-hundred-knight-revival-edition-playstation-4.html.
29. ↑ Doug Yates (April 7, 2014). "The Witch and the Hundred Knight (PS3) Review". http://www.411mania.com/games/reviews/318683.
30. ↑ James Marshall (April 7, 2014). "The Witch and the Hundred Knight Review". Network N. https://www.thedigitalfix.com/gaming/review/the-witch-and-the-hundred-knight/.
31. ↑ Marc Saltzman (2014). "The Witch and the Hundred Knight". https://www.commonsensemedia.org/game-reviews/the-witch-and-the-hundred-knight.
32. ↑ Roger Hargreaves (March 25, 2014). "The Witch And The Hundred Knight review – toil and trouble". Metro (DMG Media). https://metro.co.uk/2014/03/25/the-witch-and-the-hundred-knight-review-toil-and-trouble-4677502/.

## External links

* MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

## Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

## History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

## See also

* IGDB - game database used by Twitch for its search and discovery functions

## References

1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
18. ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.

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* MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

## Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

## History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

## See also

* IGDB - game database used by Twitch for its search and discovery functions

## References

1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
18. ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.

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Atari

Corporations|

| Primary|

* Atari, Inc. (1972–1992)
* Atari Corporation (1984–1996)
* Atari SA, Atari, Inc. (2003–present)

|

Subsidiaries and
spin-offs|

* Atari Games
* Atari Interactive
* AtariAge
* Chuck E. Cheese (1977–1978)
* Cyan Engineering
* Digital Eclipse
* Kee Games
* MobyGames
* Nightdive Studios
* Tengen

Arcades games
and amusements|

* Anti-Aircraft
* Asteroids
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* Atari Basketball
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* Battlezone
* Black Widow
* Breakout
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* Stunt Cycle
* Super Breakout
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* Tank
* Tank 8
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| Prototypes|

* Tank II

|

Software and utilities|

* Atari BASIC
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Video game
consoles|

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* 2600+

| Prototypes|

* Game Brain
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* 2700
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Personal
computers|

* Atari 8-bit computers
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* Falcon

| Portables|

* STacy
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* Portfolio

|

Prototypes|

* Sierra

Peripherals|

| Printers|

* 825 80-Column Printer
* 1020 Color Printer

|

Gaming devices|

* CX40 joystick
* Atari joystick port
* XG-1 light gun

Other|

* Atari Democrat
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* Intellivision
* Sears

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