Unrest (video game)

Unrest

Box art

Developer(s)| Pyrodactyl Games
Publisher(s)| Pyrodactyl Games
Platform(s)| Microsoft Windows, Mac OS X, Linux
Release| July 23, 2014[1]
Genre(s)| Role-playing
Mode(s)| Single-player

Unrest is a role-playing video game created by the independent development studio Pyrodactyl Games (based in Jaipur, India). The game is notable for being one of the first commercial RPGs to take place in Ancient India .[2][3] The game was released on Microsoft Windows, Mac OS X, and Linux platforms on July 23, 2014.

## Contents

* 1 Gameplay
* 2 Plot
* 3 Development
* 4 Reception
* 5 References
* 6 External links
* 7 Features
* 8 History
* 9 See also
* 10 References
* 11 External links

## Gameplay

Unrest is a role-playing video game. It plays in a 2-dimensional perspective, with graphics designed to look hand-drawn. A large portion of the game involves making dialogue choices to influence NPCs and progress the story.[3] NPCs all possess and react based on three values: Friendship, Respect, and Fear.[4][5]

Combat is relatively rare, always avoidable, and very risky. However, playable character death does not result in a Game Over.[6] Instead, the game proceeds to the next chapter, with the previous playable character's death influencing how the story ultimately plays out.

## Plot

The game takes place in ancient India in a time of great social upheaval. It also contains some fantasy elements, such as the Naga, a race of snakelike humanoids.

The game's story is divided into eight chapters, with players taking on the role of five different characters, who each have their own back story.[7] The playable characters include a peasant girl who doesn't want to go through her arranged marriage, an elderly priest, the chief of the mercenary guild, and the sole heir of the former royal family who now lives as a street urchin.[5][8]

## Development

The developers posted the game on Kickstarter. The campaign started with an initial goal of United States dollar $3,000 to finish the game. On the second day of the campaign, the goal had been met. The developers included stretch goals in the campaign which included enhancing the visuals and additional chapters. The campaign ended on June 21, 2013, with Unrest raising $36,251.[1] On August 3, 2020, Arvind Raja Yadav from Pyrodactyl Games released the source code for the game under the MIT License on GitHub.[9]

## Reception

{{Video game reviews | MC = 65/100[10] | GMaster = 80%[11] | GSpot = 6/10[12] | Hyper = 5/10[13] | PCGUK = 60%[14] | RPG = [15] | rev1 = Common Sense Media | rev1Score = [16] | rev2 = National Post | rev2Score = 6/10[17]

Unrest received "mixed" reviews according to the review aggregation website Metacritic.[10]

Hardcore Gamer gave it a score of three-and-a-half stars out of five and called it "a choice-driven RPG with little combat to speak of that touches on relevant social issues."[18] National Post gave it six out of ten and called it "a bold, powerful, and interesting game. I'm just not sure how much fun it is."[17] Common Sense Media also gave it three stars out of five and said, "There's plenty to admire about this daring, story-driven RPG experience, but it's not quite as accessible or polished as one might have hoped."[16] Paste gave it a similar score of six out of ten and said, "For a game that sets out with intent to include elements rarely embraced in games, Unrest comes across as an underwhelming mixture of a smartly constructed core without any layers to complement it."[19]

## References

1. ↑ 1.0 1.1 "Character Trailer + Release Date is now 23 July, 2014". May 25, 2014. https://www.kickstarter.com/projects/pyrodactyl/unrest-an-unconventional-rpg-set-in-ancient-india/posts/855101. Retrieved May 26, 2014.
2. ↑ Biswas, Aman (February 23, 2014). "Unrest: An RPG Set in Ancient India". Archived from the original on May 6, 2014. https://web.archive.org/web/20140506061755/http://asidcast.com/index.php/2014/02/unrest-rpg-set-ancient-india/. Retrieved May 23, 2019.
3. ↑ 3.0 3.1 Morrison, Angus (May 1, 2014). "Arranged marriages, unconventional characters, strict social systems: this is Indian RPG Unrest". Edge (Future plc). Archived from the original on May 5, 2014. https://web.archive.org/web/20140505052422/http://www.edge-online.com/features/arranged-marriages-unconventional-characters-strict-social-systems-this-is-indian-rpg-unrest/. Retrieved May 23, 2019.
4. ↑ Tim (May 27, 2013). "Kickstarter Projects: Unrest (Pyrodactyl Games)". https://indiegamesplus.com/2013/05/kickstarter_projects_unrest_py. Retrieved May 23, 2019.
5. ↑ 5.0 5.1 Sykes, Tom (June 10, 2013). "Unrest: an RPG about uprising and famine on the streets of Ancient India". Future plc. https://www.pcgamer.com/unrest-an-rpg-about-uprising-and-famine-on-the-streets-of-ancient-india/. Retrieved May 23, 2019.
6. ↑ Hernandez, Patricia (May 23, 2013). "You Can't Lose In This RPG, Though You'll Likely Travel Someplace New". Gizmodo Media Group. https://kotaku.com/you-cant-lose-in-this-rpg-though-youll-likely-travel-509625642. Retrieved April 11, 2014.
7. ↑ Doke, Shunal (February 10, 2014). "Careers in Game Development: An Interview with Pyrodactyl Games". Fork Media Ltd.. https://in.ign.com/unrest-pc/56964/feature/careers-in-game-development-an-interview-with-pyrodactyl-games. Retrieved May 23, 2019.
8. ↑ Desai, Sameer (May 24, 2013). "Unrest: Pyrodactyl's new RPG meets Kickstarter funding goal within 24 hours". Archived from the original on June 17, 2013. https://web.archive.org/web/20130617134026/http://www.mcvindia.com/news/read/unrest-pyrodactyl-s-new-rpg-meets-kickstarter-funding-goal-within-24-hours/0116145. Retrieved May 23, 2019.
9. ↑ Raja Yadav, Arvind (4 August 2020). "11 Years of Pyrodactyl". Pyrodactyl Games. http://pyrodactyl.com/2020/08/04/11-years-of-pyrodactyl/.
10. ↑ 10.0 10.1 "Unrest for PC Reviews". CBS Interactive. https://www.metacritic.com/game/unrest/critic-reviews/?platform=pc. Retrieved May 24, 2019.
11. ↑ "Review: Unrest". GamesMaster (Future plc): 70. October 2014.
12. ↑ Woolsey, Cameron (July 22, 2014). "Unrest Review". CBS Interactive. https://www.gamespot.com/reviews/unrest-review/1900-6415822/. Retrieved July 28, 2014.
13. ↑ "Review: Unrest". Hyper (Next Media Pty Ltd) (254): 50. October 2014.
14. ↑ Kelly, Andy (August 1, 2014). "Unrest review". Future plc. https://www.pcgamer.com/unrest-review/. Retrieved June 15, 2015.
15. ↑ Welhouse, Zach (July 29, 2014). "Unrest - Staff Review". https://archive.rpgamer.com/games/indie/unrest/reviews/unreststrev1.html. Retrieved May 24, 2019.
16. ↑ 16.0 16.1 Sapieha, Chad (2014). "Unrest". https://www.commonsensemedia.org/game-reviews/unrest. Retrieved May 24, 2019.
17. ↑ 17.0 17.1 Sapieha, Chad (September 1, 2014). "Review – Unrest is a smart but depressing game made for social and political realists". National Post (Postmedia Network). https://business.financialpost.com/technology/gaming/review-unrest-is-a-smart-but-depressing-game-made-for-social-and-political-realists. Retrieved May 24, 2019.
18. ↑ Thew, Geoff (July 21, 2014). "Review: Unrest". https://www.hardcoregamer.com/2014/07/21/review-unrest/94981/. Retrieved August 9, 2014.
19. ↑ Patel, Ansh (July 23, 2014). "Unrest Review (PC)". Paste Media Group. https://www.pastemagazine.com/articles/2014/07/unrest-review-pc.html. Retrieved May 24, 2019.

## External links

* Unrest at Kickstarter
* MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

## Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

## History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

## See also

* IGDB - game database used by Twitch for its search and discovery functions

## References

1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
18. ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.

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