Voxel Space

Short description: Video game graphics engine

Voxel SpaceDeveloper(s)| NovaLogic, Kyle Freeman

|

Type| 3D graphics engine
Website| http://www.novalogic.com/

Voxel Space was a voxel raster graphics rendering engine invented by Novalogic developer and vice-president of technology, Kyle Freeman.[1][2] The company was issued a patent for the technology in early 2000.[3][4][5]

## Contents

* 1 History
* 2 Versions
* 3 List of games
* 4 References

## History

The original Voxel Space engine was patented in 1996, and first released in software in the 1992 release Comanche: Maximum Overkill. The engine was then revamped into Voxel Space 2 (which supports the use of polygons as well as voxels, and was used in Comanche 3 and Armored Fist 2),[6] and later Voxel Space 32 and used in Armored Fist 3 and Delta Force 2.

Based on Kyle Freeman's experience with voxels in medical-imaging technologies used in CT scan[7] and MRI scanners, similar technology was used in games such as Outcast. With the advance of computation power in modern computers there do exist browser-based versions of similar technology based on the Voxel Space terrain rendering used in Comanche.[8]

The version of the engine used in the Comanche series utilized ray-tracing every pixel of the volumetric terrain data.[citation needed]

## Versions

* Voxel Space 3D:
* Voxel Space 2:
* Voxel Space 32: 32-bit rendering, 16 million color support, 360 degrees of transformation.[9]

## List of games

The technology was used in a number of commercial game titles.[10]

* Werewolf
* Comanche
* Delta Force

## References

1. ↑ "NovaLogic Awarded Patent for Unique 3-D Graphics Engine; Voxel Space 2 Becomes Game Publisher's Third Patented Invention. - Free Online Library". thefreelibrary.com. http://www.thefreelibrary.com/NovaLogic+Awarded+Patent+for+Unique+3-D+Graphics+Engine;+Voxel+Space...-a059539908.
2. ↑ "Beyond Triangles – GigaVoxels Effects in Video Games". 17 August 2009. http://maverick.inria.fr/Publications/2009/CNLSE09/GigaVoxels_Siggraph09_Slides.pdf.
3. ↑ "Voxel's Unite in Graphic Glory as NovaLogic is Issued Patent - IGN". ign.com. http://www.ign.com/articles/2000/02/19/voxels-unite-in-graphic-glory-as-novalogic-is-issued-patent.
4. ↑ "Gamasutra - Nova Logic Patented". gamasutra.com. http://www.gamasutra.com/view/news/93685/Nova_Logic_Patented.php.
5. ↑ "patent US6020893A, System and method for realistic terrain simulation". patents.google.com. https://patents.google.com/patent/US6020893.
6. ↑ "NG Alphas: NovaLogic". Next Generation (Imagine Media) (20): 62-63. August 1996.
7. ↑ Schuytema, Paul (July 1994). "The Wizard of Voxels". Computer Gaming World: 140-144. http://www.cgwmuseum.org/galleries/index.php?year=1994&pub=2&id=120.
8. ↑ "Voxel Space in the game Comanche". GitHub. https://github.com/s-macke/VoxelSpace.
9. ↑ "FlightSim.Com - NovaLogic Awarded Patent For Voxel Space Graphics Engine". flightsim.com. http://www.flightsim.com/vbfs/content.php?2994-NovaLogic-Awarded-Patent-For-Voxel-Space-Graphics-Engine.
10. ↑ "NovaLogic: Legal Information". novalogic.com. http://www.novalogic.com/novaworld/legal.htm.

* v
* t
* e

Game engines (list)

* Source port
* First-person shooter engine
* list
* Game engine recreation
* list
* Game creation system
* List of visual novel engines

Free and
open-source|

| 2D|

* Adventure Game Studio
* Beats of Rage
* Cocos2d
* Corona
* Moai
* OHRRPGCE
* OpenFL
* ORX
* Pygame
* Ren'Py
* Stencyl
* Stratagus

|

2.5D|

* Build
* Doom ports
* ORX

3D|

* Away3D/AwayJS
* Cafu
* GamePlay
* GLScene
* Horde3D
* Irrlicht
* JMonkey
* OGRE
* Panda3D
* Platinum Arts Sandbox
* PlayCanvas
* Torque
* Xenko

Mix|

* Allegro
* Godot
* libGDX
* Lightweight Java Game Library
* Spring

Proprietary|

| 2D|

* Clickteam Fusion
* Construct
* Felgo (V-Play Engine)
* GameMaker Studio
* GameSalad
* RPG Maker
* UbiArt Framework
* Vicious
* Zillions of Games

|

3D|

* 4A
* Amazon Lumberyard
* AnvilNext
* Chrome
* Creation
* CryEngine
* Crystal Tools
* Decima
* Diesel
* Disrupt Engine
* Dunia Engine
* Ego
* Essence
* Fox
* Frostbite
* HeroEngine
* id Tech
* 5
* 6
* 7
* Ignite
* IW
* LithTech
* Luminous Studio
* MT Framework
* PhyreEngine
* REDengine
* RAGE
* Shark 3D
* ShiVa
* Snowdrop
* Source
* Unigine
* Unreal

Mix|

* Gamebryo
* Unity

Historical
(Free and
open-source)|

| 2D|

* Thousand Parsec
* Vassal
* Xconq

|

2.5D|

* Doom engine

3D|

* Blender Game
* Bork3D
* Crystal Space
* CyanWorlds.com Engine
* Delta3D
* Dim3
* Genesis3D
* id Tech
* Quake
* Quake II
* 3
* 4
* Open Wonderland
* Papervision3D
* PLIB

Mix|

* Wintermute Engine

Historical
(Proprietary)|

| 2D|

* Game-Maker
* GameMaker
* Garry Kitchen's GameMaker
* Genie
* MADE
* M.U.G.E.N
* SCUMM
* Southpaw
* Virtual Theatre

|

3D|

* Bitsquid
* C4
* Dark
* Enigma
* Flare3D
* GoldSrc
* Filmation
* Freescape
* INSANE
* Jade
* Jedi
* LyN
* Marmalade
* Panta Rhei
* Pie in the Sky
* Q
* Reality Lab
* RenderWare
* SAGE
* Silent Storm
* Sim RPG Maker
* Sith
* Titan
* Truevision3D
* Vision
* Visual3D
* Voxel Space
* XnGine
* Zero

Proprietary
middleware|

* Euphoria
* Gameware
* GameWorks
* Havok
* iMUSE
* Kynapse
* SpeedTree
* FaceGen

0.00

(0 votes)

Original source: https://en.wikipedia.org/wiki/Voxel Space. Read more

|

Retrieved from "https://handwiki.org/wiki/index.php?title=Software:Voxel_Space&oldid=680157"
*[v]: View this template
*[t]: Discuss this template
*[e]: Edit this template