WWE Day of Reckoning

Short description: 2004 video game

WWE Day of Reckoning

North American cover art featuring Trish Stratus, Triple H and Randy Orton

Developer(s)| Yuke's
Publisher(s)|

* WW: THQ
* JP: Yuke's

Platform(s)| GameCube
Release|

* NA: August 30, 2004
* EU: September 17, 2004
* AU: September 24, 2004[1]
* JP: January 13, 2005

Genre(s)| Sports (fighting)
Mode(s)| Single-player, multiplayer

WWE Day of Reckoning is a 2004 professional wrestling video game developed by Yuke's and released for the GameCube console by THQ. The game is based on World Wrestling Entertainment, and many of the wrestlers who were on the WWE roster at the time of release were included as player characters. The game also features the option to create wrestlers.

The game's single-player mode involves the player guiding a created wrestler through the ranks as a rookie and into main event stardom on either of WWE's brands Raw or SmackDown!.

The game received positive reviews and its story was continued in a 2005 sequel WWE Day of Reckoning 2.

## Contents

* 1 Gameplay
* 2 Plot
* 3 Reception
* 4 Sequel
* 5 See also
* 6 References
* 7 External links
* 8 Features
* 9 History
* 10 See also
* 11 References
* 12 External links

## Gameplay

The game features a control system similar to that of AKI's Nintendo 64 wrestling games, with weak/strong grappling attacks and strikes. Players can also counter to their opponents' attacks with a timed button press. One of the game's unique features is the "Momentum Shift" move — a desperation attack that gives a character an instant advantage during the match.[2] The game's Exhibition mode allows players to wrestle in various match types including Hell in a Cell and Iron Man matches.[3] The game's Story Mode allows players to take a created wrestler from WWE developmental to main event status by achieving various goals during matches.[2]

## Plot

The player creates a new WWE developmental superstar and assumes their role in the game. The created superstar starts off as a new wrestler signed to a WWE developmental contract attempting to work his way up to the main roster, working matches on non-televised house shows against fellow up-and-comers. After this series of matches and storyline cutscenes, the superstar is allowed to perform on Sunday Night Heat, before he is finally allowed to join the main roster. There are two different brands to choose from, Raw or SmackDown!, each with their own distinct roster of wrestlers. As an effect, this will also choose which stable they will join. Choosing Raw results in joining Triple H's Evolution, and choosing SmackDown! results in joining The Undertaker's New Ministry.

The superstar goes on and works his way up the "rungs of the ladder" in a series of matches, ultimately resulting in the acquisition of the show's World Championship. If the player has chosen Raw, the player will pursue the World Heavyweight Championship. If SmackDown! was chosen, then the player will pursue the WWE Championship.

As the story progresses, Triple H or The Undertaker starts kicking people off the team as they fail him or (as in the case of the created superstar) become a threat to his championship. The final battle is an Iron Man match at WrestleMania XX for the championship.

The story is continued in the sequel, WWE Day of Reckoning 2, though under the assumption that the superstar chose Raw.

## Reception

Reception

| Aggregate score

Aggregator| Score
Metacritic| 79/100[4]
Review scores
Publication| Score
EGM| 5.67/10[5]
Famitsu| 29/40[6]
Game Informer| 8.25/10[7]
GamePro| [8]
GameRevolution| B[9]
GameSpot| 8.2/10[2]
GameSpy| [10]
GameZone| 8/10[11]
IGN| 8.3/10[3]
Nintendo Power| 4/5[12]
X-Play| [13]
Maxim| 8/10[14]
The New York Times| (average)[15]

GameSpot's Alex Navarro lauded the game for its improved story mode and graphics compared to the WWE's previous GameCube game WWE WrestleMania XIX, as did IGN's Matt Casamassina. However, both sites found fault with the game's limited selection of wrestlers.[2][3] The game itself received "favorable" reviews according to video game review aggregator Metacritic.[4] In Japan, Famitsu gave it a score of one eight, one seven, one eight, and one six, for a total of 29 out of 40.[6]

## Sequel

Main article: Software:WWE Day of Reckoning 2

The game was followed by a sequel released in 2005, titled WWE Day of Reckoning 2. Unlike most other WWE games, Day of Reckoning 2 continues the story mode plotline of Day of Reckoning.

## See also

* List of licensed wrestling video games
* List of fighting games

## References

1. ↑ van Leuveren, Luke (August 30, 2004). "Updated Australian Release List - 30/08/04". PAL Gaming Network. http://www.palgn.com.au/article.php?id=1475.
2. ↑ 2.0 2.1 2.2 2.3 Navarro, Alex (30 August 2004). "WWE Day of Reckoning Review". http://www.gamespot.com/reviews/wwe-day-of-reckoning-review/1900-6106087/.
3. ↑ 3.0 3.1 3.2 Casamassina, Matt (27 August 2004). "WWE Day of Reckoning". http://www.ign.com/articles/2004/08/27/wwe-day-of-reckoning.
4. ↑ 4.0 4.1 "WWE Day of Reckoning for GameCube Reviews". https://www.metacritic.com/game/wwe-day-of-reckoning/critic-reviews/?platform=gamecube.
5. ↑ EGM staff (November 2004). "WWE Day of Reckoning". Electronic Gaming Monthly (184): 151.
6. ↑ 6.0 6.1 "Famitsu scores (GT4!)". NeoGAF. 5 January 2005. http://www.neogaf.com/forum/showthread.php?t=30380.
7. ↑ Zoss, Jeremy (October 2004). "WWE: Day of Reckoning". Game Informer (138): 137. http://www.gameinformer.com/NR/exeres/E19438F5-E455-4F2F-AA4C-5A743740C964.htm.
8. ↑ Manny LaMancha (November 2004). "WWE Day of Reckoning Review for GameCube on GamePro.com". GamePro: 110. http://www.gamepro.com/nintendo/gamecube/games/reviews/38289.shtml. Retrieved 7 March 2015.
9. ↑ Reilly, Mike (20 September 2004). "WWE Day of Reckoning Review". Game Revolution. http://www.gamerevolution.com/review/wwe-day-of-reckoning.
10. ↑ Leeper, Justin (2 September 2004). "GameSpy: WWE Day of Reckoning". GameSpy. http://cube.gamespy.com/gamecube/wwe-day-of-reckoning/544134p1.html.
11. ↑ Bedigian, Louis (13 September 2004). "WWE Day of Reckoning - GC - Review". GameZone. http://www.gamezone.com/reviews/wwe_day_of_reckoning_gc_review.
12. ↑ "WWE Day of Reckoning". Nintendo Power 185: 130. November 2004.
13. ↑ Villoria, Gerald (18 October 2004). "WWE Day of Reckoning Review". X-Play. http://www.g4tv.com/articles/50016/wwe-day-of-reckoning-review/.
14. ↑ Steinberg, Scott (31 August 2004). "WWE Day of Reckoning". Maxim. http://www.maximonline.com/entertainment/reviews/review_games_8234.html. Retrieved 7 March 2015.
15. ↑ Herold, Charles (30 September 2004). "GAME THEORY; The Art of the Takedown, by Car, Fist or Robot". The New York Times. https://query.nytimes.com/gst/abstract.html?res=9406E4DF1538F933A0575AC0A9629C8B63.

## External links

* MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

## Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

## History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

## See also

* IGDB - game database used by Twitch for its search and discovery functions

## References

1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
18. ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.

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