War Gods (video game)

Short description: 1997 video game

War Gods

Developer(s)| Midway Games
Eurocom (home versions)
Publisher(s)| Midway Games (Arcade, N64, PS)
GT Interactive (Windows)
Platform(s)| Arcade, PlayStation, Nintendo 64, Windows
Release| Arcade

* NA: 1996

PlayStation

* NA: 1997
* EU: October 1997

Nintendo 64

* NA: May 20, 1997[1]
* EU: November 28, 1997

Windows

* NA: June 19, 1997[2]

Genre(s)| Fighting
Mode(s)| Single-player, multiplayer
Arcade system| Midway V Unit

War Gods is a fighting video game originally released to arcades by Midway Games in 1996. Ports for the Nintendo 64, PlayStation and Windows were released in 1997. In the game, players control one of ten fighters who have been given great power by a mysterious ore that crashed-landed on Earth from outer space. The object of the game is to defeat all the other fighters to become the most powerful warrior on the planet.

The game was heavily influenced by Midway's Mortal Kombat series, and features controls similar to the Mortal Kombat games, as well as the series' signature fatalities.[3] Unique to War Gods is the "3D" button, allowing players to use the background/foreground for additional attacks and evasive maneuvers; in other words it lets the player dive around the ring in a circular arc as part of their attacks and defensive moves. The orbiting camera smoothly follows the fighters, working to maintain the left/right "fighting line" needed for coherent two-player joystick control on the arcade cabinet. The game's graphics were created using a technology by Midway called "digital skin", which mapped photographs onto 3D models.

War Gods received mixed reviews, with particular criticism being directed at the game's character design and animations.

## Contents

* 1 Gameplay
* 2 Development
* 3 Reception
* 4 See also
* 5 References
* 6 External links
* 7 Features
* 8 History
* 9 See also
* 10 References
* 11 External links

## Gameplay

War Gods'  character design and graphics were criticized by reviewers.[4][5][6]

War Gods is a 3D fighting game with the control scheme of a Mortal Kombat or Street Fighter entry.[7] It is limited to a story mode that can be played alone or two-player; in the Nintendo 64 version, the two-player mode is activated by having the second controller plugged in while on the character selection screen.[8] The plot takes place billions of years ago, where ten humans turn into the titular powerful beings by finding chunks of ore that arrived on a crashed spaceship.[9][4] The gods fight each other to possess all the stones and become the ultimate super-warrior.[9] The final battles are with two aliens from the spaceship, Grox and Exor, hunting the War Gods for a missing transporter.[8] The levels are set in areas native to the War Gods, such as the cyborg Cy-5's futuristic machine halls in 2096, and the priest's desert temples.[8]

The game plays similarly to Mortal Kombat 4, using an almost identical button layout of high/low punches and kicks. The "Run" button was replaced with a "3D" button that, when held down while using other joystick and button combinations, allows the player to perform different attacks/evasions utilizing the background or foreground.[10] To prevent situations where opponents end up on different playing fields for prolonged periods of time, each character has a teleport move which moves them close to their opponent.[11] Just as in the Mortal Kombat games, players select a character and fight a series of opponents. War Gods also features combos which can be used through series of button presses. Like the Mortal Kombat games, the game has fatalities that are used to finish off opponents.[9]

## Development

Released by Midway as the first of its new 3D software prior to the release of Mortal Kombat 4, War Gods was developed by a team led by Joe Linhoff and George Petro.[12] The arcade game utilized a hybrid of the hardware used for Cruis'n USA with a hard drive for data storage.[13][14] All the moves were recorded using motion capture with just two actors.[15] The in-game characters were created using a technology called "digital skin", which involved digitizing reference photographs of live actors and mapping them onto 3-D models.[4]

Gamefan reported about War Gods in August 1995 claiming it will use the same hardware as Killer Instinct and will be unveiled at Amusement Expo International in September 1995.[16] However War Gods did not get unveiled until at a trade show in March 1996.[17] In response to suggestions and complaints about the gameplay, several months were devoted to refining the game's programming, delaying the arcade release to the third quarter of 1996.[17]

The Nintendo 64 version was delayed in order to tone down the difficulty level and add additional moves.[18] A Panasonic M2 version of War Gods was in development and slated to be one of its launch titles, but it never happened due to the system's cancellation.[19][20][21]

## Reception

Reception

| Aggregate score

Aggregator| Score
GameRankings| 45% (N64)[22]
Review scores
Publication| Score
GameFan| 204/300[7]
GameRevolution| D+ (N64)[24]
GameSpot| 6.1/10 (N64)[9]
IGN| 4.3/10 (N64)[4]
4/10 (PS1)[26]
N64 Magazine| 46% (N64)[27]
Next Generation|  (ARC)[5]
(N64)[28]
PC Zone| 5.3/10 (WIN)[29]
64| 59% (N64)[30]

The response to War Gods was lukewarm. Critics from GameFan and IGN felt the N64 port improved on the problems of the arcade port, such as the AI and frame rate, although the former source expressed that it was a waste of resources to do so.[7][4] One of the biggest criticisms the game received was for its cast of characters. Computer and Video Games reported that while the arcade game was being exhibited at the 1996 American Coin Machine Exposition, showgoers believed that the character designs would hurt the game's chances for success.[10] Matt Casamassina of IGN called the character designs "uninspired",[4] while a reviewer for Next Generation called them "mildly embarrassing Ringling Brothers' character design".[5] Game Revolution, however, said the character designs were "pretty cool" and complimented the variety in the available fighters.[24]

The response to the game's graphics was mixed. Computer and Video Games had a positive impression of the in-game models with "digital skin".[10] Next Generation said the digital skin technique is genuinely innovative and different, but the result is characters which look jagged, move stiffly, and generally lack the smoothness of the polygonal fighters seen in contemporary games like Tekken 2 and Virtua Fighter 2.[5] Commenting on the Nintendo 64 version, Jeff Gerstmann of GameSpot called it "probably the first N64 fighting game to hit the market that actually shows off some of the power of this system."[9] However, most reviewers said the game makes poor use of the N64 hardware, citing choppy character animations, a low frame rate, poorly detailed characters, and slowdown.[31][24][6] Casamassina wrote that the while the digital skin textures were "initially nice", the "animation and terrible character design detract greatly from the whole experience."[4]

IGN said they were "pleased with the control in the game, but not overly excited by it."[4] GamePro remarked that "The 3D button, while innovative, really doesn't enhance the gameplay" and is too easily confused with low guard on the N64 controller.[6] Reviewers, such as E. Storm of GameFan who found the controls not responsive enough to compete with fighters of such "insane" AI, also commented that the game's controls were ill-suited for the N64 controller.[7][9][24] Only Next Generation argued that the controls are more intuitive with the N64 controller than they were in the arcade.[28] The Nintendo 64 version was also criticized for having imbalanced A.I., Casamassina writing fighters would successfully pull off every attack without struggle on the easiest setting.[4][24][7] Reviewers highlighted the fact that the game plays very similarly to the Mortal Kombat games. Gerstmann commented that there was "just enough of the MK feel to give it familiarity" calling it "an interesting footnote to the MK legacy."[9] After seeing the game demoed at the American Coin Machine Exposition, a Next Generation writer said it was "the next step forward for Midway's Mortal Kombat series (though it's not technically Mortal Kombat)."[32] The magazine's later review of the game, however, criticized that too many of the fighters' moves are obvious parallels to moves seen in the Mortal Kombat series.[5] Sushi-X of Electronic Gaming Monthly (EGM) likewise judged that the overt similarity to Mortal Kombat makes the game "horribly unoriginal."[31] EGM named it the 1997 "Game That Should've Stayed in the Arcades" in their 1998 Video Game Buyer's Guide, commenting that "an average arcade game doesn't make for a great home game, War Gods is no exception."[33]

Next Generation and Crispin Boyer of EGM noted that the Nintendo 64 version was actually enhanced over the arcade version, with faster gameplay, better anti-aliasing, and bosses which were tuned to present a more reasonable challenge, but both felt these enhancements were not enough to make the game good.[31][28] GamePro assessed that the game compared unfavorably, not only to the top tier fighting games on the Saturn and PlayStation, but even to middling N64 fighters such as Killer Instinct Gold and Mortal Kombat Trilogy.[6]

War Gods flopped in arcades, owing chiefly to limited distribution and unfavorable word of mouth.[34]

## See also

* Bio F.R.E.A.K.S.
* Mace
* Mortal Kombat 4

## References

1. ↑ I. G. N. Staff (1997-05-21). "War Gods Ships to N64" (in en). https://www.ign.com/articles/1997/05/21/war-gods-ships-to-n64.
2. ↑ "MIDWAY HOME ENTERTAINMENT AND GT INTERACTIVE UNLEASH ARCADE SMASH WAR GODS AND MORTAL KOMBAT TRILOGY FOR PC". https://web.archive.org/web/20000226232550fw_/http://www.gtinteractive.com/ch5/press/wargods.html.
3. ↑ "Pagan from War Gods | Game-Art-HQ". http://www.game-art-hq.com/77911/pagan-from-war-gods-game-art-and-an-overview/.
4. ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 Casamassina, Matt (May 29, 1997). "War Gods". http://www.ign.com/articles/1997/05/30/war-gods. Retrieved January 9, 2013.
5. ↑ 5.0 5.1 5.2 5.3 5.4 "God Awful". Next Generation (Imagine Media) (20): 105. August 1996.
6. ↑ 6.0 6.1 6.2 6.3 Scary Larry (June 1997). "Nintendo 64 ProReview: War Gods". GamePro (IDG) (105): 62.
7. ↑ 7.0 7.1 7.2 7.3 7.4 E. Storm; Reubus; Knightmare; Shidoshi; Takuhi; Glitch; substance D; Chief Hambleton (May 1997). "Viewpoint". GameFan 5 (5): 24–25. https://archive.org/details/GameFan9700/GameFan Vol. 5 - 05 (May 1997) Duke Nukem 3D and Quake/page/n25/mode/2up?q="war+gods"+midway+eurocom. Retrieved April 23, 2023.
8. ↑ 8.0 8.1 8.2 "War Gods" (in de). MANiAC: 30–31. August 1997. https://archive.org/details/MANiAC.N046.1997.08/page/n29/mode/2up. Retrieved 23 April 2023.
9. ↑ 9.0 9.1 9.2 9.3 9.4 9.5 9.6 Gerstmann, Jeff (3 June 1997). "War Gods Review". http://www.gamespot.com/wargods/reviews/war-gods-review-2545421/.
10. ↑ 10.0 10.1 10.2 "War Gods". Computer and Video Games. May 1996. p. 12. https://segaretro.org/index.php?title=File:CVG_UK_174.pdf&page=12. Retrieved August 17, 2021.
11. ↑ "War Gods". GamePro (IDG) (92): 50. May 1996.
12. ↑ "Watch Out for War Gods". GamePro (IDG) (93): 102–4. June 1996.
13. ↑ Major Mike; Johnny Ballgame (August 1997). "MK4: The Mortal Kombat Konversation". GamePro (IDG) (107): 30–32.
14. ↑ War Gods at the Killer List of Videogames
15. ↑ "Gaming Gossip". Electronic Gaming Monthly (Ziff Davis) (76): 32. November 1995.
16. ↑ Gamefan 3 (8): 99. August 1995.
17. ↑ 17.0 17.1 Webb, Marcus (October 1996). "War Gods: A Change in Plans". Next Generation (Imagine Media) (22): 22.
18. ↑ "Midway Goes back to Drawing Board, Delays War Gods". January 6, 1997. http://www.ign.com/articles/1997/01/07/midway-goes-back-to-drawing-board-delays-war-gods/.
19. ↑ "Preview - Coming Soon - M2". 3DO Magazine (Paragon Publishing) (10): 34. May 1996. https://archive.org/details/3DO_Magazine_Issue_10_1996-05_Paragon_Publishing_GB/page/n33.
20. ↑ "News - E3 '96: 3DO? - M2 Dream List". 3DO Magazine (Paragon Publishing) (12): 4. July 1996. https://archive.org/details/3DO_Magazine_Issue_12_1996-07_Paragon_Publishing_GB/page/n3.
21. ↑ "Preview - Coming Soon - M2". 3DO Magazine (Paragon Publishing) (12): 34. July 1996. https://archive.org/details/3DO_Magazine_Issue_12_1996-07_Paragon_Publishing_GB/page/n33.
22. ↑ "War Gods for Nintendo 64". CBS Interactive. https://www.gamerankings.com/n64/199248-war-gods/index.html.
23. ↑ Shaw, John. "War Gods". The Electric Playground. Archived from the original on April 30, 2001. https://web.archive.org/web/20010430183351/http://www.elecplay.com/reviewfull_2814.html. Retrieved August 17, 2021.
24. ↑ 24.0 24.1 24.2 24.3 24.4 "War Gods". Game Revolution. June 6, 2004. http://www.gamerevolution.com/review/war-gods/. Retrieved January 9, 2013.
25. ↑ "War Gods" (in fr). Génération 4 (102): 211. September 1997. http://download.abandonware.org/magazines/Generation 4/generation4_numero102/Page 211.jpg. Retrieved August 17, 2021.
26. ↑ "PlayStation: War Gods". IGN. May 23, 1997. Archived from the original on October 1, 2002. https://web.archive.org/web/20021001140135/http://psx.ign.com/articles/150/150268p1.html. Retrieved November 13, 2021.
27. ↑ "War Gods". N64 Magazine (7): 48–49. October 1997. https://archive.org/details/n64magazineukcollection/N64 Magazine 7 - october 1997 (UK) (Max-Rez version)/page/n47/mode/2up?q="war+gods". Retrieved August 21, 2021.
28. ↑ 28.0 28.1 28.2 "Finals: War Gods". Next Generation (Imagine Media) (31): 155, 157. July 1997.
29. ↑ "PC Review: Wargods". PC Zone. August 13, 2001. Archived from the original on December 3, 2006. https://web.archive.org/web/20061203031834/http://www.computerandvideogames.com/article.php?id=3635. Retrieved August 17, 2021.
30. ↑ Cooper, Loz (1997). "War Gods". 64 (3): 28–32. https://archive.org/details/64-magazine-03/page/n27/mode/2up?q="war+gods". Retrieved August 21, 2021.
31. ↑ 31.0 31.1 31.2 Cite error: Invalid `<ref>` tag; no text was provided for refs named `EGM95`
32. ↑ "Virtua Fighter 3 Steals US Show". Next Generation (Imagine Media) (17): 21. May 1996.
33. ↑ "The Good the Bad and the Silly". 1998 Video Game Buyer's Guide (Ziff Davis): 20. March 1998.
34. ↑ "War Gods: Ten Gods You Don't Want to Make Angry". Electronic Gaming Monthly (Ziff Davis) (95): 76. June 1997.

## External links

* War Gods at Eurocom
* MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

## Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

## History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

## See also

* IGDB - game database used by Twitch for its search and discovery functions

## References

1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
18. ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.

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