Wardner (video game)

Wardner

Developer(s)| Toaplan
Publisher(s)| Taito
Designer(s)| Etsuhiro Wada
Composer(s)| Osamu Ōta
Platform(s)| Arcade, Famicom Disk System, Sega Genesis
Release|

* JP: September 1987[1]
* NA: December 1987[1]

Genre(s)| Platform
Mode(s)|

* Single-player
* Multiplayer

Wardner[lower-alpha 1] is a side-scrolling platform game developed by Toaplan and published in arcades worldwide by Taito in 1987.[2]

In Wardner, players assume the role of a child named Dover on a journey to rescue his kidnapped girlfriend Mia from the titular warlock. Initially released for the arcades, the title was later ported to other platforms by different third-party developers including the Famicom Disk System and Sega Genesis, with each one featuring several changes and additions compared to the original version. Conversions for both the Nintendo Entertainment System and PC Engine were also in development but never released.

Wardner was met with positive reception from video game magazines since its release in arcades, though reviewers drew comparison with Capcom's Ghosts 'n Goblins due to its gameplay style, while the Genesis version was met with mixed reviews after launch. As of 2019, the rights to the title are owned by Tatsujin, a company founded in 2017 by former Toaplan member Masahiro Yuge and now-affiliate of Japanese arcade manufacturer exA-Arcadia alongside many other Toaplan IPs.

## Contents

* 1 Gameplay
* 2 Development and release
* 3 Reception and legacy
* 4 Notes
* 5 References
* 6 External links

## Gameplay

Arcade version

Wardner is a side-scrolling action-platform game similar to Ghosts 'n Goblins and Rastan where the players takes control of Dover, the main protagonist through five stages (six in the Genesis version) of varying themes set in a fantasy land, with the main objective being rescuing his girlfriend Mia from the titular antagonist by defeating his servants, some of which that act as a boss at the end of the stage in order to progress further on the journey.[3][4]

Some of the levels featured are linear in nature, populated with obstacles and enemies, requiring the player to traverse the stage by running, jumping, climbing, shooting or dodging enemies, while other levels that are featured later in the game become more maze-like and exploratory, making the player take different routes to reach the end. Along the way, gold orbs can be picked up by defeating enemies to increase the player character's firepower, as well as money that is used in shops at the end of each stage to acquire protective items and new attacks, though some of them can also be obtained during the level.

The game hosts a number of hidden bonus secrets to be found on certain setpieces within the scenery, which is also crucial for reaching high-scores to obtain extra lives. The title uses a checkpoint system in which a downed single player will respawn at the beginning of the checkpoint they managed to reach before dying. Getting hit by enemy fire, colliding against solid stage obstacles, falling off the stage or running out of time will result in losing a live and once all lives are lost, the game is over unless the players insert more credits into the arcade machine to continue playing.

## Development and release

Wardner was released on arcades worldwide by Taito in 1987, while the North American version was distributed under the name Pyros.[1] Osamu Ōta served as composer for the title's soundtrack under the alias "Ree" in one of his first roles on the video game industry prior to Twin Hawk and Snow Bros..[5][6][7][8] Former Toaplan composer Masahiro Yuge stated in a 2012 interview with Japanese publications Shooting Gameside that Ōta joined the company when their staff was small, while Tatsuya Uemura stated in a 2009 interview that the project was created by Etsuhiro Wada and was also influenced by Wizardry.[6][9] On 25 June 1989, an album containing music from the title and other Toaplan games was published exclusively in Japan by Datam Polystar.[7][8]

On 25 March 1988, a port of Wardner developed by Daiei Seisakusho was released exclusively in Japan for the Famicom Disk System by Taito.[10][11] A version for the Nintendo Entertainment System was developed and planned to be published by Sammy in North America under the name Pyross.[12][13] Despite being showcased to the public during the Summer Consumer Electronics Show 1990, this version of the game was never officially released for unknown reasons.[12]

On 26 April 1991, a reworked port of the game was developed for the Sega Genesis by Dragnet and first released in Japan by Visco Corporation under the name Wardner no Mori Special, while a North American release by Mentrix Software occurred later on May of the same year.[14][15][16][17] In 1988, a version for the PC Engine was announced to be in development by NEC Avenue under the helm of Prototype founder Toshio Tabeta and despite being previewed, the project was then moved on to the PC Engine CD-ROM² and ultimately to the PC Engine Super CD-ROM² before being cancelled after multiple delays, despite work on the port being completed.[18][19][20][21]

In 2019, Japanese company M2 announced that in 2020 they will release every game by Toaplan (excluding Mahjong Sisters and Enma Daiō) for consoles in Japan including Wardner.[22][23][24] In 2022, both the arcade and the Famicom Disk System versions will be included in the Hishou Same! Same! Same! compilation for Nintendo Switch and PlayStation 4 as part of M2's Toaplan Arcade Garage label as downloadable content.[25]

## Reception and legacy

Reception

| Aggregate score

Aggregator| Score
GameRankings| (Genesis) 60%[26]
Review scores
Publication| Score
Famitsu| (FDS) 24 / 40[27]
(Genesis) 21 / 40[28]
ACE| (Genesis) 710 / 1000[29]
Aktueller Software Markt| (Genesis) 6 / 12[30]
Ação Games| (Genesis) 6 / 12[31]
Beep! Mega Drive| (Genesis) 27 / 40[32]
Commodore User| (Arcade) 7 / 10[33]
Famimaga| (FDS) 14.80 / 25[34]
GamePro| (Genesis) 21 / 25[14]
Games-X| (Genesis) 80%[35]
Génération 4| (Genesis) 71%[36]
HonestGamers| (Genesis) [37]
Joystick| (Genesis) 83%[38]
(Genesis) 84%[39]
Mean Machines| (Genesis) 84%[40]
Mega Drive Advanced Gaming| (Genesis) 43%[41]
(Genesis) 48%[42]
(Genesis) 53%[42]
Mega Drive Fan| (Genesis) 13.06 / 30[43]
MegaTech| (Genesis) 75%[44]
Power Play| (Genesis) 72%[45]
Sega Power|
Sega Pro| (Genesis) 54 / 100[46]
(Genesis) 25 / 100[47]
(Genesis) 48 / 100[47]
Tilt| (Genesis) 17 / 20[48]

In Japan, Game Machine listed Wardner on their November 1, 1987 issue as being the ninth most-successful table arcade unit of the month, outperforming titles such as Arkanoid and Black Tiger.[49] Wardner was met with positive reception from critics since its release in the arcades and compared the game with Ghosts 'n Goblins by Capcom. Mike Pattenden of Commodore User praised the presentation, visuals and challenge.[33] Clare Edgeley of Computer and Video Games gave positive remarks to the gameplay and level design.[50] Likewise, both Robin Hogg and Cameron Pound from The Games Machine commended the visuals, action and gameplay.[51] Although Crash's Steve Jarratt and Julian Rignall noted its lack of originality, they praised the gameplay.[52] Den of Geek, however, regarded it to be a solid but forgettable title from Toaplan.[53]

Wardner was received with a more mixed reception on Sega Genesis from reviewers. In their respective retrospective review,[54] gaming website HonestGamers felt mixed about the Genesis port.[37]

In more recent years, the rights to the game and many other IPs from Toaplan are now owned by Tatsujin, a company named after Truxton's Japanese title that was founded in 2017 by Yuge, who are now affiliated with arcade manufacturer exA-Arcadia.[55][56][57][58][59]

## Notes

1. ↑ Also known as Forest of Wardner (Japanese: ワードナの森, Hepburn: Wardner no Mori) in Japan and Pyros in North America on the arcades.

## References

1. ↑ 1.0 1.1 1.2 Akagi, Masumi (13 October 2006) (in ja). タイトー (Taito); 東亜プラン (Toa Plan); Taito America; P (1st ed.). Amusement News Agency. pp. 43, 50, 137, 161. ISBN 978-4990251215. https://archive.org/stream/ArcadeGameList1971-2005#page/n44/mode/1up.
2. ↑ "東亜プラン". Gamest (Shinseisha) (49). September 1990. https://archive.org/stream/gamest0049#page/51/mode/2up. (Translation by Shmuplations. ).
3. ↑ "ワードナの森" (in ja). Shooting Star. http://shootingstar.game.coocan.jp/wardner.html.
4. ↑ Wardner instruction manual (Sega Genesis, US)
5. ↑ Abeto, Kobatsu (September 1989). "東亜プランインタビュー". PSG (F.S.G Club) 10. (Translation by Shmuplations. ).
6. ↑ 6.0 6.1 Kiyoshi, Tane; hally (VORC); Yūsaku, Yamamoto (3 February 2012). "東亜プラン特集 - 元・東亜プラン 開発者インタビュー: 弓削雅稔". Shooting Gameside (Micro Magazine) 4: 41–48. ISBN 978-4896373844. (Translation by Shmuplations. ).
7. ↑ 7.0 7.1 "H24X-10005 | TATSUJIN ~TOA PLAN GAME MUSIC SCENE ONE~". vgmdb.net. VGMdb. https://vgmdb.net/album/5540. (Translation by Shmuplations. ).
8. ↑ 8.0 8.1 Kotowski, Don (1 August 2012). "Truxton -Toaplan Game Music Scene-". Video Game Music Online. http://www.vgmonline.net/truxton/.
9. ↑ Iona; VHS; K-HEX (June 2009). "東亜プラン FOREVER". Floor 25 9: 1–70. (Translation by Gamengai. ).
10. ↑ "FAMICOM Soft > 1988" (in ja). GAME Data Room. http://tk-nz.game.coocan.jp/gamedatabase/software/DB_NTC1_FC1988.html. Retrieved 2019-10-25.
11. ↑ CRV (25 January 2011). "Daiei Seisakusho". http://gdri.smspower.org/wiki/index.php/Daiei_Seisakusho. Retrieved 2019-10-26.
12. ↑ 12.0 12.1 "Nintendo Player - Pyross (American Sammy)". Electronic Gaming Monthly (Sendai Publishing) (13): 75. August 1990. https://archive.org/stream/Electronic_Gaming_Monthly_13#page/n76/mode/1up.
13. ↑ MacMillan Jr, John (7 February 2012). "Rare NES vidpro cards". Bucket Head Media, LLC. http://nintendoage.com/forum/messageview.cfm?StartRow=26&catid=3&threadid=61476.
14. ↑ 14.0 14.1 Dave, Doctor (May 1991). "Genesis ProView: Wardner". GamePro (IDG) (22): 34–35. https://retrocdn.net/index.php?title=File:GamePro_US_022.pdf&page=36.
15. ↑ "New - ワードナの森 SPECIAL". Mega Drive Fan (Tokuma Shoten) (15): 34–35. April 1991. https://retrocdn.net/index.php?title=File:Megadrive_Fan_1991-04.pdf&page=34.
16. ↑ "MEGA DRIVE Soft > 1991" (in ja). GAME Data Room. http://tk-nz.game.coocan.jp/gamedatabase/software/DB_SGC2_MD1991.html. Retrieved 2019-10-26.
17. ↑ CRV (27 February 2012). "Dragnet". http://gdri.smspower.org/wiki/index.php/Dragnet. Retrieved 2019-10-26.
18. ↑ "ワードナの森". Marukatsu PC Engine (Kadokawa Shoten) (1). 29 November 1988.
19. ↑ "Gametronix". Electronic Gaming Monthly (Sendai Publishing) (29): 54–55. December 1991. https://archive.org/stream/Electronic_Gaming_Monthly_29#page/n53/mode/2up.
20. ↑ "The Schedule: PC (PCエンジン) - ワードナの森". Famitsu (ASCII) (226): 138–139. 16 April 1993. https://archive.org/stream/Famitsu0226Apr161993#page/n137/mode/2up.
21. ↑ "プロデューサー 多部田俊雄氏インタビュー". Yūgē (Kill Time Communication) 7 (8): 94–96. 1 May 2003.
22. ↑ Wong, Alistair (December 7, 2019). "M2 To Bring Nearly All Toaplan Games To Modern Home Consoles". Siliconera. Curse LLC. https://www.siliconera.com/m2-to-bring-nearly-all-toaplan-games-to-modern-home-consoles/.
23. ↑ Romano, Sal (December 7, 2019). "M2 to release nearly every Toaplan game for console starting 2020 in Japan - Mahjong Sisters and Enma Daiou not included". Gematsu. https://gematsu.com/2019/12/m2-to-release-nearly-every-toaplan-game-for-console-starting-2020-in-japan.
24. ↑ Muñoz, José David (December 8, 2019). "Snow Bros. Truxton y más juegos de Toaplan llegarán a PS4, Nintendo Switch y Xbox One" (in es). Hobby Consolas. Axel Springer SE. https://www.hobbyconsolas.com/noticias/snow-bros-truxton-juegos-toaplan-llegaran-ps4-nintendo-switch-xbox-one-543325.
25. ↑ Romano, Sal (December 22, 2021). "Hishou Same! Same! Same! launches April 28, 2022 in Japan — Wardner joins the collection as downloadable. Wardner was currently re-released on February 25, 2022 for purchase download on the iiRcade Arcade/Console Platform System. content". Gematsu. https://www.gematsu.com/2021/12/hishou-same-same-same-launches-april-28-2022-in-japan.
26. ↑ "Wardner for Genesis". GameRankings. CBS Interactive. 2019. https://www.gamerankings.com/genesis/586584-wardner/index.html. Retrieved 2019-10-27.
27. ↑ "ワードナの森 (ファミコン) - ファミ通.com". Famitsu (ASCII). 1988. https://www.famitsu.com/games/t/18461/. Retrieved 2019-10-27.
28. ↑ "ワードナの森 スペシャル (メガドライブ) - ファミ通.com". Famitsu (ASCII) (130). 2 May 1991. https://www.famitsu.com/games/t/7252/. Retrieved 2019-10-27.
29. ↑ David, Upchurch (August 1991). "Screentest - Console - Wardner Special: Should CapCom be told? VISCO go battling ghosts 'n' ghouls...". ACE (EMAP) (47): 64–65. https://archive.org/stream/ACEIssue47Aug91#page/n63/mode/2up.
30. ↑ Suck, Michael (August–September 1991). "Konsolen - Forest Wardner (Mega Drive)". Aktueller Software Markt (Tronic Verlag) (55): 116. https://archive.org/stream/Aktueller_Software_Markt_-_Ausgabe_1991.09#page/n117/mode/1up.
31. ↑ "Lançamentos Internationales - Wardner (Genesis/Mega Drive)". Ação Games (Editora Azul) (3): 43. July 1991. https://archive.org/stream/AoGames02Junho1991/AoGames03-Julho1991#page/n42/mode/1up.
32. ↑ "BEメガ•ドッグレース – ワードナの森 SPECIAL". Beep! Mega Drive (SoftBank Creative) (19): 28. April 1991. https://retrocdn.net/index.php?title=File:BeepMD_JP_1991-04.pdf&page=30.
33. ↑ 33.0 33.1 Pattenden, Mike (November 1987). "Arcade: Wardner - Taito (2 x 10p)". Commodore User (EMAP) (50): 119. https://archive.org/stream/commodore-user-magazine-50#page/n118/mode/1up.
34. ↑ "Famicom Disk Card (188本) Gameboy (178本) Super Famicom (17本) All Catalog 5月24日号特別付録 - ワードナの森". Famimaga (Tokuma Shoten) 7 (10): 33. 24 May 1991.
35. ↑ "Wardner". Games-X (Europress) (11). July 4–10, 1991.
36. ↑ Querleux, Philippe (July–August 1991). "Console Test – Wardner (Visco)". Génération 4 (Computec Media France) (35): 130. http://download.abandonware.org/magazines/Generation 4/generation4_numero035/generation 4 - N035 - JUILLET AOUT 1991 - page130 et page131.jpg.
37. ↑ 37.0 37.1 Golding, Marc (22 December 2003). "Wardner (Genesis) review". HonestGamers. http://www.honestgamers.com/1671/genesis/wardner/review.html. Retrieved 2019-10-27.
38. ↑ Demoly, Jean-Marc (June 1991). "Tests - Megadrive - Wardner". Joystick (Anuman Interactive) (17): 132. http://download.abandonware.org/magazines/Joystick/joystick_numero017/Joystick 017 - Page 132 (1991-06).jpg.
39. ↑ "Console News - Megadrive: Wardner". Joystick (Anuman Interactive) (Hors-Serie 3): 137. July–August 1991. http://download.abandonware.org/magazines/Joystick/joystick_numerohs03/Joystick HS n�3 - Juillet Ao�t 1991 - Page 137.jpg.
40. ↑ Julian; Matt (July 1991). "Megadrive Review - Wardner". Mean Machines (EMAP) (10): 70–72. https://archive.org/details/Mean_Machines_Issue_10_1991-07_EMAP_Images_GB#page/n69/mode/2up. Retrieved 27 October 2019.
41. ↑ "Beat'Em-Up Round-Up: Down The Pan - Wardner Special". Mega Drive Advanced Gaming (Maverick Magazines) (3): 79. November 1992.
42. ↑ 42.0 42.1 "Review: Wardner". Mega Drive Advanced Gaming (Maverick Magazines) (5): 95. January 1993.
43. ↑ "Mega Drive & Game Gear All Catalog '93 7月号特別付録 - ワードナの森 SPECIAL". Mega Drive Fan (Tokuma Shoten) (42): 34. 15 July 1993.
44. ↑ "Game Index - Wardner". MegaTech (EMAP) (1): 81. December 1991. https://retrocdn.net/index.php?title=File:MegaTech_UK_01.pdf&page=81.
45. ↑ Forster, Winfried (August 1991). "Videospiele / Tests - Wardner". Power Play (Future Verlag) (41): 118.
46. ↑ "The A-Z of Sega Games – Wardner Special (Mega Drive)". Sega Pro (Paragon Publishing) (6): 31. April 1992. https://retrocdn.net/index.php?title=File:SegaPro_UK_06.pdf&page=31.
47. ↑ 47.0 47.1 "Mega Drive – ProReview: Wardner Special". Sega Pro (Paragon Publishing) (18): 68. April 1993.
48. ↑ Harbonn, Jacques (July–August 1991). "Hits - Wardner -- Megadrive". Tilt (Editions Mondiales S.A.) (92): 51–52. https://www.abandonware-magazines.org/affiche_mag.php?mag=28&num=369&album=oui. Retrieved 27 October 2019.
49. ↑ "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (Amusement Press, Inc.) (319): 25. 1 November 1987.
50. ↑ Edgeley, Clare (December 1987). "Arcade Action - Wardner". Computer and Video Games (Future Publishing) (74): 137. https://archive.org/stream/computer-video-games-magazine-074#page/n136/mode/1up.
51. ↑ Hogg, Robin; Pound, Cameron (February 1988). "Arcades: Coin-Op Confrontation - Wardner". The Games Machine (Newsfield Publications) (3): 71. https://archive.org/stream/the-games-machine-03#page/n71/mode/1up.
52. ↑ Jarratt, Steve; Rignall, Julian (May 1988). "A Fistful Of Coin-Ops - Wardner". Crash (Newsfield Publications) (52): 34. https://archive.org/stream/crash-magazine-52#page/n33/mode/1up.
53. ↑ Lambie, Ryan (21 June 2018). "Toaplan: the rise and fall of Japan's greatest shooting game company". Den of Geek. Dennis Publishing. https://www.denofgeek.com/uk/games/58480/toaplan-the-rise-and-fall-of-japans-greatest-shooting-game-company.
54. ↑ Neuhaus, Jeremy (7 November 2008). "Genesis Reviews – Wardner". http://www.sega-16.com/2008/11/wardner/. Retrieved 2019-10-27.
55. ↑ "ライセンス事業" (in ja). TATSUJIN Co., Ltd.. 2019. http://tatsujin.tokyo/custom.html.
56. ↑ Bravo, Roberto (12 September 2018). "Nueva compañía "Tatsujin" asegura tener gran parte de las IPs de la extinta Toaplan" (in es). Gamercafe. https://www.gamercafe.cl/2018/09/12/nueva-compania-tatsujin-asegura-tener-gran-parte-de-las-ips-de-la-extinta-toaplan/.
57. ↑ "Tatsujin". exA-Arcadia. 2019. https://exa.ac/en/editors/tatsujin/.
58. ↑ Bravo, Roberto (25 January 2019). "Tatsujin, los dueños de Toaplan, anuncian que están trabajando para exA-Arcadia" (in es). Gamercafe. https://www.gamercafe.cl/2019/01/25/tatsujin-los-duenos-de-toaplan-anuncian-que-estan-trabajando-para-exa-arcadia/.
59. ↑ "［JAEPO2019］TATSUJINやナツメアタリの参入が発表されたexA-Arcadia。出展コーナーの模様を紹介" (in ja). 4Gamer.net. Aetas Inc.. 26 January 2019. https://www.4gamer.net/games/408/G040821/20190125146/.

## External links

* Wardner at GameFAQs
* Wardner at Giant Bomb
* Wardner at Killer List of Videogames
* Wardner at MobyGames
* Wardner at The Toaplan Museum

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