Wayne Gretzky Hockey 3

Short description: 1992 video game

Wayne Gretzky Hockey 3

Developer(s)| Bethesda Softworks
Publisher(s)| Bethesda Softworks
Platform(s)| DOS
Release| October 1992[1]
Genre(s)| Sports (ice hockey)
Mode(s)| Single-player

Wayne Gretzky Hockey 3 is a 1992 ice hockey-themed sports game developed and published by Bethesda Softworks.

## Contents

* 1 Gameplay
* 2 Gretzky Gold: The Collector's Edition
* 3 Reception
* 3.1 Sales
* 4 References
* 5 External links
* 6 Features
* 7 History
* 8 See also
* 9 References
* 10 External links

## Gameplay

The game offers a 3/4 view of the players.[2][3][4] Wayne Gretzky Hockey 3 is a hockey simulation game in which players can choose between a press box view for managing teams and rosters or a 3/4 rink view for gameplay. The game offers extensive customization, including modifying player attributes, selecting NHL teams from the 1992 season, and even renaming players. Gameplay involves controlling one player at a time, with the option to let the computer handle coaching decisions or manually manage strategies using the Coach's Clipboard. Players can adjust game settings such as match length, penalties, fights, and referee choices.[5]

## Gretzky Gold: The Collector's Edition

A package containing the game and Hockey League Simulator 2 was released in August 1993.[6] In addition to both games, the package includes a photo of Wayne Gretzky himself.[6]

## Reception

Reception

| Review scores

Publication| Score
Game Players| 4.5/5[7]
Pelit| 92/100[3][8]
PC Player| 65/100[9]
Power Play Magazine| 92/100"[10]
PC Zone| 69/100[11]
PC Joker| 78%[12]

PC Player rated the game a 65 of 100 stating that "Occasional sports players should also be warned about the third Wayne Gretzky program. The ice hustle and bustle seems a bit too hectic and tiring if you don't really want to “get used to it”. Ice hockey fans who can delight in features such as the line-up editor are offered the currently most competent simulation of this sport on PCs"[9]

Power Play magazine rated the game a 92 of 100 stating that "Wayne Gretzky Hockey 3 is without a doubt the best ice hockey simulation for PC. Like its predecessors, the game correctly adheres to the ice hockey rules and offers fans a realistic simulation of their favorite sport. Thanks to a flood of options, both beginners and ice hockey veterans will have a lot of fun with it. For example, the speed can be regulated continuously or the referee declared a blind hen. Graphically, Wayne Gretzky Hockey 3 shines in previously unfamiliar VGA splendor. The new 3-D perspective in particular is beautifully drawn. The players are very nicely animated, but without a fast computer they run across the ice with chills. Music and sound effects have also increased tremendously in quality and quantity compared to their predecessors."[10]

### Sales

The game was regarded by Christopher Weaver in 1997 as one of the most popular Bethesda Softworks titles along with The Terminator 2029 and the Elder Scrolls series.[13]

## References

1. ↑ "Bethesda". September 1992. p. 10. https://archive.org/details/computer-games-strategy-plus-22-september-1992/page/10/mode/2up. Retrieved October 25, 2022.
2. ↑ "Wayne Gretzky Hockey 3". December 1992. p. 32. Archived from the original on May 11, 2013. https://web.archive.org/web/20130511023824/http://www.cgwmuseum.org/galleries/issues/cgw_101.pdf. Retrieved August 10, 2025.
3. ↑ 3.0 3.1 Nirvi, Mika (February 1993). "Wayne Gretzky Hockey 3" (in fi). p. 45. https://archive.org/details/pelit199302/page/n43/mode/2up. Retrieved August 21, 2021.
4. ↑ McCullough, Joseph (January 26, 1993). "Wayne Gretzky Hockey 3 - Breaking the mold". p. 78. https://archive.org/details/computer-games-strategy-plus-26-january-1993/page/78/mode/2up. Retrieved August 25, 2021.
5. ↑ Goble, Gordon (January 1993). "The Icing On The Puck". p. 94. Archived from the original on May 11, 2013. https://web.archive.org/web/20130511182916/http://www.cgwmuseum.org/galleries/issues/cgw_102.pdf. Retrieved August 10, 2025.
6. ↑ 6.0 6.1 "Gretzky Gold: The Collector's edition". July 16, 1993. p. 132. Archived from the original on January 8, 2024. https://web.archive.org/web/20240108064513/https://www.newspapers.com/article/chicago-tribune/85009250/. Retrieved January 8, 2024.
7. ↑ Randall, Neil (April 1993). "Wayne Gretzky Hockey 3". p. 80. https://archive.org/details/Game_Players_PC_Entertainment_Vol.6_No.2_March-April_1993_U/page/n79/mode/2up. Retrieved October 4, 2021.
8. ↑ Nirvi, Mika (February 1, 1993). "Wayne Gretzky Hockey 3 – Taru liigan herrasta" (in fi). Archived from the original on August 31, 2021. https://web.archive.org/web/20210831205906/https://www.pelit.fi/artikkelit/wayne-gretzky-hockey-3/. Retrieved August 31, 2021.
9. ↑ 9.0 9.1 "Wayne Gretzky Hockey 3" (in de). January 1993. p. 39. https://archive.org/details/PC_Player_1993-01/page/n37/mode/2up. Retrieved August 21, 2021.
10. ↑ 10.0 10.1 "Wayne Gretzky Hockey 3" (in de). December 1992. https://www.kultboy.com/index.php?site=t&id=3376Z. Retrieved August 21, 2021.
11. ↑ "Wayne Gretzky Hockey 3". June 1993. p. 59. https://archive.org/details/PC_Zone_3_June_1993/page/n57/mode/2up. Retrieved September 1, 2021.
12. ↑ "Wayne Gretzky Hockey 3". January 1993. p. 20. https://archive.org/details/pcjokerjanuar1993images/page/n19/mode/2up. Retrieved October 4, 2021.
13. ↑ Timothy, Burn (June 30, 1997). "Lean, Mean' Software Machine Thrives in a Ferocious Market". Archived from the original on April 3, 2025. https://web.archive.org/web/20250403061315/https://go.gale.com/ps/i.do?p=GPS&u=wikipedia&id=GALE|A56812691&v=2.1&it=r&sid=bookmark-GPS&asid=f2be338b. Retrieved April 3, 2025.

## External links

* MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

## Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

## History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

## See also

* IGDB - game database used by Twitch for its search and discovery functions

## References

1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
18. ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.

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