Z (video game)

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Developer(s)| The Bitmap Brothers
Publisher(s)| Renegade Software
Virgin Interactive Entertainment (PC)
SCEE (PS)
GT Interactive (SAT)
Platform(s)| DOS, PlayStation, Sega Saturn, Windows, Macintosh, iOS, Android, BlackBerry PlayBook
Release| PC

* EU: 25 August 1996[1]
* NA: 28 August 1996[1]

PlayStation

* EU: December 1997

Saturn

* EU: April 1998

iOS

* NA: 13 July 2011
* EU: 13 July 2011

Genre(s)| Real-time strategy
Mode(s)| Single-player, Multiplayer

Z is a 1996 real-time strategy computer game by The Bitmap Brothers. It is about two armies of robots (red and blue) battling to conquer different planets.

A sequel, Z, was published in 2001.

## Contents

* 1 Plot
* 2 Gameplay
* 3 Versions
* 3.1 Difference between Z and Z 95
* 4 Reception
* 5 Legacy
* 5.1 ZZone
* 5.2 The Zod Engine (Remake)
* 6 References
* 7 External links
* 8 Features
* 9 History
* 10 See also
* 11 References
* 12 External links

## Plot

The game opens with Commander Zod shooting the Bitmap Brothers Logo off the screen. Meanwhile, a Supply Ship is adrift in space. Its occupants, two robots named Brad and Allan, wake up to the radio buzzer. The two find two new messages from Commander Zod. The first shows Zod telling about his delivery, one hour overdue; the second shows him threatening to "kick their red butts" if he finds out about them slacking off. Allan and Brad just resume their mission. The two constantly steer the ship in a bunch of twists and turns (one sends them knocking the game's title into the opening credits, which are just visible in space), and finally arriving at their first destination. Their mission sends them across twenty levels on five planets, fighting enemy soldiers. Only when the five planets are conquered will the party begin.

After the final level, Zod gets a promotion to Supreme Space Colonel. Zod and the other soldiers celebrate by drinking many cans of rocket fuel, and by the next morning, so many discarded cans litter the ground that Brad and Allan are sick. Zod gets into the Supply Ship with Brad and Allan and decides to show them how to fly the spacecraft. Zod uses the ship to pull acrobatic stunts in space, leaving Brad thrilled. When Allan pulls another can of rocket fuel from the box, he notices a "do not shake" warning on its side. He shakes it up and tosses it to Zod. When Zod opens the can, an explosion blows the ship apart. Brad and Allan are hurled off, and Zod's hat can be seen floating in deep space.

## Gameplay

A screenshot of Z (DOS version) using DOSBox for running the game under Debian Linux.

Unlike traditional real-time strategy (RTS) games, collecting resources or building specific structures is unnecessary for creating an army - the same principle that was introduced by Nether Earth, one of the RTS games ancestors. Regions and structures within their borders that actually manufacture the units are captured by moving troops to their respective flags. All that is needed to do is to hold acquired position for a certain amount of time while the unit is manufacturing. The more regions are under the player's control, the less the time required. More powerful units take more time to construct.

The objective of the game is to eliminate the opponent by taking out their command Fort: either by sending a unit to enter it, or by destroying it directly. Alternatively, destroying all of the opponent's units immediately wins the game.

At the start of every mission, each side is given control of their Fort and a small group of units. A host of unmanned turrets and vehicles are usually scattered about the map and sending a robot to these will allow the player to add them to their army. However, the assigned robot will remain in the captured vehicle or turret as a pilot or a gunner although he may be removed from the gun effectively splitting him from his squad.

The game is significantly different from others of its type: for example, vehicle drivers can take damage from enemy fire, and if the driver is destroyed, the vehicle they were commandeering will be unmanned and can be captured by either side. At the time of its release, Z was also noted for being more complex, intense, and challenging compared to other games of its time, like the original Command & Conquer, where the gameplay usually boiled down to tankrushing AIs showing a lack of aggression. Further different robot types behaved differently. Units such as a sniper with a higher intelligence level are less likely to pop up from a tank because they are likely to be shot.

The game starts off with simple, symmetric levels where the CPU starts with roughly the same hardware as the player. As the game progresses, the levels become more complex, demanding more skill to control all units effectively, and the computer gains an advantage in starting units. For example, the CPU's fort usually has substantially more powerful guard turrets. The computer also gains more logistic advantages. Combat takes place on several planets, with 4 missions on each. When one is successfully captured, a space ship transports the robot army to another.

## Versions

There are 2 main versions for PC use, one for DOS named Z and another one for Windows 95 named Z 95 & Expansion (that give Zeditor and Extension pack with additional challenging levels from 20 to 35. Each of these level are parallel; so 21 is the same kind as level 1 but with a bigger map and all units available). The former used to require DOSBox (an open source DOS emulator for various operating systems) to run on a modern Windows XP system.[2]

A workaround for Z 95's incompatibility with Windows XP which allows Z 95 to run on a Windows XP system without any form of emulation was posted on the ZZone forums. The workaround, named Z Expansion XP, involves disabling some protected instructions in the Z 95 executable and contains a custom installer since the original Z 95 installer refuses to run under Windows XP. In the concerning forum thread the Z Expansion XP workaround is also reported to work under Windows Vista.[3]

Ports for the PlayStation and Sega Saturn were released in 1997 and 1998 only in Europe. Both were handled by Krisalis Software and published by GT Interactive. Even though the Saturn mouse was never released in Europe, the Saturn version of Z includes mouse support.

A mobile version of Z was developed by Peter Harrap and TickTock Games and was published by KavCom. It was released on iPhone and iPad in 2011,[4][5][6] with further releases on BlackBerry Playbook,[7] Android,[8] and Kindle in 2012. The mobile version remake by TickTock Games was also released for Mac in 2012,[9] and then published by Kiss Ltd and KavCom for Windows PC on Steam[10] and GOG.com[11] in July 4th of 2014.

There was also a "Directors cut version". There was a very limited number of these mostly given away at the launch party.[citation needed] There were only a couple of levels with this version and it featured "R" rated audio for the robot voices.[citation needed]

### Difference between Z and Z 95

There are few differences between the Z DOS version and the Z 95 version. Most of all Z 95 was made much more compatible with Windows 95 which was becoming more and more popular. Also some more levels were added to the so-called Expansion Kit. The Z DOS version has an interface for loading the game as its first step. In Z 95 the interface is still there but modified and is just a normal interface using APIs of Windows 95 without the eyecandy buttons. Z DOS version is much slower, which affects the game play, whereas the Z 95 version improves the speed and lets the game feel like a real time strategy field. Also, a few unit statistics were changed to improve the game's balance.

## Reception

Reception

| Review scores

Publication| Score
GameSpot| 7.2/10 (PC)[12]
Next Generation|  (PC)[14]
PC Zone| 92% (PC)[13]
Sega Saturn Magazine| 85% (SAT)[15]

Reviewing the PC version, Chris Hudak of GameSpot called Z "the alcoholic, head-banging, gap-toothed, punch-drunk, inbred cousin of Command & Conquer." He particularly praised the game's accessibility, the networked multiplayer, and the ability to blast through obstructive terrain, though he found some issues with the AI.[12] A Next Generation critic commented that Z stands out from other real-time strategy games because of the absence of resource management, which puts the focus of the game on fast reaction time and raw strategy rather than on economics. He said Z lacks the longevity of its nearest competition, since it has relatively few missions and the two sides use the same units, but is "a very good, original game that's enjoyable in its own right" with its AI, interface, and multiplayer mode all being strong assets.[14] PC Zone magazine described Z as "a brilliant strategy game that is so hard you can't help but get value for money from it ... Like all Bitmap Bros' games, there are loads of little touches that will amuse you, from the incompetent piss-head droids in the cut-scenes, flying you from level to level and crashing on the people flagging them in, to the voice which says, when you're struggling, 'You are so crap'."[13] Computer Gaming World gave it a 3.5/5, and called it an "excellent quick-'n'-dirty version of Command & Conquer, stripped down for speed and playability." They said that "if you don't mind a game that's on the short side, and you are a real-time tactical game lover with a good sense of humor, then buckle into your computer chair, dude, and crack open a cold can of Rocket Fuel, because Z is going to be your favorite letter."[16]

Reviewing the Saturn port, Sega Saturn Magazine's Lee Nutter gave the AI for both friendly and enemy troops the highest of praise, and also commented on the addictiveness of the gameplay and the effectiveness of the point-and-click controls. However, he rated it the weakest of the three war simulators available for the Saturn in Europe, citing its short length, lack of multiplayer, and comparatively shallow gameplay.[15]

According to Sega Saturn Magazine, "The PC version was a hit (despite being released on the same day as Quake)".[17]

The re-release by Tick Tock Games received a negative review from Softpedia, which criticized the lack of modern enhancements, arguing that both the gameplay and graphics of Z had aged badly.[18]

## Legacy

### ZZone

During a period of no official support, the game was 'kept alive' with the help of an unofficial fan website called ZZone. The fan community created fan fixes for Z95 support past Windows 95. It also data mined for the original graphic and sound assets from the game.

### The Zod Engine (Remake)

The Zod Engine is an actively developed open source remake of the game. Its main focus is to provide a cross platform friendly source base which is multiplayer oriented. Considering that the original is easily available the developers of the Zod Engine decided not to focus their efforts on the single player aspect but instead to make single player merely an option of multiplayer. The Zod Engine currently entails almost all of the original features and gameplay of the original game and is in a Beta stage. It is derived out of the efforts of the hackers at the ZZone website and is available at SourceForge.[19]

The Zod Engine has had an article written about it by the magazine Linux Format June 2011.[20]

## References

1. ↑ 1.0 1.1 "Online Gaming Review". 1998-02-10. http://www.ogr.com/news/news0896.html.
2. ↑ KISSMAD (5 July 2006). "This is how I got Z (not z95) to work on XP". The ZZone Board. http://zzone.lewe.com/forum/viewtopic.php?t=28.
3. ↑ Zod (22 June 2007). "Z Expansion XP Launcher". The ZZone Board. http://zzone.lewe.com/forum/viewtopic.php?t=304.
4. ↑ Tony (3 April 2011). "Kavcom links licensing deal for The Bitmap Brothers classic 'Z'". KavCom. http://www.kavcom.co.uk/2011/04/03/kavcom-links-licensing-deal-for-the-bitmap-brothers-classic-z/.
5. ↑ Patterson, Blake (3 March 2011). "GDC 2011: Bitmap Brothers' Z, Gods, Xenon II, Chaos Engine, Magic Pockets Coming to iOS". TouchArcade.com. http://toucharcade.com/2011/03/03/gdc-2011-retro-alert-host-of-bitmap-brothers-games-coming-to-ios/.
6. ↑ "Z - You'll love the smell of rocket fuel in the morning!". KavCom. http://www.kavcom.co.uk/zthegame/.
7. ↑ Craig Albeck (4 May 2012). ""Let it rip boys", Z: The Game blasts on to the BlackBerry PlayBook". crackberry.com. http://forums.crackberry.com/playbook-apps-games-f243/let-rip-boys-z-game-blasts-blackberry-playbook-714554/.
8. ↑ Adrian Diaconescu (31 July 2012). "Kavcom revamps popular 90s RTS Z, releases it on Android as Z Origins". androidauthority.com. http://www.androidauthority.com/z-origins-rts-android-game-kavcom-104545/.
9. ↑ Jason Lee (29 March 2012). "Bitmap Brothers' Z: The Game Now Available on Mac App Store". nineoverten.com. http://www.nineoverten.com/2012/03/29/bitmap-brothers-z-the-game-now-available-on-mac-app-store/.
10. ↑ Mark Tyson (4 July 2014). "Bitmap Brothers classic RTS Z The Game hit Steam today". hexus.net. http://hexus.net/gaming/news/pc/71813-bitmap-brothers-classic-rts-z-the-game-hit-steam-today/.
11. ↑ "Release: Z". gog.com. 4 July 2014. http://www.gog.com/news/release_z.
12. ↑ 12.0 12.1 Hudak, Chris (8 August 1996). "Z Review". http://www.gamespot.com/reviews/z-review/1900-2531788/.
13. ↑ 13.0 13.1 "PC Review: Z". CVG. 13 August 2001. http://www.computerandvideogames.com/article.php?id=3675.
14. ↑ 14.0 14.1 "Zplendid". Next Generation (Imagine Media) (23): 279. November 1996.
15. ↑ 15.0 15.1 Nutter, Lee (September 1997). "Review: Z". Sega Saturn Magazine (Emap International Limited) (31): 68–69.
16. ↑ Cirulis, Martin E. (November 1996). "'Z' marks the spot". Computer Gaming World (148): 300–309. http://www.cgwmuseum.org/galleries/index.php?year=1996&pub=2&id=148.
17. ↑ Leadbetter, Richard (February 1997). "1997 Starts with a Bang!". Sega Saturn Magazine (Emap International Limited) (16): 19.
18. ↑ Dumitrescu, Andrei (14 August 2014). "Z Review (PC)" (in english). https://www.softpedia.com/reviews/games/pc/Z-Review-455029.shtml.
19. ↑ http://zod.sourceforge.net/
20. ↑ "The Zod Engine in the Linux Format Magazine June 2011". zod.sourceforge.net. June 2011. http://zod.sourceforge.net/files/linux_format_magazine.html.

## External links

* MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

## Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

## History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

## See also

* IGDB - game database used by Twitch for its search and discovery functions

## References

1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
18. ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.

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