Zillion (video game)

Zillion

North American cover art

Developer(s)| Sega
Publisher(s)| Sega
Designer(s)| Kotaro Hayashida
Composer(s)| Tokuhiko Uwabo
Platform(s)| Master System
Release|

* JP: May 24, 1987 (1987-05-24)[1]
* PAL: October 1987
* NA: November 1987[2]

Genre(s)| Platform, action-adventure
Mode(s)| Single-player

Zillion, known as Akai Koudan Zillion (赤い光弾ジリオン; lit. Red Photon Zillion)[3] in Japan, is a space adventure platform video game developed by Sega and designed for the Master System as a companion tie-in for Tatsunoko Production's Zillion anime series in 1987.[4]

The Zillion series prominently features Sega's egg-shaped mascot, Opa-opa, who stars in the Fantasy Zone games, which are also available for the Master System. A sequel to the game, Zillion II was released in 1988.

## Contents

* 1 Plot
* 2 Gameplay
* 3 Reception
* 4 References
* 5 External links
* 6 Features
* 7 History
* 8 See also
* 9 References
* 10 External links

## Plot

The White Knights, a peacekeeping force within the Planetary System, are on a mission to destroy the evil Nohza (misspelled as "Norsa" in the North American version) Empire's base on Planet X. In order to do so, J.J., the main character from the Zillion anime, must infiltrate the base and acquire the five floppy disks that will enable him to input the self-destruct sequence into the base's mainframe computer. Mothership lands on the surface of the planet, and J.J. must make his way through the labyrinthine base, fighting enemies, avoiding hazards and possibly rescuing two of his captured allies on his way to destroy the base.

## Gameplay

J.J. in front of the Mothership on Planet X.

The player starts out in the role of J.J., just outside the Mothership on the surface of the planet. After reaching the underground base shortly after beginning, the player spends the rest of the game underground, only coming back up to replenish the character's health or to leave after completing the mission.

Throughout the base, are capsules containing key codes and power-up items. Some of the obstacles of the missions include tripwires, enemy guards, laser turrets and force fields. The game style includes entering and exiting room to room in the base and unlocking each room with computer ID cards and inputting the correct four-digit code, found by investigating capsules in the room. Aside from unlocking rooms, the player has also the option to make specific actions, such as turning off barriers, deactivating traps, or even committing suicide, among others. One of the codes is needed to initiate the Nozha base self-destruct sequence. The game is well known for a variety of "special messages" that can be received if the player inputs certain codes in certain rooms.

The player carries a gun, which was used as a design model for the Master System's Light Phaser. As the game progresses, the gun will become stronger, allowing the player to break progressively stronger capsules containing codes for the computers or powerups. Once they are rescued, the player can also play as Apple or Champ, each one with their own differences; the female Apple is fast, but weaker, and the male Champ is slower, but stronger. Like JJ, they can also find upgrades for their gun power, speed, jumping ability and health.

## Reception

Reception

| Review score

Publication| Score
The Games Machine| 76%[5]

The game has been compared to Epyx's Impossible Mission by The Games Machine[5] and GamesTM,[6] in which objects must be inspected to enable things by accessing codes.[3][4] It has also been compared to Nintendo's Metroid.[3][7]

## References

1. ↑ "Error: no `|title=` specified when using {{Cite web}}". Sega Group. https://sega.jp/history/hard/segamark3/software.html. Retrieved 21 August 2021.Error:+no+`|title=`+specified when+using+{{[[Template:Cite+web|Cite+web]]}}&rft.atitle=&rft.pub=Sega+Group&rft_id=https://sega.jp/history/hard/segamark3/software.html&rfr_id=info:sid/en.wikibooks.org:Software:Zillion_(video_game)">
2. ↑ "Availability Update". Computer Entertainer: p. 14. December 1987. http://www.ataricompendium.com/archives/newsletters/video_game_update/computer_entertainer_dec87.pdf#page=14.
3. ↑ 3.0 3.1 3.2 "Hardcore Gaming 101: Zillion". http://hg101.kontek.net/zillion/zillion.htm.
4. ↑ 4.0 4.1 "Zillion Review". http://pixel-heroes.de/Reviews/zillion.html.
5. ↑ 5.0 5.1 Whitta, Gary (August 1991). "Knights in White Satan". The Games Machine (EMAP) (4): 56–57.
6. ↑ Szczepaniak, John. "Backtracking: The History of Metroidvania". GamesTM (Imagine Publishing) (116): pp. 148–53.
7. ↑ "Kingdom of Desire - Zillion". http://www.kingdomofdesire.de/sega-master-system/zillion.html.

## External links

* Zillion Shrine
* MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

## Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

## History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

## See also

* IGDB - game database used by Twitch for its search and discovery functions

## References

1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
18. ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.

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