Time travel debugging

Short description: Stepping back in time through source code

Time travel debugging or time traveling debugging is the process of stepping back in time through source code to understand what is happening during execution of a computer program.[1] Typically, debugging and debuggers, tools that assist a user with the process of debugging, allow users to pause the execution of running software and inspect the current state of the program.[2] Users can then step forward in time, stepping into or over statements and proceeding in a forward direction.[3] Interactive debuggers include the ability to modify code and step forward based on updated information.[4] Reverse debugging tools allow users to step backwards in time through the steps that resulted in reaching a particular point in the program. Time traveling debuggers provide these features and also allow users to interact with the program, changing the history if desired, and watch how the program responds.[5]

## Contents

* 1 Characteristics supporting bi-directional travel
* 2 Time traveling debuggers
* 3 See also
* 4 References

## Characteristics supporting bi-directional travel

There are several characteristics that support the ability to move backwards as well as forwards in time.

* Selecting a purely functional programming language helps due to the self-contained nature of pure functions. Pure functions have no side effects and depend only on the information explicitly provided to the function, providing a repeatable, reliable, replayable path through the code.
* Languages and debuggers that enable hot swapping, the ability to modify code as the code is running, provide some of the requirements necessary to rewind, and potentially rewrite execution.[6][7]
* Tools based on the GNU debugger (GDB), available for compatible languages such as C, C++, Go, and Fortran are capable of reverse debugging, but the effort significantly slows interaction.[8]

## Time traveling debuggers

Examples of debuggers with the ability to step backwards:

Language | Debuggers

|

C++ | rr for x86 Linux, Undo UDB for Linux[9]
R | provDebugR[10]
Python | PyTrace[11]
JavaScript | Wallaby.js,[12] Meiosis Tracer[13]
C# | RevDeBug
Java | RevDeBug for C# and Java,[14] WhyLine for Java,[15] Undo UDB
Elm | Elm Debugger, Elm Reactor[16]
OCaml | ocamldebug
Go | Undo UDB for Linux[17]
Rust | Undo UDB for Linux[18]
Windows Native | Microsoft Time Travel Debugging (TTD) Tool[19] for native Windows software (x86, x64, ARM, ARM64[20]), eShard esReven Full System Timeless Analysis for Windows[21]
Linux Native | eShard esReven Full System Timeless Analysis for Linux[22]

## See also

* Interactive computing
* List of purely functional programming languages

## References

1. ↑ "Time Travel Debugging in WinDbg Preview!" (in en-US). Debugging Tools for Windows. https://blogs.msdn.microsoft.com/windbg/2017/09/25/time-travel-debugging-in-windbg-preview/.
2. ↑ Telles, Matthew; Hsieh, Yuan (2001-04-01). The Science of Debugging. Coriolis Group Books. ISBN 9781576109175. http://dl.acm.org/citation.cfm?id=558487.
3. ↑ "Reverse debugging, time travel debugging". https://undo.io/resources/whitepapers/reverse-debugging-whitepaper/#introducing-reverse-debugging.
4. ↑ "Interactive Debugging With Node.js - DZone Web Dev" (in en). dzone.com. https://dzone.com/articles/interactive-debugging-with-nodejs.
5. ↑ "Elm's Time Travelling Debugger". http://debug.elm-lang.org/.
6. ↑ "interactive programming". http://elm-lang.org/blog/interactive-programming.
7. ↑ "Hot reloading and time travel debugging: what are they?". Code Cartoons. 2015-10-21. https://code-cartoons.com/hot-reloading-and-time-travel-debugging-what-are-they-3c8ed2812f35.
8. ↑ "6 Things You Should Know About Time Travel Debugging". https://undo.io/resources/blog-articles/6-things-time-travel-debugging/.
9. ↑ "UDB - Time Travel Debugger for C/C++". https://undo.io/udb/.
10. ↑ "ProvTools/provDebugR" (in en-us). 2018-07-31. https://github.com/provTools/provDebugR.
11. ↑ "PyTrace Time Travel Debugger for Python". https://pytrace.com/.
12. ↑ "Wallaby.js Introduction: Time Travel Debugger". https://wallabyjs.com/docs/intro/time-travel-debugger.html.
13. ↑ Donut, Fox (2018-04-29). "You Don't Need Redux, MobX, RxJS, Cerebral". https://medium.com/@foxdonut00/you-dont-need-redux-mobx-rxjs-cerebral-6a735b150a02.
14. ↑ "About RevDeBug". https://revdebug.com/doc/tutorial/5.6.0.0/Getting-Started/about-RevDeBug/.
15. ↑ "Whyline for Java". https://www.cs.cmu.edu/~NatProg/whyline-java.html.
16. ↑ "time travel made easy". http://elm-lang.org/blog/time-travel-made-easy.
17. ↑ "Greg Law on Debugging, Record & Replay of Data, and Hyper-Observability". https://www.infoq.com/podcasts/debugging-record-replay-data.
18. ↑ "Greg Law on Debugging, Record & Replay of Data, and Hyper-Observability". https://www.infoq.com/podcasts/debugging-record-replay-data.
19. ↑ DOMARS. "Time Travel Debugging - Overview" (in en-us). https://docs.microsoft.com/en-us/windows-hardware/drivers/debugger/time-travel-debugging-overview#what-is-time-travel-debugging.
20. ↑ "Get WinDbg Preview". https://www.microsoft.com/en-us/p/windbg-preview/9pgjgd53tn86?activetab=pivot:regionofsystemrequirementstab.
21. ↑ "Full System Timeless Analysis for Windows". https://eshard.com/esreven#windows.
22. ↑ "Full System Timeless Analysis for Linux". https://eshard.com/esreven#linux.

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