Virtual reality simulator

A virtual reality simulator (virtual amusement ride/virtual gaming simulator/virtual motion simulator) is the equipment that is used for human immersion in virtual reality with the purpose of entertainment of the public. A virtual amusement in the strict sense can not be considered a computer with a virtual reality glasses (Virtual reality headset/helmet) and game content.[1] Attractions of virtual reality besides hardware and software use the additional means to enhance the immersion effect, for example, water spray, the effect of wind, vibration,[2] physical motion[3] etc. The same technique was used in the X-d cinema, but there are two significant differences between them and simulators of virtual reality:

* Video technology (3D videos for cinemas[4] and 360 degree videos for simulators[5])
* Interactivity and lack of interactivity (interaction management process)

There are virtual rides in which interactivity is absent. In this case, they differ from the X-d cinemas only by video technology.

The simulator base on the 3-dof or 6-dof platform to simulating the motion of the VR movies or games

Classification:

* Interactive
* Non-interactive

One can also classify virtual amusements on the user's body position during operation: sitting, standing, suspended, etc.

One can also classify virtual amusements on the possibility to connect additional devices such as a gaming joystick.

On profile:

* Special (flight simulator, a driving simulator, etc.)
* Universal

On networking opportunities:

* With network mode
* Without network mode

Example of classification of a virtual reality attraction:

A virtual standing universal interactive attraction with a network mode and a possibility to connect an additional game module (joystick).

## See also

* Immersive technology
* Simulation games
* Simulation video games
* Full motion racing simulator

## References

1. ↑ Interdisciplinery advancements in gaming, simulations, and virtual environments Richard E., Sarah de Freitas
2. ↑ "Riding a skateboard in virtual reality". BBC. 24 November 2015. https://www.bbc.com/news/technology-34848856.
3. ↑ "The simulator bringing movement to virtual reality". BBC. 30 September 2015. https://www.bbc.com/news/technology-34251099.
4. ↑ Verrier, Richard (2009-03-26). "3-D technology firm RealD has starring role at movie theaters". Los Angeles Times. http://articles.latimes.com/2009/mar/26/business/fi-cotown-reald26. Retrieved 2011-02-05.
5. ↑ 360 degree, VR 360 degree virtual reality definition

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