Video codec

Software or hardware that compresses and decompresses digital video

A video codec is software or hardware that compresses and decompresses digital video. In the context of video compression, codec is a portmanteau of encoder and decoder, while a device that only compresses is typically called an encoder, and one that only decompresses is a decoder.

The compressed data format usually conforms to a standard video coding format. The compression is typically lossy, meaning that the compressed video lacks some information present in the original video. A consequence of this is that decompressed video has lower quality than the original, uncompressed video because there is insufficient information to accurately reconstruct the original video.

There are complex relationships between the video quality, the amount of data used to represent the video (determined by the bit rate), the complexity of the encoding and decoding algorithms, sensitivity to data losses and errors, ease of editing, random access, and end-to-end delay (latency).

## Contents

* 1 History
* 2 Applications
* 3 Video codec design
* 4 Commonly used video codecs
* 5 Codec packs
* 6 See also
* 7 References
* 8 External links

## History[edit | edit source]

Further information: Video coding format § History

Historically, video was stored as an analog signal on magnetic tape. Around the time when the compact disc entered the market as a digital-format replacement for analog audio, it became feasible to also store and convey video in digital form. Because of the large amount of storage and bandwidth needed to record and convey raw video, a method was needed to reduce the amount of data used to represent the raw video. Since then, engineers and mathematicians have developed a number of solutions for achieving this goal that involve compressing the digital video data.

In 1974, discrete cosine transform (DCT) compression was introduced by Nasir Ahmed, T. Natarajan and K. R. Rao.[1][2][3] During the late 1980s, a number of companies began experimenting with DCT lossy compression for video coding, leading to the development of the H.261 standard.[4] H.261 was the first practical video coding standard,[5] and was developed by a number of companies, including Hitachi, PictureTel, NTT, BT, and Toshiba, among others.[6] Since H.261, DCT compression has been adopted by all the major video coding standards that followed.[4]

The most popular video coding standards used for codecs have been the MPEG standards. MPEG-1 was developed by the Motion Picture Experts Group (MPEG) in 1991, and it was designed to compress VHS-quality video. It was succeeded in 1994 by MPEG-2/H.262,[5] which was developed by a number of companies, primarily Sony, Thomson and Mitsubishi Electric.[7] MPEG-2 became the standard video format for DVD and SD digital television.[5] In 1999, it was followed by MPEG-4/H.263, which was a major leap forward for video compression technology.[5] It was developed by a number of companies, primarily Mitsubishi Electric, Hitachi and Panasonic.[8]

The most widely used video coding format, as of 2016, is H.264/MPEG-4 AVC. It was developed in 2003 by a number of organizations, primarily Panasonic, Godo Kaisha IP Bridge and LG Electronics.[9] H.264 is the main video encoding standard for Blu-ray Discs, and is widely used by streaming internet services such as YouTube, Netflix, Vimeo, and iTunes Store, web software such as Adobe Flash Player and Microsoft Silverlight, and various HDTV broadcasts over terrestrial and satellite television.

AVC has been succeeded by HEVC (H.265), developed in 2013. It is heavily patented, with the majority of patents belonging to Samsung Electronics, GE, NTT and JVC Kenwood.[10][11] The adoption of HEVC has been hampered by its complex licensing structure. HEVC is in turn succeeded by Versatile Video Coding (VVC).

There are also the open and free VP8, VP9 and AV1 video coding formats, used by YouTube, all of which were developed with involvement from Google.

## Applications[edit | edit source]

Video codecs are used in DVD players, Internet video, video on demand, digital cable, digital terrestrial television, videotelephony and a variety of other applications. In particular, they are widely used in applications that record or transmit video, which may not be feasible with the high data volumes and bandwidths of uncompressed video. For example, they are used in operating theaters to record surgical operations, in IP cameras in security systems, and in remotely operated underwater vehicles and unmanned aerial vehicles. Any video stream or file can be encoded using a wide variety of live video format options. Here are some of the H.264 encoder settings that need to be set when streaming to an HTML5 video player.[12]

## Video codec design[edit | edit source]

Further information: Video coding format

Video codecs seek to represent a fundamentally analog data set in a digital format. Because of the design of analog video signals, which represent luminance (luma) and color information (chrominance, chroma) separately, a common first step in image compression in codec design is to represent and store the image in a YCbCr color space. The conversion to YCbCr provides two benefits: first, it improves compressibility by providing decorrelation of the color signals; and second, it separates the luma signal, which is perceptually much more important, from the chroma signal, which is less perceptually important and which can be represented at lower resolution using chroma subsampling to achieve more efficient data compression. It is common to represent the ratios of information stored in these different channels in the following way Y:Cb:Cr. Different codecs use different chroma subsampling ratios as appropriate to their compression needs. Video compression schemes for Web and DVD make use of a 4:2:1 color sampling pattern, and the DV standard uses 4:1:1 sampling ratios. Professional video codecs designed to function at much higher bitrates and to record a greater amount of color information for post-production manipulation sample in 4:2:2 and 4:4:4 ratios. Examples of these codecs include Panasonic's DVCPRO50 and DVCPROHD codecs (4:2:2), Sony's HDCAM-SR (4:4:4), Panasonic's HDD5 (4:2:2), Apple's Prores HQ 422 (4:2:2).[13]

It is also worth noting that video codecs can operate in RGB space as well. These codecs tend not to sample the red, green, and blue channels in different ratios, since there is less perceptual motivation for doing so—just the blue channel could be undersampled.

Some amount of spatial and temporal downsampling may also be used to reduce the raw data rate before the basic encoding process. The most popular encoding transform is the 8x8 DCT. Codecs which make use of a wavelet transform are also entering the market, especially in camera workflows which involve dealing with RAW image formatting in motion sequences. This process involves representing the video image as a set of macroblocks. For more information about this critical facet of video codec design, see B-frames.[14]

The output of the transform is first quantized, then entropy encoding is applied to the quantized values. When a DCT has been used, the coefficients are typically scanned using a zig-zag scan order, and the entropy coding typically combines a number of consecutive zero-valued quantized coefficients with the value of the next non-zero quantized coefficient into a single symbol, and also has special ways of indicating when all of the remaining quantized coefficient values are equal to zero. The entropy coding method typically uses variable-length coding tables. Some encoders compress the video in a multiple step process called n-pass encoding (e.g. 2-pass), which performs a slower but potentially higher quality compression.

The decoding process consists of performing, to the extent possible, an inversion of each stage of the encoding process.[15] The one stage that cannot be exactly inverted is the quantization stage. There, a best-effort approximation of inversion is performed. This part of the process is often called inverse quantization or dequantization, although quantization is an inherently non-invertible process.

Video codec designs are usually standardized or eventually become standardized—i.e., specified precisely in a published document. However, only the decoding process need be standardized to enable interoperability. The encoding process is typically not specified at all in a standard, and implementers are free to design their encoder however they want, as long as the video can be decoded in the specified manner. For this reason, the quality of the video produced by decoding the results of different encoders that use the same video codec standard can vary dramatically from one encoder implementation to another.

## Commonly used video codecs[edit | edit source]

Main article: List of codecs

A variety of video compression formats can be implemented on PCs and in consumer electronics equipment. It is therefore possible for multiple codecs to be available in the same product, reducing the need to choose a single dominant video compression format to achieve interoperability.

Standard video compression formats can be supported by multiple encoder and decoder implementations from multiple sources. For example, video encoded with a standard MPEG-4 Part 2 codec such as Xvid can be decoded using any other standard MPEG-4 Part 2 codec such as FFmpeg MPEG-4 or DivX Pro Codec, because they all use the same video format.

Codecs have their qualities and drawbacks. Comparisons are frequently published. The trade-off between compression power, speed, and fidelity (including artifacts) is usually considered the most important figure of technical merit.

## Codec packs[edit | edit source]

Online video material is encoded by a variety of codecs, and this has led to the availability of codec packs — a pre-assembled set of commonly used codecs combined with an installer available as a software package for PCs, such as K-Lite Codec Pack, Perian and Combined Community Codec Pack.

## See also[edit | edit source]

* Video coding format
* Bit rate
* Comparison of video codecs
* Data compression § Video
* Display resolution
* Frame rate
* List of codecs § Video compression formats
* List of open-source codecs
* Multiplexing
* Sampling rate
* Subjective video quality
* Transcoding
* Video quality

## References[edit | edit source]

1. ^ Ahmed, Nasir; Natarajan, T.; Rao, K. R. (January 1974), "Discrete Cosine Transform", IEEE Transactions on Computers, C-23 (1): 90–93, doi:10.1109/T-C.1974.223784, S2CID 149806273
2. ^ Rao, K. R.; Yip, P. (1990), Discrete Cosine Transform: Algorithms, Advantages, Applications, Boston: Academic Press, ISBN 978-0-12-580203-1
3. ^ "T.81 – DIGITAL COMPRESSION AND CODING OF CONTINUOUS-TONE STILL IMAGES – REQUIREMENTS AND GUIDELINES" (PDF). CCITT. September 1992. Retrieved 12 July 2019.
4. ^ a b Ghanbari, Mohammed (2003). Standard Codecs: Image Compression to Advanced Video Coding. Institution of Engineering and Technology. pp. 1–2. ISBN 9780852967102.
5. ^ a b c d "The History of Video File Formats Infographic — RealPlayer". 22 April 2012.
6. ^ "ITU-T Recommendation declared patent(s)". ITU. Retrieved 12 July 2019.
7. ^ "MPEG-2 Patent List" (PDF). MPEG LA. Retrieved 7 July 2019.
8. ^ "MPEG-4 Visual - Patent List" (PDF). MPEG LA. Retrieved 6 July 2019.
9. ^ "AVC/H.264 – Patent List" (PDF). MPEG LA. Retrieved 6 July 2019.
10. ^ "HEVC Patent List" (PDF). MPEG LA. Retrieved 6 July 2019.
11. ^ "HEVC Advance Patent List". HEVC Advance. Retrieved 6 July 2019.
12. ^ "What is the Best Video Codec for Web Streaming? (2021 Update)". Dacast. 2021-06-18. Retrieved 2022-02-11.
13. ^ Hoffman, P. (June 2011). "Requirements for Internet-Draft Tracking by the IETF Community in the Datatracker". doi:10.17487/rfc6293. `{{cite journal}}`: Cite journal requires `|journal=` (help)
14. ^ "Video Codec Design: Developing Image and Video Compression Systems | Wiley". Wiley.com. Retrieved 2022-02-11.
15. ^ "Encoding Stage - an overview | ScienceDirect Topics". www.sciencedirect.com. Retrieved 2022-02-11.

## External links[edit | edit source]

* Wyner-Ziv Coding of Video describes another algorithm for video compression that performs close to the Slepian–Wolf bound (with links to source code).
* AMD Media Codecs—optional download (formerly called ATI Avivo)

* v
* t
* e

Multimedia compression and container formats

Video
compression|

| ISO, IEC,
MPEG|

* DV
* MJPEG
* Motion JPEG 2000
* MPEG-1
* MPEG-2
* Part 2
* MPEG-4
* Part 2 / ASP
* Part 10 / AVC
* Part 33 / IVC
* MPEG-H
* Part 2 / HEVC
* MPEG-I
* Part 3 / VVC
* MPEG-5
* Part 1 / EVC
* Part 2 / LCEVC

|

ITU-T, VCEG|

* H.120
* H.261
* H.262
* H.263
* H.264 / AVC
* H.265 / HEVC
* H.266 / VVC

SMPTE|

* VC-1
* VC-2
* VC-3
* VC-5
* VC-6

TrueMotion|

* TrueMotion S
* VP3
* VP6
* VP7
* VP8
* VP9
* AV1

Others|

* Apple Video
* AVS
* Bink
* Cinepak
* Daala
* DVI
* FFV1
* Huffyuv
* Indeo
* Lagarith
* Microsoft Video 1
* MSU Lossless
* OMS Video
* Pixlet
* ProRes
* 422
* 4444
* QuickTime
* Animation
* Graphics
* RealVideo
* RTVideo
* SheerVideo
* Smacker
* Sorenson Video/Spark
* Theora
* Thor
* WMV
* XEB
* YULS

Audio
compression|

| ISO, IEC,
MPEG|

* MPEG-1 Layer II
* Multichannel
* MPEG-1 Layer I
* MPEG-1 Layer III (MP3)
* AAC
* HE-AAC
* AAC-LD
* MPEG Surround
* MPEG-4 ALS
* MPEG-4 SLS
* MPEG-4 DST
* MPEG-4 HVXC
* MPEG-4 CELP
* MPEG-D USAC
* MPEG-H 3D Audio

|

ITU-T|

* G.711
* A-law
* µ-law
* G.718
* G.719
* G.722
* G.722.1
* G.722.2
* G.723
* G.723.1
* G.726
* G.728
* G.729
* G.729.1

IETF|

* Opus
* iLBC
* Speex
* Vorbis

3GPP|

* AMR
* AMR-WB
* AMR-WB+
* EVRC
* EVRC-B
* EVS
* GSM-HR
* GSM-FR
* GSM-EFR

ETSI|

* AC-3
* AC-4
* DTS

Bluetooth SIG|

* SBC
* LC3

Others|

* ACELP
* ALAC
* Asao
* ATRAC
* AVS
* CELT
* Codec 2
* DRA
* FLAC
* iSAC
* MELP
* Monkey's Audio
* MT9
* Musepack
* OptimFROG
* OSQ
* QCELP
* RCELP
* RealAudio
* RTAudio
* SD2
* SHN
* SILK
* Siren
* SMV
* SVOPC
* TTA
* True Audio
* TwinVQ
* VMR-WB
* VSELP
* WavPack
* WMA
* MQA
* aptX
* aptX HD
* aptX Low Latency
* aptX Adaptive
* LDAC
* LHDC
* LLAC

Image
compression|

| IEC, ISO, IETF,
W3C, ITU-T, JPEG|

* CCITT Group 4
* GIF
* HEIC / HEIF
* HEVC
* JBIG
* JBIG2
* JPEG
* JPEG 2000
* JPEG-LS
* JPEG XL
* JPEG XR
* JPEG XS
* JPEG XT
* PNG
* TIFF
* TIFF/EP
* TIFF/IT

|

Others|

* APNG
* AV1
* AVIF
* BPG
* DjVu
* EXR
* FLIF
* ICER
* MNG
* PGF
* QOI
* QTVR
* WBMP
* WebP

Containers|

| ISO, IEC|

* MPEG-ES
* MPEG-PES
* MPEG-PS
* MPEG-TS
* ISO/IEC base media file format
* MPEG-4 Part 14 (MP4)
* Motion JPEG 2000
* MPEG-21 Part 9
* MPEG media transport

|

ITU-T|

* H.222.0
* T.802

IETF|

* RTP
* Ogg

SMPTE|

* GXF
* MXF

Others|

* 3GP and 3G2
* AMV
* ASF
* AIFF
* AVI
* AU
* BPG
* Bink
* Smacker
* BMP
* DivX Media Format
* EVO
* Flash Video
* HEIF
* IFF
* M2TS
* Matroska
* WebM
* QuickTime File Format
* RatDVD
* RealMedia
* RIFF
* WAV
* MOD and TOD
* VOB, IFO and BUP

Collaborations|

* NETVC
* MPEG LA
* HEVC Advance
* Alliance for Open Media

Methods|

* Entropy
* Arithmetic
* Huffman
* Modified
* LPC
* ACELP
* CELP
* LSP
* WLPC
* Lossless
* Lossy
* LZ
* DEFLATE
* LZW
* PCM
* A-law
* µ-law
* ADPCM
* DPCM
* Transforms
* DCT
* FFT
* MDCT
* Wavelet
* Daubechies
* DWT

Lists|

* Comparison of audio coding formats
* Comparison of video codecs
* List of codecs

See Compression methods for techniques and Compression software for codecs

* v
* t
* e

Data compression methods

Lossless|

| Entropy type|

* Arithmetic
* Asymmetric numeral systems
* Golomb
* Huffman
* Adaptive
* Canonical
* Modified
* Range
* Shannon
* Shannon–Fano
* Shannon–Fano–Elias
* Tunstall
* Unary
* Universal
* Exp-Golomb
* Fibonacci
* Gamma
* Levenshtein

|

Dictionary type|

* Byte pair encoding
* Lempel–Ziv
* 842
* Brotli
* Deflate
* LZ4
* LZFSE
* LZJB
* LZMA
* LZO
* LZRW
* LZS
* LZSS
* LZW
* LZWL
* LZX
* Snappy
* Zstandard

Other types|

* BWT
* CTW
* Delta
* DMC
* DPCM
* LDCT
* MTF
* PAQ
* PPM
* RLE

Lossy|

| Transform type|

* Discrete cosine transform
* DCT
* MDCT
* DST
* FFT
* Wavelet
* Daubechies
* DWT
* SPIHT

|

Predictive type|

* DPCM
* ADPCM
* LPC
* ACELP
* CELP
* LAR
* LSP
* WLPC
* Motion
* Compensation
* Estimation
* Vector
* Psychoacoustic

Audio|

| Concepts|

* Bit rate
* ABR
* CBR
* VBR
* Companding
* Convolution
* Dynamic range
* Latency
* Nyquist–Shannon theorem
* Sampling
* Sound quality
* Speech coding
* Sub-band coding

|

Codec parts|

* A-law
* μ-law
* DPCM
* ADPCM
* DM
* FT
* FFT
* LPC
* ACELP
* CELP
* LAR
* LSP
* WLPC
* MDCT
* Psychoacoustic model

Image|

| Concepts|

* Chroma subsampling
* Coding tree unit
* Color space
* Compression artifact
* Image resolution
* Macroblock
* Pixel
* PSNR
* Quantization
* Standard test image

|

Methods|

* Chain code
* DCT
* Deflate
* Fractal
* KLT
* LP
* RLE
* Wavelet
* Daubechies
* DWT
* EZW
* SPIHT

Video|

| Concepts|

* Bit rate
* ABR
* CBR
* VBR
* Display resolution
* Frame
* Frame rate
* Frame types
* Interlace
* Video characteristics
* Video quality

|

Codec parts|

* DCT
* DPCM
* Deblocking filter
* Lapped transform
* Motion
* Compensation
* Estimation
* Vector
* Wavelet
* Daubechies
* DWT

Theory|

* Entropy
* Grammar
* Information theory
* Timeline
* Kolmogorov complexity
* Quantization
* Rate–distortion
* Redundancy

* Template Compression formats
* Template Compression software (codecs)

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*[t]: Discuss this template
*[e]: Edit this template