10th Frame

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1986 video game

10th Frame

Developer(s)| Access Software
Publisher(s)| U.S. Gold
Platform(s)| Amstrad CPC, Atari ST, Commodore 64, DOS, MSX, ZX Spectrum
Release|

* NA: 1986

Genre(s)| Sports
Mode(s)| Single-player

10th Frame is a ten-pin bowling simulation game published by Access Software in 1986. Up to eight players can take part in open bowling or a tournament. It was released for the Amstrad CPC, Atari ST, Commodore 64, IBM PC compatibles, MSX, and ZX Spectrum.

## Gameplay[edit]

Gameplay screenshot (Atari ST)

The lane is viewed from behind the bowler, with the pins towards the top of the screen in a 3D perspective.[1]

The scorecard for the current player is displayed above the lane. The player can move left or right on the lane before starting the run-up by holding fire. A target cursor can be moved by pushing up and then moving it left or right (pressing down returned control to moving the onscreen player's position).[1]

Once the fire button is held, a power meter similar to Leader Board's is used. The speed of the shot is determined by how long the button is held down. A small zone at the top determines if the player makes an error, exaggerating any spin.[1]

When the meter starts to descend on the right, it is stopped in the hook zone to determine how much hook/spin is applied—from straight at the top of the zone to full hook at the bottom. Play is completed after the usual ten frames and any bonus balls.[1]

Players can print out a scorecard at the end of a match.

There is a choice of three difficulty levels: Kids (in which the ball always goes straight), Amateur, and Professional.

## Reception[edit]

Reception

Review scoresPublication| Score

|

C&VG| 9/10[2]
Zzap!64| 85%[1]
Your Sinclair| 7/10[3]

Computer and Video Games reviewed the Commodore 64 version in issue 65 and called it a Game of the Month with a 9/10 score. Zzap!64 awarded the game 85% in issue 22, calling it "another slick and extremely well programmed Access sport simulation".[1] Your Sinclair gave the ZX Spectrum conversion 7 out of 10, stating that "10th Frame requires a lot of skill and is a pretty good simulation".[3]

Rick Teverbaugh reviewed the game for Computer Gaming World, and stated that "Tenth Frame is on my top 10 sports games list of all-time and I think it will be on yours also."[4]

## References[edit]

1. ^ a b c d e f "Test: Tenth Frame". ZZap! 64. Issue 22. February 1987. p. 130. Retrieved February 21, 2016.
2. ^ "C+VG Reviews: 10th Frame". Computer and Video Games Magazine. Issue 65. March 1987. pp. 14–15. Retrieved February 21, 2016.
3. ^ a b Robson, Rick (April 1987). "10th Frame". Your Sinclair. Issue 16. Archived from the original on 2016-03-01. Retrieved February 21, 2016.
4. ^ Teverbaugh, Rick (December 1986). "Sports Scoreboard". Computer Gaming World. Vol. 1, no. 33\. p. 52.

## External links[edit]

* 10th Frame at MobyGames
* 10th Frame at Atari Mania
* 10th Frame at SpectrumComputing.co.uk
* 10th Frame at Lemon 64

* v
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Access Software

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