Anime club

Organization that discusses/celebrates Japanese animation

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Anime and manga

Anime

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Manga

* History
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* Gekiga
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* Iconography
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* Lists
* Best-selling series
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Demographic groups

* Children
* Shōnen
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Genres

* Bara
* Boys' love
* Cooking
* Harem
* Isekai
* Iyashikei
* Lolicon
* Magical girl
* Mecha
* Otomechikku
* Ryona
* Shotacon
* Sports
* Teens' love
* Yuri

People

* Manga artists
* Anime directors

Fandom

* Doujinshi
* Doujin shop
* Doujinshi printer
* Conventions (list)
* Clubs
* Cosplay
* Anime music video
* Otaku
* Yaoi fandom

General

* Glossary
* Ecchi
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* Moe
* Nijikon
* 2.5D musical
* Anime song
* Anime-influenced animation
* MyAnimeList

Anime and manga portal

* v
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An anime club is an organization that meets to discuss, show, and promote anime in a local community setting and can also focus on broadening Japanese cultural understanding.[1] Anime clubs are increasingly found at universities and high schools. Organizers may also use public meeting spaces such as a library[2] or a government center.[3] Many anime club attendees identify themselves as otaku. Although the core of anime club attendees are in their twenties, there are generally no age requirements. Adults in their fifties and sixties and teenagers also attend.[4]

## Activities

[edit]

Kazenodaichi Taiko, a Taiko ensemble based at Bowling Green, Ohio performing at a convention organized by a university Anime Club

Anime club meetings can occur on a weekly or monthly basis. In addition to viewing anime, clubs engage in other activities such as viewing anime music videos, reading manga, karaoke and cosplaying.[5] Many clubs host online forums to further foster community interaction, and feature a library to lend books and manga to members. Participants of an anime club often are also involved in volunteering and organization of local anime conventions.[6][7]

Dependent on the scope of the club, activities can also have a broader range, to include playing of table top games such as shogi, go, and mahjong. Outside activities include saké tasting and visits to cultural events such as National Cherry Blossom Festival or a kendo demonstration.[citation needed]

## Anime showings

[edit]

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An anime club at a library viewing anime. A girl is drawing and Pocky can be seen on a table.

Typically anime clubs exhibit shows in their original Japanese language track with English subtitles. Dependent upon policy of the club, anime fansubs, official subtitling, or localized dubs can be shown.

Larger clubs can have multiple viewing rooms. Usually one room features localized anime and the other fansubs. The fansub room can also be known as the 'divx' room, named after the popular video codec.

Due to the long running and episodic nature of some anime, exhibition is scheduled in blocks with breaks. Often, a twenty six episode series will be screened over the period of several months.

There are also informal policies in some club circles regarding the total length of a viewed show. For example, Bleach and InuYasha run for 366 and 167 (or 191 with the Inuyasha: The Final Act) episodes respectively. At this length, a club may be perpetually showing episodes, effectively depriving another show of that spot. Additionally, it may be difficult for new members of the club to follow or become interested in a storyline that has already progressed far.

## Public exhibition

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When gathering in a public place to show licensed media, written permission from the domestic rights holder is required. This is known as Public Performance Rights or exhibition rights.[8]

North American anime licensors, such as Funimation and Bandai Entertainment have established programs to help facilitate public screenings of their licensed content at anime clubs.[9][10]

## See also

[edit]

* Genshiken – a manga and anime featuring a college anime club.
* Otaku no Video – comedy anime spoofing the life and culture of otaku
* Community center – a common place for anime clubs to meet
* Mu Epsilon Kappa – a national society of anime clubs in the United States

## References

[edit]

1. ^ Swecker, Sophie (2005-10-25). "An Cartoons Aren't Just For Kids..." Archived from the original on 2009-08-27. Retrieved 2007-12-02.
2. ^ Freedman, Sara (2007-08-30). "Teens animated over anime". Retrieved 2008-04-07.
3. ^ Frank, Evan (2006-08-24). "An animated culture". Archived from the original on August 26, 2009. Retrieved 2007-10-10.
4. ^ Goldstein, Meredith (2004-12-01). "Members of MIT club share an anime attraction". The Boston Globe. Retrieved 2007-12-10.
5. ^ Mackert, Cindy Lee (2006-03-01). "Anime Fannatiku is a Big Hit". Hurricane Valley Journal. Archived from the original on 2018-09-28. Retrieved 2008-04-07.
6. ^ Cuneo, Joshua (2005-04-01). "Tech hosts anime, gaming convention". Archived from the original on 2007-05-28. Retrieved 2007-03-01.
7. ^ Ritz, Anthony (2000-11-03). "Anime-O-Tekku feeds Anime lovers". The Technique. Archived from the original on 2004-11-13. Retrieved 2007-11-30.
8. ^ How to start an anime club
9. ^ "Funimation Operation Anime". Archived from the original on 2020-10-20. Retrieved 2007-12-05.
10. ^ Bandai announces anime club support program

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