Computer-based mathematics education

Approach to teaching mathematics that emphasizes the use of computers

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Computer-based mathematics education (CBME) is an approach to teaching mathematics that emphasizes the use of computers and mathematical software.

## Computers in math education

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Computers are used in education in a number of ways, such as interactive tutorials, hypermedia, simulations and educational games.[1] Tutorials are types of software that present information, check learning by question/answer method, judge responses, and provide feedback.[1] Educational games are more like simulations and are used from the elementary to college level.[1] E learning systems can deliver math lessons and exercises and manage homework assignments.

## Computer-based mathematics

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See also: Computational mathematics, List of open-source software for mathematics, Mathematical software, List of free and open-source software packages for math, Binary math, and Mathethon competitions

* Computer algebra \- computer algebra systems, list of computer algebra systems, free computer algebra software.
* Computational geometry \- list of interactive geometry software, list of information graphics software, free plotting software.
* Computational statistics \- list of statistical software, comparison of statistical packages, data mining software, analytics.
* Data science \- list of numerical-analysis software, machine learning software, list of open-source data science software.
* Computational science \- computational physics, chemistry, biomathematics, economics, list of computer simulation software.
* Mathematical programming \- linear, nonlinear, integer, linear algebra libraries, list of numerical libraries and languages.
* Numerical analysis \- list of optimization software, list of numerical-analysis software, comparison of numerical-analysis software.
* Engineering mathematics \- computational engineering, Mathcad, list of computer-aided engineering software.
* Mathematical notation software \- Comparison of TeX editors, TeX, LaTeX, KaTeX, AsciiMath, GNU TeXmacs, MathJax, MathML.
* Algorithms \- list of algorithms, algorithm design, analysis of algorithms, algorithm engineering, list of data structures.
* Cryptography \- cryptography algorithms, comparison of cryptography libraries.
* Mathematical art \- mathematical visualizations, fractal art, parametric surfaces, algorithmic art, platonic solids, simulations, procedural generation, ray tracing, List of mathematical art software.

## See also

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3D sketch of powered carrel cubicles to get computers on the desk in the classroom for computer-based math, CAD, CAM, BIM, computer-aided engineering, computer programming, animation software, science software applications, and more.

* ALEKS, a computer-based education system that includes mathematics among its curricula
* Computer-Based Math, a project aimed at using computers for computational tasks and spending more classroom time on applications
* Mathletics (educational software), a popular K-12 mathematics learning program from 3P Learning
* Mathspace, a similar program for students aged 7-18, founded in Australia in 2010
* Sokikom, a team-based math learning game
* Mathethon \- Computational mathematics competition
* Mathlete
* Manim \- open-source library for Python that does mathematical animations and visualizations
* The Math(s) Fix \- 2020 book by Conrad Wolfram on computational mathematics education

## References

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1. ^ a b c Stephen M. Alessi, Stanley R. Trollip (2001), Multimedia for Learning, Allyn and Bacon, ISBN 978-0-205-27691-2

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