Conquest of Insula II

Play-by-mail fantasy wargame

Conquest of Insula IIDesigners| Jon Clemens

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Publishers| Clemens & Associates Inc. (US), ICBM (UK)
Genres| fantasy wargame
Languages| English
Players| 10
Playing time| 25 weeks
Materials required| Instructions, order sheets, turn results, paper, pencil
Media type| Play-by-mail

Conquest of Insula II is a closed-ended, computer-moderated, play-by-mail (PBM) fantasy wargame.

## History and development

[edit]

Conquest of Insula II was a computer-moderated play-by-mail game published by Clemens & Associates Inc.[1] It was medium complexity.[2] It shared similarities with the PBM game Terra II, including turn reports and the combat system.[3][a]

## Gameplay

[edit]

The setting for this wargame was medieval times.[4] In each game, ten players on an island led villages with the title of Baron.[1] Games occurred on separate islands, with names such as "Farraheim, Andarmark, Jiborokwi, Gizzenole, Karandala, and Raksharan."[5] Players could conduct four actions per turn: "forestry, herding, mining, weapons making, armor making, siege equipment making, refining, ditch repairing, or wall repairing."[1] Combat involved sending armies from villages, laying siege to another village, or battling another army. Various tactics were available.[1] Movement occurred on a hex map of ten miles per hex.[2]

Victory was achieved by conquering three villages or "kill[ing] the most enemy warriors" by game's end.[1] Games lasted 25 weeks.[1] Winners began the next game as a Count (and played it for free).[1] A game ending in 1985 on the island of Matafunda was the first to end before 25 weeks, as a player conquered a third city.[6]

## Reception

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Bob McLain, editor of Gaming Universal, stated that the game was "tailor-made for battle lovers and armchair generals".[2]

## See also

[edit]

* List of play-by-mail games

## Notes

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1. ^ Clemens & Associates launched Terra II in early 1983.[4]

## References

[edit]

1. ^ a b c d e f g Calloway 1984. p. 6.
2. ^ a b c McLain 1983. p. 43.
3. ^ Calloway 1984. pp. 6–7.
4. ^ a b Clemens 1984. p. 8.
5. ^ Editors 1984. pp. 38–39.
6. ^ Editors 1985. p. 30.

## Bibliography

[edit]

* Editors (November–December 1984). "PBM Update: Conquest of Insula II". Space Gamer. No. 71\. pp. 37–38.
* Callaway, William (September–October 1984). "A Review of Conquest of Insula II". Paper Mayhem. No. 8\. pp. 6–7.
* Editors (May–June 1985). "PBM Activity Corner: Conquest of Insula II". Paper Mayhem. No. 12\. p. 30.
* Clemens, John (September–October 1984). "A Designer's View of Conquest of Insula II". Paper Mayhem. No. 8\. p. 8.
* McLain, Bob (November–December 1983). "Gamealog: Conquest of Insula II". PBM Universal. No. 2\. p. 43.

## Further reading

[edit]

* Callaway, William (September–October 1984). "GameLine News & Updates: Clemens & Associates". Paper Mayhem. No. 8\. pp. 6–7.

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