Earth Orbit Stations

1987 video game

"E.O.S." redirects here. For other uses, see Eos (disambiguation).

1987 video game

E.O.S.: Earth Orbit Stations

Publisher(s)| Electronic Arts
Producer(s)| Joe Ybarra
Designer(s)| Karl Buiter[1]
Platform(s)| Apple II, Commodore 64
Release| 1987
Genre(s)| Simulation
Mode(s)| Single-player, multiplayer

E.O.S.: Earth Orbit Stations is a space station construction and management simulation video game developed by Karl Buiter for Electronic Arts.[1] It was released for the Commodore 64 and Apple II in 1987.

## Gameplay

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The game focuses on both the material and economic challenges of building a permanent, fully functioning space station in geocentric orbit.[2]

The game is set in 1996, and the player is given various selected scenarios to fulfill. These scenarios consist of mundane tasks such as setting up a simple space station, to developing and supplying a specified amount of high-grade, zero G pharmaceuticals, and to being the first to contact alien life. The game is also a cutthroat strategy game in multiplayer, as players compete over finite resources and resource management.

## Reception

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Computer Gaming World in 1987 gave the game a mixed review. While the single-player portion was praised, the review felt the game had too high a learning curve to be really suitable for multiplayer. The user interface was particularly bothersome, described as "a textbook case of how not to design a window/menu/graphics interface." The documentation was similarly described as poorly organized and cryptic.[3] In 1992 and 1994 surveys of science fiction games the magazine gave the title two-plus stars of five, calling it "An interesting failure ... the logistics just are not that much fun".[4][5] Compute! reviewed the game more favorably, stating that "EOS offers a level of challenge unusual in space-related software. To succeed at this game requires careful thought".[6]

## Reviews

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* Casus Belli #43 (Feb 1988)[7]

## See also

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* Project: Space Station

## References

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1. ^ a b Hague, James. "The Giant List of Classic Game Programmers". dadgum.com. Archived from the original on 9 November 2020. Retrieved 12 December 2020.
2. ^ "Earth Orbit Stations (1987)". MobyGames. Retrieved 2023-08-29.
3. ^ Williams, Gregg (October 1987), "Earth Orbit Stations", Computer Gaming World, pp. 26–2726-27&rft.date=1987-10&rft.aulast=Williams&rft.aufirst=Gregg&rfr_id=info:sid/en.wikipedia.org:Earth+Orbit+Stations" class="Z3988">
4. ^ Brooks, M. Evan (November 1992). "Strategy & Wargames: The Future (2000-....)". Computer Gaming World. p. 99. Retrieved 4 July 2014.
5. ^ Brooks, M. Evan (May 1994). "Never Trust A Gazfluvian Flingschnogger!". Computer Gaming World. pp. 42–58.42-58&rft.date=1994-05&rft.aulast=Brooks&rft.aufirst=M.+Evan&rft_id=http://www.cgwmuseum.org/galleries/index.php?year=1994&pub;=2&id;=118&rfr_id=info:sid/en.wikipedia.org:Earth+Orbit+Stations" class="Z3988">
6. ^ Fisher, Russell H. (February 1988). "EOS: Earth Orbit Stations". Compute!. p. 48. Retrieved 10 November 2013.
7. ^ "Ludotique | Article | RPGGeek".

## External links

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* Earth Orbit Stations at Lemon 64
* Mozomedia Apple II retrospective