Glbinding

glbindingOriginal author(s)| Computer Graphics Systems Group at HPI

|

Developer(s)| CGInternals GmbH
Stable release|

3.3.0 / February 12, 2023; 16 months ago (2023-02-12)[1]

Repository|

* github.com/cginternals/glbinding

Written in| C++ and Python
Platform| Cross-platform
License| MIT License
Website| glbinding.org

glbinding is a generated, cross-platform C++ binding for OpenGL which is solely based on the new XML-based OpenGL API specification (gl.xml). It is a fully fledged OpenGL API binding, compatible with current code based on other C bindings, e.g., GLEW. The binding is generated using Python scripts and templates, that can be easily adapted to fit custom needs. It leverages modern C++11 features like scoped enums, lambdas, and variadic templates, instead of relying on macros (all OpenGL symbols are real functions and variables). It provides type-safe parameters, per feature API header, lazy function resolution, multi-context and multi-thread support, global function callbacks, meta information about the generated OpenGL binding and the OpenGL runtime, as well as multiple examples for quick-starting projects.

The complete glbinding source code including the generated files are published under the MIT License.

## See also[edit]

* OpenGL Easy Extension library (GLee)
* OpenGL Extension Wrangler Library (GLEW)

## References[edit]

1. ^ "Release glbinding-3.3.0". cginternals/glbinding. GitHub. Retrieved 2023-02-20.

## External links[edit]

* Official website