Grand Chess

Chess variant

Not to be confused with Grant Acedrex.

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Grand Chess starting setup. Marshals are on f2/f9; cardinals are on g2/g9.

Grand Chess is a large-board chess variant invented by Dutch games designer Christian Freeling in 1984.[1][2] It is played on a 10×10 board, with each side having two additional pawns and two new pieces: the marshal and the cardinal.[3]

* The marshal (M) combines powers of a rook and a knight.
* The cardinal (C) combines powers of a bishop and a knight.

Grand Chess uses the same pieces as the earlier variant Capablanca chess, but differs in board size, start position, rules governing pawn moves and promotion, and castling.

A series of Grand Chess Cyber World Championship matches was sponsored by the Dutch game site MindSports.[a] Grand Chess tournaments were held annually beginning in 1998 by the (now defunct) correspondence game club NOST.[b] Larry Kaufman has written that Grand Chess "really is an excellent game and deserves a bigger following".[4]

This article uses algebraic notation to describe chess moves.

## Rules

[edit]

Grand Chess set

The pieces are placed on the players' first and second ranks, respectively, with the rooks alone on the players' first ranks. The pawns are placed on the players' third ranks. Since the rooks are not blocked as much by the other pieces as in standard chess, it is easier for them to activate earlier in the game.

A pawn that reaches a player's eighth or ninth ranks can elect to either promote or remain a pawn, but it must promote upon reaching the tenth rank. Unlike standard chess, a pawn may be promoted only to a captured piece of the same colour. (So, it is impossible for either side to own two queens, or two marshals, or three rooks, etc.) If, and for as long as, no captured piece is available to promote to, a pawn on a player's ninth rank must stay on the ninth rank, but it can still give check.

As in standard chess: pawns can move one or two squares on their first move; pawns can capture en passant; checkmate is a win; stalemate is a draw. There is no castling in Grand Chess.[c]

## Examples

[edit]

### Vehre vs. Schmittberger, 2001

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Final position after 29.Mxe8

Played between John Vehre and R. Wayne Schmittberger at the 2001 Grand Chess Cyber Championship Final:

1.f5 f6 2.Nh4 Nh7 3.g4 g7 4.Nc4 Nc7 5.d4 d7 6.e5 Bd8! 7.Rje1 Kd10 8.Kf1 fxe5 9.Ncxe5?! Kc9 10.Re2? Kb9 11.Kg1 Rjf10 12.Bd3 e6 13.Rf1 Mh10?! 14.Nc4 Ci10 15.Nd6 exf5 16.Bxf5 Bd5 17.Ci1 Bxh4 18.ixh4 g6? 19.Rfe1 gxf5 20.Nxf5! Qd8 21.Bxc7 Qxc7 22.Re9+ Kc10 23.Cxc7 bxc7 24.Qf4 d6 25.Qe3 Mg8 26.Me2 Nf6 27.Qe7 Nd7 28.Qe8+ Mxe8 29.Mxe8 1–0[5] [Annotations by Vehre]

### Fool's mate

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Position after 3.Cxc8#

1.Cf4 Qd10 2.Ce6 Qf10?? 3.Cxc8#

### Composition

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Mate in 2
by Pal Benko

Solution: 1.Qj10+ Kxj10 2.h8=C#

## Embassy chess

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Embassy chess starting position

Embassy chess is a variant of Grand Chess created in 2005 by Kevin Hill. It borrows the opening setup from Grand Chess and adapts it to the 10×8 board. Except for the setup, the rules are as per Capablanca chess.[6]

There are multiple chess engines that can play Embassy chess, including ChessV, Zillions of Games with a rules file, Sjaak 2,[7] and Fairy-Stockfish.[8]

Embassy chess can be played against other people on BrainKing and EvoChess.

## Notes

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1. ^ MindSports
2. ^ NOST (kNights of the Square Table), formed in 1960 by Bob Lauzon and Jim France, held an annual convention and enjoyed several hundred active members (Pritchard 1994:210).
3. ^ "We're so used to castling that we tend to forget that it is the weirdest move in Chess, implemented specifically to solve a problem. Chess turned out a great game despite its problem, but it needed an ad hoc fix to do so. In grand chess, pawns retain their usual distance and rooks are free from the onset, so the problem doesn't exist in the first place." — Freeling

## References

[edit]

1. ^ Bodlaender, Hans; Brown, John William. "Christian Freeling's Grand Chess". The Chess Variant Pages. Archived from the original on 2011-05-14. Retrieved 2008-12-13.
2. ^ Dylan Loeb McClain (2007-08-19). "Giraffes, Viziers and Wizards: Variations on the Old Game". The New York Times. Retrieved 2008-12-07.
3. ^ Pritchard (1994), p. 129
4. ^ Kaufman, Larry. "No Subject". Archived from the original on 2020-11-08. "So Grand chess, despite its meager following, scores an amazing 6 1/4 out of 8 on my criteria, by far the best so far. It really is an excellent game and deserves a bigger following."
5. ^ Vehre, John (2001). "Vehre vs. Schmittberger, 2001". www.samiam.org. Archived from the original on 2022-03-29. Retrieved 2021-05-11.
6. ^ Duniho, Fergus. "Embassy Chess". The Chess Variant Pages.
7. ^ "Chess (Jazz & Sjaak) home". www.eglebbk.dds.nl.
8. ^ "GitHub – ianfab/Fairy-Stockfish: chess variant engine supporting Grand Chess, Embassy chess, xiangqi, shogi, janggi, makruk, S-Chess, Crazyhouse, Bughouse, and many more". GitHub.

Bibliography

* Hochberg, Burt (August 1997). "Don't be Scared, It's Still Chess" (PDF). Chess Life. pp. 744–45 (pp. 48–49 in PDF).
* Pritchard, D. B. (1994). "Grand Chess". The Encyclopedia of Chess Variants. Games & Puzzles Publications. pp. 129–30\. ISBN 0-9524142-0-1.

## Further reading

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* Beasley, John D., ed. (January 2010). "Grand Chess". Variant Chess. Vol. 8, no. 63\. British Chess Variants Society. pp. 142–44\. ISSN 0958-8248.
* Gardner, Tony (2000–2002). Handscomb, Kerry (ed.). "The Grand Chess Corner". Abstract Games. No. 3–12\. Carpe Diem Publishing. ISSN 1492-0492.3–12&rft.date=2000/2002&rft.issn=1492-0492&rft.aulast=Gardner&rft.aufirst=Tony&rfr_id=info:sid/en.wikipedia.org:Grand+Chess" class="Z3988">
* Horne, Malcolm (Spring 1996). Wood, Peter C. (ed.). "Grand Chess". Variant Chess. Vol. 2, no. 19\. British Chess Variants Society. pp. 181–82, 184. ISSN 0958-8248.
* Horne, Malcolm (Summer 1997). Jelliss, George P. (ed.). "Grand Chess: The Yerevan Games". Variant Chess. Vol. 3, no. 24\. British Chess Variants Society. pp. 71–72\. ISSN 0958-8248.
* Pritchard, D. B. (2007). "Grand Chess [Freeling]". In Beasley, John (ed.). The Classified Encyclopedia of Chess Variants. John Beasley. p. 124\. ISBN 978-0-9555168-0-1.
* Schmittberger, R. Wayne (1992). "Grand Chess". New Rules for Classic Games. John Wiley & Sons Inc. pp. 205–06\. ISBN 978-0471536215.
* Vehre, John (2003). Handscomb, Kerry (ed.). "The Grand Chess Corner". Abstract Games. No. 13–14\. Carpe Diem Publishing. ISSN 1492-0492.13–14&rft.date=2003&rft.issn=1492-0492&rft.aulast=Vehre&rft.aufirst=John&rfr_id=info:sid/en.wikipedia.org:Grand+Chess" class="Z3988">

## External links

[edit]

* Official website
* 2001 Cyber World Championship game annotated by John Vehre
* Grand Chess: The Yerevan Games by Malcolm Horne
* Christian Freeling's Grand Chess by Hans Bodlaender, The Chess Variant Pages
* Grand Chess at BoardGameGeek
* Grand Chess a simple program by Ed Friedlander (Java)

* v
* t
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Chess variants (list)

Orthodox rules|

| Different starting position|

* Fischer random chess
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|

Different number of pieces|

* Dunsany's chess
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Unorthodox rules on
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Unorthodox
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|

Compound pieces|

* Almost chess
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Unorthodox
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* 2000 A.D.
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Multiplayer|

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Inspired games|

* Arimaa
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Chess-related
games|

| Historical|

* Chadarangam
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|

Regional|

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Software|

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