Interface (magazine)

Gaming magazine

Cover of the first issue

Interface is a game magazine published by Prometheus Press between 1990 and 1992 that was licensed to publish articles about R. Talsorian Games's dystopian near-future role-playing game Cyberpunk.

## Publication history

[edit]

In 1990, three dedicated fans of Cyberpunk who lived in Alameda, California — Kevin DeAntonio, Chris Hockabout, and Thaddeus Howze — approached R. Talsorian Games about producing an independent magazine about the game. R. Talsorian agreed to license them,[1] and the three formed Prometheus Press to publish their fanzine Interface. Each issue featured a full-color cover and black & white interior.

Six issues of the magazine were published between 1990 and 1992.[2]

## Index of articles

[edit]

### Volume 1, #1: Keeping the Peace

[edit]

(44 pages.)

* NuCyber, NuTech, NuMed: New cybernetic implants, new gear, new medicine.
* Walking the Beat in Night City
* LawTech Unlimited: New law enforcement armor, weapons, and gear.
* Design and augmentation rules for Robohounds (mechatronic K9 units).
* Police Profile: The Givers of Pain
* Inmate Penal Corps
* Corporate Review: Ocean Technology & Energy Corp (OTEC)
* Altered States 1: New Drugs
* Cyber-Reviews: Street Lethal by Steven Barnes; Vacuum Flowers by Michael Swanwick.

### Volume 1, #2 (1991)

[edit]

(48 pages. Cover art by Chris Hockabout.)

*     * NuCyber, NuTech: New cybernetic hand and leg implants; new gear
* New Skills: Skating / Skateboarding, Electronic Counter-Measures, Cadre Tactics
* "Getting Along": Roleplaying COOL and EMPATHY attributes in Cyberpunk (Peter Christian)
* "Your Money or Your Life": Wages in Cyberpunk (Justin Schmid)
* Police Profiles: Ripperdocs
* Hardware Closeup: The OTEC SEV-1 stealth hovercraft.
* Subordinate/Alternate Character Classes 1
* Cyber-Reviews: Batman: Digital Justice by Pepe Moreno; Hardware, RoboCop 2, Total Recall (1990).

### Volume 1, #3 (1991)

[edit]

(56 pages. Cover art by Mike Ebert.)

* NuCyber, NuWare: New cybernetics; New Cyberdeck programs
* Government Profile: New Antarctican Collective
* Corporate Review: Revolution Genetics Inc
* New Service Organization: Troubleshooter Cabs.
* Artificial Intelligence 1: AIs in Cyberpunk RPGs
* Altered States: New drugs
* NuScience: Skinmask pollution filter, Vend-a-Mod chip vending machine
* Fashion: NewLook faux cybernetics.
* "Interview With a Predator": Q&A with Colonel "Butch" Schaffer IPC, commander of the "Predators" Centron
* "What's that up ahead?": Random driving encounters in Cyberpunk 2020.
* Subordinate/Alternate Character Classes 2:
* Solo subtypes (Military Op, Corporate Op, Cyber-Soldier, Bodyguard, Bounty Hunter, Street Samurai).
* Netrunner subtype (Rogue AI Hunter).
* Cyber-Reviews: ME: A Novel of Self-Discovery by Thomas T. Thomas; Akira, Trancers.

### Volume 1, #4 (1991)

[edit]

(56 pages.)

* "Nomad Chronicles": Nomad characters; types of Nomad Packs.
* Corporate Review: Consolidated Agriculture
* Artificial Intelligence 2: "Dragons and Dragonslayers" Rogue AIs and Rogue Hunter NPCs.
* "Night City Blues" Fiction by Chris Hockabout
* "To Bear Arms" How to Manage Weapons and Armor in Cyberpunk 2020
* Subordinate/Alternate Character Classes 3
* Cyber-Reviews: Trancers 2, Class of 1999, Moon 44, Bladerunner: The Director's Cut (1991), Highlander II: The Quickening

### Volume 2, #1 (1992)

[edit]

(56 pages, cover art by Tom Shaw)

* OmniEye Interviewer's Camera
* Tenaka Sanyo Portable Editing Lab
* Exotech Remote Surveillance
* Live-Feed Cyberoptic Option
* Medusa 2000
* Just the Fax, Ma'am
* Electric Nightmares
* Reporter Profiles: Clarise DeWinter
* Reporter Profiles: Edward "Flash" Leudowski
* Reporter Profiles: Zaphial "Argus" Keyes
* Facing the Consequences
* Talk Hard!
* A job with ATTITUDE
* Aline3
* Mann and Machine
* The Lawnmower Man
* Night's Edge

### Volume 2, #2 (1992)

[edit]

(68 pages. Cover art by Tom Shaw)

* NuCyberware and Ectotechnology
* Cults - Hope and Horrors
* Call of Cthulhu–Cyberpunk Conversion Rules
* Cult Profiles
* Scenarios: "Transference" and "A Policy of Pain"
* Data Sampling

## Reception

[edit]

In the September 1992 edition of Dragon (#185), Allen Varney reviewed the third issue of the magazine, and while he called one article "meaty", he noted that most of the magazine "falls distinctly below the median [...] Even the good articles could stand more pizazz, and the editorial style needs a lot more polish." Despite this, he concluded "this fan magazine offers remarkable value for the dedicated Cyberpunk referee."[1]

## References

[edit]

1. ^ a b Varney, Allen (September 1992). "Roleplaying Reviews". Dragon. No. 185\. TSR, Inc. p. 86.
2. ^ "Interface | Periodical | RPGGeek". rpggeek.com.

* v
* t
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Cyberpunk

Books|

| 2013|

* Hardwired: The Sourcebook
* Near Orbit
* Rockerboy
* Solo of Fortune

|

2020|

| Supplements|

* Data Screen 2.0.2.0.
* Chromebook
* Corporation Report 2020
* Night City
* CyberGeneration
* Rache Bartmoss' Guide to the Net
* Blackhand's Street Weapons 2020
* Eurosource Plus

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Adventures|

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Card games|

* Netrunner
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Video games|

* 2077
* Phantom Liberty
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TV series|

* Edgerunners
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Other media|

* Interface (magazine)
* 2077: Trauma Team (comic book)
* "I Really Want to Stay at Your House" (song)

Role-playing systems|

* Interlock System
* Fuzion

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