Jack Wall (composer)

Video game music composer

For other people with the same name, see Jack Wall.

Jack Wall

Wall at a Video Games Live event in 2009

Background information
Born| 1963 (age 60-61)
Phoenixville, Pennsylvania, U.S.
Genres| Video game music
Occupation(s)| Composer, symphonist, conductor
Years active| 1995–present

Musical artist

Jack Wall is an American video game music composer. He has worked on video game music for over 20 games including the Myst franchise, Splinter Cell, Jade Empire, Mass Effect, and Call of Duty. Wall earned a degree in civil engineering from Drexel University in Philadelphia, Pennsylvania, and, after a brief stint working in civil engineering, transitioned into music production. He worked with musicians such as John Cale, David Byrne, and Patti Smith, and, after performing increasingly complex production and sound engineering tasks, moved into music composition in 1995.

Wall's first video game composition was the soundtrack to Vigilance. Primarily composing in an orchestral style, by 2001 he composed the soundtrack to Myst III: Exile, which was the title he says put him on the map as a video game composer. In 2002, Wall became one of around 20 co-founders of the Game Audio Network Guild (G.A.N.G.) as well as senior director. In 2005, Wall, along with G.A.N.G. founder and fellow composer Tommy Tallarico, produced the Video Games Live concert series, having served as the conductor for the international concert tour. His soundtracks for Myst III: Exile, Myst IV: Revelation, Rise of the Kasai, Jade Empire, Mass Effect, and Mass Effect 2 were nominated for and won multiple awards.[1]

## Early life

[edit]

Jack Wall, born in Phoenixville, Pennsylvania,[2] earned a degree in civil engineering from Drexel University in Philadelphia and began a career "planning out sub-divisions and shopping malls".[3][4] At the same time he was in a rock band, as he was also interested in music. After recording a demo tape with the band, he was inspired to change career paths and quit his job to work in the music industry. He initially worked as a bartender and later started working in recording studios in Philadelphia and later Boston and New York City, where he worked for Skyline Studios. In 1991 Wall left Skyline, and until 1994 worked as an independent music producer and sound engineer in New York City, working with musicians such as John Cale, David Byrne, and Patti Smith, as well as local bands. Over those three years, Wall consistently worked with Cale, eventually handling arrangement and orchestration of Cale's compositions as well as producing and working as a sound engineer. While working with Cale on the soundtrack to a movie, House of America, he watched as Cale composed thirty minutes of music in almost real time, and was inspired to begin composing music.[4]

## Career

[edit]

October 24, 2008 Video Games Live performance with Wall as the conductor

By late 1995, Wall was living in Los Angeles and was married to singer Cindy Shapiro, who he had met in 1994.[4][5] She knew Ron Martinez, who was starting a video game company, PostLinear Entertainment, and he asked Wall to work for it as a composer.[4][6] He composed the soundtracks for several games for PostLinear; the first released was Vigilance in 1997.[4] His daughter Gracie was also born early in 1997.[7] After leaving the company, he composed the soundtrack to 2001's Myst III: Exile, which was his first orchestral score and the work that he said put him on the map as a video game composer. It was also interesting to him, as it was a sequel to the first video game he had ever played, Myst.[4] Myst III was nominated for the Academy of Interactive Arts & Sciences "Outstanding Achievement in Original Music Composition" award, which it lost to the Tropico soundtrack.[8]

In 2002, Wall became one of around 20 co-founders of the Game Audio Network Guild (G.A.N.G.) as well as senior director.[9][10] The group works to promote the appreciation of video game music, as well as serve as a professional resource for video game music composers and musicians. It was developed and headed by Tommy Tallarico.[10] As of 2010, Wall serves as vice chairman, after stepping down from heading the board of directors in 2007.[9][11] He continued to compose soundtracks for games such as The Mark of Kri and Unreal II: The Awakening. His work on Myst IV: Revelation in 2004 earned him his first three awards, those of "Best Live Performance Recording", "Best Original Vocal Song: Choral", and "Music of the Year" from the G.A.N.G. awards.[12]

Wall, along with Tommy Tallarico, has produced the Video Games Live concert series, which began on July 6, 2005. The two had been planning the concert series, which presents orchestrated versions of music from dozens of games, for three years.[13] The concerts consist of segments of video game music performed by a live orchestra with video footage and synchronized lighting and effects, as well as several interactive segments with the audience, conducted by Wall.[14] Video Games Live was intended to take the idea of a symphonic video game music concert, which was popular in Japan, and combine it with a rock concert to make it appealing to western fans.[15] The series is international and ongoing, with more than 70 shows planned for 2009.[16] Wall composed the soundtracks to three games released in 2005 including the award-winning score to Jade Empire, and some of his works released since then have been 2007's Mass Effect and 2010's Mass Effect 2. Mass Effect's score earned Wall several awards and nominations,[17][18] as did Mass Effect 2.[19][20]

## Musical style and influences

[edit]

Wall in 2010

Although many of his works are orchestral, Jack Wall has worked in a wide variety of styles, including "heavy metal meets orchestral" and "tribal percussion".[21] For Jade Empire, he focused on using Chinese instruments and Taiko drums.[22] When writing a video game score, Wall prefers a collaborative approach with the game designers to creating the music, as he feels that the "tug back and forth of ideas" makes the music stronger. He notes, however, that he has to be flexible, and willing to create his own vision for the music. As part of this, he prefers to be able to see illustrations and game design documents before beginning, as they provide insight into the feel of the game so that his music can mesh in with it.[23] He also believes that a good video game music composer needs to have a lot of technical sound production skill to be successful.[21] Wall has said that the Myst and Mass Effect soundtracks are his favorites that he has created. Wall stated that he was primarily interested in scoring games that are "interesting", and that his main concern was creating something original.[15] Although he has worked with live orchestras and synthetic orchestras, Wall recommends that game developers use a live one, despite the expense, as he feels they add a much more dynamic sound to the music and allow the composer more freedom than synthesizer samples.[24] He also wrote the book Legendary Bim Bang, the man who invented music. A picture book for ages 1 to 7[25]

## Discography

[edit]

### Video games

[edit]

Video games Year  | Title  | Developer(s)  | Publisher(s)  | Notes

|
|
|
|

1998  | Vigilance | PostLinear Entertainment  | SegaSoft | —
10Six | SegaSoft  | SegaSoft  | —
Flying Saucer | PostLinear Entertainment  | JoWooD
Software 2000  | —
2000  | Animorphs: Know the Secret | Gigawatt Studios  | GT Interactive | —
Evil Dead: Hail to the King | Heavy Iron Studios | THQ | —
2001  | Ultimate Ride | Disney Interactive Studios | Disney Interactive Studios  | —
Myst III: Exile | Presto Studios | Ubisoft | —
Disney's Extremely Goofy Skateboarding | Krome Studios | Disney Interactive Studios | —
2002  | The Mark of Kri | San Diego Studio | Sony Computer Entertainment | —
2003  | Ben-Hur: Blood of Braves | Microïds | Microïds  | —
Unreal II: The Awakening | Legend Entertainment | Atari | —
2004  | Wrath Unleashed | The Collective | LucasArts | —
Tom Clancy's Splinter Cell: Pandora Tomorrow | Ubisoft Shanghai | Ubisoft | —
Myst IV: Revelation | Ubisoft Montreal | Ubisoft | —
2005  | Rise of the Kasai | Bottlerocket Entertainment | Sony Computer Entertainment America | —
Neopets: The Darkest Faerie | Idol Minds | Sony Computer Entertainment | —
Jade Empire | BioWare | Microsoft Games Studios | —
2007  | Mass Effect | BioWare  | Microsoft Games Studios  | Composed with Sam Hulick, Richard Jacques, and David Kates
2010  | Mass Effect 2 | BioWare  | Electronic Arts  | Composed with Jimmy Hinson, Sam Hulick, and David Kates
2012  | Call of Duty: Black Ops II | Treyarch | Activision | Main theme composed by Trent Reznor
2013  | Lost Planet 3 | Spark Unlimited | Capcom | —
2015  | Call of Duty: Black Ops III[26] | Treyarch  | Activision  | "I Live (Electronic Version)", "Ignition" and "Safehouse" composed by Brian Tuey in soundtrack album
2016  | Into the Stars | Fugitive Games  | Iceberg Interactive | Additional music composed by Jim Lordeman
2017  | Dota 2 | Valve | Valve  | The International 2017 Music Pack
LawBreakers | Boss Key Productions | Nexon | One of 7 artists, responsible for "Axel", "Bombchelle", and "T.A.S.C Theme"
2018  | Call of Duty: Black Ops 4 | Treyarch  | Activision  | —
2020  | Call of Duty: Black Ops Cold War | Treyarch
Raven Software | Activision  | —
2021  | Call of Duty: Vanguard | Sledgehammer Games
Treyarch  | Activision  | Zombies score; composed in collaboration with Bear McCreary
2023  | Call of Duty: Modern Warfare III | Sledgehammer Games
Treyarch  | Activision  | Zombies score; main score composed by Walter Mair
2024  | Call of Duty: Black Ops 6 | Treyarch
Raven Software  | Activision  | Zombies score composed by Brian Tuey;[27] additional music composed by Jim Lordeman, Big Giant Circles, and Romes[28]

### Film and television

[edit]

Film and television Year  | Title  | Production company(s)  | Distributor(s)  | Notes

|
|
|
|

2016  | Hard Target 2 | Universal 1440 Entertainment
Living Films  | Universal Pictures Home Entertainment | —
2017–2019  | Shadowhunters | Constantin Film | Disney–ABC Domestic Television
(United States)
Netflix
(International)  | Composed with Trevor Morris

## Awards

[edit]

Awards Year  | Award  | Category  | Work  | Result

|
|
|
|

2001  | Academy of Interactive Arts & Sciences | Outstanding Achievement in Original Music Composition[8] | Myst III: Exile | Nominated
2004  | GameSpot Best of 2004 Awards  | Best Original Music[29] | Myst IV: Revelation | Nominated
Game Audio Network Guild  | Best Interactive Score[12] | Myst IV: Revelation | Nominated
Game Audio Network Guild  | Best Original Vocal Song: Pop[12] | Myst IV: Revelation ("Welcome")  | Nominated
Game Audio Network Guild  | Best Live Performance Recording[12] | Myst IV: Revelation | Won
Game Audio Network Guild  | Best Original Vocal Song: Choral[12] | Myst IV: Revelation ("Main Theme")  | Won
Game Audio Network Guild  | Music of the Year[12] | Myst IV: Revelation | Won
2005  | Academy of Interactive Arts & Sciences  | Outstanding Achievement in Original Music Composition[30] | Rise of the Kasai | Nominated
Academy of Interactive Arts & Sciences  | Outstanding Achievement in Original Music Composition[30] | Jade Empire | Nominated
Game Audio Network Guild  | Best Live Performance Recording[31] | Jade Empire | Nominated
Game Audio Network Guild  | Best Original Instrumental Song[31] | Jade Empire ("Main Theme")  | Nominated
Game Audio Network Guild  | Best Original Soundtrack Album[31] | Jade Empire | Won
2007  | Game Audio Network Guild  | Best Original Instrumental Song[17] | Mass Effect ("The Citadel")  | Nominated
Game Audio Network Guild  | Best Original Soundtrack Album[17] | Mass Effect | Nominated
IGN Best of 2007 Awards  | Best Original Score[18] | Mass Effect | Won
GameSpot Best of 2007 Awards  | Best Original Music[32] | Mass Effect | Won
2010  | British Academy of Film & Television Arts | Best Original Music[19] | Mass Effect 2 | Nominated
Game Audio Network Guild  | Best Soundtrack Album[20] | Mass Effect 2 | Nominated

## References

[edit]

1. ^ "Mass Effect 2 Takes 14th Annual Interactive Achievement Awards' Game of the Year". VegasNews.com – Las Vegas News. February 13, 2011. Archived from the original on August 7, 2016. Retrieved May 8, 2012.
2. ^ Information obtained from Intelius Archived March 15, 2012, at the Wayback Machine.
3. ^ "Get Your Game Music On". The Philadelphia Inquirer. June 22, 2006. pp. W22. Retrieved January 25, 2010.
4. ^ a b c d e f D., Spence (October 4, 2004). "Jack Wall Interview". IGN. Archived from the original on July 25, 2008. Retrieved January 12, 2010.
5. ^ Shapiro, Cindy. "Cindy Shapiro – The Artist's Website". cindyshapiro.net. Archived from the original on March 3, 2016. Retrieved January 26, 2010.
6. ^ "Vigilance (PC)". CNET Networks. Archived from the original on July 16, 2012. Retrieved January 26, 2010.
7. ^ Wall, Jack (January 2010). "Jack Wall – The Composer's Website – Blog – Someone is Turning 13". jackwall.net. Archived from the original on January 28, 2010. Retrieved January 18, 2010.
8. ^ a b "AIAS Annual Awards > 5th Annual Awards". Academy of Interactive Arts & Sciences. February 28, 2002. Archived from the original on February 2, 2013. Retrieved November 18, 2009.
9. ^ a b Wall, Jack. "Jack Wall | The Composer's Website | About Jack". jackwall.com. Archived from the original on April 24, 2008. Retrieved January 13, 2010.
10. ^ a b "Game Audio Network Guild – Our History". Game Audio Network Guild. Archived from the original on February 25, 2010. Retrieved January 13, 2010.
11. ^ Dobson, Jason (February 5, 2007). "G.A.N.G. Names New President, Tallarico As CEO". Gamasutra. Archived from the original on November 13, 2010. Retrieved January 13, 2010.
12. ^ a b c d e f "Game Audio Network Guild – 3rd Annual Gang Awards". Game Audio Network Guild. March 10, 2005. Archived from the original on October 19, 2013. Retrieved December 17, 2009.
13. ^ Eberson, Sharon (July 7, 2009). "PSO presents 'Video Games Live' to turn on new generation". Pittsburgh Post-Gazette. Archived from the original on July 9, 2009. Retrieved September 4, 2009.
14. ^ Jean, Grace (July 2, 2007). "It's All in the Playing At NSO's 'Video Games Live'". The Washington Post. Archived from the original on November 8, 2012. Retrieved September 4, 2009.
15. ^ a b Wilson, Josh (June 30, 2008). "Interview – Tommy Tallarico & Jack Wall". Square Go. Archived from the original on January 5, 2009. Retrieved January 18, 2010.
16. ^ Graser, Marc (May 29, 2009). "Video Games Live's global success". Variety. Archived from the original on June 6, 2009. Retrieved September 4, 2009.
17. ^ a b c "Game Audio Network Guild – 6th Annual Gang Awards". Game Audio Network Guild. February 21, 2008. Archived from the original on October 19, 2013. Retrieved January 18, 2010.
18. ^ a b "IGN Best of 2007 – Best Original Score". IGN. 2008. Archived from the original on January 15, 2008. Retrieved January 18, 2010.
19. ^ a b "Video Games Awards Winners in 2011". British Academy of Film and Television Arts. Archived from the original on July 1, 2011. Retrieved November 17, 2011.
20. ^ a b Marie, Megan (February 8, 2011). "9th Annual G.A.N.G. Nominees Announced". Game Informer. Archived from the original on February 12, 2011. Retrieved November 17, 2011.
21. ^ a b Minnick, Doug (May 2003). "Jack Wall Composer/Producer Sr. Director Game Audio Network Guild". TAXI. Archived from the original on January 7, 2010. Retrieved January 18, 2010.
22. ^ D., Spence (April 18, 2005). "Jack Wall's Jade Empire". IGN. Archived from the original on April 19, 2005. Retrieved January 18, 2010.
23. ^ D., Spence (November 19, 2007). "Jack Wall Feels The Mass Effect". IGN. Archived from the original on November 23, 2007. Retrieved January 18, 2010.
24. ^ Wall, Jack (May 20, 2002). "Using a Live Orchestra in Game Soundtracks". Gamasutra. Archived from the original on November 9, 2009. Retrieved January 18, 2010.
25. ^ [1] [dead link‍]
26. ^ "Behind The Scenes Of 'Call of Duty: Black Ops 3's' Orchestral Soundtrack". Forbes. Archived from the original on October 1, 2015. Retrieved September 4, 2015.
27. ^ Treyarch & Raven Software (October 25, 2024). Call of Duty: Black Ops 6 (PlayStation 5, Windows, Xbox Series X/S). Activision. Scene: Credits.
28. ^ Danoff, Owen (November 22, 2024). "Call Of Duty: Black Ops 6 Composer Jack Wall On Grunge, Zombies & Not Retiring". Screen Rant. Archived from the original on November 26, 2024. Retrieved December 9, 2024.
29. ^ "Gamespot's Best of 2004 – Best Original Music". GameSpot. 2005. Archived from the original on June 21, 2009. Retrieved January 18, 2010.
30. ^ a b "AIAS Annual Awards > 9th Annual Awards". Academy of Interactive Arts & Sciences. February 9, 2006. Archived from the original on October 23, 2010. Retrieved January 18, 2010.
31. ^ a b c "Game Audio Network Guild – 4th Annual Gang Awards". Game Audio Network Guild. March 23, 2006. Archived from the original on July 19, 2011. Retrieved January 18, 2010.
32. ^ "Gamespot's Best of 2007 – Best Original Music". GameSpot. 2008. Archived from the original on June 19, 2010. Retrieved January 18, 2010.

## External links

[edit]

Wikimedia Commons has media related to Jack Wall.

* Official website
* Jack Wall at Last.fm
* Jack Wall discography at Discogs
* Jack Wall discography at MusicBrainz
* Jack Wall at IMDb
* Jack Wall at AllMusic

Authority control databases

International|

* ISNI
* VIAF
* WorldCat

National|

* Germany
* United States
* France
* BnF data
* Poland

Artists|

* MusicBrainz

People|

* Deutsche Biographie