Knights and Magick

Tabletop role-playing game

For the Japanese light novel series and media franchise, see Knight's & Magic.

Knights and Magick is a role-playing game published by Heritage USA in 1980.

## Description[edit]

Knights and Magick is a fantasy/medieval miniatures system designed for mass or single combat, in individual battles or large political-economic-military campaigns.[1] The game includes rudimentary role-playing rules, magic spells, and guidelines for use with other RPGs.[1]

## Publication history[edit]

The Knights and Magick Rules Set was designed by Arnold Hendrick and published by Heritage USA in 1980 as a boxed set containing three 48-page books and a 32-page book, a digest-sized 16-page pamphlet, and a reference sheet.[1]

## Reception[edit]

Aaron Allston reviewed Knights & Magick in The Space Gamer No. 35.[2] Allston commented that "Overall, I would guardedly recommend Knights & Magick, but not to straight FRP gamers; they would find little of use. Fantasy and historical miniatures gamers will find some innovation and a good deal of resource material."[2]

Lawrence Schick felt that the game was "Designed mainly to sell Heritage miniatures".[1]

Marco Arnaudo in the book Storytelling in the Modern Board Game: Narrative Trends from the Late 1960s to Today said that Knights & Magick "appeared to connect the narrative lessons learned by hobby board games of the late 1970s with the conventions of miniature wargaming that had given birth to D&D. Knights & Magick consists of three volumes of rules for miniature combat set in a world of high fantasy, but its extensive world-building, story-oriented approach, and numerous possibilities for customization, give the design a very strong role-playing feel."[3]

## Reviews[edit]

* Pegasus #1 (April/May, 1981)

## References[edit]

1. ^ a b c d Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 189\. ISBN 0-87975-653-5.
2. ^ a b Allston, Aaron (January 1981). "Capsule Reviews". The Space Gamer (35). Steve Jackson Games: 22–23.
3. ^ Arnaudo, Marco (2018). Kapell, Matthew Wilhelm (ed.). Storytelling in the Modern Board Game: Narrative Trends from the Late 1960s to Today. Jefferson, North Carolina: McFarland & Company. pp. 93. ISBN 978-1-4766-6951-9. Retrieved 2024-01-30 - via Google Books.