List of cancelled Nintendo 64 games

This is a list of cancelled Nintendo 64 video games. The Nintendo 64 is a video game console released by Nintendo in 1996. The console was a moderate success with its 32.93 millions units sold; it was three times as much as one competitor, the Sega Saturn, but only a third of the sales of its other competitor, the original PlayStation. Third party game developers cancelled multiple games for the system, with commonly-cited reasons including its lower sales numbers compared to the PlayStation, its unconventional controller, and Nintendo's decision to stick with the game cartridge format, which was more costly to produce and featured far less storage than the PlayStation's CD-ROMs. Additionally, the brief lifespan and commercial failure of the 64DD, a Japan-only Nintendo 64 add-on, led to many of its games being cancelled or reworked for release on the standard Nintendo 64. This list documents all known games that were announced for the Nintendo 64 at some point, but did not end up being released for it in any capacity. It also documents cancelled 64DD games, as well as unreleased 64DD-specific versions of other Nintendo 64 games.[1][2][3][4][5]

## Games

[edit]

There are currently 183 games on this list.[a]

Contents

* 0–9
* A
* B
* C
* D
* E
* F
* G
* H
* I
* J
* K
* L
* M
* N
* O
* P
* Q
* R
* S
* T
* U
* V
* W
* X
* Y
* Z
* References

Title(s)  | Notes/Reasons  | Developer  | Publisher

|
|
|

1080° Snowboarding 2 | Shortly after the release of 1080° Snowboarding (1998), Nintendo announced that Left Field Productions was taking over development for a sequel title on the Nintendo 64. Pre-production planning was done on the game, but it was cancelled early on in favor of moving development to the then-upcoming GameCube platform. When Left Field later ended their exclusivity contract with Nintendo, their work was returned to Nintendo, and the game was reworked internally to release as 1080° Avalanche (2003) for the GameCube.[5][6] | Left Field Productions | Nintendo
360: Three Sixty | In 1999, it was reported that the Windows release would be ported to the Nintendo 64 and PlayStation, though only the latter ever materialized.[7] | Smart Dog  | Cryo Interactive
40 Winks | A platformer in development for the Nintendo 64 and the PlayStation. The N64 version was far enough along to have review copies sent out to publications such as Nintendo Power, but just prior to the PlayStation version's 1999 release, financial troubles with the game's publisher, GT Interactive, and their subsequent buyout by Infogrames, led to the delay of the N64 version. That, combined with the PlayStation version's poor reviews, led to its cancellation. Twenty years later, Piko Interactive obtained the rights, raised money through a successful Kickstarter and released an unofficial, aftermarket N64 version of the game in 2019.[8][9][10][11] | Eurocom | GT Interactive
64 Wars | An entry of Nintendo's Wars series was announced for the Nintendo 64. Some game footage was briefly demonstrated at Nintendo Space World 1999, where it was shown to be developed by Hudson Soft instead of its usual developer Intelligent Systems, but little else was announced, and the game never materialized in any capacity.[12][13] | Hudson Soft | Hudson Soft
7th Legion | A real-time strategy game released for Windows in 1997, it was reported that Nintendo was to work with the game's developers to create a Nintendo 64 version of the game, but this version never materialized.[14] | Epic MegaGames | MicroProse
Acclaim Sports Soccer | A European-exclusive soccer game from Acclaim was announced early in the Nintendo 64's lifecycle, but was cancelled in 1999 after several delays, allegedly due to Acclaim's fears of strong competition from other soccer games on the system.[15][16] | Probe Software | Acclaim Entertainment
Actua Golf series entry / Actua Golf 4 | IGN reported that multiple entries in the multiplatform Actua Golf series were scheduled to come to the Nintendo 64. Specifically, in 1999, they reported than an Actua Golf 4 was announced and in development for the N64. The title was planned on being the first to utilize the PGA European Tour license. However, later in the year, Gremlin Interactive was bought out by Infogrames and renamed to Infogrames Sheffield House, and no further Actua sports titles were released for any platforms. Infogrames Sheffield House would subsequently repurpose their work on Actua Golf 4 for use in PGA European Tour Golf (1999) on PlayStation and N64.[17][18][19] | Gremlin Interactive | Gremlin Interactive
Addams Family Pinball | A video game adaption of the Addams Family pinball machine was announced to be in development for the Nintendo 64, but was cancelled and never released in any capacity.[20] | Digital Eclipse | GT Interactive
Airport Inc. | IGN reported that a Nintendo 64 port of the game was scheduled to begin production after the Windows version was finished, but this never materialized.[21] | Krisalis Software | Telstar Electronic Studios
Animal Leader | Originally planned for the Nintendo 64DD, the peripheral's failure led Animal Leader to shift its development to the Nintendo 64, for which it was presented at the Nintendo Space World 2000 trade show. The game eventually shifted development again to the GameCube, and was released in 2002. However, Nintendo chose not to localize the game for the North American market, with Atlus USA instead publishing it under the name Cubivore: Survival of the Fittest.[22][23][24] | Saru Brunei, Intelligent Systems | Nintendo
Animaniacs: Ten Pin Alley | Released for the PlayStation in December 1998, ASC Games announced shortly thereafter that a port of the game would be coming to Nintendo 64. However, this version was never released.[25] | Saffire | ASC Games
Assault: Retribution | A port of Assault: Retribution (1998) was planned for release on Nintendo 64, but was never released.[26] | Candle Light Studios  | Midway Games
Asylum | Former Monolith Productions programmer Nick Newhard developed a concept for a horror game set in an asylum that had been taken over by serial killers. When the company acquired a 64DD development kit, they decided to build a prototype of Asylum for the system in hopes that Nintendo would publish the game. While some production work was done, Nintendo rejected the pitch due to its excessively dark tone.[27] | Monolith Productions |
Attack! | The caveman-based action game Attack! was announced for Nintendo 64, PlayStation, and Windows in 1999, but was never released on any platform.[28] | DMA Design |
Automobili Lamborghini Add-On | IGN reported Automobili Lamborghini (1997) as one of multiple Titus Interactive games to receive a separate 64DD release with additional content added from its standard Nintendo 64 release, though the 64DD version never released. While no reason was given, the standard version only released in the West, while the 64DD never released out of Japan.[29] | Titus Interactive | Titus Interactive
BattleSport 2 / BioSwarm | A sequel to BattleSport (1997) was planned for the Nintendo 64, Panasonic M2 and PlayStation, but never released for any system.[30][31] | Cyclone Studios | 3DO
Beetle Adventure Racing 2 / Adventure Racing 2 | A sequel to the original Beetle Adventure Racing (1999) was started shortly after the completion of the first title. During development, the team decided to drop the Volkswagen Beetle licensing and experiment with a number of other different non-licensed vehicles instead, leading to the name change of Adventure Racing 2. The game was eventually cancelled, as the original title was a critical success, but a commercial failure.[32] | Paradigm Entertainment | Electronic Arts
Blade & Barrel / Ultra Combat 64 | The multiplayer helicopter combat game Blade & Barrel, to be released as Ultra Combat 64 in the United States, was announced in 1996. The game never released, though some members of the press speculated that elements of the game were carried over into Kemco's later aerial combat game Knife Edge: Nose Gunner (1998).[33][34] | Software Creations | Kemco
Buggie Boogie | As a result of a strong partnership with Nintendo early in the Nintendo 64's development, Angel Studios began collaborating with designer Shigeru Miyamoto on the vehicular combat game Buggie Boogie. Miyamoto issued three-month contracts to the company, not retaining any documents and returning every three months to check on the game's progress. Angel Studios spent 45 days creating a "design bible" for its first meeting with Miyamoto, who rejected it and asked the studio to "find the fun" over the next three months. The game would have seen vehicles consume each other, absorbing their DNA to obtain their powers. After six to nine months, the title was canceled as Nintendo prioritized a prototype of Diddy Kong Racing (1997).[35][36][37][38] | Angel Studios | Nintendo
Cabbage | A pet raising/breeding game in development by Nintendo employee Shigesato Itoi with Shigeru Miyamoto for the 64DD. The game featured a protracted development cycle between 1997 and 2000. The game was eventually cancelled without any footage ever being shown, but it was reported to have influenced the development and gameplay of future game series Animal Crossing and Nintendogs.[2][39] | Nintendo | Nintendo
Caesars Palace 64 | Following their acquisition by Crave Entertainment in 1998, Lobotomy Software began work on a gambling adventure game set in the Caesars Palace casino. In 1999, internal restructuring at Crave resulted in the shutdown of Lobotomy Software, and the game's release was indefinitely postponed. While it was initially reported that the game would be finished by Crave's internal development, Caesars Palace 64 ultimately never released.[40][41][42] | Lobotomy Software | Crave Entertainment
Carnivàle: Cenzo's Adventure | A video game adaption of the 1999 animated film Carnivale in development for the Nintendo 64, the game was cancelled at about 50-60% complete after its developers suffered financial problems and layoffs that led them to be unable to complete the game. The game was demonstrated briefly at E3 1999, and in 2022, the E3 build leaked onto the internet.[43][44] | Terraglyph Interactive Studios | Vatical Entertainment
Catroots | Appeared at E3 2000 at Nintendo's booth without even ever being previously announced. Even Nintendo of America reps at the event did not know any information beyond being instructed to show off the game at the event. Shigeru Miyamoto later gave a little background on the title — it was an N64 game in development from Marigul Management, a company Nintendo created and funded to help developers create more software for the N64. Footage shown depicted a mouse attacking a fleeing cat with lethal weapons. The game was never mentioned again after the event, and was cancelled, not being released in any capacity.[45][46][47] | Marigul Management | Nintendo
Cavalry Battle 3000 | A racing video game announced in the late 1990s for the Nintendo 64. Little else was revealed about the game, and it never materialized in any capacity.[48] | Japan System Supply  | Japan System Supply
Centipede X | A 3D reinvention of Centipede (1981) was announced alongside several other similar arcade revivals by Midway Games, but was never shown or released in any capacity.[49] | Midway Games | Midway Games
Championship Motocross featuring Ricky Carmichael | A Nintendo 64 version of the 1999 PlayStation release was announced to be in development by Pacific Coast Power & Light, who was previous responsible for the PlayStation to N64 conversions of Nuclear Strike 64 and Road Rash 64, but the N64 release of Championship Motorcross never materialized.[50][51] | Pacific Coast Power & Light | THQ
Chanbara Fighter | A 1-on-1 weapons-based fighting game featuring puppet characters was revealed in October 1999, but was never released.[52] | Bottom Up  |
Clan Wars | Clan Wars was a strategy game with players controlling either an attacking or defending force in each battle, spending resources to either build up their forces or fortify their position. While intended for a 1999 release, the game was subsequently cancelled.[53] | DMA Design |
Contra Spirits 64 | Konami announced that an entry in their Contra series would be developed for the Nintendo 64, but by 1999, they stated that plans had been cancelled due to poor hardware sales in Japan.[54][55] | KCEO  | Konami
Cu-On-Pa | A Nintendo 64 version was announced in 1996, but was later cancelled.[56][57] |  | T&E Soft
DD Sequencer | A music creation game listed for the Nintendo 64DD's Randnet online service. Little was revealed, and the game never materialized.[58][59] | Nintendo | Nintendo
Dead Ahead | Dead Ahead was an adventure game that featured battles with 3D fighting game combat and music by film composer David Newman. Originally planned to launch in December 1997, the game was never released.[60] | Optical Entertainment  | Tomy
Deadly Honor | An action game featuring actor Steven Seagal announced for a late 1997 release for both the PlayStation and the Nintendo 64, the game was cancelled in its beta stages and never released in any capacity for either platform.[61][62] | TecMagik | TecMagik
Derby Day | In February 1999, IGN reported that Chunsoft was developing an RPG tentatively titled "Derby Day" for Nintendo 64, in addition to Fushigi no Dungeon: Fūrai no Shiren 2: Oni Shūrai! Shiren-jō!. However, this game was never fully revealed, and Fūrai no Shiren 2 was the company's only game released for the system.[63] | Chunsoft | Chunsoft
Desert Island / No Man's Island / Super Real Island | Super Real Island was intended to be a hybrid RPG/simulation game for 64DD, with players cultivating an island to grow food and stay alive while contending with dangerous wildlife that emerge as a result. After being cancelled, the project later restarted development under the name Desert Island, with Imagineer considering releasing it for N64 cartridge or Dreamcast; however, the game was ultimately not released for any system.[64][65][66] | Imagineer | Imagineer
DethKarz | A Nintendo 64 version of the 1998 Windows game release was announced, but never materialized.[67] | Beam Software | Melbourne House
Dezaemon DD | Developer Athena revealed to IGN that an add-on to Dezaemon 3D was in the works, however, this expansion ultimately never released.[68] | Athena | Athena
Diablo | IGN reported that Nintendo had struck a deal with Blizzard Entertainment to publish Diablo (1997) on the Nintendo 64. However, this version never materialized, and only an unrelated port to the PlayStation by Electronic Arts resulted the following year.[69] | Blizzard Entertainment | Nintendo
Die Hard 64 | A video game adaption of the Die Hard films was never officially announced, but was reported as being in development by multiple publications, including a 1999 incident where screenshots were leaked and published by magazines. Publications reported it was scheduled for a 2000 release and classified it as a 3D first person shooter. In early 2000, the N64 version was quietly cancelled and the project was restarted for the GameCube, PlayStation 2, and Xbox, eventually releasing in 2002 as Die Hard: Vendetta.[70][71][72] | Bits Studios | Fox Interactive
Dinosaur Planet | Originally started as an original IP for the Nintendo 64 in 1997, the game featured a lengthy development process, which included a re-brand midway through, moving it into the Star Fox series of games. Eventually the Nintendo 64 version was cancelled in favor of a GameCube release, where it released as Star Fox Adventures (2002).[73] | Rare | Nintendo
Doom Absolution | After Doom 64 (1997) was completed, the development team began working on a sequel based around two-player deathmatches. In July 1997, Midway Games confirmed the project had been cancelled.[74] | Midway Studios San Diego | Midway Games
Dragon Sword | Announced in 1997 as a The Legend of Zelda inspired game coming to the Nintendo 64 first, and Windows and the PlayStation sometime after, the game went through many changes over its multiple years of development, including a transition into a simpler, Golden Axe styled action game. The game was cancelled in 2000 due to its publisher pulling out, citing fears regarding its profitability. An early beta version leaked onto the internet in 2010. In 2019, Piko Interactive bought the rights to the game in hopes of selling an aftermarket unofficial version in the future, though this release has not materialized to-date.[75][76][77] | Interactive Studios | MGM Interactive
Driver | According to Spanish video game magazine Magazine 64, GT Interactive was conducting development tests to see if they could get the PlayStation version of Driver (1999) on the Nintendo 64, though no such release ever materialized.[78] | Reflections Interactive | GT Interactive
DT Bloodmasters | A game announced in relation to the formation of Marigul Management, a company co-founded by Nintendo to create more games for the Nintendo 64. It was a digital trading card game for the 64DD that would have allowed for the transfer of cards to and from a Game Boy using Marigul's unreleased 64 GB Cable accessory. It would have allowed for players to play the game on a television but hold their cards privately on their Game Boy screen. The game was cancelled due to the commercial failure of the 64DD, though its GBC counterpart, DT: Lords of Genomes, was released in 2001.[79][80][81][82] | Marigul Management, Game Studio | Media Factory
Earthbound 64 / Mother 3 | The third entry in the Mother video game series had an extensive 12 year development history plagued by platform changes. Originally conceived for the SNES, development was moved to the Nintendo 64 after being inspired by the 3D graphics and movement of Super Mario 64 (1996), where it went by the name Earthbound 64. However, the game's large scope, and the development transition to and from the 64DD, caused slow progress with the game, and it was eventually cancelled in favor of moving Nintendo's software teams to working on the GameCube in late 2000. Development was later restarted on Game Boy Advance, where it was reworked for its hardware and finally released, exclusively in Japan, in 2006.[83] | HAL Laboratory | Nintendo
Echo Delta | Debuted and playable at Nintendo Space World 2000, the game was a real time strategy game with the premise centered around controlling a submarine to resurface sunken ships within a time limit. The game was reportedly 90% complete at the time, but was cancelled and never officially released. In 2006, a prototype reportedly leaked and was being sold on eBay.[84][85] | Marigul Management, Clever Trick | Nintendo
Emperor of the Jungle | At the Shoshinkai 1996 trade show, Nintendo announced they were developing a video game adaptation of Osamu Tezuka's Jungle Emperor manga, scheduled for release in 1998. Shigeru Miyamoto was said to be heading the project in collaboration with Tezuka's son, Makoto Tezuka. However, the game experienced development difficulties, partly due to Tezuka's busy schedule and unfamiliarity with producing video games, and was ultimately never released.[86][87] | Nintendo | Nintendo
Eternal Darkness | Originally starting development in the mid/late 1990s for the Nintendo 64, the game was almost complete, and playable at tradeshows, in 2000. A few months away from completion, Nintendo asked if developers Silicon Knights would move the project to the GameCube. Due to the request, the Nintendo 64 market starting to slow down by 2000, and the high cost of manufacturing cartridges, Silicon Knights agreed to cancel the N64 version in favor of releasing it on the GameCube in 2002. The developers described the N64 as more of a "rough draft" of the final version; the GameCube version required significant reworking, and in that process, aspects like graphics and mechanics were refined and improved.[88][89][90] | Silicon Knights | Nintendo
F/A-18E Super Hornet | A combat flight simulation game originally announced for the Nintendo 64 in 1998 as Super Hornet F-18, the game only ended up releasing on Windows as F/A-18E Super Hornet in 2000.[91][92][93] | Titus Interactive | Titus Interactive
Final Fantasy VII | The earliest work on the game began on the SNES in 1994; a few months of pre-production and planning work was done, but was then dropped when much of the development staff was pulled away to finish Chrono Trigger (1995). When they returned to the project, they put together early plans on what the game could look like on the Nintendo 64 and its 64DD add-on, and did various technical tests with the N64 hardware, though no substantial work on it was finished, and the work was scrapped as they moved on to developing for the PlayStation again, where the game released in 1997.[94] | Squaresoft | Squaresoft
Fire Emblem 64 / Fire Emblem: Maiden of Darkness | An entry in the Fire Emblem series was reported to be in development for the Nintendo 64 and the 64DD as early as in 1997. The game was in development for years, but was cancelled as a result of the commercial failure of the 64DD. Most of the game was scrapped, but a few elements were worked into the Japan-only release of Fire Emblem: The Binding Blade (2002) on the Game Boy Advance.[95][96][97] | Intelligent Systems | Nintendo
First Samurai 64 | A revival of First Samurai (1991) was announced in 1998. The game entered the planning stages of development, but was cancelled shortly after, and never released in any capacity.[98] | Vivid Image | Vivid Image
Freak Boy | Originally announced at E3 1996 under the name "Stacker", Freak Boy was forced to undergo revisions and restart development multiple times due to management at Virgin Interactive believing the game would not appeal to the Nintendo 64 audience. The constant changes created development issues and left the game in an unstable state, forcing the project to be placed on "indefinite hold".[99][100] | Zono | Virgin Interactive
Frogger | IGN reported that a port of Frogger (1997) was being considered by Hasbro Interactive, though this never came to pass.[101] | SCE Studio Cambridge | Hasbro Interactive
Frogger 2: Swampy's Revenge | The sequel to Frogger (1997) initially began development for the Nintendo 64 in 1998, and underwent a lengthy development period. By the time the game released in 2000, the N64 version had been cancelled due to the cost of manufacturing N64 game cartridges, and instead released on CD-ROM based platforms including the PlayStation, Dreamcast, and Windows.[102][103] | Interactive Studios | Hasbro Interactive
Gendai Daisenryaku: Ultimate War | An entry in the Daisenryaku series of war simulation games was presented for the 64DD at Nintendo Space World 1999. Development switched to the standard Nintendo 64 platform the following year, and was again present at Nintendo Space World 2000, though the game was never finished and never released in any capacity.[104] | SETA Corporation | SETA Corporation
Ghouls 'n' Ghosts 64 | In late 1996, a journalist at Edge was privately allowed by Capcom to play some of their games scheduled for 1997, one of which was a 3D entry in the Ghosts 'n Goblins series that played similarly to Super Mario 64. Despite an early playable build being present, the game was cancelled without any gameplay ever being released publicly. IGN speculated that Capcom scrapped it in favor of developing other titles for the PlayStation, which was Capcom's preferred platform through the late 1990s. While Capcom did return to the Nintendo 64 late in its lifespan for some PS1 ports like Mega Man 64 and Resident Evil 2, rather than revisiting the initial idea, a new idea Ghosts 'n Goblins spinoff, Maximo was started, but was cancelled as well, in favor of a PlayStation 2 release.[105][106] | Capcom | Capcom
Glover 2 | A sequel to Glover (1998) was announced in 1999 for a release within the following year for the Nintendo 64. The game was roughly 85% complete, but was cancelled after publisher Hasbro Interactive erroneously ordered far too many cartridges for the production of the original title, which almost bankrupted the company. A playable version of the game leaked onto the internet in 2011, and Piko Interactive, who acquired the Glover IP in 2018, have expressed interest in finishing and releasing the game.[5][107][108] | Interactive Studios | Hasbro Interactive
Golden Sun 64 | Shortly after the completion of Shining Force 3 (1998), Camelot Software Planning was recruited by Nintendo to develop games on the Nintendo 64. While the original request was to make another JRPG, Camelot wanted to create a simpler game while they learned how to develop for the N64's hardware, which led to the release of Mario Golf (1999). After its completion, the team returned to create a game design document for a new RPG for the N64. However, by then, they had heard about Nintendo's plan to succeed the N64 with what would be the GameCube in 2001, and knowing RPG's often have lengthy development periods, the company cancelled their plans to develop the game for N64. Instead, they developed another smaller project for the N64 with Mario Tennis (2000), and restarted their work on an RPG in what would become Golden Sun (2001) on the newly released Game Boy Advance.[109][110] | Camelot Software Planning | Nintendo
Golgo 13 | A video game adaption of the Golgo 13 manga series was announced in 1997, and scheduled for release in 1998, but was cancelled prior to release and never materialized in any capacity.[111] | Vic Tokai | Vic Tokai
Gradius 64 / Gradius IV | A Nintendo 64 port of Gradius IV (1999) was planned for release in late 1999, but was cancelled due to the console's waning popularity; the game would receive a home port the following year as part of the Gradius III and IV compilation for PlayStation 2.[5] | Konami | Konami
Grand Theft Auto | After the PlayStation version of Grand Theft Auto was released, development began on a Nintendo 64 port, but it was cancelled during development.[112] | DMA Design | Rockstar Games
Harrier 2001 | Originally announced as Flights of the U.N. at E3 1997, this flight combat game was delayed multiple times, changing its name twice to Harrier 2000 and Harrier 2001. Developer Paradigm Simulation placed the game on "indefinite hold" in November 1999, subsequently filing a lawsuit against publisher Video System alleging breach of contract in not providing sufficient support for the game's development.[113][114][115][116] | Paradigm Simulation | Video System
Harry Potter and the Philosopher's Stone | In 1999, Nintendo of America sought to obtain the exclusive rights to produce games based on the Harry Potter series. Two teams within Nintendo Software Technology began developing Nintendo 64 prototypes to pitch to the rights holders, with one prototype based on the main narrative of the books while the other was based around Quidditch. The pitch was unsuccessful, with Electronic Arts ultimately obtaining the license, and no Harry Potter games were released for the N64.[117] | Nintendo | Nintendo
Hype: The Time Quest | Released on Windows in 1999, console versions were scheduled for release across 2000 and 2001 for Nintendo 64, Dreamcast, and PlayStation 2, though only the PlayStation 2 port ever materialized.[118][119] | Ubi Soft | Ubi Soft
Ikazuchi no Go | A Go game for Nintendo 64 was announced by SETA in 1997, but was cancelled during development.[120] | SETA Corporation | SETA Corporation
Independence War 2: Edge of Chaos | Scheduled for release for the PlayStation, Dreamcast, Windows, and Nintendo 64, none of the console versions ever ended up releasing; only the Windows version released in 2001.[5] | Particle Systems | Infogrames
Jeff Gordon XS Racing | The racing game Jeff Gordon XS Racing (1999) was initially planned for release on PlayStation, with versions for Nintendo 64, Windows, and Game Boy Color planned to follow. However, the PlayStation and N64 versions were cancelled, with only the Windows and GBC versions releasing.[121] | Real Sports  | ASC Games
Jest | Jest was a 3D platformer starring a trainee jester named Jax in the bizarre world of Humorous. The game was announced in 1998 for release later that year, but was pushed to 1999 before being quietly cancelled.[122] | Curved Logic  | Infogrames
Joust 64 / Joust X / Joust 3D | A 3D reinvention of the original Joust (1982) was announced as one of a number of arcade game revivals planned by Midway Games. However, the game was cancelled before any content was shown for the game, and it never released in any capacity.[57][123][124] | Player 1  | Midway Games
Jungle Bots | Details on Jungle Bots first emerged in March 1998, with the game described as a third person shooter set on a tropical island inhabited by mutated animal robots. In April 1999, it was announced that the game had been cancelled.[125][126] | Conceptual Realities  | Titus Interactive
Kameo: Elements of Power | Shortly after completion of Donkey Kong 64 (1999), Rare started early work on Kameo for the Nintendo 64. By the time it was publicly announced at E3 2001, development had already shifted to the GameCube. In 2002, when Microsoft bought Rare, the GameCube version was cancelled and development was shifted to the original Xbox. The game experienced a lengthy four year development period from there, leading to it being cancelled on Xbox in favor of releasing as a launch title for the Xbox 360 in 2005.[127][128][129][130] | Rare | Nintendo
Killer Instinct | Killer Instinct (1994) was initially planned as a launch title for the Nintendo 64 in 1995, with its arcade release advertising the "Nintendo Ultra 64" home port in its attract mode. However, due to the delay of the console's launch, the game was instead ported to the SNES. A port of Killer Instinct 2 (1996), titled Killer Instinct Gold, was ultimately released shortly after the system's launch in western territories.[131][132] | Rare | Nintendo
Killer Instinct 3 | Developer Rare did early preliminary work on a third entry of their Killer Instinct series of fighting games for the Nintendo 64. Unlike prior entries, the game would have had fully 3D graphics, and would have been a prequel that focused on characters as children, similar to Virtua Fighter Kids (1996). However, the game was cancelled due to their belief that the popularity of fighting games was declining, and Rare instead focused on developing Diddy Kong Racing (1997). A third Killer Instinct game would not see release until 2013 as a launch title for Xbox One.[133] | Rare | Nintendo
Kirby Ball 64 / Kirby Bowl 64 / Kirby's Air Ride | Work on a sequel to Kirby's Dream Course (1994) began on the Nintendo 64 immediately after the original title's release, and was initially reported to be a launch title for the system. Early iterations of the game included controlling Kirby characters in snowboarding races and a battle mode in which player characters physically bump each other out of designated gameplay areas. Gameplay was shown at events like Nintendo Space World 1995 and E3 1996. By 1998, it was reported that the game was put on-hold while Nintendo concentrated on finishing up 1080° Snowboarding (1998). The concept was eventually reworked and released for the N64's successor, the GameCube, as Kirby Air Ride (2003).[134][135][136][137] | HAL Laboratory | Nintendo
The Legend of Zelda: Ocarina of Time DD / Zelda 64 / Ura Zelda | The Legend of Zelda: Ocarina of Time (1998) was originally planned for release for the 64DD before moving development to the standard Nintendo 64 platform. After the move, Nintendo began work on an alternate, remixed version of Ocarina of Time for the 64DD called Ura Zelda. This version was later cancelled as well, but later released on the GameCube in 2003 under the name The Legend of Zelda: Ocarina of Time Master Quest.[138][139] | Nintendo | Nintendo
Lethal Encounter | Lethal Encounter was an arcade-style shooting game in which players controlled a tank battling alien invaders. While the game was demonstrated for journalists at Edge in 1998, it was ultimately never released.[140] | Digital Image Design |
Looney Tunes: Space Race | Originally announced in 1998 as Looney Tunes Racing for the Nintendo 64 shortly after Infogrames obtained the Looney Tunes license for video game development, the game only ended up releasing for the Dreamcast and PlayStation 2 across 2000 and 2001.[141][142] | Infogrames Melbourne House | Infogrames
Luigi's Mansion | The earliest game planning and character design work was done for the Nintendo 64 late in its lifecycle, but development was moved to the GameCube very early on, where it released as a launch title.[143] | Nintendo EAD | Nintendo
Magic Flute | A game announced for the Nintendo 64 by Sunsoft. Little is known beyond the fact that it was an action game and that it was never released in any capacity.[144][145] | Sunsoft | Sunsoft
Maker series  | Outside of the Mario Artist series, Nintendo had three additional creation tools in development for the 64DD. These included Game Maker, Graphical Message Maker, and Video Jockey Maker. However, none of these three games were ever released.[59][146] | Nintendo | Nintendo
Mario Artist: Sound Maker | Mario Artist was a suite of creative tools for the 64DD, which could be used in conjunction with one another to create and share art, animations, and 3D models. Four entries in the series were released between 1999 and 2000: Paint Studio, Talent Studio, Polygon Studio, and Communication Kit. Certain features in Paint Studio were split out and intended to instead appear in a fifth entry in the series, Mario Artist: Sound Maker, which would allow users to create music tracks, but this was never released.[147][148] | Software Creations | Nintendo
Marionette | While never officially announced, Marionette was accidentally published on a list of titles in development by Nintendo at E3 2001; the developers would later give a few details on the project years later. The game was designed to utilize the Nintendo 64 controller in unconventional ways to control an in-game marionette puppet. Many gameplay tests were created, but it hit roadblocks in making it into a full-fledged game. With it being tied to the N64 controller, the game was cancelled in the company's transition to GameCube development later in the year.[149][150][151] | Nintendo | Nintendo
Maximo: Ghosts to Glory | Development for the game, a sub-series of the Ghosts 'n Goblins series, originally began for the Nintendo 64, but development spanned beyond its lifespan, and Capcom made the decision to move it to the PlayStation 2 instead, where it released exclusively in 2002.[106] | Capcom | Capcom
Mega Man 64 2 / Mega Man Legends 2 | After Mega Man Legends (1998) was released on the Nintendo 64 as Mega Man 64 (2000), Capcom announced they would be doing the same with Mega Man Legends 2 (2000). However, the poor sales of Mega Man 64, coupled with the Nintendo 64 approaching the end of its lifespan by the time they would have even begun porting the game in late 2000, led to its cancellation.[5] | Capcom | Capcom
Metal Gear Solid | A version of Metal Gear Solid (1998) was reported to be in development for the Nintendo 64 in 2000, towards the end of its lifespan, by GameSpot. However, the poor hardware sales of the N64, coupled with the limited storage space of the N64 cartridges, led Konami to reconsider the plans, and nothing further on the N64 ever materialized; a remake, Metal Gear Solid: The Twin Snakes (2004), would later release on the N64's successor, the GameCube.[55][152] | Konami | Konami
Metal Slader Glory 2 | A prequel to Metal Slader Glory (1991) was planned for release on 64DD, but was cancelled before being officially announced, with Metal Slader Glory: Director's Cut (2000) being released for the Super Famicom instead. The game's existence was not known about until 2013, when director Yoshimiru Hoshi released a booklet detailing the original plans for the sequel.[153][154] | HAL Laboratory | Nintendo
Metroid 64 | Publications reported that a Metroid series game was in development for the Nintendo 64, but creator Yoshio Sakamoto's development tests for an entry in 3D were all deemed unsatisfactory, and a 3D entry would not come until much later on the GameCube with the Retro Studios developed Metroid Prime (2002).[5][30] | Nintendo | Nintendo
Michelin Rally Masters: Race of Champions / Test Drive Rally / Rally Masters | Originally announced as Rally Masters in 1999, the game saw a name change when original publisher Gremlin Interactive was bought out by Infogrames, to Test Drive Rally, and then again to its final name. Originally scheduled to release on Nintendo 64, Dreamcast, the PlayStation, and Windows, both the Nintendo 64 and Dreamcast versions were cancelled prior to the other versions' release in 2000, with Infogrames stating that those version were not meeting their internal standards, despite IGN previously previewing a playable build of the game and giving generally positive remarks.[155][156][157] | Digital Illusions CE | Infogrames
Untitled Mickey Mouse game | In 1999, Nintendo announced a partnership with Disney to publish several games based on their properties over the next three years. This included two Nintendo 64 games, a racing game and an adventure game, both developed by Rare and starring Mickey Mouse. While the racing game was released as Mickey's Speedway USA (2000), the adventure game never came to fruition.[158] | Rare | Nintendo
Mini Racers | A car racing game in the vein of R.C. Pro-Am announced for the Nintendo 64. The game was reportedly complete and submitted to Nintendo to publish in 2000, but its release was cancelled after the closure of its developer Looking Glass Studios. While never officially released, it reportedly leaked sometime in the mid-2000s.[159] | Looking Glass Studios | Nintendo
Mission Impossible 64DD | A 64DD version of Mission Impossible (1998) was initially planned, but never materialized.[160] | Infogrames | Ocean Software
Mission Impossible 2 | A sequel to the original Mission Impossible (1998) Nintendo 64 game was announced, but was cancelled prior to release.[161] | Infogrames | Ocean Software
Momotarou Festival | An entry in the Momotaro Densetsu series of role-playing games was initially announced for the Nintendo 64 at Nintendo Space World 2000, but only a Game Boy Advance version was released in 2001.[162][163] | Hudson Soft | Hudson Soft
Monster Dunk | At E3 1995, Mindscape announced Monster Dunk, a 2-on-2 basketball game in the vein of NBA Jam that featured parodies of famous monsters as the players, such as Count Dunkula and Slamsquatch. However, the game was never released.[164][165] | Mindscape |
Montezuma's Return! | A Nintendo 64 version of the 1997 Windows release was announced and entered early development, which included a new four-player split screen multiplayer mode similar to GoldenEye (1997), but the N64 version never released.[166] | Utopia Technologies  | WizardWorks
Moon Jelly / Space Jelly | A 3D platformer prototype initially designed by the Pickford Brothers, alternately titled Moon Jelly and Space Jelly, was produced and self-funded by Software Creations, but the company struggled to find a publisher and ultimately cancelled the game, along with several other projects. Previously unseen footage of the prototype later surfaced in 2022.[167] | Software Creations |
Mortal Kombat: Special Forces | The Mortal Kombat spinoff Special Forces was initially announced for release on the Nintendo 64, PlayStation, and Dreamcast. However, following several departures from the game's development team, including Mortal Kombat co-creator John Tobias, the Nintendo 64 and Dreamcast versions were cancelled and the PlayStation version underwent a rushed development cycle, releasing in 2000 to significantly negative reception.[168][169] | Midway Games | Midway Games
Mystics | A real-time strategy game in the vein of Starcraft. It featured up to four players battling for territory of land, and used the elements in that space to create magic spells for attacking others in battle. The game never released in any capacity.[20] | Realtime Associates | Nintendo
Need for Speed 64 | Developer Electronic Arts was planning on bringing an entry in its Need for Speed series to the Nintendo 64 in 1997, but wished to develop a different sort of entry that would help it stand out from the already crowded market for racing games on the platform. Their efforts to make something different, coupled with their recent partnership with Volkswagen to make a game featuring their Volkswagen New Beetle vehicle, led to scrapping the Need for Speed title in favor of creating Beetle Adventure Racing (1999).[170][171] | Paradigm Entertainment | Electronic Arts
NHL Blades of Steel 2000 | Originally announced for the Nintendo 64 and the PlayStation, the N64 version was dropped from Konami's release schedule and the game only released on PlayStation in 2000. The N64 version was far enough along to have a review copy sent to Game Informer, which panned the game for having performance issues even worse than the PlayStation version.[172][173] | Konami | Konami
NHRA Drag Racing | A drag racing game based on the NHRA license, unrelated to the 1998 game of the same name for Windows, was announced but never released.[174] | Gremlin Interactive | Gremlin Interactive
Nightmare Creatures II | The game was announced for release on the Nintendo 64, Dreamcast, and the PlayStation, but the N64 version was delayed and eventually cancelled outright. Reportedly, the poor sales of the original Nightmare Creatures (1997) on the N64 led to it being the sole version cancelled.[175] | Kalisto Entertainment | Activision/Konami
Nintendo Golf (tentative)  | Nintendo had originally started development on a first party developed golf game for the Nintendo 64 while recruiting Camelot Software Planning to create a role-playing video game. Camelot desired to create a simpler game to get used to the N64's new hardware first; they previously developed Everybody's Golf, and decided to create a new golf game. Nintendo was so impressed with their prototype that they cancelled their first party golf game and assigned Camelot to develop Mario Golf (1999) instead.[109] | Nintendo | Nintendo
O.D.T. | O.D.T. was released for PlayStation and Windows in 1998, with a Nintendo 64 port meant to follow one year later. However, this version never materialized.[176] | FDI  | Psygnosis
On & Off Racing | A follow-up to MRC: Multi-Racing Championship (1997) was announced at the Nintendo Space World 1999 expo, but was never released.[177] | Imagineer |
Onimusha: Warlords | Very early planning for the game started on the Nintendo 64, though development was later transitioned to the PlayStation 2, where it released in 2001, followed by the original Xbox the following year.[178] | Capcom | Capcom
Oriental Blue: Ao no Tengai | A new entry in the Far East of Eden series was initially planned for release on the 64DD. However, due to development difficulties, the game was restarted and shifted to the Game Boy Advance, for which it released in 2003.[179] | Red Company | Hudson Soft
Panel de Pon 64 / Tetris Attack 64 | A sequel to Panel de Pon (1995) (Tetris Attack in English regions) was in development for the Nintendo 64, but was cancelled late in development. Alternate versions were later released in different capacities. In North America and Europe, it was reworked into a Pokémon-themed puzzle game for the Nintendo 64 called Pokémon Puzzle League (2000). In Japan, the N64 version was revived, completed, and released years later as part of the Japan-only GameCube game Nintendo Puzzle Collection (2003).[180] | Nintendo Software Technology | Nintendo
Pikmin | The original Pikmin game started its development on the Nintendo 64, but eventually shifted to become a GameCube launch title because its stronger hardware was better for processing the large volume of characters on screen at once. The early N64 version had flat characters, similar to the style seen in Paper Mario games, to help processing on the weaker hardware.[181][182][183] | Nintendo | Nintendo
Pilotwings 2 / Pilotwings 64 2 | A sequel to Pilotwings 64 (1996) was announced in 1997 by developer Paradigm Simulation, and scheduled for a 1998 release. However, in 1998, Paradigm announced that while their pitch was positive received by Nintendo, they were unable to offer development resources to the game like they had in the prior title, and the game was cancelled. While they noted that it was possible to revive the project, another entry in the series would not be released until Pilotwings Resort (2012) for the Nintendo 3DS.[184][185] | Paradigm Simulation | Nintendo
Pitfall 64 | A modernized, 3D adaptation of the original Pitfall! (1982) was announced for the Nintendo 64, but never materialized. A game of a similar concept, Pitfall 3D (1998), was released for the PlayStation.[20] | Activision | Activision
POD | Shortly after the release of POD (1997), a Nintendo 64 port of the game was announced, but ultimately was never released.[30] | Ubi Soft | Ubi Soft
Pokémon entries  | A number of Pokemon entries were announced for the 64DD but never released for it. Pocket Monsters' Stadium (1998), Pokémon Stadium (1999) and Pokémon Snap (1999) were all planned for the device, but released on Nintendo 64 cartridges instead.[186] | Game Freak | Nintendo
Powerslide | After its 1998 Windows release, versions for the PlayStation, arcades, and Nintendo 64 were announced, though none of the other versions ever materialized.[187] | Ratbag Games | GT Interactive
Project Cairo | The tentatively-titled Project Cairo was an RPG that was said to utilize an unspecified major comic book license. While scheduled for a 1999 release on 64DD, the game never materialized.[188] | Craveyard Studios  | Crave Entertainment
Project Dream / Dream: Land of Giants | The game started development on the SNES as developer Rare's effort to use apply the faux-3D graphics implemented in their popular Donkey Kong Country series of platform games in a different genre. They prototyped a role-playing game, but its scope became too much for the SNES hardware to handle, and the game transitioned to the Nintendo 64. The game went through many changes with the added power of the new hardware, but ultimately, seeing Super Mario 64 (1996) made the team feel like their work would feel dated on the new platform, and they ended up cancelling the game. Some of its work would subsequently be used towards an attempt at a game more similar to Super Mario 64, which became Banjo-Kazooie (1998).[189] | Rare | Nintendo
Puma Street Soccer | Initially released for the PlayStation and Windows in 1999, N64 Magazine reported that the release of the Nintendo 64 version would be dependent on its performance other platforms. In the end, it never released on N64.[190][191] | Pixel Storm  | SunSoft
Quest 2 | A sequel to Quest 64 (1998) was announced in 1999. The story was set 100 years after the first game, following a new pair of heroes. However, the game was never released due to Imagineer's financial difficulties.[192] | Imagineer |
Quest For Camelot | A video game adaption of the 1998 animated film Quest for Camelot was announced for both the Nintendo 64 and the 64DD, but both versions were cancelled due to the film's poor commercial performance. Only a radically different version for the Game Boy Color ever released.[29][126] | Titus Interactive | Titus Interactive
Rampage Through Time | The game was originally planned for release on both PlayStation and Nintendo 64, though only the PlayStation version ever released.[5][193] | Avalanche Software | Midway Games
Raze | Originally announced as Realms of Valor, Raze was a four-player 3D fighting game based in the Dungeons & Dragons Forgotten Realms setting. By 2000, the game had shifted development to the PlayStation, but was ultimately never released in any capacity.[194][195] | Interplay Entertainment | Interplay Entertainment
Red Baron | A Nintendo 64 version of the 1990 Windows release was announced in 1995 as the first game for Nintendo platforms from developer Sierra Entertainment, but was cancelled the following year.[196][197][198] | Dynamix | Sierra Entertainment
Resident Evil Zero | Development for the game started on the Nintendo 64 late in its lifespan, but due to the development team being unable to fit the game's data within an N64 cartridge, development transitioned to the GameCube, for which it was released in 2002. The final game retained the cancelled N64 version's premise and story, but was completely redone otherwise.[199] | Capcom | Capcom
Rev Limit | The automotive racing game Rev Limit was first shown to members of the press at the Shoshinkai 1996 trade show. The game was later shifted to the 64DD, along with a version for the Aleck 64 arcade board, but was cancelled as a result of SETA's financial difficulties.[200][201][202] | SETA Corporation | SETA Corporation
Riqa | Riqa was a third-person action game starring a female secret agent named Riqa. The game was announced in April 1999 and publicly shown by Nintendo at E3 later that year, drawing comparisons to Tomb Raider and Perfect Dark. Following multiple delays, the game was cancelled in 2000, with the development team at Bits Studios instead shifting to development of Die Hard 64 and Thieves World, both of which would also be cancelled for Nintendo 64 and released for sixth-generation consoles as Die Hard: Vendetta (2002) and Rogue Ops (2003) respectively. In 2024, a member of the development team released several of the game's development prototypes, including the most recent build of the game prior to its cancellation.[203][204] | Bits Studios | Nintendo
Robotech: Crystal Dreams | GameTek obtained the license for the Robotech anime series in 1995 and began development on a flight simulator game set between the show's major storylines. The game was originally planned for a December 1996 release before being delayed one year. However, Crystal Dreams was ultimately cancelled due to GameTek filing for bankruptcy and being unable to find a new publisher for the game.[205][206] | GameTek |
Ronaldo V-Soccer | A soccer video game featuring the likeness and endorsement of famous player Ronaldo was announced for the PlayStation and Nintendo 64; however, only the PlayStation version ever released.[207][208] | PAM Development | Infogrames
Roswell Conspiracies: Aliens, Myths and Legends | A video game based on the 1999 animated series Roswell Conspiracies: Aliens, Myths and Legends began development for Nintendo 64, PlayStation, and Game Boy Color. However, the Nintendo 64 version was cancelled, likely as a result of publisher Red Storm Entertainment's acquisition by Ubi Soft. The PlayStation and GBC versions were released in 2001.[209][210] | Climax Studios | Red Storm Entertainment
Roto Gunners | A helicopter simulation game announced for the Nintendo 64 in 1997, with a release scheduled for the following year. It never released in any capacity.[30] | TecMagik | TecMagik
Sea-Doo Hydrocross | Originally announced for Dreamcast, PlayStation, Nintendo 64, and Game Boy Color, only the PS1 version ever released.[43][211] | Vicarious Visions | Vatical Entertainment
Seaman | Early in the planning of Seaman, game designer Yoot Saito presented the concept to longtime friend Shigeru Miyamoto, leading the two to have several discussions about producing the game for the 64DD. Ultimately, the decision was made to develop the game for the Dreamcast instead, for which it was later released in 1999.[212] | Vivarium | Vivarium
Shadowgate Rising | Shortly before the release of Shadowgate 64: Trials of the Four Towers (1999), a sequel was announced to be in development, though this never materialized.[213] | Infinite Ventures | Kemco
SimCopter 64 | Maxis announced a Nintendo 64 port of their Windows flight game SimCopter (1996) at E3 1997. While initially a largely unchanged port of the Windows version, market trends and the limitations of the Nintendo 64 hardware led Maxis to heavily rework SimCopter 64 as a story driven action game. Originally planned for a 1998 release, conflicting ideas about the game's direction and shifting priorities at Maxis led to SimCopter 64 ultimately being cancelled.[214] | Maxis | Maxis
The Smurfs 64 | In 1997, Infogrames announced that a 3D platformer based on The Smurfs was in development. The game was worked on for over two years, but never released. The game would have been separate from their concurrently developed 2.5D platformer developed for the PlayStation, which released in 1999.[215][216] | Infogrames | Infogrames
Snow Speeder 64DD | A 64DD port of Snow Speeder (1998), released as Big Mountain 2000 in North America, was announced in 1998 alongside two other 64DD games from Imagineer, but none of them were ultimately released.[64] | Imagineer | Imagineer
South Park 2 | A sequel to South Park (1998) was announced around the time of the release of the first game, with a prospective 2000 release date. However, it was cancelled prior to release, with the publisher instead focusing on cheaper, simpler releases in the franchise like South Park: Chef's Luv Shack (1999) and South Park Rally (2000).[217][218] | Iguana Entertainment | Acclaim Entertainment
Space Bunnies Must Die! | Console versions of the 1998 Windows release were scheduled for the PlayStation and Nintendo 64, but never released, as the game was a serious commercial failure for its developers Ripcord Games, who were bought out by investors due to its poor performance. It was seen as a poor attempt to cash in on the popularity of the Tomb Raider franchise.[219][220] | Jinx/Ripcord Games | Take-Two Interactive
Spooky | The adventure game Spooky would have featured a human protagonist summoned to another world and granted the ability to transform into different creatures. The game was announced in October 1997, but no further mention of the game was made after that point.[221] | International Computer Entertainment  |
Street Fighter III | IGN reported that the 1997 arcade game was in development for the 64DD, but the only home version that ever materialized was for the Dreamcast in 1999.[222] | Capcom | Capcom
Street Fighter EX | A Nintendo 64 version of their 1996 arcade game was announced, but was cancelled in favor of a 1997 PlayStation version.[223][224] | Capcom | Capcom
Superman 64 DD | IGN reported Superman: The New Superman Adventures (1999) as one of multiple Titus Interactive Nintendo 64 games to receive an updated 64DD release with additional content, though the 64DD version never released. While no reason was given, it is assumed to have been cancelled due to the game's severely poor reception and its exclusivity to Western territories, whereas the 64DD never released out of Japan.[29] | Titus Interactive | Titus Interactive
Super Mario 64 DD | A separate version of Super Mario 64 (1996) was announced and presented at Nintendo Space World 1996. However, the 64DD version was never released. Prototypes of the game leaked onto the internet years later, though they do not demonstrate any noteworthy differences from the original release.[225] | Nintendo EAD | Nintendo
Super Mario 64 2 | A proposed sequel for the original Super Mario 64 (1996) was mentioned by Nintendo as early on as 1997. Reports mentioned it being in development for either Nintendo 64 or the 64DD, and featuring more playable characters than just Mario, most notably Luigi. The game was never released, with Mario creator Shigeru Miyamoto stating that work done on the title was implemented into other games instead. Work on a follow-up continued until the title Super Mario 128, which also went unreleased, and a Super Mario 64 sequel would not arise until Super Mario Sunshine (2002) on the GameCube.[151][226][227] | Nintendo EAD | Nintendo
Super Mario RPG 2 | Originally announced at Nintendo Space World 1997 as a follow-up to Super Mario RPG (1996) for the 64DD, the game went through a lengthy development period, and the 64DD version of the game was cancelled in favor of a regular Nintendo 64 version, which was released in 2000 under the name Paper Mario.[186][227][228] | Intelligent Systems | Nintendo
Survivor: Day One | Announced at E3 1998, Survivor: Day One was a third-person action game in which a humanoid experiment must find his missing female companion and escape a sinking alien ship. The game received mixed reception from the press due to its poor controls and performance. In December 1998, Konami confirmed that the game had been cancelled.[229] | Konami | Konami
Suul | Suul was an RPG for 64DD described as a "traditional Japanese adventure". It was announced in 1998, alongside two other 64DD games from Imagineer, but none of them were ultimately released.[64] | Imagineer | Imagineer
Sydney 2000 | A video game adaption of the Sydney 2000 Olympic Games was announced for the PlayStation, Dreamcast, Windows, Game Boy Color, and Nintendo 64. The N64 version was cancelled after it had been delayed past the event itself.[230] | Attention to Detail | Eidos Interactive
Tenchu: Stealth Assassins | The original entry in the Tenchu series was initially planned for release on both the PlayStation and Nintendo 64, but developer Acquire decided to focus on only a single console in order to ensure the game's quality, leading the N64 version to be cancelled while the PlayStation version was released in 1998.[231] | Acquire |
Teo 64DD | Publisher Hudson Soft announced that a follow-up to Fin Fin on Teo the Magic Planet (1996), a simulation game in the vein of Hey You Pikachu (1998), was scheduled for release on the 64DD, though the game never materialized.[232] | Fujitsu | Hudson Soft
Thieves World | Originally in development for Nintendo 64, the game would be heavily reworked and pushed to the next generation of consoles, eventually releasing for GameCube, PlayStation 2 and Xbox as Rogue Ops (2003).[204] | Bits Studios | Kemco
Thrasher: Skate and Destroy | Originally announced for the PlayStation and Nintendo 64, only the PlayStation version ever materialized.[233] | Z-Axis | Take 2
ToeJam & Earl III | After regaining the rights to the ToeJam and Earl IP in 1995, creator Greg Johnson expressed interest in bringing the series to a non-Sega console. In November 1998, GT Interactive signed a deal with Johnson to publish a new entry for the Nintendo 64. However, in April 1999, the deal was reported to have fallen through due to the Nintendo 64's waning popularity and GT Interactive's belief that the game would not be commercially successful in Europe. Development was subsequently restarted by Sega subsidiary Visual Concepts for the Sega Dreamcast, then shifted to the Xbox, for which it was released in 2002.[234][235] | ToeJam & Earl Productions | GT Interactive
Tomb Raider | In 1997, Core Design opened negotiations with Nintendo to release a Nintendo 64 version of Tomb Raider (1996), and started work on the port in anticipation of the negotiations being successful. However, the team never received N64 development kits, and the port was scrapped when Sony finalized a deal to keep subsequent Tomb Raider games exclusive to PlayStation until the year 2000.[236][237][238] | Core Design | Eidos Interactive
Tommy Thunder | Originally announced for the Nintendo 64, development later shifted to the PlayStation, though this version also went unreleased.[239] | Player 1 Studios  | ASC Games
Tonic Trouble Add-On  | At E3 1997, Ubi Soft announced that a 64DD expansion of Tonic Trouble (1999) would be released some time after the cartridge version. However, the company stated the following year that they were not focusing on a 64DD version due to Nintendo not announcing a release date for the peripheral.[240][241] | Ubi Soft | Ubi Soft
Toon Panic | Toon Panic was a 3D fighting game in the vein of the Power Stone series. The game was not widely known about until 2007, when a prototype version appeared online.[242] | Bottom Up  |
Top Gun 64 / Top Gun: Combat Zones | Prior to the Nintendo 64's American release, MicroProse announced an aerial combat game for the system based on the 1986 film Top Gun, but cancelled the game before beginning development, eventually developing Top Gun: Fire at Will (1996) for PlayStation instead. In 1999, Titus Interactive announced they had acquired the Top Gun license and were planning to release a new game for multiple consoles, including N64. However, this version was never released, with the final product, Top Gun: Combat Zones, releasing for PlayStation 2, GameCube, Windows, and Game Boy Advance between 2001 and 2004.[243] | Digital Integration  | Titus Interactive
Transformers | In 1994, Takara announced the cancellation of a Transformers game being developed for SNES, and that the project would instead be released in 1995 on the next generation of consoles, including the Nintendo 64, then known as "Project Reality". However, these ports were also never released.[244][245] | Argonaut Software | Takara
TrickStyle | The hoverboard racing game TrickStyle (1999) was announced for the Nintendo 64 under its early name of "Project Velocity", but only released on Dreamcast and Windows.[246] | Criterion Games | Acclaim Entertainment
Turrican 64 / Thornado | A Nintendo 64 entry in the Turrican series was announced in 1997. By 1998, the game's name had been changed to Thornado. Around the year 2000, development transitioned to a GameCube release instead. Development progressed far enough along to have a short playable demo at Nintendo Space World 2000, but went silent in the years following. While a trademark was renewed in 2004, it never released in any capacity.[247][248][249][250] | Factor 5 |
UEFA Soccer '98 | Ocean Software announced the development of a soccer game bearing the UEFA license in 1997, but the game was never released.[251] | PAM Development | Ocean Software
Ultra Descent | After the Windows release of Descent (1995), a number of console versions were announced, including versions for the 32X, Sega Saturn, PlayStation, and Nintendo 64. The proposed N64 version went under the name Ultra Descent, an allusion to the platform's early name of "Ultra 64". Only the PlayStation version ever released; all other versions were cancelled due to development issues.[252][253][254][255] | Interplay Entertainment | Interplay Entertainment
Unreal | A version of the 1998 Windows game was in development for the 64DD, with consideration towards a standard Nintendo 64 version as well, though they conceded it would be difficult with the limited storage space in its cartridges. The matter was further complicated by publisher GT Interactive's financial issues and the 64DD's lack of release outside of Japan, and neither version ever materialized.[256][257] | Epic Games | GT Interactive
Velvet Dark | In 2015, Rare developer Gregg Mayles revealed that after the completion of Perfect Dark (2000) for the Nintendo 64, the company had started work on a spinoff game called Velvet Dark, starring the sister of Perfect Dark protagonist Joanna Dark. While Mayles stated that development was proposed for the Nintendo 64, the shared design documents proposed Game Boy Advance connectivity, something only its successor the GameCube had hardware compatibility for, leading publications to believe it was in development for GameCube as well. In a 2016 retrospective, designer Duncan Botwood elaborated that while some pre-production work was done on Velvet Dark, the game was never approved for full production. A Perfect Dark sequel would not be released until Perfect Dark Zero (2005) for the Xbox 360.[258][259][260] | Rare | Nintendo
Viewpoint 2064 | A 3D sequel to the Neo Geo game Viewpoint (1992) was presented by Sammy Studios at Space World 1999, planned for release in November 2000. However, despite being close to completion, the game was ultimately cancelled due to undisclosed development issues. A near-final prototype of the game later surfaced in an online auction in 2015.[4][261][262] | Racdym | Sammy Studios
VR Sports Powerboat Racing | A version of the 1998 Windows and PlayStation release was later planned for the Nintendo 64 as well. However, the port was cancelled prior to formal production due to the state of the market for the platform by the time they were looking to start work on in 2001.[43] | Terra Glyph Interactive Studios  | Vatical Entertainment
VRS Racer | A racing video game that would have utilized the Nintendo 64's microphone add-on from Hey You Pikachu (1998) to give verbal commands as an input method in the game. Like many Marigul games, it was announced late in the console's lifespan, and never ended up releasing in any capacity.[263] | Marigul Management | Nintendo
Wall Street 64 | A stock market simulation game in development by Nintendo for the 64DD across 1999 and 2000. Little was revealed about the game other than it revolved around the buying and selling of stock, and it was never released in any capacity.[58][264] | Nintendo | Nintendo
War: Final Assault | Home console ports of the arcade game War: Final Assault (1999) were announced shortly before its release, including one for the Nintendo 64, but these console versions were all cancelled.[265] | Atari Games | Midway Games
Warball | The dodgeball game Warball was cancelled due to the closure of its developer, Looking Glass Studios.[20] | Looking Glass Studios |
Waterworks | The puzzle game Waterworks was announced to be coming to Windows, with a Nintendo 64 version to follow, but never released.[266] | Optimus  |
Wet Corpse | Announced for the Sega Saturn and Nintendo 64 and present at E3 1996, very little was known about the title other than it was a survival horror game in the vein of Resident Evil (1996). It was quietly cancelled in 1997 and never materialized in any capacity.[267][268][269] | Vic Tokai | Vic Tokai
Wild Metal Country | The tank-based action game was originally announced for release on both Nintendo 64 and Windows, but only the latter version released in 1999, followed by a Dreamcast port in 2000.[270] | DMA Design | Rockstar Games
Wild Water World Championships | The racing game Wild Water World Championships was first revealed for Nintendo 64 in 1999. Shortly thereafter, this version was cancelled, alongside a prospective Dreamcast port, with the game eventually releasing on PlayStation and Windows as Renegade Racers (1999).[271][272] | Promethean Designs  | Interplay Entertainment
WildWaters | WildWaters was a Kayak-based racing game first shown behind closed doors at E3 1999. Due to the closure of developer Looking Glass Studios in 2000, the game was never released.[273] | Looking Glass Studios | Ubi Soft
X-Men: Mutant Academy | Following the release of X-Men: Mutant Academy (2000) on PlayStation, an expanded version was announced for the Nintendo 64, but was cancelled prior to release.[274][275] | Paradox Development | Activision
Untitled X-Men game  | In addition to X-Men: Mutant Academy, a second game related to the X-Men franchise was announced by publisher Activision for the Nintendo 64, though it never materialized in any capacity.[275] |  | Activision
Xena: Warrior Princess | An action-RPG based on the 1995 TV series Xena: Warrior Princess was scheduled to begin development following the completion of Xena: Warrior Princess: The Talisman of Fate (1999). However, the game failed to materialize.[276] | Titus Interactive | Titus Interactive
Yoshi Racing | After the success of the original Star Fox (1993), developer Argonaut Software pitched bringing the Super Mario series into 3D gameplay, with a game that took the Yoshi character and combined the gameplay of Super Mario World (1990) and Super Mario Kart (1992). However, Nintendo rejected the pitch, saying that they already had plans for the first 3D Super Mario. Argonaut instead stripped the Super Mario branding from the game and repurposed it into Croc: Legend of the Gobbos (1997), which released on the competing Sega Saturn and the PlayStation instead.[277][278] | Argonaut Software | Nintendo
Young Olympians / Saffire | A mission-based action game featuring characters from Greek mythology, it was later renamed Saffire and shifted to GameCube and PlayStation 2 once the N64 was nearing the end of its lifespan. The story was also set to be expanded through versions for Game Boy Color and Game Boy Advance and a comic miniseries from Image Comics. While the comics were released in April 2000, the game was cancelled early in both systems' console cycles, though some of the game's elements were later used in Barbarian (2002).[279][20][280][281][282] | Saffire | Saffire
Zenith | Developed by DMA Design, Zenith was a competitive platformer featuring climbers racing to the top of a wall. However, due to the troubled production cycle of another DMA game, Body Harvest (1998), Zenith was cancelled and its team was moved to that project to assist in its completion.[283] | DMA Design |

## Notes

[edit]

1. ^ This number is always up to date by this script.

## References

[edit]

1. ^ Minotti, Mike (August 20, 2014). "Here's who won each console war". VentureBeat. Archived from the original on April 18, 2024. Retrieved April 18, 2024.
2. ^ a b Yarwood, Jack (January 9, 2024). "Hiroshi Yamauchi Talks 64DD In Newly Translated 1997 Conference". Time Extension. Archived from the original on March 12, 2024. Retrieved April 18, 2024.
3. ^ Kohler, Chris (September 29, 2016). "Nintendo 64 Came Out 20 Years Ago—Here's How I Felt About It then". Wired. Archived from the original on September 29, 2016. Retrieved January 10, 2024.
4. ^ a b Brunskill, Kerry (March 5, 2014). "Feature: Games That Almost Were - A Look At Cancelled N64 Titles". Nintendo Life. Archived from the original on March 5, 2024. Retrieved April 18, 2024.
5. ^ a b c d e f g h Desmarais, Guy (December 4, 2018). "25 N64 Games That Were Canceled For Ridiculous Reasons (And It's So Unfair)". TheGamer. Archived from the original on July 21, 2022. Retrieved April 18, 2024.
6. ^ "1080 2 Halted, Team Eyes New Hardware". IGN. November 21, 1998. Archived from the original on April 6, 2024. Retrieved April 18, 2024.
7. ^ "3Sixty: Fun On Water With the French". IGN. January 21, 1999. Archived from the original on January 8, 2024. Retrieved April 18, 2024.
8. ^ "40 Winks Future Uncertain". IGN. December 17, 1999. Archived from the original on May 15, 2023. Retrieved April 18, 2024.
9. ^ Minotti, Mike (February 15, 2018). "The RetroBeat: A new N64 cartridge? 40 Winks wakes up after a long slumber". VentureBeat. Archived from the original on January 9, 2024. Retrieved April 18, 2024.
10. ^ Thurmond, Joey (February 20, 2018). "Abandoned Game 40 Winks Coming To Nintendo 64 Nearly Two Decades After Intended Release". Game Informer. Archived from the original on January 9, 2024. Retrieved April 18, 2024.
11. ^ McFerran, Damien (February 13, 2018). "Lost N64 Title 40 Winks Is Resurrected Thanks To Kickstarter". Nintendo Life. Archived from the original on April 4, 2024. Retrieved April 18, 2024.
12. ^ "Nintendo Space World 99 Official Guide Book". Retrieved August 3, 2023 - via Internet Archive.
13. ^ "Hudson's Lineup". IGN. August 28, 1999. Archived from the original on January 8, 2024. Retrieved April 18, 2024.
14. ^ "Wiretap - Epic Working on Nintendo 64?". Ultra Game Players. No. 74\. Imagine Publishing. January 1997. p. 24.
15. ^ "Acclaimsports Soccer Slips". IGN. August 25, 1998. Archived from the original on April 23, 2024. Retrieved April 23, 2024.
16. ^ "Acclaim Soccer Headed Your Way". IGN. April 29, 1999. Archived from the original on August 10, 2023. Retrieved April 23, 2024.
17. ^ "Gremlin on par with European PGA License". IGN. February 2, 1999. Archived from the original on January 9, 2024. Retrieved April 18, 2024.
18. ^ "Armadillo Eats Gremlin". IGN. March 25, 1999. Archived from the original on January 9, 2024. Retrieved April 18, 2024.
19. ^ "PGA European Tour". IGN. October 13, 1999. Retrieved April 30, 2024.
20. ^ a b c d e Johns, Hodey (November 10, 2020). "Nintendo 64: 10 Canceled Games That Would've Been Awesome". Game Rant. Archived from the original on November 10, 2020. Retrieved April 18, 2024.
21. ^ "Airport Inc". IGN. February 25, 1999. Archived from the original on March 12, 2024. Retrieved March 12, 2024.
22. ^ "Nintendo's Partial Space World Lineup". IGN. July 29, 2000. Archived from the original on September 15, 2020. Retrieved July 29, 2023.
23. ^ "Doubutsu Banchou". IGN. January 10, 2001. Archived from the original on September 15, 2020. Retrieved July 29, 2023.
24. ^ Schneider, Peer (February 11, 2002). "Gone to GameCube". IGN. Archived from the original on September 15, 2020. Retrieved July 29, 2023.
25. ^ "Animaniacs Ten Pin Alley". IGN. January 9, 1999. Archived from the original on March 12, 2024. Retrieved March 12, 2024.
26. ^ "The N64 Gets Assaulted". N64 Gamer. No. 10\. Next Publishing. December 1998. p. 10.
27. ^ Yarwood, Jack (May 13, 2025). "Monolith Almost Made A Horror Game For Nintendo's Ill-Fated 64DD Add-On". Time Extension. Retrieved May 14, 2025.
28. ^ "Attack!". IGN. April 10, 2023. Retrieved May 22, 2024.
29. ^ a b c "Titus Makes Games 64DD Compatible". IGN. April 23, 1997. Archived from the original on May 23, 2014. Retrieved April 18, 2024.
30. ^ a b c d "In Development". Next Generation. No. 29\. Imagine Media. May 1997. pp. 54–57.
31. ^ "3DO's PlayStation Lineup". GamePro. No. 107\. IDG. August 1997. p. 20.
32. ^ Schneider, Peer (October 23, 2023). "Raising the BAR". IGN. Archived from the original on April 18, 2024. Retrieved April 18, 2024.
33. ^ "Blade & Barrel". N64 Magazine. No. 1\. Future Publishing. April 1997. p. 23.
34. ^ "Nintendo 64 Previews! — Ultra Combat 64". GamePro. No. 102\. IDG. March 1997. p. 40.
35. ^ Newton, James (February 20, 2012). "See Rockstar and Miyamoto's Unreleased N64 Project". Nintendo Life. Archived from the original on November 7, 2017. Retrieved October 30, 2017.
36. ^ Hester, Blake (April 16, 2020). "Two days in Colombia with the founder of Rockstar San Diego". Polygon. Archived from the original on May 21, 2020. Retrieved May 21, 2020.
37. ^ Sheffield, Brandon (September 21, 2007). "High Moon Shining: Inside Sierra's San Diego Outpost, Page 3 of 11". Gamasutra. Archived from the original on November 7, 2017. Retrieved October 30, 2017.
38. ^ "Will Gamecube Hold Up?". Next Generation. No. 71\. Imagine Publishing. November 2000. pp. 53–57. Retrieved October 27, 2021 - via Internet Archive.
39. ^ "Nintendo Still Cooking Cabbage". IGN. April 5, 2000. Archived from the original on February 23, 2014. Retrieved April 18, 2024.
40. ^ "Caesar's Palace". IGN. January 16, 1999. Archived from the original on April 22, 2024. Retrieved April 22, 2024.
41. ^ "A Quick Lobotomy". IGN. January 28, 1999. Archived from the original on April 22, 2024. Retrieved April 22, 2024.
42. ^ "Gambling Game May Have Crapped Out in '99". IGN. June 8, 1999. Archived from the original on April 22, 2024. Retrieved April 22, 2024.
43. ^ a b c "Two More Bite the Dust". IGN. February 9, 2001. Archived from the original on February 6, 2023. Retrieved April 18, 2024.
44. ^ Innes, Ruby (March 7, 2022). "Cancelled N64 Game Carnivalé: Cenzo's Adventure Has Been Released By Preservationists". Kotaku Australia. Archived from the original on January 11, 2024. Retrieved April 18, 2024.
45. ^ "A Look Back at E3 2000". Nintendo World Report. May 11, 2020. Archived from the original on January 16, 2024. Retrieved April 18, 2024.
46. ^ "Catroots Anyone?". IGN. May 14, 2000. Archived from the original on January 16, 2024. Retrieved April 18, 2024.
47. ^ "Catroots in Motion". IGN. May 17, 2000. Archived from the original on January 16, 2024. Retrieved April 18, 2024.
48. ^ "Cavalry Battle 3000". IGN. January 1, 1970. Archived from the original on April 18, 2024. Retrieved April 18, 2024.
49. ^ "And More..." N64 Magazine. No. 1\. Future Publishing. April 1997. p. 27.
50. ^ "THQ Brings Motocross to N64". IGN. October 9, 1999. Archived from the original on September 2, 2023. Retrieved April 18, 2024.
51. ^ "Championship Motocross 2001 Featuring Ricky Carmichael". Metacritic. January 30, 2001. Archived from the original on January 12, 2024. Retrieved April 18, 2024.
52. ^ "Master of Puppets". IGN. October 28, 1999. Archived from the original on April 23, 2024. Retrieved April 29, 2024.
53. ^ "In Development". Next Generation. No. 51\. Imagine Media. March 1999. p. 35.
54. ^ "Contra Spirits 64". IGN. March 28, 2023. Archived from the original on March 14, 2024. Retrieved April 23, 2024.
55. ^ a b "Contra Canned". IGN. January 30, 1999. Archived from the original on January 12, 2024. Retrieved March 15, 2024.
56. ^ "Big in Japan: Nintendo 64 Launches at Last". Next Generation. No. 21\. Imagine Media. September 1996. pp. 14–16.
57. ^ a b "The Hottest, Latest Release Dates". IGN. April 1, 1998. Archived from the original on January 26, 2024. Retrieved March 12, 2024.
58. ^ a b "A Look at the 64DD's Lineup". IGN. February 29, 2000. Archived from the original on September 15, 2020. Retrieved April 23, 2024.
59. ^ a b "IGN64's Ultimate 64DD FAQ". IGN. December 16, 1999. Archived from the original on July 21, 2021. Retrieved April 23, 2024.
60. ^ "Dead Ahead". Electronic Gaming Monthly. No. 86\. Ziff Davis. September 1996. p. 68.
61. ^ "Deadly Honor Gets Tech Boost". IGN. April 30, 1997. Archived from the original on April 23, 2024. Retrieved April 23, 2024.
62. ^ "Steven Seagal Is Back... Kinda". Electronic Gaming Monthly. No. 96\. Ziff Davis. July 1997. p. 26\. "Deadly Honor is the title of the forthcoming PlayStation and N64 title from TecMagik and is scheduled for release some time in the fourth quarter."
63. ^ "Chunsoft Confirms N64 Project". IGN. February 11, 1999. Archived from the original on December 7, 2022. Retrieved April 30, 2024.
64. ^ a b c "RPGs! Imagineer's 64DD Secrets Cracked Open". IGN. April 22, 1998. Archived from the original on July 21, 2021. Retrieved April 16, 2024.
65. ^ "First (and Last?) Ever Desert Island Screenshots". IGN. August 3, 1999. Archived from the original on April 16, 2024. Retrieved April 16, 2024.
66. ^ "Super Real Island Not Sunk". IGN. April 4, 1998. Retrieved April 16, 2024.
67. ^ "DethKarz". IGN. June 22, 1998. Archived from the original on January 12, 2024. Retrieved April 23, 2024.
68. ^ "Dezaemon DD". IGN. October 22, 1999. Archived from the original on May 10, 2024. Retrieved November 25, 2024.
69. ^ "Nintendo Nabs Diablo". IGN. May 13, 1997. Archived from the original on July 21, 2021. Retrieved April 23, 2024.
70. ^ "Dying Hard". IGN. March 7, 2000. Archived from the original on April 23, 2024. Retrieved April 23, 2024.
71. ^ "Die Hard 64. It's a Videogame, Not a Movie Sequel". IGN. June 9, 1999. Archived from the original on January 27, 2024. Retrieved April 23, 2024.
72. ^ "Die Hard Interview". IGN. May 3, 2002. Archived from the original on January 27, 2024. Retrieved April 13, 2024.
73. ^ Robinson, Andy (February 20, 2021). "Rare's cancelled N64 game Dinosaur Planet has leaked online". Video Games Chronicle. Archived from the original on February 20, 2021. Retrieved April 23, 2024.
74. ^ IGN Staff (July 10, 1997). "Midway Adds New Sports, Games, to the Fire". IGN. Archived from the original on November 7, 2019. Retrieved April 22, 2024.
75. ^ "Dragon Sword". IGN. September 3, 1999. Archived from the original on December 2, 2020. Retrieved April 23, 2024.
76. ^ "Dragon Storm Lives". IGN. November 14, 1998. Archived from the original on December 2, 2020. Retrieved April 23, 2024.
77. ^ Craddock, Ryan (January 30, 2019). "Unreleased N64 Game Dragon Sword Might Finally Be Completed 20 Years Later". Nintendo Life. Archived from the original on January 16, 2024. Retrieved April 23, 2024.
78. ^ "¡Lo que se cuece en la industria!". Magazine 64 (in Spanish) (23). MC Ediciones, S.A.: 10 November 30, 1999. "En GT Interactive acarician la idea de traer el Driver de Playstation a la N64. De momento, se dedican a experimentar con los gráficos y la velocidad de animación."
79. ^ "What's DT, you ask?". IGN. August 28, 1999. Archived from the original on April 23, 2024. Retrieved April 23, 2024.
80. ^ "ランドネットサービス停止にともない 「DT(仮)」の開発方針が大きく変更!!" [Due to the termination of the Randnet service, the development of "DT" (tentative) has changed significantly!!]. The 64Dream (in Japanese). No. 53\. Mainichi Communications. February 2001. p. 104.
81. ^ "DT ローズオブゲノム" [DT: Lords of Genomes]. Nintendo Dream (in Japanese). No. 56\. Mainichi Communications. May 2001. p. 107.
82. ^ "Connecting to the Cube". IGN. September 14, 2001. Archived from the original on November 28, 2020. Retrieved April 23, 2024.
83. ^ Yin-Poole, Wesley (June 1, 2019). "Rare footage of the cancelled Earthbound 64 emerges online". Eurogamer. Archived from the original on February 25, 2024. Retrieved April 23, 2024.
84. ^ "Echo-Delta". IGN. September 7, 2000. Archived from the original on January 17, 2024. Retrieved April 23, 2024.
85. ^ "Lost N64 game, Echo Delta is now selling on eBay". Siliconera. July 7, 2006. Archived from the original on January 17, 2024. Retrieved April 23, 2024.
86. ^ "Emperor of the Jungle". IGN. April 22, 1998. Archived from the original on March 26, 2023. Retrieved April 15, 2024.
87. ^ "The Dying King?". IGN. March 31, 1999. Archived from the original on April 16, 2024. Retrieved April 15, 2024.
88. ^ Churchill, James (October 6, 2023). "The Making Of: Eternal Darkness: Sanity's Requiem". Time Extension. Archived from the original on December 9, 2023. Retrieved April 23, 2024.
89. ^ "Talking with Silicon Knights". IGN. May 4, 2000. Archived from the original on July 13, 2023. Retrieved April 23, 2024.
90. ^ "Eternal Darkness N64". IGN. May 20, 2000. Archived from the original on April 23, 2024. Retrieved April 23, 2024.
91. ^ "Super Hornet F-18 Takes Off". IGN. August 27, 1998. Archived from the original on January 18, 2024. Retrieved April 23, 2024.
92. ^ "F/A 18 Super Hornet". IGN. April 15, 2000. Archived from the original on January 19, 2024. Retrieved April 23, 2024.
93. ^ "F/A-18E Super Hornet". IGN. March 12, 2023. Archived from the original on January 18, 2024. Retrieved April 23, 2024.
94. ^ Leone, Matt (January 9, 2017). "Final Fantasy 7: An oral history". Polygon. Archived from the original on January 9, 2017. Retrieved March 12, 2024.
95. ^ "Miyamoto Reveals Secrets: Fire Emblem, Mario Paint 64". IGN. July 30, 1997. Archived from the original on March 8, 2016. Retrieved April 23, 2024.
96. ^ East, Thomas (April 13, 2013). "Fire Emblem through the ages". Official Nintendo Magazine. Archived from the original on October 10, 2014. Retrieved April 23, 2024.
97. ^ "Maiden of the Dark". IGN. January 23, 2001. Archived from the original on January 19, 2024. Retrieved April 23, 2024.
98. ^ "Second Samurai". IGN. August 14, 1998. Archived from the original on November 9, 2023. Retrieved April 23, 2024.
99. ^ "E3: Freak Boy". GamePro. No. 95\. IDG. August 1996. p. 33.
100. ^ "What Ever Happened To Freak Boy?". IGN. January 28, 1999. Archived from the original on November 7, 2017. Retrieved November 1, 2017.
101. ^ "Frogger to Jump to Nintendo 64?". IGN. December 9, 1997. Archived from the original on March 12, 2024. Retrieved March 12, 2024.
102. ^ "Frogger 2". IGN. June 9, 1999. Archived from the original on January 24, 2024. Retrieved April 23, 2024.
103. ^ "Frogger 2: Swampy's Revenge (Nintendo 64)". Games That Weren't. November 4, 2020. Archived from the original on January 24, 2024. Retrieved April 23, 2024.
104. ^ Yarwood, Jack (January 26, 2024). "New High-Quality Spaceworld Footage Features Early Look At GBA & "Lost" N64 Game". Time Extension. Archived from the original on March 29, 2024. Retrieved April 22, 2024.
105. ^ "What Ever Happened To Ghouls 'n' Ghosts 64?". IGN. February 20, 1999. Archived from the original on February 6, 2024. Retrieved April 23, 2024.
106. ^ a b Kalata, Kurt (May 2, 2008). "Maximo: Ghosts to Glory". Hardcore Gaming 101. Archived from the original on March 15, 2024. Retrieved March 15, 2024.
107. ^ Devore, Jordan (October 7, 2011). "Double take: Canceled Glover 2 becomes playable". Destructoid. Archived from the original on November 9, 2023. Retrieved April 23, 2024.
108. ^ Workman, Robert. "Piko Interactive Planning Revival of N64 Platformer Glover, Sequel". ComicBook.com. Archived from the original on June 28, 2023. Retrieved April 23, 2024.
109. ^ a b Smith, David (August 14, 2023). "Ocarina Of Time Dev Stories, Cut Content Detailed In Recovered Japanese Interviews". Kotaku Australia. Archived from the original on August 14, 2023. Retrieved April 29, 2024.
110. ^ Mielke, James (2008). "Previews: We Love Golf!". 1up. Archived from the original on December 5, 2012. Retrieved April 13, 2008.
111. ^ "E3: Golgo 13 N64 bound!". IGN. June 21, 1997. Archived from the original on January 24, 2024. Retrieved April 23, 2024.
112. ^ "Grand Theft Auto". IGN. March 30, 1999. Archived from the original on May 31, 2023. Retrieved April 23, 2024.
113. ^ "E3: Paradigm Confirms New Games and 64DD Development". IGN. June 19, 1997. Archived from the original on April 23, 2024. Retrieved April 23, 2024.
114. ^ "Harrier 2000?". IGN. July 28, 1999. Archived from the original on April 23, 2024. Retrieved April 23, 2024.
115. ^ "Harrier 2001 Future in Limbo". IGN. November 18, 1999. Archived from the original on April 23, 2024. Retrieved April 23, 2024.
116. ^ "Harrier Goes to Court". IGN. December 9, 1999. Archived from the original on April 23, 2024. Retrieved April 23, 2024.
117. ^ Doolan, Liam (November 12, 2018). "Video: Learn About Nintendo's Failed Harry Potter Pitch For The N64". Nintendo Life. Archived from the original on March 12, 2024. Retrieved April 22, 2024.
118. ^ "Playmobil for Generation X". IGN. February 7, 1998. Archived from the original on April 23, 2024. Retrieved April 23, 2024.
119. ^ "Hype: The Time Quest Confirmed for Dreamcast". IGN. June 13, 2000. Archived from the original on April 23, 2024. Retrieved April 23, 2024.
120. ^ "Third Party Licensees Games". Electronic Gaming Monthly. No. 90\. Ziff Davis. January 1997. pp. 128–130\. "Seta was one of the first of the third party licensees. Their new games include the racing game Rev Limit; Wild Choppers; St. Andrews Golf; Marita's Shogi 64; Like Thunder "Go" and a simulation game called Super Real Island."
121. ^ "Jeff Gordon XS Racing". IGN. November 14, 1998. Archived from the original on July 14, 2014. Retrieved April 23, 2024.
122. ^ "No Joke". N64 Magazine. No. 12\. Future Publishing. February 1998. p. 24.
123. ^ "Joust 64". IGN. Archived from the original on April 5, 2023. Retrieved April 23, 2024.
124. ^ "Joust". Electronic Gaming Monthly. No. 57\. Sendai Publishing. April 1994. p. 139.
125. ^ "It's a Jungle Out There". IGN. March 27, 1998. Archived from the original on April 29, 2024. Retrieved April 29, 2024.
126. ^ a b "Titus Shelves Bots and Camelot". IGN. April 13, 1999. Archived from the original on June 22, 2019. Retrieved April 29, 2024.
127. ^ Paget, Mat (March 25, 2016). "Rare's New Making-Of Video Looks at Kameo". GameSpot. Archived from the original on February 25, 2024. Retrieved April 29, 2024.
128. ^ Lake, Max (May 16, 2001). "Rare's Secret Title Revealed!". Nintendo World Report. Archived from the original on November 9, 2023. Retrieved April 29, 2024.
129. ^ Bouldling, Aaron (September 24, 2002). "Microsoft Buys Rare". IGN. Archived from the original on February 9, 2019. Retrieved April 29, 2024.
130. ^ Yin-Poole, Wesley (November 20, 2015). "Xbox 360 turns 10: tales from composing Kameo". Eurogamer. Archived from the original on November 13, 2023. Retrieved April 29, 2024.
131. ^ "Howard Lincoln: Ultra 64's Man in the US". Next Generation. No. 14\. Imagine Media. February 1996. pp. 42–43.
132. ^ "Nintendo Follows Its Instinct". GamePro. No. 68\. IDG. March 1995. pp. 26–27.
133. ^ McFerran, Damien (February 20, 2024). "Killer Instinct 3 Would Have Been A Prequel Starring Kids, Says Designer". Time Extension. Archived from the original on March 29, 2024. Retrieved April 29, 2024.
134. ^ "Kirby Ball 64". Electronic Gaming Monthly. No. 78\. Ziff Davis. January 1996. p. 79.
135. ^ "Kirby Bowl 64". GamePro. No. 90\. IDG. March 1996. p. 23.
136. ^ "Inside the Mind of Shigeru Miyamoto". GamePro. No. 114\. IDG. March 1998. p. 55.
137. ^ Marrujo, Robert (November 30, 2018). "The History of The Legend of Zelda: Ocarina of Time". Nintendojo. Archived from the original on October 31, 2020. Retrieved April 29, 2024.
138. ^ "Gaiden and Ura Zelda Split". IGN. August 21, 1999. Archived from the original on February 20, 2015. Retrieved April 29, 2024.
139. ^ "The Legend of Zelda DD". IGN. January 17, 2024. Archived from the original on March 1, 2024. Retrieved April 29, 2024.
140. ^ "DID Goes to War". Edge. No. 61\. Future Publishing. August 1998. p. 49.
141. ^ "First N64 Looney Tunes Game Uncovered". IGN. March 18, 1998. Archived from the original on September 3, 2021. Retrieved March 15, 2024.
142. ^ "Looney Tunes Space Race Headed to Dreamcast". IGN. August 7, 1999. Archived from the original on April 22, 2024. Retrieved April 22, 2024.
143. ^ "『ルイージマンション』制作スタッフインタビュー". Nintendo Online Magazine. No. 38\. Nintendo. September 2001. Archived from the original on February 4, 2003. Retrieved October 21, 2024.
144. ^ "Magic Flute". IGN. Archived from the original on February 2, 2024. Retrieved April 29, 2024.
145. ^ "GameSpy: Sunsoft". GameSpy. Archived from the original on February 2, 2024. Retrieved April 29, 2024.
146. ^ "Get Creative: Nintendo wants 64DD owners to create their own games". IGN. August 26, 1999. Archived from the original on August 22, 2001. Retrieved November 20, 2015.
147. ^ Schneider, Peer (August 27, 1999). "Mario Artist: Talent Studio (Import)". IGN. Archived from the original on January 29, 2015. Retrieved January 25, 2015.
148. ^ "Mario Artist: Paint Studio / Sound Studio". Zee-3 Digital Publishing. Archived from the original on December 29, 2013. Retrieved January 5, 2014.
149. ^ "Marionette". Archived from the original on February 5, 2024. Retrieved February 5, 2024.
150. ^ Schneider, Peer (August 22, 2001). "Spaceworld 2001: Miyamoto Talks on Mario Sunshine, Marionette, 100 Marios". IGN. Archived from the original on February 5, 2024. Retrieved April 29, 2024.
151. ^ a b Gantayat, Anoop (August 21, 2006). "Miyamoto Opens the Vault". IGN. Archived from the original on January 28, 2015. Retrieved April 29, 2024.
152. ^ "Metal Gear Solid Comes to the Nintendo 64". GameSpot. April 26, 2000. Archived from the original on March 3, 2010. Retrieved April 29, 2024.
153. ^ Hoshi, Yoshimiru (2013). 幻のゲーム企画の真相!! 『SFCメタルスレイダーグローリー』 (in Japanese). Mc Berry's. p. 4.
154. ^ Hoshi, Yoshimiru [@yoshimiru_SS] (May 14, 2023). "おはようございます！『64DD～SFC #メタルスレイダーグローリー 【幻のゲーム企画の真相!!】』実は64DDで本当のギャルゲー(笑)を企画していました。しかし、いつしかそれはスーパーファミコン版メタルスレイダーグローリーの企画に… #任天堂 #Nintendo" [Good morning! "64DD~SFC #Metal Slader Glory [The truth behind the phantom game planning!!]" Actually, I was planning a real gal game (lol) in 64DD. However, before I knew it, it turned into a project for the Super Famicom version of Metal Slayer Glory... #Nintendo #Nintendo] (Tweet) (in Japanese). Retrieved May 6, 2024 - via Twitter.
155. ^ "A Late Rally Has Been Held Off". IGN. February 5, 2000. Archived from the original on February 8, 2024. Retrieved April 29, 2024.
156. ^ "New Games - Rallymasters" (PDF). Computer and Video Games (210). EMAP: 59. April 14, 1999. Archived (PDF) from the original on November 5, 2023. Retrieved February 8, 2024.
157. ^ Huhtala, Alex (October 13, 1999). "More rally for your money" (PDF). Computer and Video Games (216). EMAP: 28. Archived (PDF) from the original on December 27, 2023. Retrieved February 8, 2024.
158. ^ "Mickey for N64, Dolphin". IGN. May 7, 1999. Retrieved March 25, 2025.
159. ^ Ransom-Wiley, James (August 31, 2006). "Craigslist poster has unreleased Mini Racers, offering free N64 rom for services". Joystiq. Archived from the original on January 27, 2015. Retrieved March 12, 2024.
160. ^ "Mission Receives 64DD Treatment". IGN. December 13, 1996. Archived from the original on November 6, 2023. Retrieved April 29, 2024.
161. ^ "Mission: Impossible 2". IGN. Archived from the original on April 29, 2024. Retrieved April 29, 2024.
162. ^ "Dance Dance on the N64". IGN. July 29, 2000. Archived from the original on January 1, 2016. Retrieved April 29, 2024.
163. ^ "Four GBA Games Exposed". IGN. August 10, 2000. Archived from the original on January 10, 2023. Retrieved April 29, 2024.
164. ^ "Ultra 64". Next Generation. No. 7\. Imagine Media. July 1995. p. 21. Retrieved April 22, 2024.
165. ^ "Monster Dunk artwork". Video Game History Foundation Library – Digital Archive. Retrieved February 17, 2025.
166. ^ "Return to Nintendo 64". IGN. August 7, 1998. Archived from the original on March 12, 2024. Retrieved March 15, 2024.
167. ^ Yarwood, Jack (November 21, 2022). "Video Of Unreleased N64 Platformer 'Moon Jelly' Found In Attic". Time Extension. Archived from the original on April 17, 2024. Retrieved April 22, 2024.
168. ^ Casamassina, Matt; Devidas, Arun (February 4, 1999). "Interview: MK Special Forces". IGN. Archived from the original on December 21, 2021. Retrieved December 21, 2021.
169. ^ Mortal Kombat Secrets - MKSecrets.Net (February 5, 2017). "Mortal Kombat 4 - E3 1998 Developer Interview (John Tobias, Ed Boon, David Michicich)". YouTube. Google. Archived from the original on December 13, 2021. Retrieved December 24, 2018.
170. ^ "Beetle Adventure Racing". IGN. March 4, 1999. Archived from the original on February 1, 2021. Retrieved April 29, 2024.
171. ^ "Beetle Adventure Racing". Next Generation. No. 53\. Imagine Media. May 1999. p. 91. Retrieved January 19, 2021.
172. ^ "NHL Blades of Steel 2000". IGN. May 14, 1999. Archived from the original on February 12, 2024. Retrieved April 29, 2024.
173. ^ Helgeson, Matt (January 2000). "NHL Blades of Steel 2000 (N64)". Game Informer. No. 81\. FuncoLand. Archived from the original on May 27, 2000. Retrieved May 5, 2022.
174. ^ "Drag Off Your Friends on the N64!". N64 Gamer. No. 10\. Next Publishing. December 1998. p. 11.
175. ^ "What a Nightmare". IGN. November 19, 1999. Archived from the original on February 13, 2024. Retrieved April 29, 2024.
176. ^ "O.D.T. could be M.I.A." IGN. June 15, 1999. Archived from the original on March 12, 2024. Retrieved March 12, 2024.
177. ^ "Welcome to Spaceworld". IGN. August 27, 1999. Archived from the original on April 23, 2024. Retrieved April 29, 2024.
178. ^ Reed, Kristan (July 9, 2004). "Mr. Onimusha speaks". Eurogamer. Archived from the original on May 18, 2022. Retrieved March 15, 2024.
179. ^ "シリーズ最新作のパワー 開発者インタビュー". Nintendo Online Magazine. No. 63\. Nintendo. October 3, 2003. Archived from the original on February 20, 2009. Retrieved August 5, 2024.
180. ^ Wong, Alistair (July 20, 2020). "Panel de Pon 64 Prototype Found and Shared on YouTube". Siliconera. Enthusiast Gaming. Archived from the original on July 23, 2020. Retrieved July 25, 2020.
181. ^ "6 Things We Learned About Pikmin's Development". Nintendo World Report. July 18, 2023. Archived from the original on March 14, 2024. Retrieved March 15, 2024.
182. ^ "Pikmin 4 Developer Interview Reveals Early Concept Art, N64 Version and More". N-Europe.com. July 19, 2023. Archived from the original on March 14, 2024. Retrieved March 15, 2024.
183. ^ "Ask the Developer Vol. 10, Pikmin 4 – Chapter 1". Nintendo of Europe. July 18, 2023. Retrieved March 15, 2024.
184. ^ "E3: PilotWings 2 Confirmed". IGN. June 19, 1997. Archived from the original on February 22, 2024. Retrieved April 29, 2024.
185. ^ "Paradigm's Side of the Story". IGN. February 5, 1998. Archived from the original on February 22, 2012. Retrieved April 29, 2024.
186. ^ a b "64DD: The Games". IGN. January 30, 1998. Archived from the original on July 16, 2023. Retrieved April 29, 2024.
187. ^ "NG Alphas: Powerslide". Next Generation. No. 35\. Imagine Media. November 1997. pp. 137–8.
188. ^ "Details on Crave RPG Uncovered". IGN. November 20, 1997. Archived from the original on February 21, 2017. Retrieved April 16, 2024.
189. ^ Reeves, Ben (October 22, 2012). "Dream Project: The Secret History Of Banjo-Kazooie". Game Informer. Archived from the original on January 13, 2016. Retrieved April 29, 2024.
190. ^ "Street Petit". N64 Magazine. No. 21\. Future Publishing. November 1998. p. 29.
191. ^ "Puma Street Soccer". IGN. Archived from the original on February 26, 2024. Retrieved April 29, 2024.
192. ^ "Quest 2". IGN. January 27, 1999. Retrieved May 22, 2024.
193. ^ Handley, Zoey (August 22, 2022). "Rampage Through Time for PS1 thinks you don't have friends". Destructoid. Archived from the original on March 19, 2024. Retrieved April 22, 2024.
194. ^ "Interplay Gears Up for N64 Games". IGN. February 11, 1997. Retrieved May 6, 2024.
195. ^ Fielder, Joe (April 26, 2000). "Interplay's Four-Way Fighter". GameSpot. Retrieved May 6, 2024.
196. ^ "Ultra 64 'Dream Team'". GamePro. No. 80\. IDG. May 1995. p. 138.
197. ^ "Red Baron" (PDF). Electronic Gaming Monthly. No. 79\. Sendai Publishing. February 1996. p. 73\. Archived (PDF) from the original on August 9, 2018. Retrieved March 18, 2024.
198. ^ "Let the Games Begin!". GamePro. No. 97\. IDG. October 1996. p. 37\. "Note that Sierra On-Line's Red Baron is no longer coming to the N64."
199. ^ Rodriguez, Steven (May 7, 2002). "Quick Resident Evil 0 Interview". Nintendo World Report. Archived from the original on March 5, 2024. Retrieved April 29, 2024.
200. ^ Davies, Jonathan (January 1998). "The Games – N64 Magazine At Nintendo Space World '97 – Rev Limit". N64 Magazine. No. 11\. Future Publishing. p. 59.
201. ^ "Preview: Rev Limit – Seta's new racing game was turning some heads at Shoshinkai a few weeks ago". Next Generation. Imagine Media. December 11, 1996. Archived from the original on December 20, 1996. Retrieved April 22, 2019.
202. ^ McFerran, Damien (September 6, 2016). "Lost Nintendo 64 Racer Rev Limit Rolls Out Of The Garage – The Gran Turismo beater that never was". Nintendo Life. Archived from the original on February 14, 2019. Retrieved April 22, 2019.
203. ^ "Riqa Unveiled At Last". IGN. April 22, 1999. Archived from the original on June 9, 2023. Retrieved April 12, 2024.
204. ^ a b Yarwood, Jack (April 9, 2024). "Prototype Builds Of The Cancelled N64 Game 'Riqa' Published Online". Time Extension. Archived from the original on April 12, 2024. Retrieved April 12, 2024.
205. ^ "News Bits". GamePro. No. 102\. IDG. March 1997. p. 24.
206. ^ McFerran, Damien (August 12, 2022). "The Making Of: Robotech: Crystal Dreams". Time Extension. Archived from the original on March 12, 2024. Retrieved March 12, 2024.
207. ^ "Ronaldo Soccer". IGN. Retrieved April 29, 2024.
208. ^ "Ronaldo V-Football". PlayStation Official Magazine – UK. August 2000. p. 86. Retrieved August 29, 2021.
209. ^ "Who's Behind the Roswell Conspiracy?". IGN. February 17, 2000. Archived from the original on April 23, 2024. Retrieved April 23, 2024.
210. ^ "The Roswell Conspiracy". IGN. December 6, 2000. Archived from the original on April 23, 2024. Retrieved April 23, 2024.
211. ^ Official Dreamcast Magazine, September 2000, page 34
212. ^ Shigeru Miyamoto (September 1999). "Miyamoto Talks About the Future". GameSpot (Interview). Interviewed by Sam Kennedy; James Mielke. Translated by Minagawa-san. CBS Interactive. Archived from the original on July 21, 2021. Retrieved July 21, 2021.
213. ^ "Even More Shadows". IGN. January 7, 1999. Retrieved May 6, 2024.
214. ^ Lane, Gavin (November 15, 2022). "Unreleased 'SimCopter 64' E3 Prototype Preserved And Detailed In New Deep Dive". Nintendo Life. Archived from the original on November 29, 2022. Retrieved March 12, 2024.
215. ^ "The Smurfs N64 Still on Track". IGN. September 29, 1999. Archived from the original on August 23, 2023. Retrieved March 12, 2024.
216. ^ "Infogrames Ships The Smurfs". IGN. December 9, 1999. Archived from the original on March 1, 2024. Retrieved March 12, 2024.
217. ^ "South Park Sequel Confirmed". January 14, 1999. Archived from the original on February 29, 2024. Retrieved February 29, 2024.
218. ^ "South Park 2". Archived from the original on February 29, 2024. Retrieved February 29, 2024.
219. ^ "Space Bunnies Must Die". IGN. December 10, 1998. Archived from the original on March 1, 2024. Retrieved March 12, 2024.
220. ^ "Ripcord Games Purchased by Unnamed Investors". GameDaily. February 22, 1999. Archived from the original on May 20, 2001. Retrieved March 15, 2024.
221. ^ "Spooky". IGN. October 31, 1997. Retrieved April 15, 2024.
222. ^ "Street Fighter III Aims for 64DD". March 27, 1997. Archived from the original on February 24, 2019. Retrieved February 13, 2024.
223. ^ "10 Canceled N64 Games You Never Knew Existed". Game Rant. September 11, 2019. Archived from the original on March 24, 2024. Retrieved February 13, 2024.
224. ^ "Stop Press". Next Generation. No. 25\. Imagine Media. January 1997. p. 15.
225. ^ "The Unreleased Super Mario 64 DD Edition Appears to Have Been Uncovered". June 26, 2014. Archived from the original on June 28, 2014. Retrieved February 5, 2024.
226. ^ "Super Mario 64 II". Archived from the original on March 1, 2017.
227. ^ a b "Nintendo Sequel Rumblings". May 12, 1999. Archived from the original on February 20, 2015. Retrieved February 5, 2024.
228. ^ "Mario RPG is for the Kids". November 22, 1997. Archived from the original on August 5, 2012. Retrieved February 8, 2024.
229. ^ "N64 Games that Never Were: Survivor". IGN. December 21, 2000. Archived from the original on April 23, 2024. Retrieved April 23, 2024.
230. ^ "Farewell Sydney". IGN. October 11, 2000. Archived from the original on March 1, 2024. Retrieved March 12, 2024.
231. ^ Mason, Graeme (March 22, 2019). "The Making of Tenchu: Stealth Assassins". Retro Gamer. No. 192\. Imagine Publishing. pp. 84–87.
232. ^ "Teo". IGN. January 2, 1998. Archived from the original on March 12, 2024. Retrieved March 15, 2024.
233. ^ "First N64 Skateboarder Confirmed". IGN. February 25, 1999. Archived from the original on April 30, 2024. Retrieved April 30, 2024.
234. ^ Fahs, Travis (January 15, 2009). "Funkotronics 101". IGN. Archived from the original on February 28, 2019. Retrieved February 4, 2018.
235. ^ Johnston, Chris (April 22, 1999). "Too Much Funk for GT". GameSpot. CBS Interactive. Archived from the original on May 1, 2022. Retrieved February 4, 2018.
236. ^ "In the Studio". Next Generation. No. 30\. Imagine Media. June 1997. p. 19.
237. ^ "Tomb Raider Q&A with Paul Douglas". Core Design Fansite. April 2, 2020. Archived from the original on August 10, 2020. Retrieved August 14, 2020.
238. ^ GameTrailers (February 17, 2013). Tomb Raider Retrospective Part One. YouTube (Video). Archived from the original on December 19, 2021.
239. ^ "PlayStation Snatches Up Ex N64 Title". IGN. January 17, 1998. Archived from the original on March 12, 2024. Retrieved March 12, 2024.
240. ^ "E3: Tonic Trouble Comes to...64DD?". IGN. 20 June 1997. Archived from the original on 7 November 2017. Retrieved 4 November 2017.
241. ^ "Tonic Trouble Q & A". IGN. 13 March 1998. Archived from the original on 7 November 2017. Retrieved 4 November 2017.
242. ^ "Final Fantasy VIII characters appear in an unlikely place, a N64 game". Siliconera. December 19, 2007. Archived from the original on March 12, 2024. Retrieved March 12, 2024.
243. ^ "Top Gun Returns". IGN. January 7, 1999. Archived from the original on April 22, 2024. Retrieved April 22, 2024.
244. ^ McFerran, Damien (November 3, 2015). "No, SNES Super FX Title Vortex Was Never A Transformers Game". Nintendo Life. Retrieved December 5, 2021.
245. ^ "At the Deadline". GamePro. No. 60\. IDG. July 1994. p. 172.
246. ^ "Project Velocity Unveiled". IGN. March 6, 1999. Retrieved May 22, 2024.
247. ^ "Turrican 64 in Development". April 29, 1997. Archived from the original on February 27, 2024. Retrieved February 27, 2024.
248. ^ "Blur Blues and Texture Trips". February 26, 1998. Archived from the original on February 27, 2024. Retrieved February 27, 2024.
249. ^ "Thornado". October 14, 2000. Archived from the original on February 2, 2023. Retrieved February 27, 2024.
250. ^ "Sega-16 – Forgotten Franchises: Turrican". Archived from the original on December 2, 2023. Retrieved February 27, 2024.
251. ^ "The soc shop". N64 Magazine. No. 7\. Future Publishing. September 1997. p. 24.
252. ^ "Breaking - In the Studio". Next Generation. No. 22\. Imagine Media. October 1996. p. 19\. ISSN 1078-9693.
253. ^ "Dossier". Nintendo Acción (in Spanish). No. 44\. July 1996. p. 45.
254. ^ "Descent N64 Update September 1997". IGN. September 25, 1997. Archived from the original on November 21, 2018. Retrieved June 28, 2019.
255. ^ "In Search of the Requested Cartridge". Magazine 64 (in Spanish). No. 5\. Barcelona: Future Publishing. May 1998. p. 45.
256. ^ "Unreal Unrealized". IGN. January 16, 1998. Archived from the original on April 30, 2024. Retrieved April 30, 2024.
257. ^ Rein, Mark (February 1997). "An interview with Epic MegaGames". Next Generation. No. 26\. Imagine Media. p. 75.
258. ^ "N64's Perfect Dark Was Meant to Have a Sister Game, Velvet Dark". GameSpot. Archived from the original on December 31, 2020. Retrieved September 8, 2023.
259. ^ Benson, Julian (July 31, 2015). "Rare Planned a Perfect Dark Spinoff". Kotaku Australia. Archived from the original on September 8, 2023. Retrieved February 6, 2024.
260. ^ Rare Revealed: Five Things You Didn't Know About Perfect Dark (Video). Twycross, England: Rare. April 29, 2016. Event occurs at 8:53. Retrieved April 30, 2024. "We had some stuff built, but we never got the vertical slice I think we were looking for, we never got the hook, and sadly the project never got the green light."
261. ^ Sato, Yukiyoshi Ike (April 27, 2000). "Viewpoint 2064 Cancelled?". GameSpot. Archived from the original on March 11, 2024. Retrieved March 11, 2024.
262. ^ "Unreleased N64 game surfaces after 16 years". Destructoid. October 4, 2015. Archived from the original on March 11, 2024. Retrieved March 11, 2024.
263. ^ "More Games To Talk To". IGN. February 10, 1999. Archived from the original on November 5, 2023. Retrieved April 29, 2024.
264. ^ "64DD Lineup Exposed". IGN. August 27, 1999. Archived from the original on July 21, 2021. Retrieved March 12, 2024.
265. ^ "Casualties of War". IGN. May 24, 1999. Archived from the original on October 12, 2019. Retrieved April 23, 2024.
266. ^ "N64 Gets the Waterworks". IGN. February 25, 1999. Archived from the original on April 23, 2024. Retrieved April 29, 2024.
267. ^ "En Busca del Cartucho Perdido — Wet Corpse". Magazine 64. No. 5\. Spain: Future Publishing. May 1998. p. 45.
268. ^ "E3 Games". The Ultimate Gaming Magazine. No. 91\. August 1996. pp. 10–11.
269. ^ "Wet Corpse". Electronic Gaming Monthly. No. 78\. Ziff Davis. July 1996. p. 79.
270. ^ "Wild Metal Country". IGN. July 2, 1998. Archived from the original on December 1, 2022. Retrieved April 22, 2024.
271. ^ "Wild Water World Championships". IGN. May 7, 1999. Archived from the original on April 22, 2024. Retrieved April 22, 2024.
272. ^ "Renegade Racers Crashes". IGN. January 28, 2000. Archived from the original on April 22, 2024. Retrieved April 22, 2024.
273. ^ "Introducing Wildwaters". IGN. May 13, 1999. Archived from the original on March 12, 2024. Retrieved March 12, 2024.
274. ^ "X-Men: Mutant Academy [N64]". IGN. June 1, 2023. Archived from the original on March 8, 2024. Retrieved March 12, 2024.
275. ^ a b "You Can Never Have Enough X". IGN. February 24, 2000. Archived from the original on March 8, 2024. Retrieved March 12, 2024.
276. ^ "Titus Makes Xena Fighter Official". IGN. October 22, 1998. Retrieved May 22, 2024.
277. ^ "Croc: Legend of the Gobbos". Retro Gamer. No. 191\. United Kingdom: Imagine Publishing. April 21, 2016. p. 96.
278. ^ McFerran, Damien (July 4, 2013). "Born slippy: the making of Star Fox". Eurogamer. Archived from the original on July 6, 2013. Retrieved July 5, 2013.
279. ^ Seff, Micah (January 31, 2007). "Missing In Action: The Lost Games of GameCube". IGN. Retrieved May 10, 2024.
280. ^ "Saffire Introduces Young Olympians". GameSpot. April 27, 2000. Archived from the original on April 29, 2024. Retrieved April 29, 2024.
281. ^ "Saffire". IGN. April 13, 2000. Retrieved May 20, 2024.
282. ^ "Saffire Turns Comic". IGN. April 12, 2000. Retrieved May 20, 2024.
283. ^ "The Making Of: Body Harvest". Edge. No. 121\. Future Publishing. March 2003. p. 110\. Archived from the original on June 11, 2010. Retrieved April 13, 2024.`{{cite magazine}}`: CS1 maint: bot: original URL status unknown (link)

* v
* t
* e

Video game lists by platform

Amstrad|

* Amstrad CPC
* Amstrad PCW

Apple|

* Apple II
* Apple IIGS
* Mac
* iPod
* iOS

Atari|

* Arcade
* 8-bit
* 2600
* 5200
* 7800
* ST
* XEGS
* Lynx
* Jaguar
* CD
* VCS (2021)

Bandai|

* Bandai LCD Solarpower
* Pippin
* WonderSwan
* WonderSwan Color

Coleco|

* ColecoVision
* Adam

Commodore|

* PET
* VIC-20
* Commodore 16
* Commodore 64
* A–M
* N–Z
* Amiga
* Amiga CD32

Microsoft|

* MS-DOS
* MSX
* Windows 3.x
* Windows
* Windows Mobile Professional
* Xbox
* Network
* System Link
* Xbox 360
* Backward compatible
* System Link
* Games for Windows
* Games on Demand
* Live
* Windows Phone
* Xbox Live on Windows 8
* Xbox One
* Backward compatible
* Xbox One X enhanced
* Xbox Live on Windows 10
* Xbox Series X/S
* Backward compatible

NEC|

* PC-88
* PC-98
* TurboGrafx-16
* PC-FX

Nintendo|

| Console|

* Arcade
* NES
* Disk System
* Super NES
* Nintendo Power
* Satellaview
* Super Game Boy
* Virtual Boy
* Nintendo 64
* 64DD
* GameCube
* Wii
* WiiWare
* Wii Virtual Console
* Wii U
* MotionPlus
* Nintendo Network
* Wii U Virtual Console
* Wii games for Wii U
* Switch
* 0–9
* A
* B
* C–G
* H–P
* Q–Z
* Switch 2

|

Handheld|

* Game & Watch
* Mini Classics
* Game Boy
* Game Boy Color
* Nintendo Power
* Game Boy Advance
* Nintendo e-Reader
* iQue Player
* DS
* 0–C
* D–I
* J–P
* Q–Z
* DSiWare
* 3DS
* 3D Classics
* Nintendo Network
* 3DS Virtual Console

Oculus|

* Oculus Rift
* Oculus Quest

Sega|

* Arcade
* SG-1000
* Master System
* Genesis
* Sega CD
* 32X
* Game Gear
* Pico
* Saturn
* Dreamcast
* VMU

SNK|

* Neo Geo
* Neo Geo Pocket
* Color
* Hyper Neo Geo 64

Sony|

| Console|

* PlayStation
* A–L
* M–Z
* PS1 Classics
* Net Yaroze
* PocketStation
* PS2
* A–K
* L–Z
* EyeToy
* Online
* PS3
* A–C
* D–I
* J–P
* Q–Z
* Classics HD
* PS2 Classics
* PS4
* A–L
* M–Z
* Classics HD
* Free-to-play
* PS2 Classics
* PSVR
* PS5

|

Handheld|

* PSP
* PlayStation minis
* PSN
* Vita
* A–D
* E–H
* I–L
* M–O
* P–R
* S
* T–V
* W–Z
* Classics HD

Other consoles|

* 3DO
* Gizmondo
* GP32
* Intellivision
* Odyssey²
* N-Gage
* Ouya
* Philips CD-i
* Vectrex
* Zeebo

Other computers|

* Acorn Electron
* FM Towns
* Kaypro
* PC
* Booter
* Linux
* OS/2
* TRS-80
* X68000
* ZX Spectrum

Other platforms|

* Arcade
* Browser
* HTC Vive
* Stadia

Cancelled games|

* 3DO
* Atari
* Lynx
* Jaguar
* Commodore
* NEC
* Microsoft
* Windows
* Xbox console
* Xbox 360
* Xbox One
* Nintendo
* NES
* Game Boy
* Super NES
* Virtual Boy
* N64
* Game Boy Color
* Game Boy Advance
* GameCube
* DS
* Wii
* 3DS
* Wii U
* Switch
* Sega
* Master System
* Genesis
* Sega CD
* 32X
* Game Gear
* Saturn
* Dreamcast
* Sharp
* X68000
* SNK
* Sony
* PlayStation
* PlayStation 2
* PlayStation Portable
* PlayStation 3
* PlayStation Vita
* PlayStation 4

*[v]: View this template
*[t]: Discuss this template
*[e]: Edit this template