List of sound chips

Sound chips come in different forms and use a variety of techniques to generate audio signals. This is a list of sound chips that were produced by a certain company or manufacturer, categorized by the sound generation of the chips.

## Programmable sound generators (PSG)

[edit]

See also: Programmable sound generator

Manufacturer  | Chip  | Year  | Channels  | Applications  | Notes  | Ref

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Atari, Inc. | Television Interface Adaptor (TIA)  | 1977  | 2  | Atari 2600 and Atari 7800 video game consoles, Video Music (music visualizer for TV)  | Combined sound and graphics chip, metal–oxide–semiconductor (MOS) integrated circuit | [1]
POKEY | 1979  | 4  | Atari 8-bit, Atari 5200, some Atari arcade machines, certain Atari 7800 cartridges |  | [2]
Atari AMY | 1983  | 64/8  | Intended for 65XEM (never released)  | HMOS (depletion mode NMOS) chip, additive synthesis chip (64 oscillators, 8 frequency ramps)  | [3]
Atari MIKEY | 1989  | 4  | For the Atari Lynx  | Combined sound and LCD driver, has 4-channels with an 8-bit DAC  |
General Instrument | AY-3-8910 | 1978  | 3  | Arcade boards (DECO,[4] Taito Z80,[5] Konami Scramble,[6] Irem M27,[7] Konami 6809,[8] Capcom Z80[9]), computers (Colour Genie, Oric 1, MSX, Amstrad CPC, ZX Spectrum 128, Elektor TVGC, Mockingboard, Speech/Sound Program Pak (TRS-80 Color Computer)), Intellivision | N-type MOS (NMOS) large-scale integration (LSI) chip  | [10]
SP0250 | 1981  | 1  | Sega G80 arcade system board | Linear predictive coding (LPC) speech synthesis NMOS chip  | [11]
SP0256 | 1984  | 1  | Intellivoice (Intellivision), MicroSpeech (ZX Spectrum), Tandy Voice Synthesizer (TRS-80), VIC-20, and Atari 8-bit homebrew kits, Fuzzbuster radar detector | LPC speech synthesis NMOS LSI chip  | [12]
Konami | RC | 1981  | 1  | Konami Scramble and Gyruss arcade system boards  |  | [13][14]
VRC6 | 1989  | 3  | Certain Konami-produced Famicom cartridges  |  | [15]
MOS Technology | VIC (6560 / 6561) | 1977  | 4  | VIC-1001 and VIC-20 | Combined sound and graphics NMOS chip  | [16]
SID (6581 / 8580) | 1981  | 3  | Commodore 64 and Commodore 128 computers, Elektron SidStation synthesizer sound module | NMOS chip (6581) / HMOS-II chip (8580)  | [17][18]
TED (7360 / 8360) | 1983  | 2  | Commodore 16, Commodore Plus/4 | HMOS chip  | [19]
Microchip Technology | AY8930 | 1989  | 3  | Covox Sound Master Card  |  |
Oki Electric Industry | Oki MSM5232  | 1983  | 8  | Arcade games (particularly Taito games), Korg Poly-800 polyphonic synthesiser | Complementary MOS (CMOS) chip  | [20][18][21]
Philips | Philips SAA1099 | 1984  | 6  | SAM Coupé, Creative Music System (also known as Game Blaster)  |  | [22]
Ricoh | Ricoh 2A03 / 2A07  | 1983  | 5  | Nintendo Entertainment System (Famicom) home console (hardware expandable), arcade game Punch-Out!! | NMOS chip, delta modulation channel (DMC) is for pulse-code modulation (PCM) sampling, 7-bit DAC.  | [23]
Sega | Sega Melody Generator  | 1981  | 1  | Sega G80 arcade system board  |  | [24]
Sharp Corporation | Sharp LR35902 | 1989  | 4  | Game Boy, Game Boy Color, Game Boy Advance | In Game Boy Advance, it's used for Game Boy/Game Boy Color mode and supports software-mixed PCM as a secondary function.  | [25]
Sharp SM8521  | 1997  | 1  | Game.com | Noise generator  |
Sunsoft | Sunsoft 5B | 1992  | 3  | Famicom cartridge Gimmick! | Derivative of Yamaha YM2149F | [26]
Texas Instruments | SN76477 | 1978  | 1  | Space Invaders arcade system board, ABC 80 |  | [27]
LPC Speech Chips | 1978  | 1  | Speak & Spell, Speak & Math, Speak & Read, arcade games  | Pitch-excited LPC (PE-LPC) speech synthesizer, digital signal processor (DSP), P-type MOS (PMOS) chip  |
SN76489 (DCSG)  | 1979  | 4  | Various arcade system boards, SG-1000 console, BBC Micro home computer, Sharp MZ-800, IBM PCjr and TI-99/4A computers  |  | [28]
SN76489A (DCSG)  | 1982  | 4  | ColecoVision and SG-1000 consoles  |
SN76496 | 1982  | 4  | Tandy 1000 computer  |  | [29]
TMS3615  | 1981  | 2  | Arcade games  |  | [30]
TMS3617  |  |  |  |  |
TMS3630  |  |  |  |  |
TMS3631-RI104 / RI105  |  |  |  |  |
Toshiba | Toshiba T7766A  | 1988  | 3  | Some MSX models (MSX-Engine)  | AY-3-8910 compatible chip (has the same pinout)  |
Unisonic Technologies Company  | UM66, TXXL series  |  | 1 or 2  |  | 3-pin CMOS LSI based chip that contains pre-programmed read-only memory (ROM)  | [31]
Yamaha | Yamaha YM2149 (SSG)  | 1983  | 3  | Various arcade boards, MSX computers (including Yamaha CX5M), Atari ST computer  | NMOS LSI chip based on AY-3-8910  | [32][33][34]
Yamaha / Sega VDP PSG (SN76496) | 1984  | 4  | SG-1000 II, Master System, Mega Drive/Genesis and Pico consoles, Game Gear handheld game console | Based on Texas Instruments SN76496. Integrated into the Yamaha YM2217, Yamaha YM2602, and Yamaha YM7101 VDP chips.
In Mega Drive/Genesis, it is both secondary to the Yamaha YM2612 FM chip and for Master System mode.  | [35]
Yamaha YM3439 (SSGC)  | 1991  | 3  | Atari Falcon and MSX computers  | CMOS LSI variant of YM2149  | [36]

## Wavetable synthesis

[edit]

See also: Wavetable synthesis

Manufacturer(s)  | Chip  | Year  | Channels  | Applications  | Notes  | Ref

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Atari | Jerry | 1993  | 16  | Atari Jaguar | CMOS chip, also supports PCM (sample-based synthesis) and pulse-width modulation (PWM)  | [37][38]
Atmel / Dream | SAM9407  | 1993  | 4  | Quasimidi digital synthesizers (Caruso, Quasar,[39][40] Technox, Raven, Raven MAX), computer sound cards (Guillemot Maxi Sound 64 Dynamic 3D, Maxi Sound Home Studio 64 Pro, Hoontech ST128 Gold & Ruby and Soundtrack Digital Audio, TerraTec AudioSystem EWS64L/XL/XXL/SHome Studio Pro 64, Home Studio)  | High-speed CMOS (HCMOS) chip  | [41][42]
SAM9707  | 1998  | 4  | Quasimidi digital synthesizers (Rave-O-Lution 309, Sirius, Polymorph)  | Digital signal processor (DSP) core  | [43][44]
Ensoniq | Ensoniq 5503  | 1984  | 32  | Mirage synthesizer and Apple IIGS computer  |  | [45]
Hudson Soft / NEC / Epson | Hudson Soft HuC6280 | 1987  | 6  | NEC's PC Engine (TurboGrafx-16) console  | CMOS chip  | [46]
Konami | Konami SCC | 1987  | 5  | Certain arcade system boards, game cartridges for MSX |  | [47]
Namco | Namco WSG (Waveform Sound Generator)  | 1980  | 3  | Several Namco arcade system boards (including Namco Pac-Man and Namco Galaga)  |  | [48][49]
Namco 52xx (Audio Processor)  | 1981  | 1  | Namco Galaga and Namco Pole Position arcade system boards  |  | [50][49]
Namco 54xx (Audio Generator)  | 1982  | 8  | Namco Pole Position arcade system board  |  | [50]
Namco 15xx (WSG)  | 1982  | 8  | Namco Super Pac-Man arcade system board  |  | [49][51]
Namco CUS30  | 1984  | 8  | Namco Pac-Land, Namco Thunder Ceptor, System 86 and Namco System 1 arcade boards  | Similar to the earlier 15xx WSG, but capable of stereo sound.  | [49]
Namco 163 (N163)  | 1987  | 8  | Namco-produced Famicom games  |  | [52]
Nintendo | VSU-VUE  | 1995  | 6  | Virtual Boy portable console  | Silicon-gate CMOS chip  |
Ricoh | Ricoh 2C33  | 1986  | 1  | Famicom Disk System |  |
Sharp Corporation | Sharp LR35902 | 1989  | 1  | Game Boy, Game Boy Color, Game Boy Advance | In Game Boy Advance, it's used for Game Boy/Game Boy Color mode and supports software-mixed PCM as a secondary function.  | [25]
Sharp SM8521  | 1997  | 2  | Game.com |  |

## Frequency modulation (FM) synthesis

[edit]

See also: Frequency modulation synthesis

Manufacturer  | Chip  | Year  | Total FM operators  | Max FM channels  | Max ops / channel  | Applications  | Notes  | Ref

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ESS Technology | ESFM synthesizer | 1994  | 72  | 18  | 4  | Most ESS Tech sound chips (ES1868/69 being most common)  | Based on Yamaha YMF262 (OPL3) silicon-gate CMOS chip. Includes wavetable interface. Two modes, one "OPL2/3 compatible" and the other the native superset.  | [53][54]
Konami | VRC7 | 1990  | 12  | 6  | 2  | Famicom cartridge Lagrange Point | Modified derivative of Yamaha YM2413 (OPLL). Labeled as DS1001 by Yamaha as an internal code.  | [55]
Yamaha | YM2128 (OPS) / YM2129 (EGS) | 1983  | 96  | 16  | 6  | Yamaha digital synthesizers (DX7, DX1, DX5, DX9,[56][57] TX7, TX216, TX416, TX816)[58] | Chipset (OPS operator chip, EGS envelope generator chip)  | [34][59][60]
Yamaha YM2151 (a.k.a. OPM)  | 1983  | 32  | 8  | 4  | Mid-1980s to mid-1990s arcade systems (the most prolific FM chip used in arcades), Sharp X1 and X68000 computers, MSX (CX5M, Yamaha SFG-01 and SFG-05 FM Sound Synthesizer Unit), Yamaha digital synthesizers (DX21, DX27, DX100)  | NMOS chip (depletion-load)[61] | [62][33][63]
Yamaha YM2203 (a.k.a. OPN)  | 1984  | 12  | 3  | 4  | Some 1980s arcade games, NEC computers (PC-88, PC-98, NEC PC-6001mkII SR, PC-6601 SR)  | 3 additional Yamaha YM2149 SSG square wave channels, silicon-gate NMOS LSI chip  | [64][33][63]
Yamaha YM3526 (a.k.a. OPL)  | 1984  | 18  | 9  | 2  | Bubble Bobble arcade game, Commodore 64 SFX Sound Expander  | Silicon-gate CMOS LSI chip  | [65][33][63]
Yamaha Y8950 (a.k.a. MSX-AUDIO)  | 1984  | 18  | 9  | 2  | MSX-Audio cartridges for MSX (Panasonic FS-CA1, Toshiba HX-MU900, and Philips NMS-1205)  | Very similar to Yamaha YM3526, additional adaptive differential PCM (ADPCM) channel, silicon-gate CMOS LSI chip  | [66]
Yamaha YM2164 (a.k.a. OPP)  | 1985  | 32  | 8  | 4  | Yamaha FB-01 MIDI Expander, IBM Music Feature Card, MSX (Yamaha CX5M and SFG-05), Korg DS-8 and 707 digital synthesizers | Based on Yamaha YM2151 (OPM)  | [67][33][63]
Yamaha YM3812 (a.k.a. OPL2)  | 1985  | 18  | 9  | 2  | Sound cards for PC (including AdLib and early Sound Blaster cards), Yamaha Portasound keyboards (PSR and PSS series)  | Silicon-gate CMOS LSI chip  | [68][33][63]
Yamaha YM2413 (a.k.a. OPLL)  | 1986  | 18  | 9  | 2  | Japanese Master System, Sega Mark III, MSX (in MSX Music cartridges like the FM-PAC, and internally in several Japanese models by Panasonic, Sony and Sanyo), Yamaha Portasound digital keyboards (PSS-140, PSS-170, PSS-270)  | Silicon-gate NMOS LSI chip  | [69][33][63]
YM2604 (OPS2) / YM3609 (EGM)  | 1986  | 96  | 16  | 6  | Yamaha DX7 II and TX802 digital synthesizers | Chipset (OPS2 operator chip, EGM envelope generator chip)  | [60][70][71]
Yamaha YM2608 (a.k.a. OPNA)  | 1986  | 24  | 6  | 4  | NEC PC-88 and PC-98 computers  | 3 additional Yamaha YM2149 SSG square wave channels, 7 additional ADPCM channels, silicon-gate NMOS LSI chip  | [72][63]
Yamaha YM2414 (a.k.a. OPZ)  | 1987  | 32  | 8  | 4  | Yamaha digital synthesizers (TX81Z, DX11, YS200), Korg Z3 guitar synthesizer |  | [33][73][63]
Yamaha YM2610 (a.k.a. OPNB)  | 1987  | 16  | 4  | 4  | SNK's Neo Geo console, arcade systems (particularly Neo Geo and Taito games)  | 7 additional ADPCM channels  | [74][21]
Yamaha YM2612 (a.k.a. OPN2)  | 1988  | 24  | 6  | 4  | Sega Mega Drive/Genesis console, FM Towns computer, Sega arcade systems | PCM supported on one of the channels  | [75]
Yamaha YM3438 (a.k.a. OPN2C)  | 1989  | 24  | 6  | 4  | Sega Mega Drive/Genesis console (later models), FM Towns computer, Sega arcade systems | Improved Yamaha YM2612, PCM supported on one of the channels, silicon-gate CMOS LSI chip  |
Yamaha YMF262 (a.k.a. OPL3)  | 1990[76] | 36  | 18  | 4  | Sound Blaster Pro 2.0 and later cards for PC (including Sound Blaster 16, AdLib Gold 1000 and AWE32)  | Silicon-gate CMOS chip  | [54][33][63]
Yamaha YMF271 (a.k.a. OPX)  | 1993  | 36  | 18  | 4  |  | 12 additional PCM channels  |
Yamaha YMF278 (a.k.a. OPL4)  | 1993  | 36  | 18  | 4  | Moonsound cartridge for MSX computer  |  | [77]
Yamaha YMF292 (a.k.a. SCSP)  | 1994  | 32  | 32  | 32  | Sega Saturn console, Sega ST-V,[78] Model 2A/2B/2C CRX[79][80][81] and Model 3 arcade systems  | PCM supported  | [82][83]
Yamaha YMF288 (a.k.a. OPN3)  | 1995  | 24  | 6  | 4  | NEC PC-98 computer  | Based on Yamaha YM2608 (OPNA)  | [84][85]
Yamaha YMF7xx (a.k.a. OPL3-SA)  | 1997  | 36  | 18  | 4  | Embedded audio chipset in some laptops and sound cards (including PCI, ISA and Yamaha Audician 32)  | Integrates Yamaha YMF262 (OPL3)  | [86][33][87]
Yamaha YMU757 (a.k.a. MA-1)  | 1999  | 8  | 4  | 2  | Some 2000s and 1990s cellphones, PDAs |  | [88]
Yamaha YMU759 (a.k.a. MA-2)  | 2000  | 32  | 16  | 2  | Some 2000s cellphones, PDAs | 8 channels for 4 operators, an additional ADPCM channel  | [89]
Yamaha YMU762 (a.k.a. MA-3)  | 2001  | 64  | 32  | 2  | Some 2000s cellphones, PDAs | 16 channels for 4 operators, 8 additional PCM/ADPCM channels  | [90]
Yamaha YMU765 (a.k.a. MA-5)  | 2003  | 64  | 32  | 2  | Some 2000s cellphones, PDAs | 32 PCM/ADPCM channels, 16 channels for 4 operators  | [91]
Yamaha YMF825 (a.k.a. SD-1)  | 2011  | 32  | 16  | 4  |  |  | [92]

## Pulse-code modulation (PCM) sampling

[edit]

See also: Pulse-code modulation and Sampling (signal processing)

Manufacturer(s)  | Chip  | Year  | Max PCM channels  | Max sample depth (bits)  | Max sample rate (Hz)  | Applications  | Notes  | Ref

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Analog Devices | AD1848  | 1992  | Multiple stereo channels, unlimited  | 16  | 48,000  | Original Windows Sound System card by Microsoft, Ensoniq Soundscape S-2000 and Elite cards  | Digital-to-analog codec chip, 2-channel stereo input/output  | [93]
ARM Ltd. | VIDC20 | 1994  | 8  | 16  | 44,100  | Risc PC computer  |  |
Atari | Jerry  | 1993  | 16  | 16  | 44,100  | Atari Jaguar console  | CMOS chip, also supports pulse-width modulation (PWM) and single-cycle wavetable-lookup synthesis  | [37][94][38]
SDMA (Sound/DMA)  | 1992  | 8  | 16  | 49,170  | Atari Falcon030 computer  | Integrates Motorola 56001 DSP | [95][96]
Crystal Semiconductor | CS4231  | 1992  | 1  | 16  | 48,000  | Windows Sound System compatible, Gravis Ultrasound card  |  | [97]
Drucegrove  | Digitalker MM54104  | 1980  | 1  | 1  | 13,000  | Namco Galaxian (King & Balloon) and Scorpion arcade system boards, National Semiconductor Digitalker DT1050 speech synthesizer | Delta modulation (DM) differential PCM (DPCM) speech synthesis chip  | [98][99]
Gravis | GF1  | 1992  | 32  | 16  | 44,100  | Gravis Ultrasound card  |  |
Harris Corporation | HC-55516  | 1981  | 1  | 1  | 32,000  | Irem M27 (Red Alert),[100] Sinistar[101] and Midway Y Unit[102] arcade system boards  | Continuously variable slope DM (CVSD) adaptive DM (ADM) speech decoder | [103]
Intel | Intel High Definition Audio (IHDA)  | 2004  | 8  | 32  | 192,000  | IBM Personal Computer, IBM PC compatible computers |  | [104]
Konami | Konami K007232  | 1986  | 2  | 8  | 32,000  | Konami Bubble System and Twin 16 arcade boards  | PCM  |
Konami K053260  | 1990  | 4  | 12  | 32,000  | Konami TMNT based arcade board  | KDSC  |
Konami K054539  | 1991  | 8  | 16  | 32,000  | Konami Xexex based, Mystic Warriors based and GX arcade boards  | ADPCM  |
Macronix | Flipper | 2001  | 64  | 16  | 48,000  | GameCube and Wii console  | ADPCM, Dolby Pro Logic II (AC-3)  | [105][106]
MOS Technology | MOS Technology 8364 "Paula" | 1985  | 4  | 8  | 28,000  | Commodore's Amiga computer  |  | [107][108]
Namco | Namco C140 | 1987  | 24  | 12  | 42,780  | Namco System 2 and System 21 arcade boards  |  | [109]
Namco C219  | 1992  | 16  | 12  | 42,780  | Namco NA-1 and NA-2 arcade system boards  |
Namco C352 | 1992  | 32  | 16  | 42,670  | Namco System 22, System FL, NB-1, NB-2, ND-1, System 11, System 12 and System 23 arcade boards  | Linear PCM (LPCM) and μ-law PCM samples supported  | [110][111][112][113][114][115][116]
National Semiconductor | LMC1992  | 1989  | 4  | 8  | 50,000  | Atari STE and TT030 personal computers |  | [117][118]
NEC | μPD7751  | 1985  | 3  | 8  | 8,000  | Sega System 16 arcade boards  | ADPCM, Speech synthesis chip  |
μPD7759  | 1987  | 1  | 8  | 8,000  | Sega System 16B and System C2 arcade boards, Sega Pico console  | ADPCM, Speech synthesis chip  |
NVIDIA | MCPX | 2001  | 64  | 16  | 48,000  | Microsoft Xbox console  | 3D sound support, Dolby Pro Logic, DTS, DSP, MIDI DLS2 Support  |
Oki Electric Industry | Oki MSM5205  | 1982  | 1  | 12  | 32,000  | Various arcade system boards (Irem M-52,[119] Data East Z80,[120] Capcom 68000),[121] NEC's PC Engine CD-ROM² (TurboGrafx-CD) game console | Adaptive DPCM (ADPCM) chip  | [122]
Oki MSM6258  | 1987  | 1  | 12  | 15,600  | Sharp's X68000 computer  | ADPCM | [123]
Oki MSM6295 | 1987  | 4  | 12  | 7,576 (CPS-1)
32,000 (max)  | Various arcade system boards (including Capcom's CP System)  | ADPCM  | [124][125]
Oki MSM9810  | 1999  | 8  | 14  | 32,000  | Sammy arcade system boards | ADPCM  |
QSound | QSound DSP16A  | 1992  | 16  | 16  | 24,000  | Capcom's CP System Dash and CP System II arcade system boards, Sony's ZN-1 and ZN-2 arcade system boards | PCM/ADPCM, positional 3D audio support via QSound |
Ricoh | Ricoh 2A03 / 2A07 | 1982  | 1  | 7  | 15,745  | Nintendo Entertainment System (Famicom) home console (hardware expandable), arcade game Punch-Out!! | NMOS chip, DM channel (DMC) is for PCM sampling  | [23]
Ricoh RF5c68 | 1989  | 8  | 8  | 19,800  | Fujitsu's FM Towns computer, Sega System 18 and System 32 arcade boards  |  | [126]
Ricoh RF5C164  | 1991  | 8  | 8  | 31,300  | Sega CD console add-on  | 1.5 μm silicon-gate CMOS chip  | [127]
Roland Corporation | Roland LA32  | 1987  | 16  | 16  | 32,000  | Roland synthesizers (D-50, D550, D10, D20, D110), Roland MT-32 MIDI sound module (Sharp X68000, Amiga, Atari ST, IBM PC, NEC PC-88, PC-98)  | Linear Arithmetic synthesis (LA synthesis)  | [128][129][130]
Sanyo | VLM5030 Speech Synthesizer  | 1983  | 1  | 8  | 8,136  | Arcade game Punch-Out!! | Speech synthesis chip  | [131]
Sega | SegaPCM  | 1985  | 16  | 8  | 31,250  | Sega arcade systems (Sega Space Harrier, Sega OutRun, X Board, Y Board)  |  | [132][133]
SGI | Reality Signal Processor (RSP) | 1996  | 100  | 16  | 48,000  | Nintendo 64 console  | DSP,[134] combined sound and graphics processor, ADPCM, MP3 support  | [135][136][137]
Sharp Corporation | Sharp SM8521  | 1997  | 1  | 8  | 32,768  | Game.com handheld  |  |
Sony | Sony SPC700 (Nintendo S-SMP)  | 1990  | 8  | 16  | 32,000  | Super Nintendo Entertainment System console  | Bit Rate Reduction (BRR) ADPCM  | [138][139]
Sony SPU (Sound Processing Unit) | 1994  | 24  | 16  | 44,100  | Sony PlayStation and PlayStation 2 consoles  | ADPCM; two cores on PS2  | [140]
Sony SPU2 | 1999  | 48  | 16  | 48,000  | Sony PlayStation 2 and early PlayStation 3 consoles  | ADPCM, Dual-core sound unit, Supports Dolby Digital (AC-3), DTS; emulated on PS3 for backwards compatible PS1/PS2 games  | [141][142]
Yamaha | Yamaha Y8950 (a.k.a. MSX-AUDIO)  | 1984  | 1  | 8  | ~50,000  | MSX-Audio cartridges for MSX | ADPCM, Speech synthesis chip  | [66][63]
Yamaha YM2608 (a.k.a. OPNA)  | 1985  | 7  | 16 (12 for RSS)  | 55,500 (18518 for RSS)  | NEC PC-88 and PC-98 computers  | ADPCM  | [72][63]
Yamaha YM2610 (a.k.a. OPNB)  | 1987  | 7  | 16 (12 for ADPCM-A)  | 55,500 (18518 for ADPCM-A)  | SNK's Neo Geo console, arcade systems (particularly Neo Geo and Taito games)  | ADPCM  | [74][143]
Yamaha YM2612 (a.k.a. OPN2)  | 1988  | 1  | 8  | 26,633 (SMD)
29,000 (System 32)
44,100 (max)  | Sega Mega Drive/Genesis console, FM Towns computer, Sega arcade systems |  | [75][144]
Yamaha YMW258-F (a.k.a. GEW8) (Sega MultiPCM)  | 1991  | 28  | 16  | 44,100  | Sega arcade boards (System Multi 32, Model 1, Model 2), Yamaha instruments (MU-5 and TG-100 sound modules, Portasound keyboards, QR-10, QY-20 workstation)  | Advanced Wave Memory (AWM) sampling  | [145][34]
Yamaha YMF271 (a.k.a. OPX)  | 1993  | 12  | 12  | 44,100  |  |  |
Yamaha YMF278 (a.k.a. OPL4)  | 1993  | 24  | 16  | 44,100  | Moonsound cartridge for MSX computer  |  | [146]
Yamaha YMF292 (a.k.a. SCSP)  | 1994  | 32  | 16  | 44,100  | Sega Saturn console, Sega arcade systems (Sega ST-V, Model 2A CRX/2B CRX/2C CRX and Model 3)  |  | [82][78][79][80][81][83]
Yamaha YMZ280B (a.k.a. PCMD8)  | 1995  | 8  | 16  | 44,100  | Cave, Data East, and Psikyo arcade systems  | ADPCM supported  | [147]
Yamaha AICA  | 1998  | 64  | 16  | 48,000  | Sega Dreamcast console, Sega arcade systems (Sega NAOMI, Hikaru, and NAOMI 2)  | ADPCM  | [148][149][150]
Yamaha YMU759 (a.k.a. MA-2)  | 2000  | 1  | 8  | 8,000  | Some 2000s cellphones, PDAs | ADPCM  |
Yamaha YMU762 (a.k.a. MA-3)  | 2001  | 8  | 8  | 48,000  | Some 2000s cellphones, PDAs | ADPCM supported  |
Yamaha YMU765 (a.k.a. MA-5)  | 2003  | 32  | 8  | 48,000  | Some 2000s cellphones, PDAs | ADPCM, Analog Lite, and speech synthesis supported  |

## See also

[edit]

* List of sound card standards
* List of Yamaha sound chips
* Sound recording and reproduction

## References

[edit]

1. ^ Wright, Steve (December 3, 1979). Stella Programmer's Guide (PDF). Atari. Retrieved 7 October 2020.
2. ^ POKEY CO12294 (PDF). Atari Inc. March 30, 1982. Retrieved 7 October 2020.
3. ^ AMY 1 Spec (PDF). Atari. June 1983. Retrieved 7 October 2020.
4. ^ "System 16 - Data East DECO Cassette System Hardware (Data East)". www.system16.com.
5. ^ "System 16 - Taito Z80 Based Hardware (Taito)". www.system16.com.
6. ^ "System 16 - Konami Scramble Hardware (Konami)". Archived from the original on 2014-09-29. Retrieved 2014-09-27.
7. ^ "System 16 - Irem M27 Hardware (Irem)". www.system16.com.
8. ^ "System 16 - Konami 6809 Based Hardware (Konami)". www.system16.com.
9. ^ "System 16 - Capcom Z80 Based Hardware (Capcom)". Archived from the original on 2014-09-30. Retrieved 2014-09-27.
10. ^ AY-3-8910 / AY-3-8912 / AY-3-8913: Programmable Sound Generator (PDF). General Instrument. Retrieved 7 October 2020.
11. ^ SP-0250 Speech Synthesizer: Preliminary Information (PDF). General Instrument. Retrieved 7 October 2020.
12. ^ SP0256 Narrator™ Speech Processor (PDF). RadioShack. April 1984. Retrieved 7 October 2020.
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## External links

[edit]

* Sound generators of the 1980s home computers \- Has a list of chips, pictures, datasheets, etc. (Archive.org)

*[Ref]: Reference(s)