List of virtual reality headsets

Comparison of several notable VR headsets and VR headset types, including technical specifications

Comparison chart of per-eye headset resolutions

There are two primary categories of virtual reality (VR) headsets:

* Standalone - devices that have all necessary components to provide virtual reality experiences integrated into the headset. Mainstream standalone VR platforms include:
* Oculus Mobile SDK, developed by Oculus VR for its own standalone headsets and the Samsung Gear VR. (The SDK has been deprecated in favor of OpenXR, released in July 2021.)[1]
* Tethered - headsets that act as a display device to another device, like a PC or a video game console, to provide a virtual reality experience. Mainstream tethered VR platforms include:
* SteamVR, part of the Steam service by Valve. The SteamVR platform uses the OpenVR SDK to support headsets from multiple manufacturers, including HTC, Windows Mixed Reality headset manufacturers, and Valve themselves. A list of supported video games can be found here.
* Oculus PC SDK for Oculus Rift and Oculus Rift S. The list of supported games is here.
* Windows Mixed Reality (also referred to as "Windows MR" or "WMR"), developed by Microsoft Corporation for Windows 10, version 20H2, through Windows 11, version 23H2 PCs.
* PlayStation VR, developed by Sony Computer Entertainment for use with PlayStation 4 and PlayStation 5 (PlayStation VR2) home video game console.
* Open Source Virtual Reality (also referred to as "OSVR"). The list of supported games is here.

Other categories include mobile headsets, which combine a smartphone with a mount, and hybrid solutions like the Oculus Quest with the Oculus Link feature that allows the standalone device to also serve as a tethered headset.

In addition, VR headsets are categorized by the degrees of freedom they provide:

* 3DoF: 3 degrees of freedom, which only tracks the rotation of the player's head.
* 6DoF: 6 degrees of freedom, which tracks both the position and the rotation of the player.

## Early VR

[edit]

Product  | Release
(Y-M-D)  | Head
tracking  | Positional
tracking  | Display  | Resolution
(per eye)  | Field
of view
[2] | Price  | other

|
|
|
|
|
|
|
|

Virtuality 1000CS  | 1991  | Yes  | Yes  | Dual LCD  | 276x372  |  | discontinued  | 6Dof Controller
Forte VFX1 | 1995 | Pitch+roll: 70°
Yaw | No | Dual 0.7" LCDs | 263x230 | diagonal 45° | discontinued
($599 at release) |
IIS VFX3D | 2000 | Pitch+roll: ±70°
Yaw: 360° | No | Dual 0.7" LCDs | ≈380x337 | diagonal 35° | discontinued | 6DoF dual controllers
Fakespace Labs Wide5[3] | 2007 |  |  |  |  |  | discontinued |
NVIS nVisor SX[4] |  |  |  |  |  |  | discontinued |
NVIS nVisor SX111[5] |  |  |  |  |  | diagonal 90° | discontinued |
NVIS ST50[6] |  |  |  |  |  |  | discontinued |
Sensics xSight 6123[7] |  |  |  |  |  |  | discontinued |
Sensics piSight 76-21[8][9] |  |  |  |  |  |  | discontinued |
Crescent HEWDD-768
[10][11] | 2008 |  |  |  |  |  | discontinued
($80,000 at release) |
Crescent HEWDD-1080
[10][12][13] |  |  |  |  |  |  | discontinued
($103,660 at release) |
Nintendo Virtual Boy | 1995-07-21 | Pitch+roll: 70°
Yaw | No | Dual 0.7" LCDs | 384x224 | diagonal 45° | discontinued
($179.95 at release) | red monochromatic
display
VPL EyePhone | 1989-06-01 |  |  |  | 320×240 |  | discontinued
($250,000 at release) |

## Tethered and non-Tethered VR

[edit]

Name  | Release Date
(Y-M-D)  | Positional tracking  |

Display type

Display (other)

| Max. Resolution (per eye)  | Resolution (per eye, region specific)  | PPD | Aspect Ratio (per eye)  |

Refresh rate

| Field of view[2] | Audio  | Connectivity  | Weight  | Price  |

OSVR

SteamVR

Oculus PC

PlayStation

Windows MR

Oculus Store

App Store (Apple)

| Other  | Processor  | Platform  | Tethered

|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|

Razer OSVR HDK 1.4[14] | 2015-11-23[15] | Yes  | OLED[16] | N/A  | 960×1080  |  | 9.6  | 8:9  | 90 Hz  | 100°  |  | 1x HDMI, 1x USB 2.0  | 650 g[17] | Discontinued ($299 at release)[18] | Yes  | Yes  | No  | No  | Yes  | No  | No  | No  | 6DoF headset only  |  |  | Yes
Oculus Rift CV1[19] | 2016-03-28  | Outside-in

(Constellation)

| OLED |  | 1080×1200[20] |  | 9.81  | 9:10  | 90 Hz  | 94°[21] | Built-in headphones[22] | 1x HDMI 1.4+
2x USB3.0
(+1x USB 3.0 for touch camera)  | 470 g[23] | Discontinued ($599 at release with controllers and base stations)[24][25] | No  | Yes  | Yes  | No  | Yes  | No  | Yes  | No  | 6DoF dual controllers[22] |  |  | Yes
HTC Vive[19] | 2016-04-05  | Yes  | OLED |  | 1080×1200[20] |  | 9.81  | 9:10  | 90 Hz | 110°  | 1 mm × 3.5 mm audio jack, optional headphones  | 1x HDMI 1.4+
DisplayPort 1.2+
2x 3.0 (one usable for accessories)[26] | 468 g (improved revision)
550 g (launch units)[23] | Discontinued ($399 at release)[27][28] | No  | Yes  | No  | No  | Yes  | No  | No  | No  | 6DoF dual controllers  |  |  | Yes
Razer OSVR HDK 2[29] | 2016-07-20

(pre-orders)[30]

|  | OLED[31] | 5.5"  | 1080×1200[31] |  | 9.81  | 9:10  | 90 Hz  | 110°  |  |  |  | Discontinued ($399 at release)[32][31] | Yes  | Yes  | No  | No  | Yes  | No  | No  | No  | 6Dof headset only  |  |  | Yes
StarBreeze StarVR  | 2016-08-01

(IMAX)[33][34]

| Outside-in, external optical sensor with fiducial markers  | LCD  | Dual 5.5"  | 2560x1440  |  | 12.19  | 16:9  | 90 Hz  | 210° Horizontal
130° Vertical  |  |  | 380 g[35] |  | No  | No  | No  | No  | Yes  | No  | No  | No  | 6DoF headset only  |  |  | Yes
PlayStation VR[36] | 2016-10-01  | Outside-in (using the PlayStation Camera)  | OLED |  | 960×1080[20] |  | 9.6  | 8:9  | 120 Hz

90 Hz[37]

| 100°  | 1 mm × 3.5 mm audio jack  |  | 610 g (2016 model)
600 g (2017 model)  | $299 (headset, camera, and a game)[38]
Move controllers sold separately for $99[39] | No  | No  | No  | Yes
PS4,
PS5[40] | Yes  | No  | No  | No  | Motion controller input using PlayStation Move and PlayStation Aim  |  |  | Yes
Fove 0[41] | 2017-01-22

(pre-orders)[42]

| Yes  | OLED | 5.7"  | 1280x1440  |  | 14.22 (max)
11.63 (min)  | 8:9  | 70 Hz  | 110° (max)
90° (min)[41] | 1 mm × 3.5 mm audio jack[41] | HDMI 1.4
USB 3.0
USB 2.0[41] | 520 g[41] | $600[43] | No  | No  | No  | No  | Yes  | No  | No  | No  | Eye-tracking  |  |  | Yes
Pimax 4K[44][45] | 2017-01-01  | No  | LCD  |  | 1920×2160  |  | 17.45  | 8:9  | 60 Hz  | 110º  | 2 mm × 3.5 mm audio jack
built-in headphones (removable)  | 1x HDMI 1.4b[45] | 620 g  | Discontinued ($375 at release)[46][45] | No  | Yes  | No  | No  | Yes  | No  | No  | No  | 3DoF headset only  |  |  | Yes
VRgineers VRHero 5K[47][48] | 2017-03-08  | Yes (AR tracking, Optitrack and Lighthouse)  | LCD  | Dual  | 2560x1440  |  | —  | 16:9  | 90 Hz
60 Hz  | —  | 3.5 mm audio jack, built-in microphone  | DisplayPort 1.2  | 1080 g
| Discontinued ($9000 at release)[49] | No  | No  | No  | No  | Yes  | No  | No  | No  | 6DoF headset only  |  |  | Yes
Deepoon VR E3[50] | 2017-03-29[51] | Yes (360º laser room-scale positioning)  | AMOLED |  | 1280x1440  |  | 11.63  | 8:9  | 70 Hz  | 110º  | 3.5 mm audio jack  |  | 297 g  | $336 (Basic) or $731 (with positioning)  | No  | Yes  | No  | No  | Yes  | No  | No  | No  | Eye-tracking  |  |  | Yes
Dell Visor[52][53] | 2017-10-17  | Inside-out markerless  | LCD  | RGB subpixel  | 1440x1440  |  | 13.09  | 1:1  | 90 Hz  | 110º  | 3.5 mm audio jack  | 1x HDMI 2.0
1x USB 3.0  | 590 g (1.3 lb)  | Discontinued ($350 ($450 with controllers) at release)[54] | No  | Yes  | No  | No  | Yes  | Yes  | No  | No  | 6DoF dual controllers tracked by HMD  |  |  | Yes
Acer AH101[55][56] | 2017-10-17  | Inside-out markerless  | LCD  | N/A  | 1440x1440  |  | 15.15  | 1:1  | 90 Hz  | 95º  | 3.5 mm audio jack  | 1x HDMI 2.0
1x USB 3.0  | 350 g  | $399.99 (controllers included)  | No  | Yes  | No  | No  | Yes  | Yes  | No  | No  | 6DoF dual controllers tracked by HMD  |  |  | Yes
HP WMR headset[56] | 2017-10-17  | Inside-out markerless  | LCD  | N/A  | 1440x1440  |  | 15.15  | 1:1  | 90 Hz  | 95º  | 3.5 mm audio jack  |  | 834 g  | $449 (controllers included)  | No  | Yes  | No  | No  | Yes  | Yes  | No  | No  | 6DoF dual controllers tracked by HMD  |  |  | Yes
Lenovo Explorer[57] | 2017-10-04  | Inside-out markerless  | LCD  | N/A  | 1440x1440  |  | 13.09  | 1:1  | 90 Hz  | 110º  | 3.5 mm audio jack  | 1x HDMI 2.0
1x USB 3.0  | 380 g  | $349 ($449 with controllers)  | No  | Yes  | No  | No  | Yes  | Yes  | No  | No  | 6DoF dual controllers tracked by HMD  |  |  | Yes
Samsung Odyssey[58] | 2017-11-07  | Inside-out markerless  | AMOLED  | N/A  | 1440x1600  |  | 13.09  | 9:10  | 90 Hz  | 110º  | built-in AKG headphones, built-in microphone  |  | 644 g  | $500  | No  | Yes  | No  | No  | Yes  | Yes  | No  | No  | 6DoF dual controllers tracked by HMD  |  |  | Yes
VRgineers VRHero 5K Plus[59][60] | 2017-11-29[61] | Yes (AR tracking, Optitrack and Lighthouse)  | OLED  | N/A  | 2560x1440  |  | —  | 16:9  | 90 Hz
70 Hz
60 Hz  | —  | 3.5 mm audio jack, built-in microphone  | DisplayPort 1.2  | 1080 g
| Discontinued  | No  | No  | No  | No  | Yes  | No  | No  | No  | 6DoF headset only  |  |  | Yes
Asus HC102[62] | 2018-02-20[63] | Inside-out markerless  | LCD  | N/A  | 1440x1440  |  | 15.15  | 1:1  | 90 Hz  | 95º  | 3.5 mm audio jack  | 1x HDMI 2.0
1x USB 3.0  | 400 g  | Discontinued ($399 (controllers included) at release)[64] | No  | Yes  | No  | No  | Yes  | Yes  | No  | No  | 6DoF dual controllers tracked by HMD  |  |  | Yes
HTC Vive Pro[65] | 2018-04-05  | Yes  | AMOLED[66] |  | 1440x1600[20] |  | 13.09  | 9:10  | 90 Hz  | 110°  | Built-in headphones (removable)
USB-C 3.0[67] | DisplayPort 1.2
USB-C 3.0  | 550 g (1.22 lb)[68] | Discontinued ($1099
$799 (headset only) at release)[69][65] | No  | Yes  | No  | No  | Yes  | No  | No  | No  | 6DoF dual controllers,
dual frontal cameras  |  |  | Yes
VRgineers XTAL[70][71] | 2018-06-26  | Yes (AR Tracking, Optitrack and Lighthouse)  | OLED  |  | 2560x1440  |  | —  | 16:9  | 70 Hz[72] | —  |  |  | 770 g  | Discontinued  | No  | No  | No  | No  | Yes  | No  | No  | No  | Leap Motion hand-tracking, eye-tracking, automatic IPD setting  |  |  | Yes
StarVR One[73][74] | 2018-08-14  | Inside-out markered (Lighthouse)  | AMOLED  |  | 1830x1464  |  | 8.71  | 5:4  | 90 Hz  | 210º  |  |  | 450 g  | $3200[75] | No  | No  | No  | No  | Yes  | No  | No  | No  | Tobii eye tracking  |  |  | Yes
Samsung Odyssey+[76] | 2018-10-22  | Inside-out markerless  | AMOLED  | N/A  | 1440x1600  |  | 13.09  | 9:10  | 90 Hz  | 110º  | built-in headphones, built-in microphone  |  | 590 g  | Discontinued ($500 at release)[77] | No  | Yes  | No  | No  | Yes  | Yes  | No  | No  | 6DoF dual controllers tracked by HMD,
, Anti-SDE display  |  |  | Yes
Pimax 5K Plus[78] | 2018-11-30[79] | Inside-out markered (Lighthouse)  | LCD  | N/A  | 2560x1440  |  | 21.33 (max)
12.05 (min)  | 16:9  | 144 Hz
120 Hz
90 Hz
72 Hz  | 170º ("Wide")
150º ("Normal")

120º ("Small")[80]

| 3.5 mm audio jack, built-in microphone  | 1x proprietary DisplayPort 1.4/USB 3.0 connector  | 514 g  | $699  | No  | Yes  | No  | No  | Yes  | No  | No  | No  | No controllers or tracking base stations included  |  |  | Yes
VRgineers XTAL (upgraded lenses)[81][82] | 2018-12-11  | Yes (AR Tracking, Optitrack and Lighthouse)  | OLED  |  | 2560x1440  |  | —  | 16:9  | 70 Hz[72] | —  |  |  | 1210 g
770 g (headset only)  | $5800  | No  | No  | No  | No  | Yes  | No  | No  | No  | Leap Motion hand-tracking, eye-tracking, automatic IPD setting  |  |  | Yes
Varjo VR-1[83] | 2019-02-19  | Yes  | AMOLED, OLED  |  | 1920×1080  | 1920×1080 (central focal area), 1440x1600 (peripheral display)  | 60 (central display), 16.55 (peripheral display)  |  | 60 Hz (central display)
90 Hz (peripheral display)  | 87º  | 3.5 mm audio jack  | optical fiber cables with USB-C  | 605 g  | Discontinued ($5995 at release)[84] | No  | Yes  | No  | No  | Yes  | No  | No  | No  | Eye-tracking. VR & AR  |  |  | Yes
Varjo Aero[85] | 2021-10-21[86] | Yes  | mini-LED, LCD  |  | 2880x2720  |  | 35  |  | 90 Hz  | 115°  | 3.5 mm audio jack, built-in in-ear headphones with microphone  |  | 717 g  | $1990  | No  | Yes  | No  | No  | Yes  | No  | No  | No  |  |  |  | Yes
Pimax 8K[87] | 2019-02-19  | Yes  | LCD  | Dual  | 3840x2160  | 3840x2160 (panel) 2560x1440 (signal)  | 22.58  | 16:9  | 80 Hz
72 Hz
64 Hz  | 170º (horizontal)
130º (vertical)[88] |  | USB 3.0, DP 1.4[89] | 450 g[90] | $899[89] | No  | Yes  | No  | No  | Yes  | No  | No  | No  | 6DoF dual controllers  |  |  | Yes
Valve Index[91][92][93] | 2019-05-01[94] | Yes  | LCD  | N/A  | 1440x1600  |  | 11.07  | 9:10  | 144 Hz
120 Hz
90 Hz
80 Hz  | 130° (maximum)  | Off-ear speakers, 3.5 mm audio jack, built-in microphone  | Custom cable  | 809 g  | $999 (headset, 2 tracking stations, 2 controllers)
$499 (headset)  | No  | Yes  | No  | No  | Yes  | No  | No  | No  | Valve Index Controllers (6DoF with finger tracking)  |  |  | Yes
HP Reverb[95][96][97] | 2019-05-06[98] | Inside-out markerless  | LCD  | N/A  | 2160x2160  |  | 18.94  | 1:1  | 90 Hz  | 114º  | removable headphones, two integrated microphones, 3.5 mm audio jack  |  | 498 g[99] | Discontinued ($599 (consumer version),[99] $649 for pro at release)[100] | No  | Yes  | No  | No  | Yes  | Yes  | No  | No  | 6DoF dual controllers  |  |  | Yes
Oculus Rift S[101][102] | 2019-05-21  | Inside-out (Oculus Insight)  | LCD  | N/A  | 1280x1440  |  | 11.63  | 8:9  | 80 Hz  | 90º[103] | In-line audio speakers
1x 3.5 mm audio jack  | DisplayPort 1.2
USB 3.0  | 561 g[102] | Discontinued $399 (at release)[104] | No  | Yes  | Yes  | No  | Yes  | No  | Yes  | No  | Second Generation Oculus Touch Controllers  |  |  | Yes
HTC Vive Cosmos[105][106] | 2019-10-03  | Inside-out markerless  | LCD  | N/A  | 1440x1700  |  | 13.09  | 72:85  | 90 Hz  | 110º  | In-line audio speakers  | USB-C 3.0, DisplayPort 1.2, proprietary connection for mods  | 702 g  | Discontinued $699 (at release)[107] | No  | Yes  | No  | No  | Yes  | No  | No  | No  | 6DoF dual controllers (Mods: eye tracking, WiGig Wireless, Constellation tracking)  |  |  | Yes
Varjo VR-2[108][109] | 2019-10-15  | Yes  | AMOLED, OLED  |  | 1440x1600  | 1920×1080 (central focal area), 1440x1600 (peripheral)  | 60 (central display), 16.55 (peripheral display)  | 9:10  | 60 Hz (central display)
90 Hz (peripheral display)  | 87º  |  | 2x DisplayPort 1.2 / 2x mini DisplayPort 1.2
1x USB-A 3.0  | 605 g  | Discontinued ($5800 (headset only, mandatory support license) at release)[110] | No  | Yes  | No  | No  | Yes  | No  | No  | No  | Hand tracking (Ultraleap), eye tracking  |  |  | Yes
Oculus Quest (Oculus Link)[111] | 2019-11-18[111] | Inside-out markerless  | OLED  |  | 1440x1600  |  | 14.4  | 9:10  | 72 Hz  | 94º[112] | Integrated stereo speakers, 2 mm × 3.5 mm headphone jack  | USB Type-C, Bluetooth, Wi-Fi  | 571 g  | Discontinued ($399 (64 GB), $499 (128 GB) at release)[113] | No  | Yes  | Yes  | No  | Yes  | No  | Yes  | No  | 6DoF dual controllers tracked by HMD, hand tracking  |  |  | Yes
Oculus Quest 2 (Oculus Link)  | 2020-10-13  | Inside-out markerless  | LCD  |  | 1832x1920  |  | 20.58  | 229:240
~23:24  | 72 Hz
80 Hz
90 Hz
120 Hz[114] | 89°[115] | Integrated stereo speakers, 3.5 mm headphone jack  | USB Type-C, Bluetooth, Wi-Fi  | 503 g  | $299 (64 GB) (Discontinued)
$399 (128 GB)
$429 (256 GB)  | No  | Yes  | Yes  | No  | Yes  | No  | Yes  | No  | 6DoF dual controllers tracked by HMD, hand tracking  |  |  | Yes
HP Reverb G2  | 2020-11-?[116] | Inside-out markerless  | LCD  |  | 2160x2160  |  | 18.95  | 1:1  | 90 Hz  | 114º  | Off-ear speakers  | DisplayPort 1.3, USB 3.0 type C, power adapter  | 499 g  | $599  | No  | Yes  | No  | No  | Yes  | Yes  | No  | No  | 6DoF dual controllers tracked by HMD  |  |  | Yes
HTC Vive Pro 2  | 2021-06-04  | Yes  | LCD  |  | 2448x2448  |  | 20.4  | 1:1  | 90 Hz
120 Hz  | 120°  | Built-in headphones (removable)
USB-C 3.0  | Bluetooth, USB-C, DisplayPort 1.2  | 850 g  | $800  | No  | Yes  | No  | No  | Yes  | No  | No  | No  | 6DoF dual controllers,
dual frontal cameras  |  |  | Yes
Varjo VR-3[117] | 2021-09-08  | Yes  | uOLED, LCD  |  | 2880x2720  | 1920×1920 (central focal area), 2880x2720 (peripheral)  | 70 (central display), 30 (peripheral display)  | 9:10  | 60 Hz (central display)
90 Hz (peripheral display)  | 115º  |  | 2x DisplayPort 1.2
2x USB-A 3.0  | 558 g  | $3195 (headset only, mandatory support license)  | No  | Yes  | No  | No  | Yes  | No  | No  | No  | Hand tracking (Ultraleap), eye tracking  |  |  | Yes
PlayStation VR2[118] | 2023-02-22[119] | Yes  | OLED  | N/A  | 2000x2040  |  |  | 50:51  | 90 Hz

120 Hz

| 110°  | Headphone jack  |  |  | $549.99  | No  | Yes  | No  | Yes  | Yes  | No  | No  | No  |

HDR*

6DoF dual controllers

Adaptive triggers

Haptic feedback

Finger touch detection

Eye tracking*

Vibration on headset*

(*)Only supported on Playstation 5

|  |  | Yes
Modal VR[120] | 2016 (Announced)  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | No  |  |  |  | Yes
Samsung Gear VR | 2015-11-01  | No  | Super AMOLED**  |  | 1280x1440[121]**  |  |  | 8:9  |  | 96º  |  |  |  | Discontinued ($99 at release)[121][122] |  |  |  |  |  |  |  | No  |  |  | Oculus Mobile  | No
Avegant Glyph  | 2016  |  |  |  | 1280×720[123] |  |  | 16:9  |  |  |  |  | 434 g[123] |  |  |  |  |  |  |  |  | No  |  |  |  | No
Pico VR Goblin[124][125] | 2016  | No  |  |  | 1280x1440  |  | 14.22  | 8:9  | 70 Hz  | 90º  |  |  |  | Discontinued $269[126] |  |  |  |  |  |  |  | No  |  | Snapdragon 820  | Own platform  | No
Qualcomm Snapdragon VR820[127] | 2016-09-01  | Inside-out  |  |  | 1440x1440  |  |  | 1:1  | 70 Hz  |  |  |  |  |  |  |  |  |  |  |  |  | No  |  | Snapdragon 820  | Google Daydream  | No
Alcatel Vision  | 2016-09-01  |  |  |  | 1080x1020  |  |  | 18:17  |  |  |  |  |  |  |  |  |  |  |  |  |  | No  |  |  | Google Daydream  | No
Microsoft Hololens | 2016-10-12  | Inside-out  |  |  |  |  |  |  |  |  |  |  | 579 g  | $3000 (developers)

$5000 (enterprise)

|  |  |  |  |  |  |  | No  | AR.

Gesture commands.

| Intel 32-bit (1 GHz)  | Windows MR  | Optional
HELMET VISION  | 2016-11-02  | Yes  | 8" OLED |  | 1920×1200  |  | 16  | 16:10  |  | 120° Horizontal  |  |  |  | $549  |  |  |  |  |  |  |  | No  | Panoramic lens, 6DoF controller,
built-in headphones[22] | Intel Atom x5-Z8300 Processor Quad core 1.44-1.84 GHz  | Windows MR  | No
Pico Neo CV[128][129][130] | 2017-01-01  | Yes  |  |  | 1280×1080  |  | 14.70  | 1:1  | 90 Hz  | 102º  |  |  | 362 g  | $239 (Lite)

$540 (Standard)

|  |  |  |  |  |  |  | No  |  | Snapdragon 820  | Own platform  | No
Qualcomm Snapdragon 835 VRDK[131] | 2017-02-01  | Inside-out  |  |  | 1440x1440  |  |  | 1:1  | 70 Hz  |  |  |  |  |  |  |  |  |  |  |  |  | No  |  | Snapdragon 835  | Google Daydream  | No
Woxter Neo VR100[132] | 2017-8?  | No  |  |  | 960×1080  |  |  | 8:9  |  |  |  |  |  | Discontinued ($180 at release)[133] |  |  |  |  |  |  |  | No  |  | Octacore 2 GHz  | Android / Google Play  | No
HTC Vive Focus[134] | 2018-1

(initially only in China)

| Inside-out  | AMOLED[135] |  | 1440x1600  |  | 13.09  | 9:10  | 75 Hz  | 110º  |  |  |  | $599  |  |  |  |  |  |  |  | No  | 3DoF controller  | Snapdragon 835  | VivePort  | No
Oculus Go[136] | 2018-05-01  | No  | LCD  |  | 1280x1440  |  | 12.8  | 8:9  | 72 Hz

60 Hz

| 100º (estimate)[137][138] |  |  | 467 g  | Discontinued ($199 - €219 (32 GB version) at release)  |  |  |  |  |  |  |  | No  | 3DoF controller

Built-in speakers

| Snapdragon 821  | Oculus Mobile  | No
Lenovo Mirage Solo[139] | 2018-05-05  | Inside-out  | LCD  |  | 1280x1440  |  | 11.63  | 8:9  | 75 Hz  | 110º  |  |  | 645 g  | €399  |  |  |  |  |  |  |  | No  | 3DoF controller  | Snapdragon 835  | Google Daydream  | No
GFL Developer Kit[140] | 2018-05-24  | Inside-out markerless (Lighthouse)  | OLED |  | 1280x1440  |  | 11.63  | 16:9  |  | 110º[141] |  |  |  |  |  |  |  |  |  |  |  | No  |  | Nvidia Jetson TX2 | Google Daydream and SteamVR  | No
Google Daydream View[142] | 2018-10-17  | No  | Mobile Screen  |  | Depends on device  |  |  | Depends on device  | Depends on device  | 100º  |  |  | 261 g  | Discontinued[143] |  |  |  |  |  |  |  | No  | 3 DoF Controller  |  | Google Daydream  | No
Pico G2 4K  | 2019-03-27  | No  | LCD |  | 1920x2160  |  |  | 8:9  | 75 Hz  | 101º  |  |  | 278 g (goggle only) 470 g (goggle+battery)  | $300 (32 GB base version) $350 (128 GB S version)  |  |  |  |  |  |  |  | No  | 3DoF  | Snapdragon 835  | Pico Store + VivePort  | No
Oculus Quest[144][145] | 2019-05-21  | Inside-out  | OLED  |  | 1440x1600  |  | 14.4  | 9:10  | 72 Hz[146] | 94º[112] |  |  | 571 g  | Discontinued ($399 (64 GB version), $499 (128 GB version) at release)[113] |  |  |  |  |  |  |  | No  | 6DoF dual controllers tracked by HMD, Hand Tracking (Beta)  | Snapdragon 835  | Oculus Mobile  | Optional
Oculus Quest 2[147][148] | 2020-10-13  | Inside-out  | LCD[148][147] |  | 1832x1920  |  | 20.58  | N/A  | 120 Hz[114]

90 Hz 72 Hz

60 Hz

| 89°[115] |  |  | 503 g[148] | $299 (64 GB)

(Discontinued)

$399 (128 GB)

$499 (256 GB)

|  |  |  |  |  |  |  | No  | 6DoF dual controllers tracked by HMD, Hand Tracking (Beta)  | Snapdragon XR2  | Oculus Mobile  | Optional
HTC Vive Focus 3  | 2021-06-27  | Inside-out  | LCD  |  | 2448x2448  |  | 20.4  | 1:1  | 90 Hz  | 120°  |  |  | 785 g[149] | $1300  |  |  |  |  |  |  |  | No  | 6DoF controller, Removable and swappable battery  | Snapdragon XR2  | VIVE Reality System 2.0 (Android)  | No
Pico Neo 3 Pro[130][150] | 2021-10-01  | Inside-out  | LCD  |  | 1832x1920  |  |  | N/A  | 90 Hz  | 98º  |  |  | 395 g (without headstrap)  | €599  |  |  |  |  |  |  |  | No  | 6DoF hand tracking dual controllers, 3K  | Snapdragon XR2  | Own platform  | No
HTC Vive Flow[151] | 2022-03-01  | Inside-out  | LCD  |  | 1600x1600  |  | N/A  | N/A  | 75 Hz  | 100º  |  |  | 189 g[152] | $499  |  |  |  |  |  |  |  | No  | uses phone as controller  | Snapdragon XR1  | VIVE Reality System 2.0 (Android)  | No
Lenovo ThinkReality VRX  | 2022-09-28 (announced)  | Inside-out  |  |  | 2280 x 2280  |  |  |  | 70 Hz

90 Hz

| 95º  |  |  |  |  |  |  |  |  |  |  |  | No  | [153] |  |  | No
PICO 4 | 2022-10-18  | Inside-out  | LCD  |  | 2160x2160  |  | 20.6  | 1:1  | 72 Hz

90 Hz

| 105°  |  |  | 586 g  | €430 (128 GB)

€500 (256 GB)

|  |  |  |  |  |  |  | No  | 6DoF dual controllers tracked by HMD  | Snapdragon XR2  | Own platform  | No
Meta Quest Pro[154] | 2022-10-25  | Inside-out  | Mini-LED  |  | 1800×1920  |  |  |  | 72 Hz

90 Hz

| 106º Horizontal

96º Vertical[155]

|  |  | 722 g  | $999  |  |  |  |  |  |  |  | No  | Eye tracking, Face tracking, Mouth tracking, Standalone compute unit, Self tracking controller  | Qualcomm Snapdragon XR2+  | Oculus Mobile  | Optional
HTC VIVE XR Elite  | 2023-2-25  | Inside-out  | LCD  |  | 1920 x 1920  |  | 17:5  | N/A  | 90 Hz  | 110°  |  |  | 270 g (goggle only) 625 g (goggle+battery)  | $1,099  |  |  |  |  |  |  |  | No  |  | Qualcomm Snapdragon XR2  | Own platform  | No
Bigscreen Beyond[156] | 2023-09-07[157] | Yes  | OLED  |  | 2560 x 2560  |  | 32  | 1:1  | 75 Hz/90 Hz  | 102° Horizontal

90° Vertical

|  | 1x DisplayPort 1.4
2x USB 3.0  | 127 g  | $999  | No  | Yes  | No  | No  | Yes  | No  | No  | No  | Valve Index Controllers (6DoF with finger tracking)  |  |  | Yes
Meta Quest 3 | 2023-10-10  | Inside-Out  | LCD  |  | 2064 x 2208  |  | 25  | N/A  | 90 Hz/120 Hz  | 110° Horizontal

96° Vertical

|  |  | 515 g  | $499  |  |  |  |  |  |  |  | No  |  | Snapdragon XR2 Gen 2 | Oculus Mobile  | Optional
Varjo XR4  | 2023-11-27  | Inside-Out  | mini-LED  | Dual  | 3840x3744  |  | 51  | 16:9  | 90 Hz  | 120°(Horizontal)

105°(Vertical)

| Built-in DTS 3D spatial audio with noise-canceling mics and integrated speakers  | 1 x DisplayPort 1.4

1 x 10 Gbps USB-C 3.1 Gen 2 or USB-C 3.2 Gen 2

| 665 g + headband 356 g  | Superlative：3990 €/$

Focal Edition：9,990 €/$

| No  | Yes  | No  | No  | Yes  | No  | No  | No  | ART and OptiTrack，6DoF，Autofocus，Eye tracking，LiDAR  |  |  | Yes
Apple Vision Pro | 2024-2-2  | Inside-Out  | OLED  |  | 3680x3140 (estimated based on 23 million pixels and 7:6 aspect ratio)[158] |  | 34[159] |  | 90 Hz/
96 Hz/
100 Hz  | 100° Horizontal[159] | Surround sound speakers, 6 beamforming microphones  | Wi‑Fi 6 (802.11ax), Bluetooth 5.3, Lightning connector  | About 453 g to 680 g  | $3,499  |  |  |  |  |  |  |  | Yes  | Hand tracking, Eye

tracking, External display, LiDAR scanner, 3D camera

| Apple M2 and R1  | visionOS  | Optional
Name  | Release Date
(Y-M-D)  | Positional tracking  |

Display type

Display (other)

| Max. Resolution (per eye)  | Resolution (per eye, region specific)  | PPD | Aspect Ratio (per eye)  |

Refresh rate

| Field of view[2] | Audio  | Connectivity  | Weight  | Price  |

OSVR

SteamVR

Oculus PC

PlayStation

Windows MR

Oculus Store

App Store (Apple)

| Other  | Processor  | Platform  | Tethered

* Including price of VR touch peripherals.

### Cancelled tethered VR headsets

[edit]

Name  | Positional tracking  | Display  | Resolution (per eye)  | PPD | Aspect Ratio (per eye)  | Refresh rate  | Field of view[2] | Audio  | Connectivity  | Weight  | Price  | Platform  | Other

|
|
|
|
|
|
|
|
|
|
|
|
|

LG SteamVR Headset[87] | Yes  | OLED  | 1440x1280  | 13.09  | 45:20  | 90 Hz  | 110º  |  |  |  |  | SteamVR  | 6DoF dual controllers
Put on hold indefinitely[160]

### Cancelled standalone devices

[edit]

Name  | Positional tracking  | Display  | Resolution (per eye)  | PPD | Aspect Ratio (per eye)  | Refresh rate  | Field of view[2] | Audio  | On-board
processor  | Weight  | Price  | Platform  | Other

|
|
|
|
|
|
|
|
|
|
|
|
|

HTC Daydream Standalone[161][162][163] | Inside-out  |  |  |  |  |  |  |  | Snapdragon 835  |  |  | Google Daydream  |
DecaGear 1  | Inside-out
(4 cameras)  | LCD  | 2160x2160  | 18.95  | 1:1  | 90 Hz  | 114º  | In-strap speakers, dual microphones  | Qualcomm Snapdragon XR2  |  | $449  | SteamVR  | 6DoF dual controllers tracked by HMD
Finger tracking
Face/eye tracking, Adaptive triggers,
Hip-navigation, Fingerprint sensor[164]

## Extensive comparison of popular PC-based devices

[edit]

This section needs to be updated. Please help update this article to reflect recent events or newly available information. (April 2021)

|

The following tables compare general and technical information for a selection of popular retail head-mounted displays. See the individual display's articles for further information. Please note that the following table may be missing some information.

### Optics and audio

[edit]

Device  | Rift | Vive | OSVR | HELMET VISION

|
|
|
|

Display technology  | OLED | OLED | OLED | OLED
Resolution  | 1080 × 1200 per eye
| 1080 × 1200 per eye
| 960 × 1080 per eye
[citation needed] | 1920 × 1200

Display elements  | 2[165] | 2  | 1  | 1
Optical design  | Fresnel/Traditional
(Hybrid)  | Fresnel/Traditional
(Hybrid)  | Dual aspheric lens  | Panoramic lens
Total resolution  | 2160×1200  | 2160×1200  | 1920×1080  | 1920×1200
Native display refresh rate  | 90 Hz  | 90 Hz  | 60 Hz  | 60 Hz
Frame interpolation  | Asynchronous
Timewarp[166] | Automatic Interleaved
Reprojection[167] | Asynchronous
Timewarp  | Automatic Interleaved
Field of view[2] | 80°h x 90°v
[168][unreliable source] | 105°h x 105°v
[168][unreliable source] | 100°  | 120°
Audio technology  | USB DAC with
built-in headphones
(no 3.5 mm jack)  | USB DAC with
3.5 mm jack  | USB DAC with
3.5 mm jack  | Built-in headphones
(Stereo sound)

### Tracking

[edit]

Device  | Rift | Vive | OSVR | Rift S  | Quest

|
|
|
|
|

Tracking technology  | Camera-based with constellation  | Scanning laser with photodiodes  | Camera-based with constellation  | Camera-Based, Insight Tracking  | Camera-Based, Insight Tracking
Tracking device  | IR camera  | 2x "Lighthouse"[169] IR laser emitters  | IR camera  | 5 x Cameras  | 4 x Cameras
Tracking device connectivity  | USB 3.0  | Power Only (+ Wireless link

between emitters)

| USB 2.0  | USB 3.0 Built In  | Built In
Positional tracking area  | TBD  | 4.5m x 4.5m  | TBD  | ?  | ?
Directional tracking  | 6DOF  | 6DOF  | 6DOF

(facing camera)

| 6DOF Inside-Out  | 6DOF Inside-Out

### Other information

[edit]

Device  | Rift | Vive | OSVR 1.4 | HELMET VISION

|
|
|
|

Additional optional ports

for accessories/expansion

|  | 1 × USB 3.0

1 × 3.5 mm audio jack for headphones

| 1 × USB 3.0 (external)

2 × USB 2.0 (internal)

| 3 × USB 3.0
Included input device(s)  | Oculus Remote  | 2 × SteamVR controllers

with 6DOF tracking

| None  | HELMET VISION Controller with 6DOF tracking
Optional input device (in addition to traditional PC input devices)  | Oculus Touch controllers with 6DOF tracking (using included extra optical camera) available December 6, 2016, price $199[170] | Vive Trackers for tracking real world objects and also for body tracking  | None  | None
Safety features  | Guardian system using play area boundary and constellation cameras  | Chaperone system using play area boundary and front-facing camera  | None Announced  | None Announced

Additional features  |  | Bluetooth connectivity (in Vive link Box[171]) for

communication and calling.

| None announced  | Wifi & Bluetooth connectivity for

communication

## VR support in game engines

[edit]

Video Game Engines with VR support  Platform  | Unity | Unreal Engine | CryEngine | Godot | Platform-specific SDK

|
|
|
|
|

SteamVR  | Yes[172] | Yes[173] | Yes, CryEngine V[174] | Yes[175] |
Oculus PC (Rift and Rift S)  | Yes[176] | Yes[173] | Yes[177] | Yes[114] | Oculus PC SDK
Oculus Mobile  | Yes  | Yes  | Yes  | Yes[178] | Oculus Mobile SDK
Windows Mixed Reality | Yes, Unity 2017.2 and later[179] | Yes, Unreal Engine 4 and later  | Yes, CryEngine  | Unknown  |
Open Source Virtual Reality | Yes[180] | Yes[181] | Yes[182] | Yes, via OpenHMD  | OSVR SDK

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[edit]

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* v
* t
* e

Extended reality (XR)

* From least to most virtual: Augmented reality (AR)
* Mixed reality (MR)
* Virtual reality (VR)

Concepts|

| Main|

* Cinematic virtual reality
* Computer-mediated reality
* Immersion
* Metaverse
* Avatar
* On-set virtual production
* Persistent world
* Projection augmented model
* "Room-scale"
* Six degrees of freedom (6DoF)
* Spatial computing
* Telepresence
* Virtual reality applications
* Virtual reality sickness
* Virtual world

|

Other|

* Camera filter
* Quantified self
* Real life
* Screen-door effect
* Simulation hypothesis
* Transhumanism
* Uncanny valley
* VTuber
* Web3

Technologies|

| Display|

* EyeTap
* Head-mounted display
* optical
* Head-up display
* Pancake lens
* Smartglasses
* Virtual reality headset
* list
* Virtual retinal display

|

3D interaction|

* Brain–computer interface
* Eye tracking
* Facial motion capture
* Finger/hand tracking
* Pose tracking
* Simultaneous localization and mapping

Software|

* Asynchronous reprojection
* Foveated rendering
* Image-based modeling and rendering
* Spatial audio

Photography|

* 360-degree video
* Free viewpoint television
* Omnidirectional (360-degree) camera
* VR photography

Other|

* Haptic suit
* Omnidirectional treadmill
* Wearable computer

Peripherals|

* Cyberith Virtualizer
* Leap Motion
* Oculus Touch
* PlayStation Move
* Razer Hydra
* Virtuix Omni
* Wired glove
* Wizdish ROVR

Companies|

* Apple Inc.
* Brilliant Labs
* ByteDance
* Google
* HTC
* Khronos Group
* Magic Leap
* Meta Platforms
* Reality Labs
* Microsoft
* Niantic, Inc.
* Pimax
* Rokoko
* Samsung
* Electronics
* Valve Corporation
* Varjo
* Vuzix

Devices|

| Current|

* Apple Vision Pro
* Golden-i headsets
* HTC Vive
* Magic Leap
* Meta Quest 3
* 3S
* Open Source Virtual Reality
* PICO 4 Ultra
* Pimax
* PlayStation VR2
* Valve Index
* Vuzix

|

Former|

* AntVR
* castAR
* EyePhone
* Google Cardboard
* Google Daydream
* Google Glass
* Liquid Image
* Meta Quest Pro
* Microsoft HoloLens
* 2
* Oculus Go
* Oculus Quest
* Oculus/Meta Quest 2
* Oculus Rift
* CV1
* S
* PICO 4
* PlayStation VR
* Samsung Gear VR
* Sensorama
* SixthSense
* The Sword of Damocles
* VFX1 Headgear
* Virtual Boy
* Virtual fixture
* Virtuality
* VR-1

Unreleased|

* Project Iris
* Sega VR

Software|

| General|

* Interactive art
* Virtual graffiti
* Metaverse
* Pervasive game
* Software related to augmented reality
* Virtual reality game

|

Operating systems and
desktop environments|

* Android XR
* Meta Horizon OS
* version history
* visionOS
* Windows Mixed Reality

Development tools and
game engines|

* A-Frame
* ARCore
* ARKit
* ARToolKit
* Godot Engine
* Jetpack Compose XR
* Meta Spatial SDK
* OpenVR
* OpenXR
* RealityKit
* S&box
* SwiftUI
* TabletopKit
* Unity
* Universal Scene Description
* Unreal Engine
* Vuforia Augmented Reality SDK
* WebXR

Games|

* List of HTC Vive games
* List of Meta Quest games
* List of Oculus Rift games
* List of PlayStation VR games
* VR2

Communities and
social networks|

* AltspaceVR
* FaceTime for visionOS
* Horizon Worlds
* NeosVR
* Rec Room
* Resonite
* Sansar
* Sensorium
* Sinespace
* VRChat
* VTime XR

People|

* Philippe Bekaert
* Maurice Benayoun
* Simon Birrell
* Mark Bolas
* Brendan Bradley
* Fred Brooks
* Boštjan Burger
* John Carmack
* Tim Cook
* Carolina Cruz-Neira
* Ela Darling
* Char Davies
* Thomas A. DeFanti
* Steven K. Feiner
* Scott Fisher
* Jerome Foster II
* Henry Fuchs
* Thomas A. Furness III
* Morton Heilig
* Eric Howlett
* Brendan Iribe
* Myron W. Krueger
* Jaron Lanier
* Brenda Laurel
* Ming C. Lin
* R. Bowen Loftin
* Palmer Luckey
* Mark Stephen Meadows
* Michelle and Uri Kranot
* Satya Nadella
* Tony Parisi
* Nonny de la Peña
* Elia Petridis
* Sundar Pichai
* Warren Robinett
* Lawrence J. Rosenblum
* Daniel J. Sandin
* Dieter Schmalstieg
* Bob Sproull
* Nicole Stenger
* Ivan Sutherland
* Susumu Tachi
* Gunpei Yokoi
* Mark Zuckerberg

In fiction|

* Accel World
* Infinite Burst
* Futurama: Attack of the Killer App
* Some episodes of Black Mirror
* Code Lyoko
* Evolution
* Den-noh Coil
* Digimon
* The Dreamland Chronicles
* Gundam Build Divers
* Re:Rise
* Gundam Build Metaverse
* Star Trek's Holodeck
* Jumanji
* The Next Level
* Welcome to the Jungle
* Kiss Me First
* The Matrix
* film
* Netrunner
* Neuromancer
* Ready Player One
* film
* Ready Player Two
* Snow Crash
* Superhot
* Mind Control Delete
* Superhuman Samurai Syber-Squad
* Gridman
* Sword Art Online

* Portals
* Technology
* Category
* Augmented reality
* Mixed reality
* Virtual reality
* Metaverse
* Spatial computing
* Commons
* Augmented reality
* Mixed reality
* Virtual reality
* Metaverse

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*[t]: Discuss this template
*[e]: Edit this template