Locale (computer hardware)

This article is about computer hardware. For computer software, see Locale (computer software). For other uses, see Locale (disambiguation).

In computer architecture a locale is an abstraction of the concept of a localized set of hardware resources which are close enough to enjoy uniform memory access.[1]

For instance, on a computer cluster each node may be considered a locale given that there is one instance of the operating system and uniform access to memory for processes running on that node. Similarly, on an SMP system, each node may be defined as a locale. Parallel programming languages such as Chapel have specific constructs for declaring locales.[2]

## See also

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* Symmetric multiprocessing
* Direct memory access
* Remote direct memory access

## References

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1. ^ Guang R. Gao; Lori Pollock; John Cavazos; Xiaoming Li (2010). Languages and Compilers for Parallel Computing 22nd International Workshop, LCPC 2009, Newark, DE, USA, October 8-10, 2009, Revised Selected Papers. Springer. p. 173\. ISBN 978-3-642-13373-2.
2. ^ Future Information Technology, Part I: 6th International Conference edited by James P Park, Laurence T Yang 2011 ISBN 3-642-22332-X page 285

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