MUD1

1978 video game

1978 video game

MUD1

Developer(s)|

* Roy Trubshaw
* Richard Bartle

Platform(s)| Platform independent
Release| 1978
Genre(s)| Fantasy MUD
Mode(s)| Multiplayer
A screenshot from MUD1

Multi-User Dungeon, or MUD (referred to as MUD1, to distinguish it from its successor, MUD2, and the MUD genre in general), is the first MUD.

## History

[edit]

MUD was created in 1978 by Roy Trubshaw and Richard Bartle at the University of Essex on a DEC PDP-10.[1][2] Trubshaw named the game Multi-User Dungeon, in tribute to the Dungeon variant of Zork, which Trubshaw had greatly enjoyed playing.[3][4] Zork in turn was inspired by an older text-adventure game known as Colossal Cave Adventure or ADVENT.[5]

MUD1 was written in the domain-specific programming language Multi User Dungeon Definition Language (MUDDL).[6] Its first version was written by Richard Bartle and Roy Trubshaw in BCPL. It was later ported to C++[7] and used in other MUDs such as MIST.[6]

In 1980, Roy Trubshaw created MUD version 3 in BCPL (the predecessor of C), to conserve memory and make the program easier to maintain.[8] Richard Bartle, a fellow Essex student, contributed much work on the game database, introducing many of the locations and puzzles that survive to this day. Later that year Roy Trubshaw graduated from Essex University, handing over MUD to Richard Bartle, who continued developing the game.[9] That same year, MUD1 became the first Internet multiplayer online role-playing game as Essex University connected its internal network to the ARPANET.[10]

In 1983, Essex University allowed remote access to its DEC-10 via British Telecom's Packet Switch Stream network between 2 am and 7 am each night.[11] MUD became popular with players around the world, and several magazines wrote articles on this new trend.[12]

Between 1984 and 1987, MUD was hosted on the DEC-20 of Dundee College of Technology[13] which was one of the few institutions to allow outside access.

In 1984, Compunet, a UK-based network primarily for Commodore 64 users, licensed MUD1 and ran it from late 1984 until 1987, when CompuNet abandoned the DEC-10 platform they were using.[14]

Trubshaw and Bartle (with the assistance of Simon Dally) subsequently formed the company Multi-User Entertainment Limited, and proceeded to work on MUD version 4, also known as MUD2 (released in 1985).[15] MUD2 was intended to be run as a service for British Telecom.[16]

In 1987, MUD1 was licensed by CompuServe, who pressured Richard Bartle to close down the instance of MUD1, better known as 'Essex MUD', that was still running at Essex University. This resulted in the deletion of the MUD account that October. This left MIST, a derivative of MUD1 with similar gameplay, as the only remaining MUD running on the Essex University network, becoming one of the first of its kind to attain broad popularity. MIST ran until the machine that hosted it, a PDP-10, was superseded in early 1991. [17]

MUD1 ran under the name British Legends until late 1999 and was retired along with other software during CompuServe's Y2K cleanup efforts.[18]

In 2000, Viktor Toth rewrote the BCPL source code for MUD1 to C++ and opened it alongside MUD2 on British-legends.com.[19]

In 2014, with permission from the authors of MUD1, the C++ reimplementation of MUD1 was deposited within the archives of Stanford University for historical purposes.[20][21]

In 2020, the full source code for the PDP-10 implementation of MUD1 (as of 1986) was released on Github (with permission from the authors), under the GPL v3 license.[22]

## Reception

[edit]

Computer Gaming World in 1993 called British Legends on CompuServe as a "typical text-based multi-player role-playing game" with an emphasis on magic.[23]

## References

[edit]

1. ^ Sloane, Sarah (2000) Digital Fictions: Storytelling in a Material World, Ablex Publishing Corporation, ISBN 978-1-56750-482-8, p. 168
2. ^ Slator, Brian M. et al "From Dungeons to Classrooms: The Evolution of MUDs as Learning Environments", in Jain, Lakhmi C., Tedman, Raymond A. & Tedman, Debra K. (eds.) (2007) Evolution of Teaching and Learning Paradigms in Intelligent Environment, Springer, ISBN 978-3-540-71973-1, p. 121-2
3. ^ Kelly, Kevin; Rheingold, Howard (1993). "The Dragon Ate My Homework". Wired. Vol. 1, no. 3\. "In 1980, Roy Trubshaw, a British fan of the fantasy role-playing board game Dungeons and Dragons, wrote an electronic version of that game during his final undergraduate year at Essex College. The following year, his classmate Richard Bartle took over the game, expanding the number of potential players and their options for action. He called the game MUD (for Multi-User Dungeons), and put it onto the Internet."
4. ^ Richard Bartle (2003). Designing Virtual Worlds. New Riders. p. 741\. ISBN 0-13-101816-7. "The "D" in MUD stands for "Dungeon" ... because the version of ZORK Roy played was a Fortran port called DUNGEN."
5. ^ Tim Anderson; Stu Galley (1995). "The History of Zork". Archived from the original on 16 January 2009. "Zork was too much of a nonsense word, not descriptive of the game, etc., etc., etc. Silly as it sounds, we eventually started calling it Dungeon (Dave admits to suggesting the new name, but that's only a minor sin). When Bob the lunatic released his FORTRAN version to the DEC users' group, that was the name he used."
6. ^ a b Bartle, Richard (1999). "MUDDL". "Many MUDDL databases were written by students at Essex University, the most well-known being 'Mist', 'Rock', 'Blud' and 'Uni' [...]"
7. ^ Bartle, Richard (2002). "Incarnations of MUD". "Viktor Toth had had a copy of the BCPL source code for MUD1 for some years, and decided that now was the time to do something with it. In a 9-day programming blitz over Christmas, he rewrote the BCPL MUDDL engine in C++ and opened it up alongside MUD2. The ex-CompuServe players gravitated there, where it now runs as a direct continuation of the defunct original BL incarnation."
8. ^ Richard Bartle (1990). "Early MUD History". "The program was also becoming unmanageable, as it was written in assembler. Hence, he rewrote everything in BCPL, starting late 1979 and working up to about Easter 1980. The finished product was the heart of the system which many people came to believe was the 'original' MUD. In fact, it was version 3."
9. ^ Eddy Carroll (1995). "MUD Timeline". Archived from the original on 3 May 2016. Retrieved 12 July 2008. "Roy graduates from Essex University, and Richard takes full control of the game, fleshing out the database and adding additional commands. A proper persona communication system is introduced, along with the concepts of points and wizards."
10. ^ Mulligan, Jessica; Patrovsky, Bridgette (2003). Developing Online Games: An Insider's Guide. New Riders. p. 444\. ISBN 1-59273-000-0. "1980 ... Final version of MUD1 completed by Richard Bartle. Essex goes on the ARPANet, resulting in Internet MUDs!"
11. ^ Eddy Carroll (1995). "MUD Timeline". Archived from the original on 3 May 2016. Retrieved 12 July 2008. "Essex University allows outside users to access its DEC-10 via BT's Packet Switch Stream network (PSS) during the normally idle period from 2am to 8am each night."
12. ^ Richard Bartle (1995). "MUD Magazine Bibliography".
13. ^ Richard Bartle (2004). Designing Virtual Worlds. ISBN 9780131018167. "Furthermore, it only ran on DEC-10, and although copies were sent to other institutions in the U.K., Sweden, and Norway, only two of these allowed outsiders access (Dundee Technical College and Oslo University)."
14. ^ Richard Bartle (1999). "CompuNet MUD". "The incarnation of MUD1 on the CompuNet network in the UK, the first commercial MUA in the world."
15. ^ "MUSE's Personnel", mud.co.uk, retrieved 2010-12-18
16. ^ Richard Bartle (2002). "MUSE background". "A new version of the game, which came to be known as MUD2, was written in 1985 to be run as a service for British Telecom."
17. ^ Michael Lawrie (2003). "Escape from the Dungeon". "October of 1987 was chaos. The MUD account was deleted, but the guest account on Essex University remained open. I guess it wasn't causing any trouble so they simply left it. ROCK, UNI and MUD all ran from the MUD account so they had gone but... MIST ran from a student account and it was still playable."
18. ^ Richard Bartle (2007). "A Brief History". "Due in part to a fortuitous coincidence (MUD was written for the same DECSystem-10 computing platform that CompuServe used for its information service) MUD was licensed by CompuServe in the mid-1980s where it ran as a popular game until late 1999. It was eventually retired along with other software during CompuServe's Y2K cleanup efforts."
19. ^ Richard Bartle (2002). "Incarnations of MUD". "Viktor Toth had had a copy of the BCPL source code for MUD1 for some years, and decided that now was the time to do something with it. In a 9-day programming blitz over Christmas, he rewrote the BCPL MUDDL engine in C++ and opened it up alongside MUD2. The ex-CompuServe players gravitated there, where it now runs as a direct continuation of the defunct original BL incarnation."
20. ^ Simon Sharwood (2014). "Source code for world's first MUD, Essex Uni's MUD1, recovered". The Register. "The code has landed at Stanford University, which says it has secured permission to redistribute the game's blueprints from the authors Richard Bartle and Roy Trubshaw."
21. ^ "MUD1/British Legends source code, 1999-2014 M2013". oac.cdlib.org. Retrieved 5 June 2024.
22. ^ PDP-10/MUD1, PDP-10, 2 May 2024, retrieved 5 June 2024
23. ^ "A Survey of On-Line Games". Computer Gaming World. May 1993. p. 84. Retrieved 7 July 2014.

## External links

[edit]

* The British Legends website
* Richard Bartle's MUD related website
* Michael Lawrie's MUDDL Manual
* Source code of MUD on GitHub

* v
* t
* e

Multi-user dungeons (MUDs)

Major branches|

* AberMUD
* DikuMUD
* LPMud
* MU*

Minor branches,
codebases, libraries|

* DGD
* GodWars
* MOO
* MUSH
* Talker
* TinyMUCK

Concepts,
terminology|

* Alternate character
* Avatar
* Bartle taxonomy of player types
* Cybersex
* God
* Griefer
* Grinding
* Hack and slash
* Healer
* Immortal
* Kill stealing
* Loot
* Mob, Monster
* Non-player character
* Online wedding
* Persistent world
* Player character
* Player versus environment
* Player versus player, Playerkilling
* Quest
* Spawning
* Tank
* Twinking
* Virtual goods
* Video game bot
* Wizard
* Zone, Area

Publications|

* Designing Virtual Worlds
* "A Rape in Cyberspace"
* Terra Nova

Companies,
organizations|

* Areae
* Iron Realms Entertainment
* Jagex
* Lysator
* Kesmai
* The Mud Connector
* Mythic Entertainment
* Plaintext Players
* Simutronics

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