Mental Images

This article is about the computer graphics software company. For the psychological phenomenon, see Mental image.

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German software company

Mental Images GmbH

Company type| Subsidiary
Industry| CGI, Computer software
Founded| April 1986; 38 years ago (1986-04) in Berlin
Headquarters|

Berlin

Germany

Key people

| Rolf Herken (president, CEO, CTO)
Products| Mental Ray, RealityServer, mental mill, MetaSL, mental mesh, iray, DiCE

Number of employees

| 80
Parent| Nvidia
Website| mentalimages.com

Mental Images GmbH (stylized as mental images) was a German computer generated imagery (CGI) software firm based in Berlin, Germany, and was acquired by Nvidia in 2007, then rebranded as Nvidia Advanced Rendering Center (ARC), and is still providing similar products and technology. The company provides rendering and 3D modeling technology for entertainment, computer-aided design, scientific visualization and architecture.

The company was founded by the physicists and computer scientists Rolf Herken, Hans-Christian Hege, Robert Hödicke and Wolfgang Krüger and the economists Günter Ansorge, Frank Schnöckel and Hans Peter Plettner as a company with limited liability & private limited partnership (GmbH & Co. KG) in April 1986 in Berlin, Germany. The Mental Ray software project started in 1986. The first versions of the rendering software were influenced, tested and used for production by Mental Images' then operating large commercial computer animation division, led by the visual effects supervisors John Andrew Berton (1986–1989), 2000 Academy Award winner John Nelson (1987–1989), and 1996, and 2000, Academy Award nominee Stefen Fangmeier (1988–1990).

In 2003, Mental Images completed an investment round led by ViewPoint Ventures and another large international private equity investor.[1] Since December 2007, Mental Images GmbH is a wholly owned subsidiary of the Nvidia corporation[2] with headquarters in Berlin, subsidiaries in San Francisco (Mental Images Inc.) and Melbourne (Mental Images Pty. Ltd.) as well as an office in Stockholm. After acquisition by Nvidia the company has been renamed Nvidia Advanced Rendering Center (Nvidia ARC GmbH).

## Products

[edit]

Mental Images was the developer of the rendering software Mental Ray, iray,[3] mental mill, RealityServer, and DiCE.

## Filmography

[edit]

* Mental Images (1987) (a short film of the same name)
* Asterix in America (1994) (3D computer animation "Storm Sequence" and digital effects, software development)
* Heaven (2002) (images computed with Mental Ray)

## References

[edit]

1. ^ "Mental Images conjures up funding". CNET. Retrieved 2024-05-01.
2. ^ "mental images".
3. ^ Keller, Alexander; Wächter, Carsten; Raab, Matthias; Seibert, Daniel; van Antwerpen, Dietger; Korndörfer, Johann; Kettner, Lutz (2017). "The Iray Light Transport Simulation and Rendering System". arXiv:1705.01263 [cs.GR].

## External links

[edit]

* Official website
* Technical Oscars: The 75th Scientific & Technical Awards 2002 / 2003
* Prix Ars Electronica, 1987, archived from the original on 2011-08-07
* mental images office at the Kant Dreieck tower
* Los Angeles mental ray User Group, archived from the original on 2002-11-22

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Nvidia

GeForce (List of GPUs)

| Fixed pixel pipeline|

| Pre-GeForce|

* NV1
* NV2

* RIVA 128
* RIVA TNT
* TNT2

|

* GeForce 256
* 2
* 4 MX

Vertex and pixel shaders|

* GeForce 3
* 4 Ti
* FX
* 6
* 7

Unified shaders|

* GeForce 8
* 9
* 100
* 200
* 300
* 400
* 500

Unified shaders & NUMA|

* GeForce 600
* 700
* 800M
* 900
* 10
* 16

Ray tracing & tensor cores|

* GeForce 20
* 30
* 40

Software and technologies

| Multimedia acceleration|

* NVENC (video encoding)
* NVDEC (video decoding)
* PureVideo (video decoding)

|

Software|

* Cg (shading language)
* CUDA
* Nvidia GameWorks
* OptiX (ray tracing API)
* PhysX (physics SDK)
* Nvidia Omniverse (3D graphics)
* Nvidia RTX (ray tracing platform)
* Nvidia System Tools
* VDPAU (video decode API)

Technologies|

* Nvidia 3D Vision (stereo 3D)
* Nvidia G-Sync (variable refresh rate)
* Nvidia Optimus (GPU switching)
* Nvidia Surround (multi-monitor)
* MXM (module/socket)
* SXM (module/socket)
* NVLink (protocol)
* Scalable Link Interface (multi-GPU)
* TurboCache (framebuffer in system memory)
* Video Super Resolution (live video upscaling)

GPU microarchitectures|

* Celsius
* Kelvin
* Rankine
* Curie
* Tesla
* Fermi
* Kepler
* Maxwell
* Pascal
* Volta
* Turing
* Ampere
* Hopper
* Ada Lovelace
* Blackwell
* Rubin

Other products

| Graphics Workstation cards|

* Nvidia Quadro
* Quadro Plex

|

GPGPU|

* Nvidia Tesla
* DGX

Console components|

* NV2A (Xbox)
* RSX 'Reality Synthesizer' (PlayStation 3)
* Tegra NX-SoC (Nintendo Switch)

Nvidia Shield|

* Shield Portable
* Shield Tablet
* Shield Android TV
* GeForce Now

SoCs and embedded|

* GoForce
* Drive
* Jetson
* Tegra

CPUs|

* Project Denver

Computer chipsets|

* nForce

Company

| Key people|

* Jen-Hsun Huang
* Chris Malachowsky
* Curtis Priem
* David Kirk
* Bill Dally
* Debora Shoquist
* Ranga Jayaraman
* Jonah M. Alben

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Acquisitions|

* 3dfx Interactive
* Ageia
* ULi
* Bright Computing
* Cumulus Networks
* DeepMap
* Icera
* Mellanox Technologies
* Mental Images
* PortalPlayer
* Exluna
* MediaQ
* Stexar

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