Motion-capture acting

Acting for motion capture

Motion capture recording for The Last of Us Part II Joseph Gatt wearing the Mo-Cap suit for Kratos during production of God of War II and III in 2010

Motion-capture acting, also called performance-capture acting and often abbreviated as mo-cap or P-cap, is a type of acting in which an actor wears markers or sensors on a skintight bodysuit[1] or directly on the skin.[2][3] Several cameras from different angles record the actor's movements simultaneously, recording the three-dimensional position of the sensors without recording the rest of the actor. Sampling is done many times each second, aided by advances in computer technology. The resulting database of 3D points permits a filmmaker or video game creator to create a digital character and place them in an entirely new setting.

The first virtual actor animated by motion-capture was produced in 1993 by Didier Pourcel and his team at Gribouille. It involved "cloning" the body and face of French comedian Richard Bohringer, and then animating it with still-nascent motion-capture tools.

This type of acting is seen as a growth area, with predictions that there will be more work in the future for actors.[4] Some talent agents represent motion-capture actors in addition to their live-action actors.[4] Motion-capture acting can be difficult work, often involving unusual movements not found in human locomotion,[5] and other unusual performance requirements. For example, one actor was "placed in a tiny booth, had dots placed all over his face that captured his movements, and had to sit perfectly still".[4] As it is a new type of acting work, one report suggested that actors wishing to break into this line of work should go to acting class and become experts in skills such as gunplay, sword fighting, hand-to-hand combat, dancing, running, jumping, gymnastics, and general body movement.[4]

Numerous sources identify English actor Andy Serkis as the "king of motion-capture acting" based on his portrayal of digital characters in films such as King Kong, The Lord of the Rings, and Planet of the Apes.[6][7] According to one report, the first use of motion-capture acting for a video game was for the 2007 PlayStation 3 release Heavenly Sword, which starred Serkis.[8] In an August 2011 interview, Serkis said, "Performance-capture technology is really the only way that we could bring these characters to life. It's the way that Gollum was brought to life, and King Kong, and the Naʼvi in Avatar and so on [...] it's really another way of capturing an actor's performance. That's all it is, digital make-up."[9]

There have been battles within the entertainment industry about recognition for motion-capture actors. The Alliance of Motion Picture and Television Producers does not consider motion-capture acting to be the same type of work as live-action acting, which means that motion-capture actors are often paid less.[10] The actors' union SAG-AFTRA has lobbied the industry for better employment terms and conditions for motion-capture actors, arguing that the work should be included in standard labor contracts.[10][11] As of 2020, major award ceremonies still have no motion-capture acting category.[12]

## See also

[edit]

* Human image synthesis
* Motion capture

## References

[edit]

1. ^ NY Castings, Joe Gatt, Motion Capture Actors: Body Movement Tells the Story Archived 2014-07-03 at the Wayback Machine, Accessed June 21, 2014
2. ^ Hugh Hart, January 24, 2012, Wired magazine, When will a motion capture actor win an Oscar?, Accessed June 21, 2014, "...the Academy of Motion Picture Arts and Sciences’ historic reluctance to honor motion-capture performances ....."
3. ^ January 25, 2012, Calgary Herald, No Oscar nod for Andy Serkis: master of motion-capture acting Archived 2014-07-14 at the Wayback Machine, Accessed June 21, 2014, "..Serkis has carved out a niche for himself as master of motion-capture roles..."
4. ^ a b c d Andrew Harris Salomon, February 22, 2013, Backstage Magazine, Growth In Performance Capture Helping Gaming Actors Weather Slump, Accessed June 21, 2014, "..motion-capture technology ... indicate that this niche continues to be a growth area for actors...."
5. ^ Phillips, Exa Zim, Ian. "What it takes to be a Hollywood creature performer". Insider. Retrieved 2021-07-21.`{{cite web}}`: CS1 maint: multiple names: authors list (link)
6. ^ Gael Fashingbauer Cooper, TODAY, May 26, 2014, 7 summer movies you shouldn't miss, Accessed June 21, 2014, "....Andy Serkis, the king of motion-capture acting..."
7. ^ Gina McIntyre, June 04, 2014, Los Angeles Times, ‘Star Wars’: Josh Trank set to direct standalone film, Accessed June 21, 2014, "..Irish actor Domhnall Gleeson, performance capture expert Andy Serkis ..."
8. ^ Performance capture injects emotion into virtual worlds: Using actors' movements, expressions to animate digital characters in games, film allows audiences to relate, March 7, 2011, Blaine Kyllo, "...Heavenly Sword (2007), which starred Serkis and Anna Torv (Fringe ), was the first video game in which performance capture was used..."
9. ^ Ben Child, 12 August 2011, The Guardian, Andy Serkis: why won't Oscars go ape over motion-capture acting? Star of Rise of the Planet of the Apes says performance capture is misunderstood and its actors deserve more respect, Accessed June 21, 2014
10. ^ a b Dave McNary, December 17, 2011, Variety magazine, Motion-capture tests acting boundaries, Accessed June 21, 2014, "..The Screen Actors Guild ... are the characters in these films ... performing as genuine actors or something else?..."
11. ^ Dave McNary, December 17, 2011, Variety magazine, Motion-capture tests acting boundaries, Accessed June 21, 2014
12. ^ Kelsea Stahler, December 7, 2012, Hollywood.com, Andy Serkis at ‘The Hobbit’ Premiere: Gollum Motion Capture Acting Is ‘Just Acting’, Accessed June 21, 2014, "..Some film experts have had trouble categorizing the master motion capture actor, The Hobbit star Andy Serkis, ..."