NHN Entertainment Corporation

South Korean technology company

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NHN Corporation

Native name

| 엔에이치엔 주식회사
Company type| Public company

Traded as

| KRX: 181710
Industry| Online game portal
Predecessor| the first iteration of NHN (now Naver)
Founded| December 1999; 24 years ago (1999-12) (as Hangame Communications, Inc.)
1 August 2013 (2013-08-01) (as NHN Entertainment Corporation)
Seongnam, South Korea
Headquarters|

Seongnam

South Korea

Area served

| Worldwide
Products| Hangame
Subsidiaries| NHN Japan Corporation (formerly)

NHN Corp. (KRX: 181710) is a South Korean IT company that started its business as a game company called Hangame in 1999.

Currently, its main businesses can be categorized as cloud, fin-tech (cross-border e-commerce, payment), entertainment (game, webtoons, music) and advertisement.[citation needed]

## History

[edit]

It was founded in December 1999 under the name Hangame Communications, Inc. In July 2000, Hangame Communications officially merged with South Korea's largest search engine company, Naver. Upon the merger, the name of the company was changed to "Next Human Network", or NHN, although the two divisions continue to operate under their original brand names. On 1 August 2013, NHN was re-split into NHN Entertainment Corporation and Naver Corporation for strategic reasons. On April 1, 2019, the company name was changed to NHN again.[1]

NHN has been focusing on cloud services since 2014. It launched the brand TOAST Cloud in 2014 and built its own IDC center in 2015. TOAST Cloud provides cloud services such as SaaS, PaaS, and IaaS.[citation needed]

## Games

[edit]

Title | Year | Platform(s) | Genre

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Fish Island | 2012 | iOS, Android | Sports
Fish Friends | 2012 | iOS, Android | Sports
Wooparoo Mountain | 2012 | iOS, Android | Social
LINE POP | 2012 | iOS, Android | Puzzle
LINE Dozer | 2013 | iOS, Android | Coin Pusher
Crusaders Quest | 2014 | iOS, Android | MMORPG
RWBY: Amity Arena | 2018 | iOS, Android | Tower defense
Dr. Mario World | 2019 | iOS, Android | Puzzle
Critical Ops: Reloaded | 2019 | iOS, Android | FPS

## Studios and subsidiaries

[edit]

* NHN Bigfoot
* NHN PixelCube
* NHN Japan Corporation (formerly)
* NHN Israel
* NHN Global
* NHN Singapore
* NHN Investment
* NHN Bugs Corporation (formerly Neowiz Internet Corporation, acquired from Neowiz Holdings in 2015), which trades under the Bugs! Brand (often stylized as SUPER SOUND Bugs!) held a 15% share of South Korea's music streaming market at the end of 2016, according to an IFPI survey of Internet users.[2]
* JPlanet Entertainment (formerly JJ Holic Media)[3]
* How Entertainment[3]

## References

[edit]

Specific

1. ^ "Naver Corporation". www.navercorp.com (in Korean). Retrieved 19 May 2022.
2. ^ Yoon, Sung-won (24 April 2017). "Paid music streaming services thrive in South Korea". The South China Morning Post. The Korea Times. Archived from the original on 14 May 2018. Retrieved 13 May 2018.
3. ^ a b "하우 엔터·제이플래닛, '첫사랑' 등 신인걸그룹 연내 론칭 [공식입장]". entertain.naver.com (in Korean). Retrieved 16 March 2019.

General

* "NHN Entertainment". Nhnent.com. Retrieved 9 February 2019.
* "NHN Entertainment Singapore". Nhnent.sg. Retrieved 9 February 2019.
* "NHN PlayArt Corp". Nhn-playart.com. Retrieved 9 February 2019.
* Jordan, Jon. "Subsidiarized: NHN breaks out three independent mobile studios". Pocketgamer.biz. Retrieved 9 February 2019.
* "${Instrument_CompanyName} ${Instrument_Ric} Key Developments". Reuters.com. Retrieved 9 February 2019.
* "Log In or Sign Up to View". Facebook.com. Retrieved 9 February 2019.
* [1]
* "NHN and Hangame Parting Ways - Steparu.com". Steparu.com. Retrieved 9 February 2019.
* "ASIATODAY". En.asiatoday.co.kr. Retrieved 9 February 2019.
* "NHN considers separating Hangame – THISISGAME Global – beta". En.thisisgame.com. Retrieved 9 February 2019.
* [2]