Omek Interactive

Former technology company

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Omek Interactive

Company type| Private
Industry| Computer software
Founded| 2006; 19 years ago (2006)
Founder| Janine Kutliroff,
Gershom Kutliroff,
Shai Yagur
Headquarters| Israel
Products| Beckon Development Suite
Grasp Development Suite
Website| www.omekinteractive.com

Omek Interactive was a venture-backed technology company developing advanced motion-sensing software for human-computer interaction in automobiles, casinos and arcades, consumer electronics, video games, health care and digital signage.[1] Omek was co-founded in 2006 by Janine Kutliroff and Gershom Kutliroff.[2]

## Company overview

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Omek Interactive is an Israeli company that develops gesture recognition and motion tracking software for use in combination with 3D depth sensor cameras. Omek’s middleware is sensor-independent, supporting multiple cameras including those based on a Structured light and Time-of-flight camera technology. Omek's software works with the following cameras: PrimeSense-based Microsoft Kinect, PMD Technologies CamCube, SoftKinetic DepthSense, and Panasonic D-Imager.

In July 2011 Intel Capital led their Round C financing with $7 million. Among the investors was Eliyahu Haddad who invested $2 million. Mr. Haddad was also given a seat on the Board.[3] [4]

Intel confirmed, that it acquired Omek July 16, 2013 for $40 million.[5] [6]

## Technology

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Omek’s flagship product is the Beckon Development Suite,[7] which converts raw depth data from 3D cameras and turns it into intelligence about humans in the scene, through background subtraction, joints tracking, skeleton identification, and gesture recognition. The Beckon software solution includes the Gesture Authoring Tool,[7] a machine learning tool that enables developers to create gestures without writing any code. Beckon is no longer available as a free, non-commercial download from the Omek website.[8]

In March 2012, at the Embedded Vision Alliance Summit,[9] Omek announced the upcoming availability of their Grasp Development Suite.[8] Grasp focuses on close-range, hand and finger tracking and gesture recognition at distances of 1 meter and less. At the same event Omek also announced support for Texas Instruments’ BeagleBoard-xM evaluation board, a low-cost, low-power, embedded computing platform.[8]

## See also

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* Natural user interface
* Human-computer interaction
* Gesture recognition
* Computer vision

## References

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1. ^ "Channelfutures.com".
2. ^ Speaker Profiles (2012-06-11). "Kishor – Professional Jewish Women - Speaker Profiles". Professionaljewishwomen.org. Archived from the original on 2011-10-06. Retrieved 2012-09-15.
3. ^ "Gesture recognition co Omek Interactive raises $7m". Globes. 2011-07-13. Retrieved 2012-09-15.
4. ^ "Intel Capital" (PDF).
5. ^ Reisinger, Don. "Intel buys Omek Interactive for $40M -- report". CNET.
6. ^ Brian, Matt (2013-07-16). "Intel's acquisition of Omek means you might never have to touch a PC again". The Verge. Retrieved 2024-11-18.
7. ^ a b "Omek Beckon Development Suite" (PDF). Omekinteractive.com. Retrieved 2012-09-29.
8. ^ a b c "Intel | Data Center Solutions, IoT, and PC Innovation". Intel.
9. ^ "Omek Interactive's Beckon: Gesture Interfaces Now On The Texas Instruments-Based BeagleBoard-xM". www.embedded-vision.com. 2012-06-21. Retrieved 2012-09-15.

## External links

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* Official Website
* See Chapter 7: Application Development with the [Omek] Beckon Framework "Meet the Kinect: An Introduction to Programming Natural User Interfaces", by Sean Kean, Jonathan Hall, Phoenix Perry