Playware

Term for educational hardware and software

This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these messages)

This article is an orphan, as no other articles link to it. Please introduce links to this page from related articles; try the Find link tool for suggestions. (January 2019)

|

This article includes a list of references, related reading, or external links, but its sources remain unclear because it lacks inline citations. Please help improve this article by introducing more precise citations. (July 2024) (Learn how and when to remove this message)

|

(Learn how and when to remove this message)

Playware is hardware and software that aims at producing play and playful experiences among its users.

Examples of playware products are numerous with computer games as the most widespread and successful, but it is a fast-growing industry utilizing pervasive and ambient technology to create new kinds of play equipment and toys, which can be labelled “playware”.

The term playware was coined by Carsten Jessen, Associate Professor at the Technical University of Denmark and the Danish School of Education, Aarhus University, and Henrik Hautop Lund, a professor at the Technical University of Denmark. They first defined the term in their paper "Playware – Intelligent technology for children’s play" to describe both a new area of research and a product type.

Jessen and Lund argue that the playware is not so much the result of the appearance of digital technology as it is the result of many children (and adults) in modern society not having the necessary knowledge and skills needed to initiate games and play. Earlier generations of children inherited games and learned play skills from older peers when participating in cross-age activities, for instance on the street or in the backyard. This is not to the same extent the case today and according to Jessen and Lund this has led to the need for inspiration from playware.

Several international playware workshops and symposiums were given and held amongst leading playware and human-robot interaction researchers, such as the keynote talk on modular playware at the 18th IEEE International Symposium on Robot and Human Interactive Communication, and the Playware Summit in Copenhagen 2010, where amongst others Y. Sankai, H. Ishiguro, C. Breazeal, T. Fukuda, T. Shibata, K. Dautenhahn, P. Marti, N. Pares, L. Pagliarini, H. Hautop Lund gathered to set a new research agenda for future research and development in playware.

## References

[edit]

* Lund, H.H. and Jessen, C.; Playware – Intelligent technology for children’s play. Technical Reports 2005, No. 1, June 2005. ISSN No. 1601-4219 (Available here.)
* Lund, H.H., Klitbo, T. and Jessen, C.; (2005) "Playware Technology for Physically Activating Play". Artificial Life and Robotics Journal 9:4, 165-174

## External links

[edit]

* Center for Playware at the Technical University of Denmark and the Danish School of Education, AU
* Playware site germany - the brand "playware" is copyrighted by ODS
* Playware site Chile - the brand "playware" is also copyrighted by Playware E.I.R.L. in Chile
* Homepage of Carsten Jessen
* Homepage of Henrik Hautop Lund