The Humans (video game)

1992 video game

1992 video game

The Humans

Developer(s)| Imagitec Design
Publisher(s)| Mirage Technologies
Piko Interactive
Producer(s)| Martin Hooley
Simon Golding (uncredited)
Designer(s)| Rodney Humble
Programmer(s)| David Lincoln
Artist(s)| Andrew Gilmour
Michael Hanrahan (uncredited)
Composer(s)| Barry Leitch
Ian Howe
Series| The Humans
Platform(s)| Amiga, Amiga CD32, Atari Falcon, Atari Jaguar, Atari Lynx, Game Boy, DOS, Sega Genesis, Super NES
Release|

* EU: May 1992[1]

Genre(s)| Platform, puzzle
Mode(s)| Single-player

The Humans[a] is a puzzle-platform video game developed by Imagitec Design in Dewsbury, England and originally published by Mirage Technologies for the Amiga in May 1992.[1] It was later ported to other home computers and consoles. The goal of the game varies per level but usually revolves around bringing at least one of the player-controlled humans to the designated end area marked by a colored tile. Doing this requires players taking advantage of the tribe's ability to build a ladder and use tools such as spears, torches, wheels, ropes and a witch doctor in later levels.

The Humans was conceived by Rodney Humble during his time working with Imagitec Design as a project for the Atari Lynx spawning a trilogy based upon the human evolution inspired by Psygnosis' 1991 game Lemmings, creating and drawing his ideas before transferring the design work to Imagitec programmers in developing them further, serving as the first game to be published by MicroProse offshoot Mirage, while Atari Corporation liked the title and commissioned two additional conversions for their platforms.

The Humans was very well received by video game magazines and garnered praise for the originality, presentation and audio upon its initial Amiga launch. Other versions of the game have been met with a more mixed reception from critics and reviewers alike. It was followed by three sequels: The Humans: Insult to Injury in 1992, Humans 3: Evolution - Lost in Time in 1995, and The Humans: Meet the Ancestors! in 2009.

## Gameplay

[edit]

Amiga version screenshot. The Humans' user interface consists of the play area on top and displays of the player's remaining time, choice of actions and remaining tribe members at the bottom.

The Humans is a puzzle game similar to Lemmings whose objective is to manipulate the given number of humans, taking advantage of abilities and tools to achieve the level's goal, usually consisting of finding a certain tool, killing a certain number of dinosaurs or bringing at least one human to the end point, marked by a conspicuous colored tile. Each level is independent of the next, each with its own tools, goal, and set number of humans allowed per level. The only things that carry from level to level are the total number of humans in the player's tribe and the player's total score.[2][3][4][5][6][7]

The player controls one human at a time, and may switch between any human at any time. In order to complete a level, it is often necessary to use certain tools or abilities, such as stacking to reach a high ledge. For instance, the spear, a tool obtained in the first level of the game, may be thrown across gaps to other humans, used to jump chasms, thrown to kill dinosaurs or other enemies, or brandished to hold off dinosaurs temporarily. Certain levels also feature NPCs like the pterodactylus that can be ridden in order to reach otherwise unreachable platforms, that cannot be controlled, but can be used to the player's advantage. Several forms of enemy appear and can range from dinosaurs that eat a human if he is unarmed and within its walking range to spear-wielding members of enemy tribes.[2][3][4][5][6][7]

There can be up to eight controllable humans in a level, though some levels only allow as few as three. Though there is a preset number of humans allowed per level, there is no limit to how many humans are in the player's tribe. If a human dies, he is replaced by one from the tribe as long as there are humans there to replace him. During the course of the game, the player is given chances to rescue other humans and add them to their tribe. If there are fewer humans in the player's tribe than the minimum required number for any given level, the game is over. Each level, however, has a password that can be used to jump to that particular level from the beginning of the game.[2][3][4][5][6][7]

## Development

[edit]

The Humans began its development on the Atari Lynx before moving on to the Amiga and subsequent platforms.

The Humans was the creation of former Imagitec Design designer Rodney Humble during his time working at the company in Dewsbury who, inspired by Psygnosis' Lemmings and its puzzle elements, created and drew his ideas on storyboards before transferring his work to the Imagitec programmers, developing them further into a trilogy based upon human evolution.[1][8][9][10] Coding on the project started in December 1991, with Suspicious Cargo programmer David Lincoln being responsible for the Amiga version, although design work originally started on the Atari Lynx under the working titles Dino Dudes and Dino World.[8][9][10][11] Atari Corporation reportedly liked the game and commissioned Imagitec with two additional conversions for their Atari Falcon and Atari Jaguar platforms respectively.[12][13]

The Humans' creation process was overseen by co-producers Martin Hooley and Simon Golding, the latter of which oversaw all versions of the game.[9][10] Golding stated that the production was inspired by Lemmings instead of being "a rip-off" but focusing towards "bigger graphics", a cartoon-esque feeling reminiscent of short films like Tom and Jerry, more varied levels, among other features.[9][10] Lincoln employed Cross Products' SNASM programming tool to write the code on an editor using a PC before porting it to Amiga for testing.[9] Video game artists Andrew Gilmour and Michael Hanrahan drew the pixel art, while composers Barry Leitch and Ian Howe were responsible for the soundtrack.[8][9][10] Other members at Imagitec were also involved in the title's production across every subsequent version released.[10][14]

## Release

[edit]

The Humans was first launched in Europe for the Amiga in May 1992 by MicroProse offshoot Mirage Technologies, serving as their first title to be published, shortly after Lemmings was released hoping to capitalize the popularity of this style of game.[1][8][9][10] GameTek and Mirage later published the PC version in June 1992 in North America and Europe.[1][15] Other known commercial ports of the game include: Amiga CD32, Atari Jaguar,[16][17][18] Atari Lynx,[19][20] Atari Falcon,[12][21] Game Boy,[22] Sega Genesis and Super Nintendo Entertainment System.[23][24] A Nintendo Switch port featuring three versions of the game (SNES and Game Boy initially, with the Genesis version unlocked once you complete either of the initial games, even if using a password to start on the last level) was released by Piko Interactive and QUByte Interactive on February 3rd, 2022.[25] The Jaguar version was included as part of the Atari 50: The Anniversary Celebration compilation for Nintendo Switch, PlayStation 4, Steam, and Xbox One.[26][27]

### Cancelled ports

[edit]

Ports of The Humans for both Game Gear and NEC PC-9801 were under development by Imagitec Design, although the latter never materialized.[10][28] The Game Gear version was reviewed by Sega Pro magazine in their May 1993 issue, obtaining a 75 out of 100 score, but ultimately went unreleased for unknown reasons.[28]

## Reception

[edit]

Reception

Review scores
Publication  | Scores
AGA | PC | GEN | GB | Falcon | Lynx | SNES | JAG | CD32
ASM | 10 / 12[29] | —  | —  | —  | —  | —  | —  | 8 / 12[30] | —
AllGame | —  | [31] | [32] | [33] | —  | [34] | —  | [35] | —
Amiga Action | 92%[36] | —  | —  | —  | —  | —  | —  | —  | —
Amiga Computing | 92%[37] | —  | —  | —  | —  | —  | —  | —  | —
Amiga Concept | —  | —  | —  | —  | —  | —  | —  | —  | 71%[38]
Amiga Dream | —  | —  | —  | —  | —  | —  | —  | —  | 88%[39]
Amiga Format | 72%[40] | —  | —  | —  | —  | —  | —  | —  | 78%[41]
Amiga Joker | 92%[42] | —  | —  | —  | —  | —  | —  | —  | 78%[43]
Amiga Mania | 93%[44] | —  | —  | —  | —  | —  | —  | —  | —
Amiga Power | 70%[45] | —  | —  | —  | —  | —  | —  | —  | —
AUI | 91%[46] | —  | —  | —  | —  | —  | —  | —  | —
CU Amiga | 84%[47] | —  | —  | —  | —  | —  | —  | —  | —
Consoles + | —  | —  | 84%[48] | —  | —  | 92%[49] | 78%[50] | —  | —
Datormagazin | 55%[51] | —  | —  | —  | —  | —  | —  | —  | —
Electric Brain | —  | —  | 75%[52] | 80%[53] | —  | —  | —  | —  | —
EGM | —  | —  | 27 / 40[54] | —  | —  | 25 / 40[55] | —  | 32 / 50[56] | —
GameFan | —  | —  | —  | —  | —  | —  | —  | 336/400[57] | —
GamePro | —  | —  | 14.5 / 20[58] | —  | —  | 16 / 20[59] | —  | 14.5 / 20[60] | —
GZM | —  | —  | —  | —  | —  | 85.0 / 100[61] | —  | —  | —
Génération 4 | 87%[62]
88%[63] | 87%[64] | —  | —  | —  | —  | —  | 80%[65] | 80%[66]
IGN | —  | —  | —  | —  | —  | 7.0 / 10[67] | —  | —  | —
Joypad | —  | —  | —  | 91%[68] | —  | —  | 84%[69] | 87%[70] | —
Joystick | 94%[71] | 85%[72] | —  | —  | —  | —  | —  | —  | 80%[73]
MAN!AC | —  | —  | —  | —  | —  | —  | 69%[74] | 69%[74] | —
Mega | —  | —  | 81%[75] | —  | —  | —  | —  | —  | —
Megablast | —  | —  | —  | 72%[76] | —  | —  | —  | —  | —
MDAG | —  | —  | 80%[77] | —  | —  | —  | —  | —  | —
Mega Fun | —  | —  | 80%[78] | —  | —  | 81%[79] | 69%[80] | 66%[81] | —
MegaTech | —  | —  | 76%[82] | —  | —  | —  | —  | —  | —
Micromanía | 45 / 60[83] | 90%[84] | —  | —  | —  | —  | —  | —  | —
TOfAG | 80%[85] | —  | —  | —  | —  | —  | —  | —  | —
PC Games | —  | 83%[86] | —  | —  | —  | —  | —  | —  | —
PC Joker | —  | 87%[87] | —  | —  | —  | —  | —  | —  | —
PC Player | —  | 74 / 100[88] | —  | —  | —  | —  | —  | —  | —
Player One | —  | —  | —  | 87%[89] | —  | 78%[90] | 85%[91] | —  | —
Play Time | 93%[92] | 84%[93] | 86%[94] | —  | —  | —  | 72 / 100[95] | —  | 74%[96]
Power Play | —  | 74%[97] | —  | 77%[98] | —  | —  | —  | —  | —
Power Unlimited | —  | —  | 50 / 100[99] | —  | —  | 75 / 100[100] | —  | —  | —
Sega Force | —  | —  | 83%[101] | —  | —  | —  | —  | —  | —
Sega Power | —  | —  | 88%[102] | —  | —  | —  | —  | —  | —
Sega Pro | —  | —  | 86 / 100[103] | —  | —  | —  | —  | —  | —
ST-Computer | —  | —  | —  | —  | 75 / 100[104] | —  | —  | 75%[105] | —
ST Format | —  | —  | —  | —  | 83%[106]
81%[12] | —  | —  | 78%[107] | —
ST Review | —  | —  | —  | —  | —  | —  | —  | 81%[108] | —
Tilt | —  | 15 / 20[109] | —  | —  | —  | —  | —  | —  | —
Top Secret | —  | —  | —  | —  | —  | —  | —  | [110] | —
Total! | —  | —  | —  | 2- (B-)[111] | —  | —  | 2 (B)[112] | —  | —
Video Games | —  | —  | 67%[113] | 79%[114] | —  | 75%[115] | 67%[116] | 67%[117] | —

The Amiga and PC versions of The Humans received excellent reviews, while those of versions ported to other consoles were more lukewarm. Ashley Cotter-Cairn, of Amiga Mania, gave the Amiga version an overall score of 93% and ranked it number 1 claiming that "The Humans has everything: great graphics, including a variety of backdrops, some neat sound...(she's) pleased to say that those long months at the keyboard were worth every second".[44] Computer Gaming World called the PC version of The Humans "delightful". While stating that the VGA graphics' limited color palette resembled those of a console game more than a computer's, it liked the soundtrack and documentation. The magazine concluded that while "not quite the calibre of Lemmings ... In all, much pleasure is to be had".[15]

Reviewing the Genesis version, the four reviewers of Electronic Gaming Monthly praised the game's twist on the Lemmings formula and the high level of challenge in the later levels. However, all but one of the reviewers complained that the game's slow pace is aggravating, especially since a single mistake can force the player to restart an entire level.[54]

Electronic Gaming Monthly said of the Jaguar version that "the graphics are pretty good and the control is adequate. An OK game".[56] GamePro was more critical, commenting that the backgrounds are more detailed and colorful than in the Genesis version but that the game is still graphically subpar given the Jaguar's capabilities. They also criticized the stiff controls and lack of multiplayer modes, but still rated it as one of the better Jaguar games to date due to the "brain-twisting" gameplay.[60] The Jaguar version has sold nearly 19,000 copies since its release as of 1 April 1995, though it is unknown how many were sold in total during its lifetime.[118]

## Legacy

[edit]

Following the success of The Humans, a sequel titled The Humans: Insult to Injury was launched in 1992 as both a stand-alone release or as an expansion pack. In 1993, the two games were combined and released for both Amiga CD32 and PC under the name Humans 1 and 2. In 1995, a third entry in the series titled Humans 3: Evolution - Lost in Time was released, keeping to the original game idea but differs from the original entry in storyline, gameplay style, and level continuity. Between 1994 and 2001, the trademarks for the Atari Jaguar version were abandoned and cancelled respectively.[119][120] About a decade after GameTek declared bankruptcy, Deep Silver released a fourth entry for Microsoft Windows and Nintendo DS under the name The Humans: Meet the Ancestors!, retaining the same general gameplay style but improved the graphics and added more interactive objects and enemies.[121]

## Notes

[edit]

1. ^ Also known as Dinolympics on the Atari Lynx and Evolution: Dino Dudes on the Atari Falcon and Atari Jaguar.

## References

[edit]

1. ^ a b c d e "Under Wraps: Mirage - It's Just An Illusion* -- Humans". Zero. No. 32\. Dennis Publishing. June 1992. p. 42.
2. ^ a b c The Humans manual (Amiga, EU)
3. ^ a b c The Humans instruction booklet (Game Boy, US)
4. ^ a b c The Humans instruction manual (Sega Genesis, US)
5. ^ a b c Dinolypics game manual (Atari Lynx, US)
6. ^ a b c The Humans instruction booklet (Super Nintendo Entertainment System, EU)
7. ^ a b c Evolution: Dino Dudes game manual (Atari Jaguar, US)
8. ^ a b c d Bunker, Alan (May 1992). "Project Inspection - Humans". Amiga Action. No. 32\. Europress, IDG Media. pp. 29–30\. Archived from the original on 1 January 2020. Retrieved 1 January 2020.
9. ^ a b c d e f g Jackson, Neil (May 1992). "Previews - Under Construction: Humans". Amiga Format. No. 34\. Future Publishing. p. 48\. Archived from the original on 1 January 2020. Retrieved 1 January 2020.
10. ^ a b c d e f g h "Work In Progress - The Humans". The One for Amiga Games. No. 44\. EMAP. May 1992. pp. 29–30.
11. ^ "ProNews Report: Atari Expands Lynx Line-up". GamePro. No. 30\. IDG. January 1992. p. 160\. Archived from the original on 5 September 2019. Retrieved 1 January 2020.
12. ^ a b c Charlton, Frank (December 1995). "Screenplay - Game Review - Evolution Dino Dudes". ST Format. No. 77\. Future plc. p. 35\. Archived from the original on 26 September 2018. Retrieved 31 December 2019.
13. ^ Hawken, Kieren (July 2013). "Minority Report Special: Jaguar - I-War". Retro Gamer. No. 118\. Imagine Publishing. p. 47.
14. ^ "Profile - Imagitec". ST Format. No. 56\. Future plc. March 1994. p. 57\. Archived from the original on 26 September 2018. Retrieved 1 January 2020.
15. ^ a b "Review: Discovering the Missing Link - Gametek's The Humans". Computer Gaming World. No. 105\. Russell Sipe. April 1993. pp. 68–70.
16. ^ Evolution: Dino Dudes sales flyer (Atari Jaguar, US)
17. ^ Castle, Justin (21 July 2018). "Historical Atari Jaguar UK Magazine Advert/Reviews Collection" (PDF). Issuu. p. 340\. Archived from the original on 4 January 2019. Retrieved 1 January 2020.
18. ^ "JAGUAR Soft > 1994-1995". GAME Data Room (in Japanese). Archived from the original on 25 August 2018. Retrieved 1 January 2020.
19. ^ Bonehead (September 1992). "Special Feature: Lynx Year-End Extravaganza!". GamePro. No. 38\. IDG. pp. 134–136.
20. ^ ""Electronic Gaming Monthly Presents The Games Of March 1993...Appearing In Local Stores Now! - Lynx - Dinolympics". Electronic Gaming Monthly. No. 44\. Sendai Publishing. March 1993. p. 37.
21. ^ "Falcon Games". ST Magazine (in French). No. 79\. Pressimage. January 1994. pp. 68–69\. Archived from the original on 19 September 2017. Retrieved 1 January 2020.
22. ^ "Game Boy (original) Games" (PDF). Nintendo. Archived (PDF) from the original on 4 March 2016. Retrieved 1 January 2020.
23. ^ "ProNews: Delays". Sega Pro. No. 9\. Paragon Publishing. July 1992. p. 9.
24. ^ "Stop Info - SN (Super Nintendo): Humans". Player One (in French). No. 36\. Média Système Édition. November 1993. p. 24.
25. ^ Whitehead, Thomas (29 October 2021). "Round Up: 18 Intriguing Switch Games Shown In QUByte Connect 2021 — Prepare your virtual wallet". Nintendo Life. Nlife Media. Retrieved 29 October 2021.
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27. ^ McFerran, Damien (27 October 2022). "Atari 50: The Anniversary Celebration Trailer Shows Jaguar Games In Action - The cat is back". Time Extension. Hookshot Media. Archived from the original on 29 October 2022. Retrieved 12 November 2022.
28. ^ a b "Game Gear - ProReview: The Humans". Sega Pro. No. 19\. Paragon Publishing. May 1993. p. 48.
29. ^ Stiller, Heinrich (July 1992). "Action - (R)Evolution". Aktueller Software Markt (in German). No. 65\. Tronic Verlag. p. 46.
30. ^ Quermann, Bernd; Lethaus, Martin (August 1994). "Replay - Evolution-Dino Dudes (Atari Jaguar)". Aktueller Software Markt (in German). No. 90\. Tronic Verlag. p. 114.
31. ^ L. House, Michael (1998). "The Humans (PC) - Review". AllGame. All Media Network. Archived from the original on 15 November 2014. Retrieved 31 December 2019.
32. ^ L. House, Michael (1998). "The Humans (Sega Genesis) - Overview". AllGame. All Media Network. Archived from the original on 14 November 2014. Retrieved 31 December 2019.
33. ^ Marriott, Scott Alan (1998). "The Humans (Game Boy) - Overview". AllGame. All Media Network. Archived from the original on 14 November 2014. Retrieved 31 December 2019.
34. ^ Marriott, Scott Alan (1998). "Dinolympics (Atari Lynx) - Overview". AllGame. All Media Network. Archived from the original on 14 November 2014. Retrieved 31 December 2019.
35. ^ Scoleri III, Joseph (1998). "Evolution: Dino Dudes (Atari Jaguar) - Overview". AllGame. All Media Network. Archived from the original on 14 November 2014. Retrieved 31 December 2019.
36. ^ Bunker, Alan (June 1992). "Humans". Amiga Action. No. 33\. Europress, IDG Media. pp. 64–65\. Archived from the original on 23 September 2018. Retrieved 31 December 2019.
37. ^ Roundell, Paul (January 1993). "Longer in production than they were in evolution — finally... - Humans". Amiga Computing. No. 56\. Europress, IDG Media. pp. 142–143.
38. ^ Fabinnou; Rousseau, Franck; Bonnargent, Fabien (June 1994). "Test - CD32 - Humans". Amiga Concept (in French). No. 5\. Delta Publishing Group. p. 47.
39. ^ Halliday, Grégory (June 1994). "CD Dream: Jeux tests (CD) - Humans". Amiga Dream (in French). No. 8\. Posse Press. p. 87.
40. ^ Lord, Gary (January 1993). "Game Review - The Humans". Amiga Format. No. 42\. Future Publishing. pp. 114–115\. Archived from the original on 23 September 2018. Retrieved 31 December 2019.
41. ^ "CD32 Games - Humans". Amiga Format. No. 60\. Future Publishing. June 1994. p. 89.
42. ^ Kleimann, Manfred (June–July 1992). "The Humans - Menschen sind die besseren Lemminge?". Amiga Joker (in German). No. 8\. Joker-Verlag. p. 10.
43. ^ Löwenstein, Richard (June–July 1994). "Amiga CD-Joker - Humans". Amiga Joker (in German). No. 48\. Joker-Verlag. p. 77\. Archived from the original on 7 January 2009. Retrieved 31 December 2019.
44. ^ a b Cotter-Cairn, Ashley (July 1992). "Review - The Humans". Amiga Mania. No. 4\. Mirage. pp. 36–37\. Archived from the original on 15 October 2012. Retrieved 16 May 2011.
45. ^ Golder, Dave (December 1992). "Game Reviews - Humans". Amiga Power. No. 20\. Future Publishing. p. 90\. Archived from the original on 23 September 2018. Retrieved 31 December 2019.
46. ^ "AUI Entertainment Now! - Humans". Amiga User International. Vol. 7, no. 4\. AUI Limited. April 1993. p. 79.
47. ^ Dillon, Tony (October 1992). "Game Review - Humans". CU Amiga. No. 32\. EMAP. p. 61.
48. ^ Axel; Peter (September 1993). "Megadrive Review - Humans". Consoles + (in French). No. 23\. M.E.R.7. pp. 146–147\. Archived from the original on 11 August 2018. Retrieved 31 December 2019.
49. ^ Menier, Marc; Souibgui, Sami (March 1993). "Lynx Review - Dinolympics". Consoles + (in French). No. 18\. M.E.R.7. pp. 86–88\. Archived from the original on 14 November 2017. Retrieved 31 December 2019.
50. ^ Rocket; Souibgui, Sami (March 1994). "Super Nintendo Review - The Humans". Consoles + (in French). No. 30\. M.E.R.7. pp. 144–145\. Archived from the original on 16 December 2017. Retrieved 31 December 2019.
51. ^ Lindholm, Niklas (December 1992). "Nöje - Humans". Datormagazin (in Swedish). No. 112\. Hjemmet Mortensen, Egmont Publishing. p. 66.
52. ^ Onn (June 1993). "Games Reviews: The Humans - Mega Drive By Gametek". Electric Brain. No. 35\. Space City Publishing. p. 34.
53. ^ David (June 1993). "Games Reviews: The Humans - Game Boy By Gametek/Imagitec". Electric Brain. No. 35\. Space City Publishing. p. 34.
54. ^ a b Harris, Steve; Semrad, Ed; Alessi, Martin; Williams, Ken (June 1993). "Review Crew - Genesis - The Humans". Electronic Gaming Monthly. No. 47\. Sendai Publishing. p. 34.
55. ^ Harris, Steve; Semrad, Ed; Alessi, Martin; Williams, Ken (March 1993). "Review Crew - Lynx - Dinolympics". Electronic Gaming Monthly. No. 44\. Sendai Publishing. p. 32.
56. ^ a b Semrad, Ed; Carpenter, Danyon; Manuel, Al; Williams, Ken; Weigand, Mike (March 1994). "Review Crew - Major Mike's Game Roundup - Dino Dudes - Atari / Jaguar". Electronic Gaming Monthly. No. 56\. Sendai Publishing. p. 42.
57. ^ Halverson, Dave; Sgt. Gamer; Rickards, Kelly; Off, Gregory (February 1994). "Viewpoint – Dino Dudes - Atari (Jaguar)". GameFan. Vol. 2, no. 3\. DieHard Gamers Club. p. 19.
58. ^ Kubeczech, Marvin (May 1993). "Genesis Pro Review: The Humans". GamePro. No. 46\. IDG. p. 64.
59. ^ Warrior, Weekend (March 1993). "Lynx ProReview: Dinolympics". GamePro. No. 44\. IDG. p. 178.
60. ^ a b Music, Boss (April 1994). "ProReview: Jaguar - Evolution: Dino Dudes". GamePro. No. 57\. IDG. p. 112.
61. ^ Man, Ferrari; ????; R.I.P.; Salamander (November–December 1993). "The Final Word game review - Dinolympics -- Atari". Game Zero Magazine. Vol. 2, no. 4\. Game Zero. Archived from the original on 8 August 2018. Retrieved 31 December 2019.`{{cite magazine}}`: CS1 maint: numeric names: authors list (link)
62. ^ Latil, Didier (September 1992). "Test - The Humans". Génération 4 (in French). No. 47\. Computec Media France. pp. 86–88\. Archived from the original on 16 September 2017. Retrieved 31 December 2019.
63. ^ "En Bref - Humans". Génération 4 (in French). No. 50\. Computec Media France. December 1992. p. 141.
64. ^ Latil, Didier (January 1993). "Test PC - The Humans". Génération 4 (in French). No. 51\. Computec Media France. pp. 82–83.
65. ^ Latil, Didier (March 1994). "Test Jaguar - Dino Dudes - La guerre du feu..." Génération 4 (in French). No. 64\. Computec Media France. p. 102.
66. ^ "Tests Express... - Humans 1 & 2". Génération 4 (in French). No. 67\. Computec Media France. June 1994. p. 38.
67. ^ A. Jung, Robert (7 July 1999). "Dinolympics - The Atari Lynx version of Humans reviewed". IGN. Ziff Davis. Retrieved 31 December 2019.
68. ^ Prézeau, Olivier (November 1993). "Game Boy C'est Pas Humain! - The Humans". Joypad (in French). No. 25\. Yellow Media. p. 148.
69. ^ Nini, Nourdine; Prézeau, Olivier (March 1994). "Super Nintendo - Merci Lemmings! - Humans". Joypad (in French). No. 29\. Yellow Media. pp. 98–99\. Archived from the original on 18 August 2019. Retrieved 31 December 2019.
70. ^ Nini, Nourdine (June 1994). "Import Jaguar (Version Americaine): La Fabuleuse Historie Des Prehistro-Lemmings — Evolution Dino Dudes". Joypad (in French). No. 32\. Yellow Media. p. 46.
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72. ^ "En Bref - Humans (CD ROM PC)". Joystick (in French). No. 45\. Anuman Interactive. January 1994. p. 190.
73. ^ "CD Tests - Humans (Amiga CD32)". Joystick (in French). No. 49\. Anuman Interactive. May 1994. p. 160.
74. ^ a b Zaborowski, Ingo (May 1994). "Spiele-Tests - SN/Jaguar - Humans Dino Dudes". MAN!AC (in German). No. 7\. Cybermedia. p. 74.
75. ^ Dyer, Andy (February 1993). "Game Review: The Humans - Not as good as Lemmings, but a damn fine game in its own right". Mega. No. 5\. Future Publishing. pp. 54–55.
76. ^ Duy, Manfred (April 1993). "Nintendo - Game Boy - The Huamns". Megablast (in German). No. 2\. Joker-Verlag. p. 95.
77. ^ "Review: The Humans". Mega Drive Advanced Gaming. No. 8\. Maverick Magazines. April 1993. pp. 22–25.
78. ^ Noak, Philipp; Souleiman, Sandrie (July 1993). "Test Mega Drive - Humans". Mega Fun (in German). No. 10\. CT Computec Verlag GmbH & Co. KG. p. 30.
79. ^ Weidner, Martin (June 1993). "Test Atari Lynx - Dinolympics". Mega Fun (in German). No. 9\. CT Computec Verlag GmbH & Co. KG. p. 93.
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## External links

[edit]

* Dinolympics at AtariAge
* Evolution: Dino Dudes at AtariAge
* The Humans at GameFAQs
* The Humans at Giant Bomb
* The Humans at MobyGames

Portals:

* 1990s
* Amiga
* United Kingdom
* Video games