Towers in Time

Collectible card game

Towers in Time

Card back to Towers in Time CCG

Publishers| Thunder Castle Games
Players| 2 or more
Setup time| < 5 minutes
Playing time| < 60 minutes

Towers in Time is an out-of-print collectible card game by Thunder Castle Games that was released in April 1995.[1] The base set had 150 cards with 56-card starter decks and 8-card booster packs.[1] In 1996, the game was repackaged as a dedicated deck card game to be sold in a box set of 150 cards.[2] Thunder Castle Games announced at least four expansions for the game but none of them ever materialized: Greek, Zodiac, Amazon, and Norse.[3]

The game was chastised for having starter decks that contained no rules, and instead players would have to call a non-toll-free number to obtain the rules.[3] The rules were eventually printed in Scrye magazine issue #3.[3] An "icon explanation" card, however, was included in the starter decks, but did not explain all the icons found on the cards.[3]

Gameplay depicted the two players as wizards battling between dimensions. Players won by destroying his opponent's Five Shields with creatures, with each shield capable of taking 4 points of damage. There were 6 schools of color: Fire, Water, Air, Earth, White, and Black.[3]

## References

[edit]

1. ^ a b Brown, Timothy (1999), The Official Price Guide to Collectible Card Games, pp. 456–457.
2. ^ Trunzo, Jim (September 1996). "TCG to re-build Towers in Time". Inquest. No. 17\. p. 21.
3. ^ a b c d e Miller, John Jackson (2003), Scrye Collectible Card Game Checklist & Price Guide, Second Edition, p. 595.

## Further reading

[edit]

* "Towers in Time". Scrye. No. 6\. February 1995. pp. 61–62.

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