Video game art

Creative works using existing video game structure as its media

Not to be confused with video game art design, art game, or video games as an art form.

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Art and video games

Video games as an art form

* Arthouse game
* The Art of Video Games (exhibition)
* Alternate reality game

Artistic expression within
video games

* Video game art
* Non-game
* Machinima
* Interactive movie

Video game art creation

* Game art design (artists)
* Video game graphics (pixel art)
* Video game music
* Storytelling

Video games portal

* v
* t
* e

Video game art is a form of computer art employing video games as the artistic medium. Video game art often involves the use of patched or modified video games or the repurposing of existing games or game structures, however it relies on a broader range of artistic techniques and outcomes than artistic modification and it may also include painting, sculpture, appropriation, in-game intervention and performance, sampling, etc.[1][2] It may also include the creation of art games either from scratch or by modifying existing games.

Notable examples of video game art include Cory Arcangel's Super Mario Clouds and I Shot Andy Warhol,[3] Joseph Delappe's projects including "Dead in Iraq" and the "Salt Satyagraha Online: Gandhi's March to Dandi in Second Life,"[4][5] the 2004-2005 Rhizome Commissions "relating to the theme of games,"[6] Paolo Pedercini's Molleindustria games such as "Unmanned" and "Every Day the Same Dream", and Ian Bogost's "Cowclicker."

Artistic modifications are frequently made possible through the use of level editors, though other techniques exist. Some artists make use of machinima applications to produce non-interactive animated artworks, however artistic modification is not synonymous with machinima as these form only a small proportion of artistic modifications.[citation needed] Machinima is distinct from art mods as it relies on different tools, though there are many similarities with some art mods.[citation needed]

Like video games, artistic game modifications are often interactive and may allow for single-player or multiplayer experience. Multiplayer works make use of networked environments to develop new kinds of interaction and collaborative art production.

## Techniques

[edit]

### Machinima

[edit]

Main article: Machinima

Machinima filmed in Second Life

Machinima is the use of real-time three-dimensional (3-D) graphics rendering engines to generate computer animation. The term also refers to works that incorporate this animation technique.

### In-game intervention and performance

[edit]

Artists may intervene in online games in a non-play manner, often disrupting games in progress in order to challenge or expose underlying conventions and functions of game play. Examples of this include Anne Marie Schleiner's Velvet-Strike (a project designed to allow players of realistic first person shooter games to use anti-war graffiti within the game to make an artistic statement[7]) and Dead in Iraq (an art project created by Joseph DeLappe in which the player character purposely allows himself to be shot and then recites the names of US soldiers who have died in the Iraq War).[8]

### Site-specific installations and site-relative mods

[edit]

Site-specific installations and site-relative gaming modifications ("mods"), replicate real-world places (often the art gallery in which they are displayed) to explore similarities and differences between real and virtual worlds. An example is What It Is Without the Hand That Wields It, where blood from kills in Counterstrike manifests and spills into a real life gallery.[9]

### Real-time performance instruments

[edit]

Video games can be incorporated into live audio and visual performance using a variety of instruments and computers such as electronic keyboards embedded with music chips.[citation needed] See also chiptune and the Fijuu project.[10]

### Generative art mods

[edit]

Generative art mods exploit the real-time capabilities of game technologies to produce ever-renewing autonomous artworks.[citation needed] Examples include Julian Oliver's ioq3apaint, a generative painting system that uses the actions of software agents in combat to drive the painting process,[11][12] Alison Mealy's UnrealArt which takes the movements of game entities and uses them to control a drawing process in an external program,[13][14] Kent Sheely's "Cities in Flux," a Grand Theft Auto: San Andreas mod that glitches and distorts the game's world in real-time,[15] and RetroYou's R/C Racer a modification of the graphic elements of a racing game which results in rich fields of colour and shape.[16][17]

## See also

[edit]

* Art game
* Adaptive music
* Demoscene
* Digital art
* Electronic art
* Electronic Language International Festival
* Game Masters
* Game studies
* Interactive art
* Internet art
* In-game photography
* Mod (video gaming)
* Software art
* Virtual art

## Notes

[edit]

1. ^ John., Sharp (2016-01-01). Works of Game. The MIT Press. ISBN 9780262029070. OCLC 936302522.
2. ^ Andy, Clarke; Grethe, Mitchell (2013-01-01). Videogames and Art. Intellect. ISBN 9781841504193. OCLC 876434897.
3. ^ Andy Clarke and Grethe Mitchell (eds.),Videogames and Art (Intellect Books, 2006).
4. ^ Mail Away: War Correspondence at Home and Away, by Lindsay Kelley, in the Media-N Journal of the New Media Caucus "Media N Online Journal". Archived from the original on May 18, 2013. Retrieved March 10, 2013.
5. ^ "The Salt Satyahgraha by Joseph Delappe - review by Natasha Chuk, in Furtherfield". Archived from the original on 2013-11-09. Retrieved 2013-03-10.
6. ^ "Rhizome Commissions".
7. ^ "Velvet-Strike". Opensorcery.net. Retrieved 2014-03-07.
8. ^ "Dead-in-iraq". Archived from the original on December 6, 2006. Retrieved December 5, 2006.
9. ^ 8/23/06 4:15pm 8/23/06 4:15pm. "People Actually Lamer Than Stuart Scott Rip On Stuart Scott". Kotaku.com. Retrieved 2014-03-07.`{{cite web}}`: CS1 maint: numeric names: authors list (link)
10. ^ "Fijuu". Archived from the original on October 17, 2007. Retrieved December 5, 2007.
11. ^ Oliver, Julian. "Julian Oliver". Julian Oliver. Retrieved 2014-03-07.
12. ^ "The dos and don'ts of buying property in Australia". www.selectparks.net. Archived from the original on May 12, 2008.
13. ^ 風紀委員 posted by alisonmealey.com on 2014年2月20日. "色々な風俗がありますが全部が魅力的すぎます". Alisonmealey.com. Archived from the original on 2014-03-07. Retrieved 2014-03-07.`{{cite web}}`: CS1 maint: numeric names: authors list (link)
14. ^ "will be back online soon". Unreal Art. 2014-01-16. Archived from the original on 2014-03-07. Retrieved 2014-03-07.
15. ^ "Viewer-generated screenshots: "Cities in Flux" – D-Pad Toronto 2012 // kent sheely". Kentsheely.com. Archived from the original on 2014-03-07. Retrieved 2014-03-07.
16. ^ "full void". Retroyou.org. Retrieved 2014-03-07.
17. ^ [1] Archived June 11, 2007, at the Wayback Machine

## Sources

[edit]

* GameScenes: Art in the Age of Videogames. (Johan & Levi, 2006). Edited by Matteo Bittanti and Domenico Quaranta.
* Cannon, Rebecca. "Introduction to artistic computer game modification" (PDF). Archived from the original on 2004-03-09. Retrieved 2016-07-21.`{{cite web}}`: CS1 maint: bot: original URL status unknown (link)
* Videogames and Art Archived 2006-10-05 at the Wayback Machine by Andy Clarke and Grethe Mitchell (eds.)
* Journal of Media Practice vol 7, no. 1 Archived 2009-07-27 at the Wayback Machine (special edition on videogames and art) by Andy Clarke and Grethe Mitchell (eds.)
* Switch, Art & Games issue, 1999 Archived 2004-08-03 at the Wayback Machine, online magazine of the CADRE Laboratory for New Media, San Jose State University
* From "First-Person Shooter" to Multi-User Knowledge Spaces Mathias Fuchs and Sylvia Eckermann
* Konsum Art-Server nTRACKER Margarete Jahrmann and Max Moswitzer
* Messages For A First Person Perspective Maia Engeli
* Smuts, Aaron (2005). "Are Video Games Art?". Archived from the original on 2010-12-14. Retrieved 2011-01-13.

## External links

[edit]

* Art games archive with examples of artistic modifications
* Art games website with various examples of artistic modifications
* Art games archive with examples of artistic modifications

* v
* t
* e

Premodern, Modern and Contemporary art movements

List of art movements/periods

Premodern
(Western)|

| Ancient|

* Thracian
* Dacian
* Nuragic
* Aegean
* Cycladic
* Minoan
* Minyan ware
* Mycenaean
* Greek
* Sub-Mycenaean
* Protogeometric
* Geometric
* Orientalizing
* Archaic
* Black-figure
* Red-figure
* Severe style
* Classical
* Kerch style
* Hellenistic
* "Baroque"
* Indo-Greek
* Greco-Buddhist
* Neo-Attic
* Etruscan
* Scythian
* Iberian
* Gaulish
* Roman
* Republican
* Gallo-Roman
* Julio-Claudian
* Pompeian Styles
* Trajanic
* Severan

|

Medieval|

* Late antique
* Early Christian
* Coptic
* Ethiopian
* Migration Period
* Anglo-Saxon
* Hunnic
* Insular
* Lombard
* Visigothic
* Donor portrait
* Pictish
* Mozarabic
* Repoblación
* Viking
* Byzantine
* Iconoclast
* Macedonian
* Palaeologan
* Italo-Byzantine
* Frankish
* Merovingian
* Carolingian
* Pre-Romanesque
* Ottonian
* Romanesque
* Mosan
* Spanish
* Norman
* Norman-Sicilian
* Opus Anglicanum
* Gothic
* Gothic art in Milan
* International Gothic
* International Gothic art in Italy
* Lucchese school
* Crusades
* Novgorod school
* Duecento
* Sienese school
* Mudéjar
* Medieval cartography
* Italian school
* Majorcan school
* Mappa mundi

Renaissance|

* Italian Renaissance
* Trecento
* Proto-Renaissance
* Florentine school
* Pittura infamante
* Quattrocento
* Ferrarese school
* Forlivese school
* Venetian school
* Cinquecento
* High Renaissance
* Bolognese school
* Mannerism
* Counter-Maniera
* Northern Renaissance
* Early Netherlandish
* World landscape
* Ghent–Bruges school
* Northern Mannerism
* German Renaissance
* Cologne school
* Danube school
* Dutch and Flemish Renaissance
* Antwerp Mannerism
* Romanism
* Still life
* English Renaissance
* Tudor court
* Cretan school
* Turquerie
* Fontainebleau school
* Art of the late 16th century in Milan

17th century|

* Baroque
* Baroque in Milan
* Flemish Baroque
* Caravaggisti
* in Utrecht
* Tenebrism
* Louis XIII style
* Lutheran Baroque
* Stroganov school
* Animal painting
* Guild of Romanists
* Dutch Golden Age
* Delft school
* Capriccio
* Heptanese school
* Classicism
* Louis XIV style
* Poussinists and Rubenists

18th century|

* Rococo
* Rocaille
* Louis XV style
* Frederician
* Chinoiserie
* Fête galante
* Neoclassicism
* Goût grec
* Louis XVI style
* Adam style
* Directoire style
* Neoclassical architecture in Milan
* Picturesque

Colonial art|

* Art of the African diaspora
* African-American
* Caribbean
* Haitian
* Colonial Asian art
* Arts in the Philippines
* Letras y figuras
* Tipos del País
* Colonial Asian Baroque
* Company style
* Latin American art
* Casta painting
* Indochristian art
* Chilote school
* Cuzco school
* Quito school
* Latin American Baroque

Art borrowing
Western elements|

* Islamic
* Moorish
* Manichaean
* Mughal
* Qajar
* Qing handicrafts
* Western influence in Japan
* Akita ranga
* Uki-e

Transition
to modern
(c. 1770 – 1862)|

* Romanticism
* Fairy painting
* Danish Golden Age
* Troubadour style
* Nazarene movement
* Purismo
* Shoreham Ancients
* Düsseldorf school
* Pre-Raphaelites
* Hudson River School
* American luminism
* Orientalism
* Norwich school
* Empire style
* Historicism
* Revivalism
* Biedermeier
* Realism
* Barbizon school
* Costumbrismo
* Verismo
* Macchiaioli
* Academic art
* Munich school
* in Greece
* Neo-Grec
* Etching revival

Modern
(1863–1944)|

| 1863–1899|

* Neo-romanticism
* National romanticism
* Yōga
* Nihonga
* Japonisme
* Anglo-Japanese style
* Beuron school
* Hague school
* Peredvizhniki
* Impressionism
* American
* Hoosier Group
* Boston school
* Amsterdam
* Canadian
* Heidelberg school
* Aestheticism
* Arts and Crafts
* Art pottery
* Tonalism
* Decadent movement
* Symbolism
* Romanian
* Russian
* Volcano school
* Incoherents
* Post-Impressionism
* Neo-Impressionism
* Luminism
* Divisionism
* Pointillism
* Pont-Aven School
* Cloisonnism
* Synthetism
* Les Nabis
* American Barbizon school
* California tonalism
* Costumbrismo

|

1900–1914|

* Art Nouveau
* Art Nouveau in Milan
* Primitivism
* California Impressionism
* Secessionism
* School of Paris
* Munich Secession
* Vienna Secession
* Berlin Secession
* Sonderbund
* Pennsylvania Impressionism
* Mir iskusstva
* Ten American Painters
* Fauvism
* Expressionism
* Die Brücke
* Der Blaue Reiter
* Noucentisme
* Deutscher Werkbund
* American Realism
* Ashcan school
* Cubism
* Proto-Cubism
* Orphism
* A Nyolcak
* Neue Künstlervereinigung München
* Futurism
* Cubo-Futurism
* Art Deco
* Metaphysical
* Rayonism
* Productivism
* Synchromism
* Vorticism

1915–1944|

* Sosaku-hanga
* Suprematism
* School of Paris
* Crystal Cubism
* Constructivism
* Latin American
* Universal Constructivism
* Dada
* Shin-hanga
* Neoplasticism
* De Stijl
* Purism
* Return to order
* Novecento Italiano
* Figurative Constructivism
* Stupid
* Cologne Progressives
* Arbeitsrat für Kunst
* November Group
* Australian tonalism
* Dresden Secession
* Social realism
* Functionalism
* Bauhaus
* Kinetic art
* Anthropophagy
* Mingei
* Group of Seven
* New Objectivity
* Grosvenor school
* Neues Sehen
* Surrealism
* Iranian
* Latin American
* Mexican muralism
* Neo-Fauvism
* Precisionism
* Aeropittura
* Asso
* Scuola Romana
* Cercle et Carré
* The Group
* Harlem Renaissance
* Kapists
* Regionalism
* California Scene Painting
* Heroic realism
* Socialist realism
* Nazi art
* Streamline Moderne
* Concrete art
* Abstraction-Création
* The Ten
* Dimensionism
* Boston Expressionism
* Leningrad school

Contemporary
and Postmodern
(1945–present)|

| 1945–1959|

* International Typographic Style
* Abstract expressionism
* Washington Color School
* Visionary art
* Vienna School of Fantastic Realism
* Spatialism
* Color field
* Lyrical abstraction
* Tachisme
* Arte Informale
* COBRA
* Nuagisme
* Generación de la Ruptura
* Jikken Kōbō
* Metcalf Chateau
* Mono-ha
* Nanyang Style
* Action painting
* American Figurative Expressionism
* in New York
* New media art
* New York school
* Hard-edge painting
* Bay Area Figurative Movement
* Les Plasticiens
* Gutai Art Association
* Gendai Bijutsu Kondankai
* Pop art
* Situationist International
* Soviet Nonconformist
* Ukrainian underground
* Lettrism
* Letterist International
* Ultra-Lettrist
* Florida Highwaymen
* Cybernetic art
* Antipodeans

|

1960–1969|

* Otra Figuración
* Afrofuturism
* Nueva Presencia
* ZERO
* Happening
* Neo-Dada
* Neo-Dada Organizers
* Op art
* Nouveau réalisme
* Nouvelle tendance
* Capitalist realism
* Art & Language
* Arte Povera
* Black Arts Movement
* The Caribbean Artists Movement
* Chicano art movement
* Conceptual art
* Land art
* Systems art
* Video art
* Minimalism
* Fluxus
* Generative art
* Post-painterly abstraction
* Intermedia
* Psychedelic art
* Nut Art
* Photorealism
* Environmental art
* Performance art
* Process art
* Institutional critique
* Light and Space
* Street art
* Feminist art movement
* in the US
* Saqqakhaneh movement
* The Stars Art Group
* Tropicália
* Yoru no Kai
* Artificial intelligence art

1970–1999|

* Post-conceptual art
* Installation art
* Artscene
* Postminimalism
* Endurance art
* Sots Art
* Moscow Conceptualists
* Pattern and Decoration
* Pliontanism
* Punk art
* Neo-expressionism
* Transavantgarde
* Saint Soleil school
* Guerrilla art
* Lowbrow art
* Telematic art
* Appropriation art
* Neo-conceptual art
* New European Painting
* Tunisian collaborative painting
* Memphis Group
* Cyberdelic
* Neue Slowenische Kunst
* Scratch video
* Retrofuturism
* Young British Artists
* Superfiction
* Taring Padi
* Superflat
* New Leipzig school
* Artist-run initiative
* Artivism
* The Designers Republic
* Grunge design
* Verdadism

2000–
present|

* Amazonian pop art
* Altermodern
* Art for art
* Art game
* Art intervention
* Brandalism
* Classical Realism
* Contemporary African art
* Africanfuturism
* Contemporary Indigenous Australian art
* Crypto art
* Cyborg art
* Excessivism
* Fictive art
* Flat design
* Corporate Memphis
* Hypermodernism
* Hyperrealism
* Idea art
* Internet art
* Post-Internet
* iPhone art
* Kitsch movement
* Lightpainting
* Massurrealism
* Modern European ink painting
* Neo-futurism
* Neomodern
* Neosymbolism
* Passionism
* Post-YBAs
* Relational art
* Skeuomorphism
* Software art
* Sound art
* Stuckism
* Superflat
* SoFlo Superflat
* Superstroke
* Toyism
* Unilalianism
* Walking Artists Network

Related topics|

* History of art
* Abstract art
* Asemic writing
* Anti-art
* Avant-garde
* Ballets Russes
* Christian art
* Art in the Protestant Reformation and Counter-Reformation
* Catholic art
* Icon
* Lutheran art
* Digital art
* Fantastic art
* Folk art
* Hierarchy of genres
* Genre painting
* History painting
* Illuminated manuscript
* Illustration
* Interactive art
* Jewish art
* Kitsch
* Landscape painting
* Modernism
* Modern sculpture
* Late modernism
* Naïve art
* Outsider art
* Portrait
* Prehistoric European art
* Queer art
* Realism
* Shock art
* Trompe-l'œil
* Western painting

* Category

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