Video games in South Africa

Overview of video games in South Africa

The video games sector in South Africa is one of the largest video games markets and Esports scenes in Africa.[1] The video games sector has overtaken the South African market in movies and music in market value[2] and is still rapidly increasing.[3][4][5] In 2016 the South African games industry advocacy group, Interactive Entertainment South Africa, stated that the video game market in the country was worth R2.2 billion (US$ 139 million) whilst the domestic games industry was worth R58 million (US$ 5.46 million) in 2014.[6] A 2021 study by Newzoo and Carry1st estimated that 40% (24 million people) of sub-Saharan Africa's video game playing population were located in South Africa.[7]

## Video game retailers and distributors in South Africa

[edit]

GAME 4U is the largest physical and online retailer of video games and gaming-related items in South Africa. With a total of 16 stores located in major malls across the country, it holds the distinction of having the most physical stores in its category, offering a wide range of gaming consoles, accessories, PC gaming equipment and merchandise. This strategic placement of outlets across the country provides easy accessibility of the latest gaming products to South Africans.

In South Africa, most video game retailers purchase their stock directly from publisher-authorized distributors within the country. Some distributors supply licensed products to retailers and also sell directly to consumers, potentially creating power imbalances in the market. These distributors can undercut their retail customers or reserve stock for themselves. The retail gaming sector in South Africa has declined in recent years, driven by the improvement of internet services and the growing popularity of digital downloads of games, as a result, many former retailers, like BT Games, have reduced their number of physical stores, while others, such as Musica, have gone out of business entirely.

### List of Popular Video Game Retailers (physical and ecommerce)

[edit]

* Affordable Gaming
* AWX
* BT Games
* GAME 4U
* Incredible Connection
* Koodoo (Gamefinity)
* Loot
* Look & Listen (defunct)
* Musica (Defunct)
* Pwned Games
* Raru (Defunct)
* Takealot

### List of Video Game Distributors

[edit]

* Apex Interactive
* Core Group (distribution and retail)
* Gamefinity (previously Ster-Kinekor Games)
* Megarom Interactive (Defunct)
* Prima Interactive

## Game development

[edit]

Broforce, developed by Free Lives, is one of the most successful games developed in South Africa.

The country has produced to a small number of domestic game development studios such as Free Lives, Celestial Games, 24 Bit Games and Luma Arcade; as of 2022 the only still active developers of the four were Free Lives and 24 Bit Games. As of 2022 there were 60 active game development studios in South Africa with the majority them being micro-enterprises that employ less than five people; only six of these studios employ more than ten people.[8] Most studios are based in or around the cities of Cape Town and Johannesburg.[8]

Over 90% of South African game development studios report using the Unity game development engine.[8]: 64

### Industry challenges

[edit]

A lack of local investment and government support in addition to a shortage of game development skills have been identified as key challenges for the industry.[8] Other important challenges include inflexible currency exchange regulations and onerous registration requirements imposed by the South African Films and Publications Board.[6] Since 2016 the Departments of Sports, Art and Culture and Department of Trade and Industry have been discussing which department will take the authority of handling the rights of game developers thereby creating uncertainty within the industry of whom to talk to in government.[6] Due to the difficulties of doing business as a game developer in the country over 80% of game development studios tend to relocate overseas once they become established.[8]: 5

### Notable South African games

[edit]

Notable video games developed in South Africa include:

* Blastar (1984) – notable for being developed by Elon Musk[9]
* Toxic Bunny (1996)
* The Tainted (~2000)
* Chase: Hollywood Stunt Driver (2002)
* Football Genius: The Ultimate Quiz (2009)
* Monty Python's Cow Tossing (2011)
* Toxic Bunny HD (2012)
* Desktop Dungeons (2013)
* Broforce (2015)[10]
* Albert & Otto (2015)
* Stasis (2015)[11]
* Vietnam '65 (2015)
* Viscera Cleanup Detail (2015)[10]
* Destiny of Ancient Kingdoms (2016)
* Afghanistan '11 (2017)
* Semblance (2018)[12]
* Death in the Water series (2019 debut)
* Gorn (2019)[12]
* Boet Fighter (2019)[12]
* Beautiful Desolation (2020)[10]
* Nemesis Island (Dec 2022)
* Nine Noir Lives (2022)
* Terra Nil (2023)
* Hadley's Run: A Starship Saga (2024)
* World Turtles (2024)
* Poached: Hunt the Hunter (2023, EA)
* Cyber Courier 2088 (TBA, 2025)
* Metavoidal (2025)
* Stream Dogfighter (TBA, 2025)
* Relooted (TBA, 2026?)[13]
* WarpedSpace (TBA, 2026)

## Gaming scene

[edit]

A LAN party taking place in Cape Town

Big tech companies like MWEB and Telkom host local server game servers which exponentially helps improve gaming in South Africa. This assists the improvement of local competitive gaming and brings the local gaming community together easier.

### Streaming

[edit]

A growing number of South Africans are becoming professional game streamers on platforms such as Twitch and YouTube.[14][15]

### Competitive gaming

[edit]

The country's biggest LAN event is the Cape Town based NAG LAN.[16] Plans are being laid out by SuperSport to start an eSport channel with GINX eSports TV as the demand for streaming eSports keeps on growing.[17]

## Compared to the rest of Africa

[edit]

South Africa's video gaming compared to the rest of Africa is unchallenged due to the large number of wealthy South Africans living in cities like Durban, Cape Town, Pretoria, Bloemfontein and Johannesburg. With internet infrastructure being more than sufficient to support esports, and with Fibre being almost fully integrated in cities and wealthy suburban areas, the growth in online gaming can only be motivated. Video game developing in the country is not doing well, but events and eSports organizations like Mind Sports South Africa, the Digital Gaming League,[18] Orena[19] and LANX[20] have jumped up in 2015 with the big demand for eSports tournaments and other video game events in large cities. However, it is only Mind Sports South Africa that continually holds events in all the provinces and runs school events. With gaming in schools also in the rise,[21] Mind Sports South Africa reported in 2019 that there were over 60 schools that participated in the official league.[22][23][24]

Nigeria, Kenya and Uganda are the other top game developers in Africa.[25][26] Their local video game industry is bringing millions of dollars in for their countries per year.[25] This is in all categories of video games: mobile, PC, Xbox, Nintendo, and PlayStation.[26]

South Africa has been dominant in eSports on the continent, and great internationally. The country has made its mark on the eSport scene as the national South African team has participated in every International eSports Federation world Championship since 2009 over a varied number of games and platforms.[27] But Mind Sports South Africa has admitted that the gaming scene in the country needs to mature.[28] Further proof that South Africa is highly respected is that Thomas Brown was selected to referee at the 2016 World Cyber Arena (WCA) in Beijing,[29][30] and that on August 2016, Jason Batzofin was elected into the International eSports Federation Athletes' Commission.[31][32]

## References

[edit]

1. ^ "Video gaming tops R1.7 billion and according to a report by Serious About Games (SAG)‚ South Africa's game development industry increased its revenue from R29.7–million in 2014 to R100–million in 2016‚ on the back of 103 commercial releases that year". Biz. Retrieved 2012-01-21.
2. ^ "Local Gaming Bigger than Movies and Music?". Gaming. Archived from the original on 2013-06-27. Retrieved 2012-01-21.
3. ^ "The South African Game Development Scene: Past, Present, and Future". Animation SA. Retrieved 2012-01-21.
4. ^ "31 May 2012: SA Video Gaming Industry Worth R1.7b". Cape Business News. Retrieved 2012-01-21.
5. ^ "South Africa Game Sales Continue to Rise". Gaming. Retrieved 2012-01-21.
6. ^ a b c "SA gaming industry 'suffering' under regulation". Fin24. Retrieved 2017-03-30.
7. ^ AfricaNews (2022-02-21). "Africa taking over the world's video game market". Africanews. Retrieved 2022-06-09.
8. ^ a b c d e Digital Lab Africa (20 January 2022). "For The Win: South Africa Video Game Research 2021/22". Tshimologong: University of Witwatersrand.
9. ^ O'Kane, Sean (2015-06-09). "Play the PC game Elon Musk wrote as a pre-teen". The Verge. Retrieved 2022-06-09.
10. ^ a b c Klepec, Patrick (2021-06-03). "How to Make a Video Game While Rationing Water and Amidst Rolling Blackouts". Vice. Retrieved 2023-04-12.
11. ^ Chalk, Andy (2014-11-12). "Stasis studio releases new trailer and development update". PC Gamer. Retrieved 2023-04-12.
12. ^ a b c Pace, Aimee (2020-09-05). "South African PC games to put on your must-play list". TechRadar. Retrieved 2023-04-12.
13. ^ "Nyamakop's Gematsu bio". Gematsu. Retrieved June 8, 2025.
14. ^ "Meet full-time South African gaming YouTuber MisterFlak". Red Bull. Retrieved 2022-06-06.
15. ^ "Top 3 Best South African Video Game Streamers You Need To Follow Right Now". Archived from the original on July 29, 2021. Retrieved 2022-06-06.
16. ^ "Nag Lan". Nag Lan. Retrieved 2016-09-26.
17. ^ "SuperSport eSports channel gets launch date". Retrieved 2017-03-30.
18. ^ "Home". Digital Gaming League. Retrieved 2016-09-26.
19. ^ "Orena". Orena. Retrieved 2016-09-26.
20. ^ "LAN X". LANX. Retrieved 2017-03-30.
21. ^ Brendyn Lotz (2015-09-17). "Mind Sports South Africa to grow eSports at schools - htxt.africa". Htxt.co.za. Retrieved 2016-09-26.
22. ^ "NWU offers a bursary to the winners of the school league". IESF. July 5, 2019. Archived from the original on January 30, 2025. Retrieved January 31, 2025.
23. ^ "NWU sponsorship to energize MSSA's Online School League". North-West University. July 24, 2019. Archived from the original on July 27, 2019. Retrieved January 31, 2025.
24. ^ "Watch out for these gamers". YOU Digital. 30 October 2019. Archived from the original on 30 January 2025. Retrieved January 31, 2025.
25. ^ a b Justin Probyn (2015-09-01). "Africa's gaming industry: Expert shares her thoughts". How We Made It In Africa. Maritz Publishing. Archived from the original on December 4, 2024. Retrieved 2017-03-30.
26. ^ a b Chukwuemeka Fred Agbata Jnr (4 July 2021). "Africa needs to tap into the digitally-transformed gaming industry". punchng.com. Archived from the original on October 21, 2022. Retrieved January 31, 2025.
27. ^ Adrienn Sarkany (January 22, 2025). "MSSA Confirms Its Entry to WEC25". EuropeanGaming.eu. Archived from the original on 30 January 2025. Retrieved January 31, 2025.
28. ^ Jan Vermeulen (May 16, 2016). "The fight for the heart and soul of competitive gaming in South Africa". MyGaming. Archived from the original on December 27, 2023. Retrieved January 31, 2025.
29. ^ "SA's Thomas Brown referees China's most prestigious eSports event in Beijing". www.news24.com. 26 May 2016. Archived from the original on 30 January 2025. Retrieved January 31, 2025.
30. ^ "Mind Sports South Africa's Thomas Brown at International Referee Conference in China". MyComLink. 16 May 2016. Archived from the original on 30 January 2025. Retrieved January 31, 2025.
31. ^ "Jason Batzofin is on IeSF's Athlete's Commission". www.news24.com. 4 August 2016. Archived from the original on 30 January 2025. Retrieved January 31, 2025.
32. ^ Max Winters (5 August 2016). "International e-Sports Federation announces launch of Athletes' Commission". InsideTheGames. Archived from the original on 30 January 2025. Retrieved January 31, 2025.

History of video games

* v
* t
* e

Chronology of video games

Early history|

* 1947–1972

1970s|

* 1970
* 1971
* 1972
* 1973
* 1974
* 1975
* 1976
* 1977
* 1978
* 1979

1980s|

* 1980
* 1981
* 1982
* 1983
* 1984
* 1985
* 1986
* 1987
* 1988
* 1989

1990s|

* 1990
* 1991
* 1992
* 1993
* 1994
* 1995
* 1996
* 1997
* 1998
* 1999

2000s|

* 2000
* 2001
* 2002
* 2003
* 2004
* 2005
* 2006
* 2007
* 2008
* 2009

2010s|

* 2010
* 2011
* 2012
* 2013
* 2014
* 2015
* 2016
* 2017
* 2018
* 2019

2020s|

* 2020
* 2021
* 2022
* 2023
* 2024
* 2025
* In development

* v
* t
* e

Video game history by platform

By platform|

* Early mainframe games
* History of arcade video games
* Golden age
* Timeline
* History of video game consoles
* Crash of 1983
* Console war
* History of mobile games

By console generation|

* First (1972–1980)
* Second (1976–1992)
* Third (1983–2003)
* Fourth (1987–2003)
* Fifth (1993–2005)
* Sixth (1998–2013)
* Seventh (2005–2017)
* Eighth (2012–)
* Ninth (2020–)

* v
* t
* e

Video game genres

* List of video game genres

Action|

| Platformer|

* Endless runner
* Platform fighter

|

Shooter|

* Arena
* First-person
* Hero
* Light gun
* Shoot 'em up
* Bullet hell
* Rail
* Twin-stick
* Tactical
* Third-person

Survival|

* Battle royale
* Survival horror

Other|

* Beat 'em up
* Hack and slash
* Fighting
* Platform fighter
* Maze
* Pac-Man clone
* Snake
* Stealth

Action-adventure|

* Grand Theft Auto clone
* Metroidvania

Adventure|

* Escape room
* Graphic adventure
* Interactive fiction
* Interactive film
* Visual novel
* Walking sim

Digital tabletop|

* Deck-building
* Roguelike deck-building
* Digital collectible card

Puzzle|

* Hidden object
* Sokoban
* Tile-matching

Role-playing|

* Action role-playing
* Looter shooter
* Soulslike
* Dungeon crawl
* MMORPG
* Monster-taming
* Roguelike
* Roguelike deck-building
* Tactical role-playing
* Turn-based role-playing

Simulation|

| Life|

* Dating
* Farming
* God
* Social
* Virtual pet

|

CMS|

* Business
* City-building
* Government

Sports|

* Fishing
* Racing
* Kart racing
* Sim racing

Vehicle|

* Flight simulation
* Combat
* Lunar Lander
* Space
* Submarine simulator
* Train simulator
* Vehicular combat

Other|

* Falling-sand
* Immersive sim

Strategy|

* 4X
* Auto battler
* MOBA
* Real-time strategy
* Time management
* Real-time tactics
* Tactical role-playing
* Tower defense
* Turn-based strategy
* Turn-based tactics
* Artillery
* Wargame
* Grand strategy

Other genres|

* Cozy
* Fitness
* Horror
* Survival horror
* Incremental
* Music
* Rhythm
* Non-game
* Party
* Photography
* Programming
* Typing

Related concepts|

| Themes|

* Advergame
* Bishōjo
* Christian
* Comedy
* Educational
* Girls
* Licensed
* Otome
* Sexual
* Eroge
* Nonviolent
* Personalized
* Sci-fi
* Serious
* Art
* Climate change
* News

|

Player modes|

* Multiplayer
* Co-op
* PVP
* Single-player

Production|

* AAA
* Indie
* Doujin soft
* Fan game

Design|

* Casual
* Hypercasual
* Emergent gameplay
* FMV
* Gacha
* Kaizo
* Masocore
* Nonlinear gameplay
* Open world
* Sandbox
* Side-scrolling
* Twitch gameplay
* Vertically scrolling

Other|

* Minigame
* Toys-to-life
* Video game clone
* Video game modding
* Video game remake

* v
* t
* e

Video games by country

Africa|

* Ghana
* Kenya
* Nigeria
* South Africa

Americas|

* Latin America
* Brazil
* Colombia
* Canada
* United States

Asia|

* Bangladesh
* China
* India
* Indonesia
* Iran
* Japan
* North Korea
* South Korea
* Malaysia
* Philippines
* Russia
* Taiwan
* Thailand
* Turkey

Europe|

* Belgium
* Czech Republic
* Finland
* France
* Germany
* Greece
* Ireland
* Italy
* Lithuania
* Netherlands
* Norway
* Poland
* Russia
* Spain
* Sweden
* Switzerland
* Turkey
* Ukraine
* United Kingdom

Oceania|

* Australia
* New Zealand

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