White Water (pinball)

1993 pinball machine

White Water

Manufacturer| Williams
Release date| January 1993
System| Williams WPC (Fliptronics II)
Design| Dennis Nordman
Programming| Mike Boon
Artwork| John Youssi
Mechanics| Win Schilling
Music| Chris Granner
Sound| Chris Granner
Dots/Animation| Scott Slomiany
Production run| 7,008

White Water is a 1993 pinball game designed by Dennis Nordman and released by Williams. The theme is based on white water rafting, which is reflected in the game's 'wild' ramps and very fast game-play.

## Overview[edit]

White Water is a non-licensed pinball machine with a primary objective of moving your raft down the river to "Wet Willy's" in order to get the "Vacation Jackpot." You move your raft down the river by shooting the flashing "Hazard" shots, each with a unique rafting theme name. Each time you complete a raft, the number of "Hazard" shots you must hit successfully to complete the next raft increases. It takes eight completed rafts to advance to "Wet Willy's." Successfully completing "Wet Willy's" enables the player to attempt the collection of the "Vacation Jackpot." There are subsequent objectives in the game, which include:

* Multiball: To start multiball, light the lock ball shot by hitting the "Lite" and "Lock" targets and then successfully shooting the ball in the ball lock, also called the "No Way Out" Hazard; doing this 3 times will start multiball.
* Whirlpool: Completing the "Whirlpool" shot will activate one of six awards or modes, which is determined by what is lit when the "Whirlpool" shot is hit. To light the "Whirlpool", thus making the shot active, successfully hit the "Insanity Falls" shot. After hitting the "Insanity Falls" shot, you will know the "Whirlpool" is active when the red light above the shot is lit. One of the six awards or modes starts when the Whirlpool shot, also called "Bigfoot Bluff", is successfully competed.
* Big Foot Hotfoot: There are two "Hotfoot" targets in the middle of the playfield. Hitting both targets comprises a complete "Hotfoot", and the "Hotfoot" targets are reset. Depending on the machine settings, successfully completing the specified number of "Hotfoot" targets starts the "Bigfoot Hotfoot" mode which allows the player to get successive "Bigfoot Jackpots."[1]
* Lost Mine: Hitting the ball in the "Lost Mine" shot awards an item needed to start the "Gold Rush" multiball. There are three items that must be collected to start this multiball, a flashlight, a map, and a key; and these items can be collected through either the "Lost Mine" or the "Bigfoot Hotfoot." Once all three items have been collected, successfully hitting the "Lost Mine" shot starts the "Gold Rush" multiball.[1]

## Game quotes[edit]

* "Say your prayers..."
* "Disaster Drop"
* "No Way Out"
* "Welcome to Wet Willie's!"
* "Howdy partner"
* "Ride the Whirlpool!"

## Digital version[edit]

White Water was available as a licensed table of The Pinball Arcade for several platforms until June 30, 2018.

In 2019, Zen Studios, having acquired the license to develop digital conversions of Williams pinball tables a few years prior, announced that they will release a digital version of White Water as part of the fourth wave of Williams pinball table conversions, due to be available for purchase for Pinball FX 3 on May 28, 2019.[2]

## References[edit]

1. ^ a b Rule sheet for White Water
2. ^ "Williams Pinball Vol. 4 – May 28 – White Water! Hurricane! Red and Ted's Road Show!". YouTube. Zen Studios. 15 May 2019. Archived from the original on 2021-12-15. Retrieved 18 May 2019.

## External links[edit]

* IPDB listing for White Water
* White Water on Pinside.com
* White Water promo video
* Rule sheet for White Water